Is there an issue? Send a MessageReason:
the story of the vertical prototype is severely muddled here. The wired article says it was scrapped, not repurposed into Doki Doki Panic.
Changed line(s) 2 (click to see context) from:
* NoExportForYou: Miyamoto never intended to release the game overseas in its original form. It only saw the light of day as ''[=SMB2=]''.
to:
* NoExportForYou: Miyamoto Being a tie-in to a Japan-exclusive event, it was never intended to release the game overseas in its original form. It only saw the light of day as ''[=SMB2=]''.
Changed line(s) 5 (click to see context) from:
** The original ''Mario''-style [[http://www.wired.com/2011/04/super-mario-bros-2/ prototype]] demonstrated the vertical scrolling as in the final game, but also emphasized simultaneous two-player co-op. With Fuji TV's approval encouraging the greenlight, the game was made into a single-player experience, and the lifting and throwing mechanic meant to be done to other player was applied to other situations to make the gameplay more interesting to develop. This was not re-envisioned for the ''Mario'' series until the multiplayer versus mode of the GBA version of ''VideoGame/MarioBros'' (which used ''[[VideoGame/SuperMarioBros2 Super Mario Bros. 2's]]'' mechanics).
to:
** The original ''Mario''-style ''Doki Doki Panic'' was inspired by a [[http://www.wired.com/2011/04/super-mario-bros-2/ prototype]] demonstrated the com/2011/04/super-mario-bros-2/ cancelled prototype]] . New hire Kensuke Tanabe was tasked with making a proof-of-concept for a "''Mario''-style" platforming game focusing on vertical scrolling as in level design and came up with the final game, but also emphasized simultaneous two-player co-op. With Fuji TV's approval encouraging the greenlight, the idea of a co-op game where players would grab and throw objects to climb the levels. However, but it was made into a single-player experience, and found that the lifting and throwing mechanic meant to be done to other player was applied to other situations to make the gameplay more interesting to develop. This was not re-envisioned for the ''Mario'' series until the multiplayer versus mode technical limitations of the GBA version NES made it difficult to build a co-op game out of ''VideoGame/MarioBros'' (which used ''[[VideoGame/SuperMarioBros2 Super Mario Bros. 2's]]'' mechanics).the idea, and that it just wasn't compelling in single player. The prototype was scrapped, but the developers drew on its ideas while making ''Doki Doki Panic''.
Is there an issue? Send a MessageReason:
None
Changed line(s) 3 (click to see context) from:
* ScrewedByTheLawyers: Since Fuji Television holds the rights to the characters, it could be a long time before the game sees an unaltered re-release. It being the basis of the much more popular ''[=SMB2=]'' doesn't help things either. The game was mentioned in ''[[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU Super Smash Bros. for Wii U]]'' by omitting the ''Yume Kōjō'' trademark from the game's title, but that's about all we'll get.
to:
* ScrewedByTheLawyers: Since Fuji Television holds the rights to the characters, it could be a long time before the game sees an unaltered re-release.re-release, or until the characters (such as Imajin) replaced by the Mario characters reappear in anything. It being the basis of the much more popular ''[=SMB2=]'' doesn't help things either. The game was mentioned in ''[[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU Super Smash Bros. for Wii U]]'' by omitting the ''Yume Kōjō'' trademark from the game's title, but that's about all we'll get.
Is there an issue? Send a MessageReason:
Oops
Changed line(s) 3 (click to see context) from:
* ScrewedByTheLawyers: Since Fuji Television holds the rights to the characters, it could be a long time before the game sees an unaltered re-release. It being the basis of the much more popular ''[=SMB2=]'' doesn't help things either. The game was mentioned in ''[[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU Super Smash Bros. for WiiU]]'' by omitting the ''Yume Kōjō'' trademark from the game's title, but that's about all we'll get.
to:
* ScrewedByTheLawyers: Since Fuji Television holds the rights to the characters, it could be a long time before the game sees an unaltered re-release. It being the basis of the much more popular ''[=SMB2=]'' doesn't help things either. The game was mentioned in ''[[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU Super Smash Bros. for WiiU]]'' Wii U]]'' by omitting the ''Yume Kōjō'' trademark from the game's title, but that's about all we'll get.
