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History Trivia / DragonsCrown

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* DevelopmentHell: The game was originally planned for the [[UsefulNotes/SegaDreamcast Dreamcast]] since ''2001'' and [[http://www.siliconera.com/2013/07/24/dragons-crown-looked-really-different-when-it-was-being-made-for-the-dreamcast/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+siliconera%2FMkOc+%28Siliconera%29 it was planned as a 3D game instead]]. Then it was announced for a Spring 2012 release, before original publisher Ignition backed out and new publisher Creator/{{Atlus}} announced it actually wouldn't be ready till late 2013. The game was finally released in the U.S. in August 2013.

to:

* DevelopmentHell: The game was originally planned for the [[UsefulNotes/SegaDreamcast [[Platform/SegaDreamcast Dreamcast]] since ''2001'' and [[http://www.siliconera.com/2013/07/24/dragons-crown-looked-really-different-when-it-was-being-made-for-the-dreamcast/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+siliconera%2FMkOc+%28Siliconera%29 it was planned as a 3D game instead]]. Then it was announced for a Spring 2012 release, before original publisher Ignition backed out and new publisher Creator/{{Atlus}} announced it actually wouldn't be ready till late 2013. The game was finally released in the U.S. in August 2013.
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misuse


* DearNegativeReader: When Kotaku's Jason Schreier [[http://kotaku.com/game-developers-really-need-to-stop-letting-teenage-boy-472724616 posted a scathing article denouncing the crazy proportions of the female characters]], lead designer George Kamitani [[https://pbs.twimg.com/media/BIgiG5FCcAEDyxK.jpg:large responded with this classy piece of artwork.]] This also overlaps with both TakeThat and ValuesDissonance, since the image is a parody of how [[RatedMForManly Americans and some Western players like their characters in their games]].

to:

* DearNegativeReader: When Kotaku's Jason Schreier [[http://kotaku.com/game-developers-really-need-to-stop-letting-teenage-boy-472724616 posted a scathing article denouncing the crazy proportions of the female characters]], lead designer George Kamitani [[https://pbs.twimg.com/media/BIgiG5FCcAEDyxK.jpg:large responded with this classy piece of artwork.]] This also overlaps with both TakeThat and ValuesDissonance, since the image is a parody [[TestosteronePoisoning parody]] of how [[RatedMForManly Americans and some Western players like their characters in their games]].games.

Added: 83

Removed: 119

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* ActingForTwo: The Wizard and Rannie are both are voiced by Creator/YuriLowenthal.



* TalkingToHimself: If you control the Wizard, him and Rannie sound the same; both are voiced by Creator/YuriLowenthal.
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* ReferencedBy: ''Literature/GoblinSlayer''. The Amazon makes a cameo, and [[NamelessNarrative Archer]] is based off the Elf.

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* ReferencedBy: ''Literature/GoblinSlayer''. In ''Literature/GoblinSlayer'', recurring character Witch is modelled to resemble The Sorceress; similarly, side-character Amazon makes a cameo, and [[NamelessNarrative Archer]] is looks just like the same-named CharacterClass in this game. While most would assume High Elf Archer looks like The Elf, ''Goblin Slayer'' creator Kumo Kagyu states she's actually based off the Elf.on Sinon from ''Literature/SwordArtOnline'', specifically her appearance in "[=ALfheim=] Online".
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* CreatorDrivenSuccessor: Though sharing no continuity, the game is meant to build off the ideas in ''[[VideoGame/DungeonsAndDragons Dungeons & Dragon: Tower of Doom]]'', a game ''Dragon's Crown'' lead designer George Kamitani worked on in his youth.
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** Her concept art design from back in 1998 was used, [[DependingOnTheArtist with some slight modification]], for Lima Ray the Witch.
** Her original artwork is of a little girl in a similar outfit. Since it took 10+ years for the game to be made, it's implied [[SheIsAllGrownUp she grew up in the interim.]]

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** Her Sorceress's concept art design from back in 1998 was used, [[DependingOnTheArtist with some slight modification]], for Lima Ray the Witch.
** Her The original artwork for the Sorceress is of a little girl in a similar outfit. Since it took 10+ years for the game to be made, it's implied [[SheIsAllGrownUp she grew up in the interim.]]

