With exactly one exception: One Sega-operated arcade in China had it, presumably as an attempted location test. However, it never made it off the ground, and when the arcade closed, the machine left with it.
Troubled Production: The Typing of the Dead Overkillwas developed under constant threat of cancellation: It began development with a deadline of four months at Blitz Games Studios, which went bankrupt before the game was completed, taking down Sega's original contract from the game with them. Afterwards, the developers negotiated for a new contract to release the game, which they got... with a measly deadline of six weeks. Also, due to not being employed, the staff had no choice but to become bedroom coders in a crowded apartment; fortunately for that one, Sega saw the location situation and granted the staff temporary office space at one of their subsidiaries. That it sold well with this history is a complete miracle.
Creator Backlash: It may come as a surprise to learn that Uwe Boll considers the first film to be an absolute pile of crap, and his worst film to date. However, he insists that this is in no way, shape, or form down to him, and that the screenplay (which he couldn't make any changes to) was to blame.