Is there an issue? Send a MessageReason:
Wick swap
Changed line(s) 3 (click to see context) from:
* ScrewedByTheLawyers: Since Fuji Television holds the rights to the characters, it could be a long time before the game sees an unaltered re-release. It being the basis of the much more popular ''[=SMB2=]'' doesn't help things either. The game was mentioned in ''VideoGame/SuperSmashBrosForWiiU'' by omitting the ''Yume Kōjō'' trademark from the game's title, but that's about all we'll get.
to:
* ScrewedByTheLawyers: Since Fuji Television holds the rights to the characters, it could be a long time before the game sees an unaltered re-release. It being the basis of the much more popular ''[=SMB2=]'' doesn't help things either. The game was mentioned in ''VideoGame/SuperSmashBrosForWiiU'' ''[[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU Super Smash Bros. for WiiU]]'' by omitting the ''Yume Kōjō'' trademark from the game's title, but that's about all we'll get.
Is there an issue? Send a MessageReason:
Changed line(s) 5,6 (click to see context) from:
** The original ''Mario''-style [[http://www.wired.com/2011/04/super-mario-bros-2/ prototype]] demonstrated the vertical scrolling as in the final game, but also emphasized simultaneous two-player co-op. With Fuji TV's approval encouraging the greenlight, the game was made into a single-player experience, and the lifting and throwing mechanic meant to be done to other player was applied to other situations to make the gameplay more interesting to develop. This was not re-envisioned for the ''Mario'' series until ''VideoGame/NewSuperMarioBrosWii''.
*** Actually, the first instance of picking up other players was in the multiplayer versus mode of the GBA version of ''VideoGame/MarioBros'' (which used ''[[VideoGame/SuperMarioBros2 Super Mario Bros. 2's]]'' mechanics), where the player picked up would flip upside down like an enemy would, rather than standing right-side up.
*** Actually, the first instance of picking up other players was in the multiplayer versus mode of the GBA version of ''VideoGame/MarioBros'' (which used ''[[VideoGame/SuperMarioBros2 Super Mario Bros. 2's]]'' mechanics), where the player picked up would flip upside down like an enemy would, rather than standing right-side up.
to:
** The original ''Mario''-style [[http://www.wired.com/2011/04/super-mario-bros-2/ prototype]] demonstrated the vertical scrolling as in the final game, but also emphasized simultaneous two-player co-op. With Fuji TV's approval encouraging the greenlight, the game was made into a single-player experience, and the lifting and throwing mechanic meant to be done to other player was applied to other situations to make the gameplay more interesting to develop. This was not re-envisioned for the ''Mario'' series until ''VideoGame/NewSuperMarioBrosWii''.
*** Actually, the first instance of picking up other players was inthe multiplayer versus mode of the GBA version of ''VideoGame/MarioBros'' (which used ''[[VideoGame/SuperMarioBros2 Super Mario Bros. 2's]]'' mechanics), where the player picked up would flip upside down like an enemy would, rather than standing right-side up.mechanics).
*** Actually, the first instance of picking up other players was in
Is there an issue? Send a MessageReason:
None
Changed line(s) 7 (click to see context) from:
** [[http://www.mariowiki.com/File:Grayguy.png The instruction booklet includes a grey Shyguy enemy,]] described as eerily walking after the PlayerCharacter, making them slower versions of the Flurries. This entry was removed in the ''[=SMB2=]'' manual, but they both show [[http://www.mariowiki.com/File:BobBom.png Bob-Omb]] and [[http://www.mariowiki.com/File:Autobom.png Autobomb]] in areas not seen in the final game.
to:
** [[http://www.[[https://www.mariowiki.com/File:Grayguy.png com/File:Gray_Shy_Guy_DDP_manual_entry.jpg The instruction booklet includes a grey Shyguy enemy,]] described as eerily walking after the PlayerCharacter, making them slower versions of the Flurries. This entry was removed in the ''[=SMB2=]'' manual, but they both show [[http://www.mariowiki.com/File:BobBom.png Bob-Omb]] and [[http://www.mariowiki.com/File:Autobom.png Autobomb]] in areas not seen in the final game.