Added: 614

Changed: 1172

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* DearNegativeReader: When Kotaku's Jason Schreier [[http://kotaku.com/game-developers-really-need-to-stop-letting-teenage-boy-472724616 posted a scathing article denouncing the crazy proportions of the female characters]], lead designer George Kamitani [[https://pbs.twimg.com/media/BIgiG5FCcAEDyxK.jpg:large responded with this classy piece of artwork.]]
** This also overlaps with both TakeThat and ValuesDissonance, since the image is a parody of how [[RatedMForManly Americans and some Western players like their characters in their games]].
* DevelopmentHell: Originally announced for a Spring 2012 release, before original publisher Ignition backed out and new publisher Creator/{{Atlus}} announced it actually wouldn't be ready till late 2013. The game was finally released in the U.S. in August 2013.
** In reality, the game was originally planned for the [[UsefulNotes/SegaDreamcast Dreamcast]] since ''2001'' and [[http://www.siliconera.com/2013/07/24/dragons-crown-looked-really-different-when-it-was-being-made-for-the-dreamcast/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+siliconera%2FMkOc+%28Siliconera%29 it was planned as a 3D game instead]].

to:

* DearNegativeReader: When Kotaku's Jason Schreier [[http://kotaku.com/game-developers-really-need-to-stop-letting-teenage-boy-472724616 posted a scathing article denouncing the crazy proportions of the female characters]], lead designer George Kamitani [[https://pbs.twimg.com/media/BIgiG5FCcAEDyxK.jpg:large responded with this classy piece of artwork.]] This also overlaps with both TakeThat and ValuesDissonance, since the image is a parody of how [[RatedMForManly Americans and some Western players like their characters in their games]].
* DevelopmentGag:
** Her concept art design from back in 1998 was used, [[DependingOnTheArtist with some slight modification]], for Lima Ray the Witch.
** Her original artwork is of a little girl in a similar outfit. Since it took 10+ years for the game to be made, it's implied [[SheIsAllGrownUp she grew up in the interim.
]]
** This also overlaps with both TakeThat and ValuesDissonance, since the image is a parody of how [[RatedMForManly Americans and some Western players like their characters in their games]].
* DevelopmentHell: Originally announced for a Spring 2012 release, before original publisher Ignition backed out and new publisher Creator/{{Atlus}} announced it actually wouldn't be ready till late 2013. The game was finally released in the U.S. in August 2013.
** In reality, the
game was originally planned for the [[UsefulNotes/SegaDreamcast Dreamcast]] since ''2001'' and [[http://www.siliconera.com/2013/07/24/dragons-crown-looked-really-different-when-it-was-being-made-for-the-dreamcast/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+siliconera%2FMkOc+%28Siliconera%29 it was planned as a 3D game instead]]. Then it was announced for a Spring 2012 release, before original publisher Ignition backed out and new publisher Creator/{{Atlus}} announced it actually wouldn't be ready till late 2013. The game was finally released in the U.S. in August 2013.

Added: 4

Changed: 15

Is there an issue? Send a MessageReason:
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* ReferencedBy: ''Manga/GoblinSlayer.'' The Amazon makes a cameo, and [[NamelessNarrative Archer]] is based off the Elf.
* TalkingToHimself: If you control the Wizard, him and Rannie sound the same; both are voiced by Creator/YuriLowenthal.

to:

* ReferencedBy: ''Manga/GoblinSlayer.'' ''Literature/GoblinSlayer''. The Amazon makes a cameo, and [[NamelessNarrative Archer]] is based off the Elf.
* TalkingToHimself: If you control the Wizard, him and Rannie sound the same; both are voiced by Creator/YuriLowenthal.Creator/YuriLowenthal.
----
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Names The Same is no longer a trope


* NamesTheSame: This game features a goddess named Althena, who is not to be confused with the other [[VideoGame/LunarTheSilverStar Goddess]] [[VideoGame/LunarEternalBlue Althena]].
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* ReferencedBy: ''Manga/GoblinSlayer.'' The amazon makes a cameo, and Archer is based off the Elf.

to:

* ReferencedBy: ''Manga/GoblinSlayer.'' The amazon Amazon makes a cameo, and Archer [[NamelessNarrative Archer]] is based off the Elf.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ReferencedBy: ''Manga/GoblinSlayer.'' The amazon makes a cameo, and Archer is based off the Elf.
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Not a trivia trope


* AncientGrome: In the official artbook, artist Yoshiko Nishimura mentioned that after working on ''VideoGame/MuramasaTheDemonBlade'' and studying ukiyo-e print for the project, he went to research 18th century western landscape art. Since the game was aimed at global audience including Europeans, he felt there was too much stone-built castles and towns for them and needed to throw some additional things that would be more exotic - so he added the Greco-Roman elements.
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None


* DevelopmentHell: Originally announced for a Spring 2012 release, before original publisher Igniton backed out and new publisher Creator/{{Atlus}} announced it actually wouldn't be ready till late 2013. The game was finally released in the U.S. in August 2013.

to:

* DevelopmentHell: Originally announced for a Spring 2012 release, before original publisher Igniton Ignition backed out and new publisher Creator/{{Atlus}} announced it actually wouldn't be ready till late 2013. The game was finally released in the U.S. in August 2013.

