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* DevelopmentHell: The game was originally planned for the [[UsefulNotes/SegaDreamcast Dreamcast]] since ''2001'' and [[http://www.siliconera.com/2013/07/24/dragons-crown-looked-really-different-when-it-was-being-made-for-the-dreamcast/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+siliconera%2FMkOc+%28Siliconera%29 it was planned as a 3D game instead]]. Then it was announced for a Spring 2012 release, before original publisher Ignition backed out and new publisher Creator/{{Atlus}} announced it actually wouldn't be ready till late 2013. The game was finally released in the U.S. in August 2013.
to:
* DevelopmentHell: The game was originally planned for the [[UsefulNotes/SegaDreamcast [[Platform/SegaDreamcast Dreamcast]] since ''2001'' and [[http://www.siliconera.com/2013/07/24/dragons-crown-looked-really-different-when-it-was-being-made-for-the-dreamcast/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+siliconera%2FMkOc+%28Siliconera%29 it was planned as a 3D game instead]]. Then it was announced for a Spring 2012 release, before original publisher Ignition backed out and new publisher Creator/{{Atlus}} announced it actually wouldn't be ready till late 2013. The game was finally released in the U.S. in August 2013.
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misuse
Changed line(s) 4 (click to see context) from:
* DearNegativeReader: When Kotaku's Jason Schreier [[http://kotaku.com/game-developers-really-need-to-stop-letting-teenage-boy-472724616 posted a scathing article denouncing the crazy proportions of the female characters]], lead designer George Kamitani [[https://pbs.twimg.com/media/BIgiG5FCcAEDyxK.jpg:large responded with this classy piece of artwork.]] This also overlaps with both TakeThat and ValuesDissonance, since the image is a parody of how [[RatedMForManly Americans and some Western players like their characters in their games]].
to:
* DearNegativeReader: When Kotaku's Jason Schreier [[http://kotaku.com/game-developers-really-need-to-stop-letting-teenage-boy-472724616 posted a scathing article denouncing the crazy proportions of the female characters]], lead designer George Kamitani [[https://pbs.twimg.com/media/BIgiG5FCcAEDyxK.jpg:large responded with this classy piece of artwork.]] This also overlaps with both TakeThat and ValuesDissonance, since the image is a parody [[TestosteronePoisoning parody]] of how [[RatedMForManly Americans and some Western players like their characters in their games]].games.
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Added line(s) 9 (click to see context) :
* ActingForTwo: The Wizard and Rannie are both are voiced by Creator/YuriLowenthal.
Deleted line(s) 9 (click to see context) :
* TalkingToHimself: If you control the Wizard, him and Rannie sound the same; both are voiced by Creator/YuriLowenthal.
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* ReferencedBy: ''Literature/GoblinSlayer''. The Amazon makes a cameo, and [[NamelessNarrative Archer]] is based off the Elf.
to:
* ReferencedBy: ''Literature/GoblinSlayer''. In ''Literature/GoblinSlayer'', recurring character Witch is modelled to resemble The Sorceress; similarly, side-character Amazon makes a cameo, and [[NamelessNarrative Archer]] is looks just like the same-named CharacterClass in this game. While most would assume High Elf Archer looks like The Elf, ''Goblin Slayer'' creator Kumo Kagyu states she's actually based off the Elf.on Sinon from ''Literature/SwordArtOnline'', specifically her appearance in "[=ALfheim=] Online".
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* CreatorDrivenSuccessor: Though sharing no continuity, the game is meant to build off the ideas in ''[[VideoGame/DungeonsAndDragons Dungeons & Dragon: Tower of Doom]]'', a game ''Dragon's Crown'' lead designer George Kamitani worked on in his youth.
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Changed line(s) 4,5 (click to see context) from:
** Her concept art design from back in 1998 was used, [[DependingOnTheArtist with some slight modification]], for Lima Ray the Witch.
** Her original artwork is of a little girl in a similar outfit. Since it took 10+ years for the game to be made, it's implied [[SheIsAllGrownUp she grew up in the interim.]]
** Her original artwork is of a little girl in a similar outfit. Since it took 10+ years for the game to be made, it's implied [[SheIsAllGrownUp she grew up in the interim.]]
to:
** Her Sorceress's concept art design from back in 1998 was used, [[DependingOnTheArtist with some slight modification]], for Lima Ray the Witch.
**Her The original artwork for the Sorceress is of a little girl in a similar outfit. Since it took 10+ years for the game to be made, it's implied [[SheIsAllGrownUp she grew up in the interim.]]