Is there an issue? Send a MessageReason:
None
Changed line(s) 6 (click to see context) from:
*** Actually, the first instance of picking up other players was in the multiplayer versus mode of the GBA version of ''VideoGame/MarioBros'' (which used ''[[VideoGame/SuperMarioAdvance Super Mario Advance's]]'' mechanics), where the player picked up would flip upside down like an enemy would, rather than standing right-side up.
to:
*** Actually, the first instance of picking up other players was in the multiplayer versus mode of the GBA version of ''VideoGame/MarioBros'' (which used ''[[VideoGame/SuperMarioAdvance ''[[VideoGame/SuperMarioBros2 Super Mario Advance's]]'' Bros. 2's]]'' mechanics), where the player picked up would flip upside down like an enemy would, rather than standing right-side up.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
*** Actually, the first instance of picking up other players was in the multiplayer versus mode of the GBA version of ''VideoGame/MarioBros'' (which used ''[[VideoGame/SuperMarioAdvance Super Mario Advance's]]'' mechanics), where the player picked up would flip upside down like an enemy would, rather than standing right-side up.
Is there an issue? Send a MessageReason:
None
Changed line(s) 6 (click to see context) from:
** [[http://www.mariowiki.com/File:Grayguy.png The instruction booklet includes a grey Shy Guy enemy,]] described as eerily walking after the PlayerCharacter, making them slower versions of the Flurries. This entry was removed in the ''[=SMB2=]'' manual, but they both show [[http://www.mariowiki.com/File:BobBom.png Bob-omb]] and [[http://www.mariowiki.com/File:Autobom.png Autobomb]] in areas not seen in the final game.
to:
** [[http://www.mariowiki.com/File:Grayguy.png The instruction booklet includes a grey Shy Guy Shyguy enemy,]] described as eerily walking after the PlayerCharacter, making them slower versions of the Flurries. This entry was removed in the ''[=SMB2=]'' manual, but they both show [[http://www.mariowiki.com/File:BobBom.png Bob-omb]] Bob-Omb]] and [[http://www.mariowiki.com/File:Autobom.png Autobomb]] in areas not seen in the final game.
Is there an issue? Send a MessageReason:
Removing example, after a consult in the "Is this an example?" forum thread. Doki Doki is an onomatopeia in Japanese referring to heartbeats, and too common for a relevant connection or comparison in this case. And for future referece, can we please refrain from adding Nightmare Fuel-based memes and jokes when adding examples outside Darth Wiki or Sugar Wiki? They don't add anything to the main wiki
Deleted line(s) 2 (click to see context) :
* NamesTheSame: Just because there's ''Doki Doki'' in the title doesn't mean you're gonna get any mention of [[VisualNovel/DokiDokiLiteratureClub a certain literature club]] here. '''''[[WhatDoYouMeanItsNotForKids Thank God]]'''''.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* KeepCirculatingTheTapes: The game has never been re-released in its original ''Doki Doki Panic'' form, meaning that, even in Japan, ''Super Mario Bros. 2'' / ''USA'' is a much-better-known game.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
* NamesTheSame: Just because there's ''Doki Doki'' in the title doesn't mean you're gonna get any mention of [[VisualNovel/DokiDokiLiteratureClub a certain literature club]] here.
to:
* NamesTheSame: Just because there's ''Doki Doki'' in the title doesn't mean you're gonna get any mention of [[VisualNovel/DokiDokiLiteratureClub a certain literature club]] here. '''''[[WhatDoYouMeanItsNotForKids Thank God]]'''''.
