Doing It for the Art: The game was really a rogue production made on the team's own time, due to the low sales of the original game not giving Capcom faith that the series would become a big franchise. On top of that, the game was given a tiny deadline of three to four months. Kenji Inafune summed it up in a 2004 interview;
"So we, of our own accord, got together, spent our own time, we worked really, really hard, you know, just 20-hour days to complete this, because we were making something we wanted to make. Probably in all my years of actually being in a video game company, that was the best time of my working at Capcom, because we were actually working toward a goal, we were laying it all on the line, we were doing what we wanted to do. And it really showed in the game, because itís a game, once again, that we put all our time and effort and love, so to speak, into it, designing it."