Changed: 828

Removed: 364

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* ColbertBump: The "controversy" resulting from the below-mentioned article unwittingly caused the game's popularity to go through the roof. NoSuchThingAsBadPublicity, indeed.
** Despite the notoriety and infamy the game has garnered in some Western countries, it sold out in Japan almost immediately upon release. While the Japanese themselves have commented on the art style, much of it was mostly [[ValuesDissonance poking fun at how big of a stir it caused outside the country]].
* DearNegativeReader: When Kotaku's Jason Schreier [[http://kotaku.com/game-developers-really-need-to-stop-letting-teenage-boy-472724616 posted a scathing article denouncing the crazy proportions of the female characters]], lead designer George Kamitani [[http://img.gawkerassets.com/img/18ljynkh2o57fpng/original.png responded with this classy piece of artwork.]]

to:

* ColbertBump: The "controversy" resulting from the below-mentioned article unwittingly caused the game's popularity to go through the roof. NoSuchThingAsBadPublicity, indeed.
**
indeed. Despite the notoriety and infamy the game has garnered in some Western countries, it sold out in Japan almost immediately upon release. While the Japanese themselves have commented on the art style, much of it was mostly [[ValuesDissonance poking fun at how big of a stir it caused outside the country]].
* DearNegativeReader: When Kotaku's Jason Schreier [[http://kotaku.com/game-developers-really-need-to-stop-letting-teenage-boy-472724616 posted a scathing article denouncing the crazy proportions of the female characters]], lead designer George Kamitani [[http://img.gawkerassets.com/img/18ljynkh2o57fpng/original.png [[https://pbs.twimg.com/media/BIgiG5FCcAEDyxK.jpg:large responded with this classy piece of artwork.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AncientGrome: In the official artbook, artist Yoshiko Nishimura mentioned that after working on ''VideoGame/MuramasaTheDemonBlade'' and studying ukiyo-e print for the project, he went to research 18th century western landscape art. Since the game was aimed at global audience including Europeans, he felt there was too much stone-built castles and towns for them and needed to throw some additional things that would be more exotic - so he added the Greco-Roman elements.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NamesTheSame: This game features a goddess named Althena, who is not to be confused with the other [[VideoGame/LunarTheSilverStar Goddess]] [[VideoGame/LunarEternalBlue Althena]].
Is there an issue? Send a MessageReason:
None


* DevelopmentHell: Originally announced for a Spring 2012 release, before original publisher Igniton backed out and new publisher {{Atlus}} announced it actually wouldn't be ready till late 2013. The game was finally released in the U.S. in August 2013.

to:

* DevelopmentHell: Originally announced for a Spring 2012 release, before original publisher Igniton backed out and new publisher {{Atlus}} Creator/{{Atlus}} announced it actually wouldn't be ready till late 2013. The game was finally released in the U.S. in August 2013.

Changed: 109

Removed: 578

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* HeyItsThatVoice:
** Creator/AtsukoTanaka and Creator/CindyRobinson as the Amazon
** Creator/AsamiImai and Creator/EdenRiegel as the Elf
** Creator/KikukoInoue and Creator/ErinFitzgerald as the Sorceress, the latter of whom is affecting a FakeBrit accent for the character (Erin is Canadian)
** Creator/HirokiYasumoto and Creator/YuriLowenthal as the Wizard
** Creator/UnshoIshizuka and Creator/JamiesonPrice as the Dwarf
** Creator/KenjiroTsuda and Creator/PatrickSeitz as the Fighter
** Creator/JBBlanc as the Narrator
* TalkingToHimself: If you control the Wizard, both him and Rannie sound the same.

to:

* HeyItsThatVoice:
** Creator/AtsukoTanaka and Creator/CindyRobinson as the Amazon
** Creator/AsamiImai and Creator/EdenRiegel as the Elf
** Creator/KikukoInoue and Creator/ErinFitzgerald as the Sorceress, the latter of whom is affecting a FakeBrit accent for the character (Erin is Canadian)
** Creator/HirokiYasumoto and Creator/YuriLowenthal as the Wizard
** Creator/UnshoIshizuka and Creator/JamiesonPrice as the Dwarf
** Creator/KenjiroTsuda and Creator/PatrickSeitz as the Fighter
** Creator/JBBlanc as the Narrator
* TalkingToHimself: If you control the Wizard, both him and Rannie sound the same.same; both are voiced by Creator/YuriLowenthal.
Is there an issue? Send a MessageReason:
None


** In reality, the game was originally planned for the {{Dreamcast}} since ''2001'' and [[http://www.siliconera.com/2013/07/24/dragons-crown-looked-really-different-when-it-was-being-made-for-the-dreamcast/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+siliconera%2FMkOc+%28Siliconera%29 it was planned as a 3D game instead]].

to:

** In reality, the game was originally planned for the {{Dreamcast}} [[UsefulNotes/SegaDreamcast Dreamcast]] since ''2001'' and [[http://www.siliconera.com/2013/07/24/dragons-crown-looked-really-different-when-it-was-being-made-for-the-dreamcast/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+siliconera%2FMkOc+%28Siliconera%29 it was planned as a 3D game instead]].

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