Is there an issue? Send a MessageReason:
Unnecessary
Changed line(s) 1 (click to see context) from:
* NamesTheSame: Just because there's ''Doki Doki'' in the title doesn't mean you're gonna get any mention of [[VisualNovel/DokiDokiLiteratureClub a certain literature club]] here. '''''[[NightmareFuel/DokiDokiLiteratureClub Thank God]]'''''.
to:
* NamesTheSame: Just because there's ''Doki Doki'' in the title doesn't mean you're gonna get any mention of [[VisualNovel/DokiDokiLiteratureClub a certain literature club]] here. '''''[[NightmareFuel/DokiDokiLiteratureClub Thank God]]'''''.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
* NamesTheSame: Just because there's ''Doki Doki'' in the title doesn't mean you're gonna get any mention of [[VisualNovel/DokiDokiLiteratureClub a certain literature club]] here.
to:
* NamesTheSame: Just because there's ''Doki Doki'' in the title doesn't mean you're gonna get any mention of [[VisualNovel/DokiDokiLiteratureClub a certain literature club]] here. '''''[[NightmareFuel/DokiDokiLiteratureClub Thank God]]'''''.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
* NamesTheSame: You aren't gonna get any mention of [[VisualNovel/DokiDokiLiteratureClub a certain literature club]] here.
to:
* NamesTheSame: You aren't Just because there's ''Doki Doki'' in the title doesn't mean you're gonna get any mention of [[VisualNovel/DokiDokiLiteratureClub a certain literature club]] here.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* NamesTheSame: You aren't gonna get any mention of [[VisualNovel/DokiDokiLiteratureClub a certain literature club]] here.
Is there an issue? Send a MessageReason:
Changed line(s) 2 (click to see context) from:
* ScrewedByTheLawyers: Since Fuji Television holds the rights to the characters (and is not very eager to remind folks how much of a wet toot ''Yume Kōjō'' was as an event), it could be a long time before the game sees an unaltered re-release. It being the basis of the much more popular ''[=SMB2=]'' doesn't help things either. The game was mentioned in ''VideoGame/SuperSmashBrosForWiiU'' by omitting the ''Yume Kōjō'' trademark from the game's title, but that's about all we'll get.
to:
* ScrewedByTheLawyers: Since Fuji Television holds the rights to the characters (and is not very eager to remind folks how much of a wet toot ''Yume Kōjō'' was as an event), characters, it could be a long time before the game sees an unaltered re-release. It being the basis of the much more popular ''[=SMB2=]'' doesn't help things either. The game was mentioned in ''VideoGame/SuperSmashBrosForWiiU'' by omitting the ''Yume Kōjō'' trademark from the game's title, but that's about all we'll get.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
* NoExportForYou: Miyamoto's original intent was for this trope to be played straight, but it was ultimately {{subverted|Trope}}.
* ScrewedByTheLawyers: Since Fuji Television holds the rights to the characters (and is not very eager to remind folks how much of a wet toot ''Yume Kōjō'' was as an event), it could be a long time before the game ever gets re-released in its unaltered form on UsefulNotes/VirtualConsole - it only barely made much later mentions in ''VideoGame/SuperSmashBros for UsefulNotes/WiiU'' by omitting the ''Yume Kōjō'' trademark from the game's title.
* ScrewedByTheLawyers: Since Fuji Television holds the rights to the characters (and is not very eager to remind folks how much of a wet toot ''Yume Kōjō'' was as an event), it could be a long time before the game ever gets re-released in its unaltered form on UsefulNotes/VirtualConsole - it only barely made much later mentions in ''VideoGame/SuperSmashBros for UsefulNotes/WiiU'' by omitting the ''Yume Kōjō'' trademark from the game's title.
to:
* NoExportForYou: Miyamoto's Miyamoto never intended to release the game overseas in its original intent was for this trope to be played straight, but it was ultimately {{subverted|Trope}}.
form. It only saw the light of day as ''[=SMB2=]''.
* ScrewedByTheLawyers: Since Fuji Television holds the rights to the characters (and is not very eager to remind folks how much of a wet toot ''Yume Kōjō'' was as an event), it could be a long time before the gameever gets re-released in its sees an unaltered form on UsefulNotes/VirtualConsole - it only barely made re-release. It being the basis of the much later mentions more popular ''[=SMB2=]'' doesn't help things either. The game was mentioned in ''VideoGame/SuperSmashBros for UsefulNotes/WiiU'' ''VideoGame/SuperSmashBrosForWiiU'' by omitting the ''Yume Kōjō'' trademark from the game's title.title, but that's about all we'll get.
