* CowboyBebopAtHisComputer: IGN had a hilariously bad case of this whenever they wrote previews of ''Soul Reaver'', referring to Raziel as Kain, the Soul Reaver as a LaserBlade, series producer Amy Hennig as Amy '''B'''ennig, etc.
* FanNickname:
** '"Hash" for Hash'ak'gik.
** "Blood Reaver" is the LOK fans' name given to the Reaver sword that doesn't yet have Raziel's soul inside of it.
* FranchiseKiller: After the first three games did very strong, ''Blood Omen 2'' got average reviews, and to fans of the series its story and design aesthetic were a complete departure from the rest of the franchise. The series stumbled on to ''Defiance'', which got a bit better reception on both fronts, but it wasn't enough to save the series.
* OneOfUs: Hilariously inverted; in the behind-the-scenes feature for Soul Reaver 2, Creator/MichaelBell tells of how he had to actually buy a Playstation when Crystal Dynamics sent him a free copy of Soul Reaver. He was eager to see the entire game because of how he imagined it would turn out from the script, and because he used his talent for multiple voices to cover several characters. Being a non-gamer, he couldn't handle the platforming at all and spent two hours trying (and failing) to pass the platforming portion of the tutorial, only for his daughter to be so far beyond it the scene was unrecognizable when he came back from getting a beer out of the fridge.
* TheOtherDarrin: Mortanius was initially voiced by Creator/TonyJay in ''Blood Omen'', leading to some WildMassGuessing regarding the Elder God's identity when Jay went on to voice that character instead. His actor was changed in ''Defiance'', to avoid confusion.
* ScrewedByTheLawyers: [[http://www.gog.com/forum/general/release_legacy_of_kain_blood_omen_2/post24 Don't expect]] ''Blood Omen I'' to be rereleased on GOG.com any time soon, due to a spectacular case of ExecutiveMeddling-induced legal bridge-burning between SiliconKnights and Crystal Dynamics (with Creator/{{Activision}} as an involved sideline third party), [[http://www.neogaf.com/forum/showthread.php?t=503761 which is best left explained in details by NeoGAF user Mama Robotnik]].
* SerendipityWritesThePlot: Turel was supposed to be included in ''Soul Reaver'', DummiedOut locations and dialogue make it clear that Raziel would have eventually gone after him. However, the team was out of time so Turel was cut without mention, and later games made his absence from ''Soul Reaver'' a plot point.
* TalkingToHimself: Michael Bell, Raziel's voice actor, also played Melchiah and various antagonists. Taken to its logical extreme when [[spoiler: Raziel confronts his past self.]]
** Blood Omen might as well be called, "Everyone is voiced by Tony Jay, everyone who isn't is voiced by Simon Templeman. Except for Moebius and Vorador."
* {{Vaporware}}: ''The Dark Prophecy'', a straight sequel in the style of ''Defiance'', which was in development for the UsefulNotes/PlayStation2 and would have presumably tied up all the loose ends in the franchise... but was never finished, most likely because of Amy Hennig, the head writer of the series after ''Blood Omen'', leaving Crystal Dynamics for Naughty Dog, as well as the death of Tony Jay, the voice of the Elder God. Not to mention the fact that ''Defiance'' didn't sell too well.
* WhatCouldHaveBeen: The development process of the series is infamous among its fans.
** In ''Soul Reaver'', the Glyphs were supposed to give various elemental properties to the Soul Reaver. They were cut and the concept worked in ''Soul Reaver 2'' and ''Defiance'' as the Elemental Reavers. And for that matter, ''Defiance'' recycled some axed concepts intended for ''Soul Reaver 2''. Locations that were likely to play host to these abilities can be found in both games; for instance, the lake in ''Soul Reaver 2'' obviously contains a ruined temple that was a prototype Spirit Forge.
** Also from ''Soul Reaver'', there was to be an expanded area of the Human Citadel where Raziel found the lair of the vampire worshippers and killed their Priestess, gaining the ability to possess others. May possibly have been recycled into the "Charm" Dark Gift for ''Blood Omen 2''.
** As covered above, Turel was supposed to be in ''Soul Reaver'' with his own territory, but it was axed for time.
** ''Soul Reaver'' originally had a different ending that had Raziel kill Kain and reave his soul, granting him the ability to shift between dimensions at will. This would let him access the highest areas of the Silenced Cathedral and activate it, blasting a deadly hymn that would kill all vampires in Nosgoth.
** The mystery of Vorador's resurrection in ''Blood Omen 2'' was intended to be solved in ''Defiance'', with the present version of Kain reviving him somehow. It is also rumored there would be a return to the ''Soul Reaver'' era to see how the time travel in the series has affected the present, for Kain to possibly be pulled through time by Moebius to fight his younger self (explaining the ''Blood Omen'' boss battle with a future version of Kain), and for Kain to use Vorador's old ring to summon his friend for aid somewhere. The meeting with the future Kain and learning what he becomes and does would have influence Vorador significantly, resulting in his shift in personality in ''Blood Omen 2''.
** A human Umah was to appear in ''Defiance'', revealing that she was a priestess before being turned into a vampire.
** A sixth game, "The Dark Prophecy," was planned after ''Defiance'' but didn't go very far. What little is known about it is that it would have similarly revolved around two protagonists and would shift viewpoints between them, but this time, it would be two versions of Kain in two different time periods.
** A project called [[http://nichegamer.net/2015/02/a-32-minute-video-of-legacy-of-kain-dead-sun-the-canceled-soul-reaver-successor/ Legacy of Kain: Dead Sun]] would've focused on the future of Nosgoth resulting from the end of ''Defiance'', starring a human whose soul (through some freak accident) winds up in control of the vampire that kills him. It was first delayed because the Playstation 3 couldn't handle it technically, but unfortunately, Square Enix cancelled it in 2012. ''[[ScrewedByTheNetwork When it was almost complete]].'' ''Nosgoth'' is actually based on what should have been ''Dead Sun'''s multiplayer mode.
** And, of course, there's no telling how the series would have gone if Silicon Knights had gotten the rights to the series after ''Blood Omen'' instead of Crystal Dynamics.
** All of the above, and even more, can be found on [[http://www.thelostworlds.net/ Legacy of Kain: The Lost Worlds]], a site dedicated to cut and altered content for the entire series.