**
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Changed line(s) 2,5 (click to see context) from:
* DearNegativeReader: When Kotaku's Jason Schreier [[http://kotaku.com/game-developers-really-need-to-stop-letting-teenage-boy-472724616 posted a scathing article denouncing the crazy proportions of the female characters]], lead designer George Kamitani [[https://pbs.twimg.com/media/BIgiG5FCcAEDyxK.jpg:large responded with this classy piece of artwork.]]
** This also overlaps with both TakeThat and ValuesDissonance, since the image is a parody of how [[RatedMForManly Americans and some Western players like their characters in their games]].
* DevelopmentHell: Originally announced for a Spring 2012 release, before original publisher Ignition backed out and new publisher Creator/{{Atlus}} announced it actually wouldn't be ready till late 2013. The game was finally released in the U.S. in August 2013.
** In reality, the game was originally planned for the [[UsefulNotes/SegaDreamcast Dreamcast]] since ''2001'' and [[http://www.siliconera.com/2013/07/24/dragons-crown-looked-really-different-when-it-was-being-made-for-the-dreamcast/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+siliconera%2FMkOc+%28Siliconera%29 it was planned as a 3D game instead]].
** This also overlaps with both TakeThat and ValuesDissonance, since the image is a parody of how [[RatedMForManly Americans and some Western players like their characters in their games]].
* DevelopmentHell: Originally announced for a Spring 2012 release, before original publisher Ignition backed out and new publisher Creator/{{Atlus}} announced it actually wouldn't be ready till late 2013. The game was finally released in the U.S. in August 2013.
** In reality, the game was originally planned for the [[UsefulNotes/SegaDreamcast Dreamcast]] since ''2001'' and [[http://www.siliconera.com/2013/07/24/dragons-crown-looked-really-different-when-it-was-being-made-for-the-dreamcast/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+siliconera%2FMkOc+%28Siliconera%29 it was planned as a 3D game instead]].
to:
* DearNegativeReader: When Kotaku's Jason Schreier [[http://kotaku.com/game-developers-really-need-to-stop-letting-teenage-boy-472724616 posted a scathing article denouncing the crazy proportions of the female characters]], lead designer George Kamitani [[https://pbs.twimg.com/media/BIgiG5FCcAEDyxK.jpg:large responded with this classy piece of artwork.]] This also overlaps with both TakeThat and ValuesDissonance, since the image is a parody of how [[RatedMForManly Americans and some Western players like their characters in their games]].
* DevelopmentGag:
** Her concept art design from back in 1998 was used, [[DependingOnTheArtist with some slight modification]], for Lima Ray the Witch.
** Her original artwork is of a little girl in a similar outfit. Since it took 10+ years for the game to be made, it's implied [[SheIsAllGrownUp she grew up in the interim.]]
** This also overlaps with both TakeThat and ValuesDissonance, since the image is a parody of how [[RatedMForManly Americans and some Western players like their characters in their games]].
* DevelopmentHell: Originally announced for a Spring 2012 release, before original publisher Ignition backed out and new publisher Creator/{{Atlus}} announced it actually wouldn't be ready till late 2013. The game was finally released in the U.S. in August 2013.
** In reality, thegame was originally planned for the [[UsefulNotes/SegaDreamcast Dreamcast]] since ''2001'' and [[http://www.siliconera.com/2013/07/24/dragons-crown-looked-really-different-when-it-was-being-made-for-the-dreamcast/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+siliconera%2FMkOc+%28Siliconera%29 it was planned as a 3D game instead]]. Then it was announced for a Spring 2012 release, before original publisher Ignition backed out and new publisher Creator/{{Atlus}} announced it actually wouldn't be ready till late 2013. The game was finally released in the U.S. in August 2013.
* DevelopmentGag:
** Her concept art design from back in 1998 was used, [[DependingOnTheArtist with some slight modification]], for Lima Ray the Witch.
** Her original artwork is of a little girl in a similar outfit. Since it took 10+ years for the game to be made, it's implied [[SheIsAllGrownUp she grew up in the interim.]]
** In reality, the
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Changed line(s) 6,7 (click to see context) from:
* ReferencedBy: ''Manga/GoblinSlayer.'' The Amazon makes a cameo, and [[NamelessNarrative Archer]] is based off the Elf.
* TalkingToHimself: If you control the Wizard, him and Rannie sound the same; both are voiced by Creator/YuriLowenthal.