* ScrewedByTheLawyers: Since Fuji Television holds the rights to the characters (and is not very eager to remind folks how much of a wet toot ''Yume Kōjō'' was as an event), it could be a long time before the game
Is there an issue? Send a MessageReason:
Changed line(s) 2,3 (click to see context) from:
* ScrewedByTheLawyers: Since Fuji Television holds the rights to the characters (and is not very eager to remind folks how much of a wet toot ''Yume Kōjō'' was as an event), it could be a long time before the game ever gets re-released in its unaltered form on UsefulNotes/VirtualConsole - it only barely made recent mentions in ''VideoGame/SuperSmashBros for UsefulNotes/WiiU'' by omitting the ''Yume Kōjō'' trademark from the game's title.
* WhatCouldHaveBeen: The original ''Mario''-style [[http://www.wired.com/2011/04/super-mario-bros-2/ prototype]] demonstrated the vertical scrolling as in the final game, but also emphasized simultaneous two-player co-op. With Fuji TV's approval encouraging the greenlight, the game was made into a single-player experience, and the lifting and throwing mechanic meant to be done to other player was applied to other situations to make the gameplay more interesting to develop. This was not re-envisioned for the ''Mario'' series until ''VideoGame/NewSuperMarioBrosWii''.
* WhatCouldHaveBeen: The original ''Mario''-style [[http://www.wired.com/2011/04/super-mario-bros-2/ prototype]] demonstrated the vertical scrolling as in the final game, but also emphasized simultaneous two-player co-op. With Fuji TV's approval encouraging the greenlight, the game was made into a single-player experience, and the lifting and throwing mechanic meant to be done to other player was applied to other situations to make the gameplay more interesting to develop. This was not re-envisioned for the ''Mario'' series until ''VideoGame/NewSuperMarioBrosWii''.
to:
* ScrewedByTheLawyers: Since Fuji Television holds the rights to the characters (and is not very eager to remind folks how much of a wet toot ''Yume Kōjō'' was as an event), it could be a long time before the game ever gets re-released in its unaltered form on UsefulNotes/VirtualConsole - it only barely made recent much later mentions in ''VideoGame/SuperSmashBros for UsefulNotes/WiiU'' by omitting the ''Yume Kōjō'' trademark from the game's title.
*WhatCouldHaveBeen: WhatCouldHaveBeen:
** The original ''Mario''-style [[http://www.wired.com/2011/04/super-mario-bros-2/ prototype]] demonstrated the vertical scrolling as in the final game, but also emphasized simultaneous two-player co-op. With Fuji TV's approval encouraging the greenlight, the game was made into a single-player experience, and the lifting and throwing mechanic meant to be done to other player was applied to other situations to make the gameplay more interesting to develop. This was not re-envisioned for the ''Mario'' series until ''VideoGame/NewSuperMarioBrosWii''.
*
** The original ''Mario''-style [[http://www.wired.com/2011/04/super-mario-bros-2/ prototype]] demonstrated the vertical scrolling as in the final game, but also emphasized simultaneous two-player co-op. With Fuji TV's approval encouraging the greenlight, the game was made into a single-player experience, and the lifting and throwing mechanic meant to be done to other player was applied to other situations to make the gameplay more interesting to develop. This was not re-envisioned for the ''Mario'' series until ''VideoGame/NewSuperMarioBrosWii''.
Is there an issue? Send a MessageReason:
None
Changed line(s) 4 (click to see context) from:
** [[http://www.mariowiki.com/File:Grayguy.png The instruction booklet includes a grey Shy Guy enemy,]] described as eerily walking after the PlayerCharacter. This entry was removed in the ''[=SMB2=]'' manual, but they both show [[http://www.mariowiki.com/File:BobBom.png Bob-omb]] and [[http://www.mariowiki.com/File:Autobom.png Autobomb]] in areas not seen in the final game.
to:
** [[http://www.mariowiki.com/File:Grayguy.png The instruction booklet includes a grey Shy Guy enemy,]] described as eerily walking after the PlayerCharacter.PlayerCharacter, making them slower versions of the Flurries. This entry was removed in the ''[=SMB2=]'' manual, but they both show [[http://www.mariowiki.com/File:BobBom.png Bob-omb]] and [[http://www.mariowiki.com/File:Autobom.png Autobomb]] in areas not seen in the final game.
