Trivia / Max Payne

Games
  • Approval of God: While the fan reaction to the Rockstar developed third game was divisive to say the least, Remedy's Sam Lake was actually quite happy with Rockstar's take on it, although he admitted that had Remedy made the third game, it would have been very different.
  • Bad Export for You: The Steam store sells to French customers only the French-dubbed version. Not only said dubbed voices are not very good (which is subjective), but it suffers from several unfixed Game Breaking Bugs, which add sound glitches and systematic crashes at specific points of the game (for example, during the loading screen between Section I - Chapter 1 and Section I - Chapter 2). Those glitches can be corrected thanks to unofficial bugfixes, but are totally absent in the original Steam version of the game (which is unavailable to French customers).
    • In general, the Steam version completely suffers from audio bugs when played on Windows Vista or later, one of which makes it so no sound, besides sound effects, plays. The above mentioned fan patch fixes this, but requires an installer as well as the patch itself.
  • Breakaway Pop Hit: "Late Goodbye" by Poets of the Fall, played during the credits roll of the second game and repeatedly sung by characters or played on piano throughout the game.
  • Development Hell: The third game was originally announced in 2009 and expected to release that same year, but after the initial unveiling nothing was shown from it until 2011. This allowed the developers to make a few adjustments based on fan reactions, such as keeping Max's original voice actor James McCaffery, adding a few levels set in New Jersey for nostalgic purposes, and keeping Max's classic look for the first half of the game.
  • In Memoriam: The first game was dedicated to Gathering of Developers founder Doug Myres, who died a couple months before the game's release.
  • Lying Creator: Rockstar claimed that the constant cutscenes in the third game were in order for consoles to load the next part of the level without needing a loading screen, but when the game was released on personal computers with much faster hardware, it was found that the game would not allow you to skip the cutscenes regardless if the next part had loaded or not. Some of this was eventually patched out, but many unskippable cutscenes still remain.
  • No Export for You: For some reason, the current owners of the franchise rights decided that the second game of the series would be forbidden to be sold in France, despite the first and the third still available without any difficulty.
  • The Other Darrin: Writer Sam Lake modeled for Max in the first game, but was replaced by the irreconcilably different-looking Timothy Gibbs in the second, and then Max's voice actor James McCaffrey in the third game; the subsequent quality bumps are owed to bigger budgets.
    • Lampshaded in one of the second game's fourth-wall-breaking dream sequences, when one of Max's doubles looks at himself and says "I've been switched! I didn't used to look like this!".
    • Subverted in regards to Max's voice: James McCaffery only acted as Max's model in the third game, yet has been the character's voice actor throughout.
    • In the second game, the only characters to keep their original voice actors were Max himself and, of all characters, Bicycle Helmet-Girl.
  • Quote Mine: The European edition of Max Payne 2 prominently featured a quote from PC Zone magazine describing the game as "A Thing of Beauty". Reading the review itself reveals that the quote in question referred to the game's bullet time mechanics, and not to the game as a whole, although fans would probably agree with the quote in any case.
  • Real-Life Relative: According to Sam Lake's commentary for Alan Wake, the uncredited model for CEO Nicole Horne is actually his mom.
  • Sequel Gap: 8 years between the second and third games. Also counts as a Time Skip since Max has also aged in real time since the second game, and has an appropriately more jaded worldview.
  • What Could Have Been:
    • Early titles for the first game were Dark Justice and Max Heat, the latter of which would be used for a Show Within a Show in the second game.
    • The first game was in development for several years and a number of things were changed throughout. Early previews had Valkyr as a more fantastical drug that caused physical mutations on top of insanity, such as a Giant Mook guarding the entrance of Deep 6. Early graphic novel panels feature differences such as Max killing Vinnie instead of leaving him to die and what appears to be a early design for Jack Lupino, who looked much more like a cultist. Enemies on motorcycles were considered, but cut from the final game. Concept art for Max had him dressed in a full trenchcoat similar to B.B.
    • For the second game, Rockstar suggested having Mexican Standoff's as a gameplay mechanic, but Remedy felt it wasn't right for the game. Sam Lake also said that, had there been more time for the game's development, levels where the player would take control of Vladimir Lem and Vinnie Gognitti would have been added. A multiplayer mode was planned, but dropped due to time constraints and Remedy's lack of experience with online features; What work was done for it morphed into the Dead Man Walking mode.
    • Early information about the third game mentions Max being able to take an enemy as a Human Shield, his painkiller addiction having effects on gameplay and having a different voice actor, with his face still being based on Timothy Gibbs. The former feature was removed completely from the final game, and Max's painkiller addiction is only a story element. Due to fan outcry, Rockstar brought back Max's original voice actor as both voice and face model.
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