* TalkingToHimself: If you control the Wizard, him and Rannie sound the same; both are voiced by Creator/YuriLowenthal.
to:
* ReferencedBy: ''Manga/GoblinSlayer.'' ''Literature/GoblinSlayer''. The Amazon makes a cameo, and [[NamelessNarrative Archer]] is based off the Elf.
* TalkingToHimself: If you control the Wizard, him and Rannie sound the same; both are voiced byCreator/YuriLowenthal.Creator/YuriLowenthal.
----
* TalkingToHimself: If you control the Wizard, him and Rannie sound the same; both are voiced by
----
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Names The Same is no longer a trope
Deleted line(s) 6 (click to see context) :
* NamesTheSame: This game features a goddess named Althena, who is not to be confused with the other [[VideoGame/LunarTheSilverStar Goddess]] [[VideoGame/LunarEternalBlue Althena]].
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Changed line(s) 7 (click to see context) from:
* ReferencedBy: ''Manga/GoblinSlayer.'' The amazon makes a cameo, and Archer is based off the Elf.
to:
* ReferencedBy: ''Manga/GoblinSlayer.'' The amazon Amazon makes a cameo, and Archer [[NamelessNarrative Archer]] is based off the Elf.
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Added DiffLines:
* ReferencedBy: ''Manga/GoblinSlayer.'' The amazon makes a cameo, and Archer is based off the Elf.
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Not a trivia trope
Deleted line(s) 1 (click to see context) :
* AncientGrome: In the official artbook, artist Yoshiko Nishimura mentioned that after working on ''VideoGame/MuramasaTheDemonBlade'' and studying ukiyo-e print for the project, he went to research 18th century western landscape art. Since the game was aimed at global audience including Europeans, he felt there was too much stone-built castles and towns for them and needed to throw some additional things that would be more exotic - so he added the Greco-Roman elements.
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Changed line(s) 5 (click to see context) from:
* DevelopmentHell: Originally announced for a Spring 2012 release, before original publisher Igniton backed out and new publisher Creator/{{Atlus}} announced it actually wouldn't be ready till late 2013. The game was finally released in the U.S. in August 2013.
to:
* DevelopmentHell: Originally announced for a Spring 2012 release, before original publisher Igniton Ignition backed out and new publisher Creator/{{Atlus}} announced it actually wouldn't be ready till late 2013. The game was finally released in the U.S. in August 2013.
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Changed line(s) 2,4 (click to see context) from:
* ColbertBump: The "controversy" resulting from the below-mentioned article unwittingly caused the game's popularity to go through the roof. NoSuchThingAsBadPublicity, indeed.
** Despite the notoriety and infamy the game has garnered in some Western countries, it sold out in Japan almost immediately upon release. While the Japanese themselves have commented on the art style, much of it was mostly [[ValuesDissonance poking fun at how big of a stir it caused outside the country]].
* DearNegativeReader: When Kotaku's Jason Schreier [[http://kotaku.com/game-developers-really-need-to-stop-letting-teenage-boy-472724616 posted a scathing article denouncing the crazy proportions of the female characters]], lead designer George Kamitani [[http://img.gawkerassets.com/img/18ljynkh2o57fpng/original.png responded with this classy piece of artwork.]]
** Despite the notoriety and infamy the game has garnered in some Western countries, it sold out in Japan almost immediately upon release. While the Japanese themselves have commented on the art style, much of it was mostly [[ValuesDissonance poking fun at how big of a stir it caused outside the country]].
* DearNegativeReader: When Kotaku's Jason Schreier [[http://kotaku.com/game-developers-really-need-to-stop-letting-teenage-boy-472724616 posted a scathing article denouncing the crazy proportions of the female characters]], lead designer George Kamitani [[http://img.gawkerassets.com/img/18ljynkh2o57fpng/original.png responded with this classy piece of artwork.]]
to:
* ColbertBump: The "controversy" resulting from the below-mentioned article unwittingly caused the game's popularity to go through the roof. NoSuchThingAsBadPublicity, indeed.
**indeed. Despite the notoriety and infamy the game has garnered in some Western countries, it sold out in Japan almost immediately upon release. While the Japanese themselves have commented on the art style, much of it was mostly [[ValuesDissonance poking fun at how big of a stir it caused outside the country]].
* DearNegativeReader: When Kotaku's Jason Schreier [[http://kotaku.com/game-developers-really-need-to-stop-letting-teenage-boy-472724616 posted a scathing article denouncing the crazy proportions of the female characters]], lead designer George Kamitani[[http://img.gawkerassets.com/img/18ljynkh2o57fpng/original.png [[https://pbs.twimg.com/media/BIgiG5FCcAEDyxK.jpg:large responded with this classy piece of artwork.]]