Is there an issue? Send a MessageReason:
None
Changed line(s) 2 (click to see context) from:
* ScrewedByTheLawyers: Since Fuji Television holds the rights to the characters, it could be a long time before the game ever gets re-released in its unaltered form on UsefulNotes/VirtualConsole - it only barely made recent mentions in ''VideoGame/SuperSmashBros for UsefulNotes/WiiU'' by omitting the ''Yume Kōjō'' trademark from the game's title.
to:
* ScrewedByTheLawyers: Since Fuji Television holds the rights to the characters, characters (and is not very eager to remind folks how much of a wet toot ''Yume Kōjō'' was as an event), it could be a long time before the game ever gets re-released in its unaltered form on UsefulNotes/VirtualConsole - it only barely made recent mentions in ''VideoGame/SuperSmashBros for UsefulNotes/WiiU'' by omitting the ''Yume Kōjō'' trademark from the game's title.
Is there an issue? Send a MessageReason:
"Never say never" as they say.
Changed line(s) 2 (click to see context) from:
* ScrewedByTheLawyers: Since Fuji Television holds the rights to the characters, the game will never be released in its unaltered form on UsefulNotes/VirtualConsole - it only barely made recent mentions in ''VideoGame/SuperSmashBros for UsefulNotes/WiiU'' by omitting the ''Yume Kōjō'' trademark from the game's title.
to:
* ScrewedByTheLawyers: Since Fuji Television holds the rights to the characters, it could be a long time before the game will never be released ever gets re-released in its unaltered form on UsefulNotes/VirtualConsole - it only barely made recent mentions in ''VideoGame/SuperSmashBros for UsefulNotes/WiiU'' by omitting the ''Yume Kōjō'' trademark from the game's title.
Is there an issue? Send a MessageReason:
None
Changed line(s) 2 (click to see context) from:
* ScrewedByTheLawyers: Since Fuji Television holds the rights to the characters, the game will never be released in its unaltered form on UsefulNotes/VirtualConsole - it only barely made recent mentions in ''VideoGame/SuperSmashBros for UsefulNotes/WiiU'' by omitting the ''Yume Kōjō'' trademark from the game's title.
to:
* ScrewedByTheLawyers: Since Fuji Television holds the rights to the characters, the game will never be released in its unaltered form on UsefulNotes/VirtualConsole - it only barely made recent mentions in ''VideoGame/SuperSmashBros for UsefulNotes/WiiU'' by omitting the ''Yume Kōjō'' trademark from the game's title.title.
* WhatCouldHaveBeen: The original ''Mario''-style [[http://www.wired.com/2011/04/super-mario-bros-2/ prototype]] demonstrated the vertical scrolling as in the final game, but also emphasized simultaneous two-player co-op. With Fuji TV's approval encouraging the greenlight, the game was made into a single-player experience, and the lifting and throwing mechanic meant to be done to other player was applied to other situations to make the gameplay more interesting to develop. This was not re-envisioned for the ''Mario'' series until ''VideoGame/NewSuperMarioBrosWii''.
** [[http://www.mariowiki.com/File:Grayguy.png The instruction booklet includes a grey Shy Guy enemy,]] described as eerily walking after the PlayerCharacter. This entry was removed in the ''[=SMB2=]'' manual, but they both show [[http://www.mariowiki.com/File:BobBom.png Bob-omb]] and [[http://www.mariowiki.com/File:Autobom.png Autobomb]] in areas not seen in the final game.
* WhatCouldHaveBeen: The original ''Mario''-style [[http://www.wired.com/2011/04/super-mario-bros-2/ prototype]] demonstrated the vertical scrolling as in the final game, but also emphasized simultaneous two-player co-op. With Fuji TV's approval encouraging the greenlight, the game was made into a single-player experience, and the lifting and throwing mechanic meant to be done to other player was applied to other situations to make the gameplay more interesting to develop. This was not re-envisioned for the ''Mario'' series until ''VideoGame/NewSuperMarioBrosWii''.
