Trivia: Marvel Ultimate Alliance

  • Hey, It's That Sound!: In the 360/PS3 version of the second game, when The Thing punches Lady Deathstrike away, the sound she makes is the exact same sound Elektra would make in the first game when she gets hurt.
  • Hey, It's That Voice!: Let's just say that you'll find many regular voice actors across both games, thanks to Loads and Loads of Characters, for example:
  • The Other Darrin: A lot of the voice cast changed between MUA 1 and MUA 2. Pretty much the only notable cast members not to change were Steve Blum as Wolverine, John Kassir as Deadpool, April Stewart as Ms. Marvel, Dawnn Lewis as Storm, Nika Futterman as the Black Widow, and Danica McKellar as the Invisible Woman.
  • Screwed by the Network: Both games, in regards to the DLC.
    • The first game's DLC was only released on the Xbox 360, thus screwing PS3 owners out of characters like Cyclops, Hawkeye, Magneto, Dr. Doom, Venom, and Nightcrawler. Oh, and the Hulk (the one character everyone wanted in the game but wasn't) was in the DLC too, by the way.
    • The second game's DLC was released, and then taken down after several weeks. For six months. It wouldn't be so bad, except a) The DLC was released over month later on the PS3, and the DLC was taken down at the same time on Xbox Live & PSN; b) the DLC was taken down before Christmas, so anyone who was getting the game as a present couldn't get the extra characters; and c) Activision had the audacity to claim the DLC was a limited offer - It wasn't, they just hadn't renewed their licence with Marvel & the DLC had to be taken down. Hell, people who worked on the game complained about this one.
      • The DLC was eventually made available again in June 2010. Several months after people stopped caring about the game. Unfortunately, this doesn't apply (yet) to PS3 users outside the U.S., and there's no word on a release date from anyone.
      • And on January 1, 2011 the DLC vanished again, permanently.
      • The second game's DLC went back on the PS Store once again in January 2012, until January 2014 when most of Activision's Marvel games were delisted due to them losing the rights to make Marvel videogames. Only the tie-in game for The Amazing Spider-Man was spared.
  • What Could Have Been: The Wii version of the first game was originally intended to feature Link and Samus as playable characters.
    • Concept art from the first game indicates that in one level, Captain America would take his friends back in time to World War II, and they would aid the allies on the beach of Normandy. Talk about Best Level Ever that never was.
    • Other planned locations in the first installment was the Baxter Building and the X-Mansion. They both got axed.
    • Electro is present in one of the villain concept art pieces in MUA1, but was not in the game. Guess who shows up early in MUA2?
    • A look into the files for the first game reveal a pretty impressive amount of things that never made it in, those things including:
      • Hobgoblin also would have been one of the villains in the first game.
      • The Hulk was *this* close to being playable on all versions of the first game. How close, exactly? The files show how the character would've of been unlocked in the Omega Base mission: after disabling the gamma bomb, the Masters of Evil would've set off an explosive that covers Dr. Banner in rubble. When the characters go back to get him out, he would emerge from the rubble as the Hulk, who initially thinks that the heroes set off the explosive. After a brief confrontation, the heroes manage to get the Hulk to understand who really was behind the explosive. Seeking to get back at the Masters of Evil, the Hulk would then have agreed to join the heroes. He even would've had a unique conversation with The Thing. Also shown in the files is what would've been his comic book mission (that even has the voiceovers for it finished) where it would begin with Bruce Banner narrating his origins only to then transform into the Hulk, and from there on the objective of the mission would be to defeat 100 enemies (no boss) note . What ultimately prevented him from getting into the game were rights issues, that were later on corrected, allowing him to be in the 360 DLC as well as the sequel.
      • In addition to the encounter with Hulk described above, the Omega Base mission would've featured a couple of extra tidbits, like a more-extended elevator sequence where the power is cut off and the heroes have to find the override, and a mission involving assisting Mr. Fantastic that would end in him being unlocked on the roster, vs how he's available from the beginning in the final version of the game.
      • Namor was originally going to be an unlockable character, who would've joined the heroes after the Atlantis mission.
      • Iron Fist and Longshot were once planned to be PSP-exclusive playables.
    • This applies as a whole to people who've just learnt about the series on the consoles and will now never get the DLC (See above for details). For PC Gamers it's better, as they can get the characters for the first game at least through mods.