**
* DearNegativeReader: When Kotaku's Jason Schreier [[http://kotaku.com/game-developers-really-need-to-stop-letting-teenage-boy-472724616 posted a scathing article denouncing the crazy proportions of the female characters]], lead designer George Kamitani
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Added DiffLines:
* AncientGrome: In the official artbook, artist Yoshiko Nishimura mentioned that after working on ''VideoGame/MuramasaTheDemonBlade'' and studying ukiyo-e print for the project, he went to research 18th century western landscape art. Since the game was aimed at global audience including Europeans, he felt there was too much stone-built castles and towns for them and needed to throw some additional things that would be more exotic - so he added the Greco-Roman elements.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* NamesTheSame: This game features a goddess named Althena, who is not to be confused with the other [[VideoGame/LunarTheSilverStar Goddess]] [[VideoGame/LunarEternalBlue Althena]].
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Changed line(s) 5 (click to see context) from:
* DevelopmentHell: Originally announced for a Spring 2012 release, before original publisher Igniton backed out and new publisher {{Atlus}} announced it actually wouldn't be ready till late 2013. The game was finally released in the U.S. in August 2013.
to:
* DevelopmentHell: Originally announced for a Spring 2012 release, before original publisher Igniton backed out and new publisher {{Atlus}} Creator/{{Atlus}} announced it actually wouldn't be ready till late 2013. The game was finally released in the U.S. in August 2013.
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Crowner wants Hey Its That Voice examples removed from Trivia pages: http://tvtropes.org/pmwiki/posts.php?discussion=1454613823001793300&page=4#89
Changed line(s) 7,15 (click to see context) from:
* HeyItsThatVoice:
** Creator/AtsukoTanaka and Creator/CindyRobinson as the Amazon
** Creator/AsamiImai and Creator/EdenRiegel as the Elf
** Creator/KikukoInoue and Creator/ErinFitzgerald as the Sorceress, the latter of whom is affecting a FakeBrit accent for the character (Erin is Canadian)
** Creator/HirokiYasumoto and Creator/YuriLowenthal as the Wizard
** Creator/UnshoIshizuka and Creator/JamiesonPrice as the Dwarf
** Creator/KenjiroTsuda and Creator/PatrickSeitz as the Fighter
** Creator/JBBlanc as the Narrator
* TalkingToHimself: If you control the Wizard, both him and Rannie sound the same.
** Creator/AtsukoTanaka and Creator/CindyRobinson as the Amazon
** Creator/AsamiImai and Creator/EdenRiegel as the Elf
** Creator/KikukoInoue and Creator/ErinFitzgerald as the Sorceress, the latter of whom is affecting a FakeBrit accent for the character (Erin is Canadian)
** Creator/HirokiYasumoto and Creator/YuriLowenthal as the Wizard
** Creator/UnshoIshizuka and Creator/JamiesonPrice as the Dwarf
** Creator/KenjiroTsuda and Creator/PatrickSeitz as the Fighter
** Creator/JBBlanc as the Narrator
* TalkingToHimself: If you control the Wizard, both him and Rannie sound the same.
to:
** Creator/AtsukoTanaka and Creator/CindyRobinson as the Amazon
** Creator/AsamiImai and Creator/EdenRiegel as the Elf
** Creator/KikukoInoue and Creator/ErinFitzgerald as the Sorceress, the latter of whom is affecting a FakeBrit accent for the character (Erin is Canadian)
** Creator/HirokiYasumoto and Creator/YuriLowenthal as the Wizard
** Creator/UnshoIshizuka and Creator/JamiesonPrice as the Dwarf
** Creator/KenjiroTsuda and Creator/PatrickSeitz as the Fighter
** Creator/JBBlanc as the Narrator
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Changed line(s) 6 (click to see context) from:
** In reality, the game was originally planned for the {{Dreamcast}} since ''2001'' and [[http://www.siliconera.com/2013/07/24/dragons-crown-looked-really-different-when-it-was-being-made-for-the-dreamcast/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+siliconera%2FMkOc+%28Siliconera%29 it was planned as a 3D game instead]].
to:
** In reality, the game was originally planned for the {{Dreamcast}} [[UsefulNotes/SegaDreamcast Dreamcast]] since ''2001'' and [[http://www.siliconera.com/2013/07/24/dragons-crown-looked-really-different-when-it-was-being-made-for-the-dreamcast/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+siliconera%2FMkOc+%28Siliconera%29 it was planned as a 3D game instead]].