** [[http://www.mariowiki.com/File:Grayguy.png The instruction booklet includes a grey Shy Guy enemy,]] described as eerily walking after the PlayerCharacter. This entry was removed in the ''[=SMB2=]'' manual, but they both show [[http://www.mariowiki.com/File:BobBom.png Bob-omb]] and [[http://www.mariowiki.com/File:Autobom.png Autobomb]] in areas not seen in the final game.
Is there an issue? Send a MessageReason:
None
Changed line(s) 2 (click to see context) from:
* ScrewedByTheLawyers: Since Fuji Television holds the rights to the characters, the game will never be released in its unaltered form on UsefulNotes/VirtualConsole - it only barely made recent mentions in ''VideoGame/SuperSmashBros for UsefulNotes/WiiU'' by omitting ''Yume Kōjō'' from the game's title.
to:
* ScrewedByTheLawyers: Since Fuji Television holds the rights to the characters, the game will never be released in its unaltered form on UsefulNotes/VirtualConsole - it only barely made recent mentions in ''VideoGame/SuperSmashBros for UsefulNotes/WiiU'' by omitting the ''Yume Kōjō'' trademark from the game's title.
Is there an issue? Send a MessageReason:
None
Changed line(s) 2 (click to see context) from:
* ScrewedByTheLawyers: Since Fuji Television holds the rights to the characters, The game will never be released on the Wii U or 3DS Virtual Console.
to:
* ScrewedByTheLawyers: Since Fuji Television holds the rights to the characters, The the game will never be released in its unaltered form on UsefulNotes/VirtualConsole - it only barely made recent mentions in ''VideoGame/SuperSmashBros for UsefulNotes/WiiU'' by omitting ''Yume Kōjō'' from the Wii U or 3DS Virtual Console.game's title.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
* NoExportForYou: Miyamoto's original intent was for this trope to be played straight, but it was ultimately {{subverted|Trope}}.
to:
* NoExportForYou: Miyamoto's original intent was for this trope to be played straight, but it was ultimately {{subverted|Trope}}.{{subverted|Trope}}.
* ScrewedByTheLawyers: Since Fuji Television holds the rights to the characters, The game will never be released on the Wii U or 3DS Virtual Console.
* ScrewedByTheLawyers: Since Fuji Television holds the rights to the characters, The game will never be released on the Wii U or 3DS Virtual Console.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
* NoExportForYou: Miyamoto's original intent was for this trope to be played straight, but it was ultimately {{subverted|Trope}}.
* ShoutOut: Before it became a [[VideoGame/SuperMarioBros2 Mario game]], it already had the POW block from the original MarioBros, plus the coins, and Super Star from SuperMarioBros.
* ShoutOut: Before it became a [[VideoGame/SuperMarioBros2 Mario game]], it already had the POW block from the original MarioBros, plus the coins, and Super Star from SuperMarioBros.
to:
* NoExportForYou: Miyamoto's original intent was for this trope to be played straight, but it was ultimately {{subverted|Trope}}.
* ShoutOut: Before it became a [[VideoGame/SuperMarioBros2 Mario game]], it already had the POW block from the original MarioBros, plus the coins, and Super Star from SuperMarioBros.{{subverted|Trope}}.
* ShoutOut: Before it became a [[VideoGame/SuperMarioBros2 Mario game]], it already had the POW block from the original MarioBros, plus the coins, and Super Star from SuperMarioBros.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* NoExportForYou: Miyamoto's original intent was for this trope to be played straight, but it was ultimately {{subverted|Trope}}.
* ShoutOut: Before it became a [[VideoGame/SuperMarioBros2 Mario game]], it already had the POW block from the original MarioBros, plus the coins, and Super Star from SuperMarioBros.
* ShoutOut: Before it became a [[VideoGame/SuperMarioBros2 Mario game]], it already had the POW block from the original MarioBros, plus the coins, and Super Star from SuperMarioBros.