- Ascended Fanon: Out of all the nicknames and made up names, Doomguy seems to be the one which the creators have at least accepted as a Half-Canon Name (if largely for simplicity), as it got numerous nods and actually appeared as the Marine's name in THPS3.
- Fandom Life Cycle: The classic Doom games seem to be in stage 6a, with an active community.
- Fan Nickname:
- For a long time, the protagonist of the original series never had an actual name and was referred to as "Doomguy" by the fans. It was not until the release of the novels was he finally given a real name: Flynn Taggart.
- Doom II RPG, however, names him Stan Blazkowicz, thereby making the hero a descendant of Commander Keen as well. If the Doom RPG series wasn't yet another standalone continuity, this could be accepted as an official name.
- On the contrary, though, John Romero has stated that, despite how the novels as well as the above spin-off attempt to shoehorn a name in for the "Doomguy", this protagonist has no canon name as he is supposed to represent the player themselves,
- Some fans have referred to the sentry droids from Doom 3 as Metal Gear.
- "Agitating Skeleton" for the Revenant, thanks to the PRO DOOM MONSTER STRATS.
- Keep Circulating the Tapes: Actual copies of the infamous comic are extremely hard to come by; luckily, the comic in its entirety was mirrored on the internet, and id Software has had no issue with this.
- Not Safe for Work: Doom is notably deemed Not Safe for Productivity. Its wide distribution made it one of the most popular leisure applications to be found at workplaces and universities. One quit message in Doom II parodies it.
- Genre-Killer: The popularity of Doom is cited one of the reasons the Adventure Game genre declined so quickly in the second half of the '90s.
- Killer App: The game was one for PC gaming back in the '90s. With Doom, the PC had an action game that could compete with what consoles were offering. FPS games were still mostly PC-only at this point.
- Newbie Boom: Doom brought a lot of people into PC gaming, much to the irritation of Adventure Game fans who made up the majority of PC gamers up to that time. These new gamers had little patience for the intellectual, intricate puzzles (or more often incomprehensible to someone from Earth puzzles) that point-and-click adventures offered. There's still a hatedom toward the game from adventure fans over this.
- Port Overdosed:
- There has scarcely been a platform since Doom's release that has not received a version. The game is famous for its utter ubiquity.
- The team at Microsoft who created the Doom95 port for the Windows OS was headed by Gabe Newell.
- Troubled Production: The reason the 3D0 port of the game was so lousy was because it was programmed by one woman, who was forced to rush out at a breakneck pace of ten weeks.
- Stock Sound Effects: The grunts and moans made by former human enemies are just some the noises made by the common dromedary camel.
- Urban Legend of Zelda: Shortly after the Columbine school shooting, it was discovered that both boys were fans of Doom, which led to claims that Eric Harris made custom WADs based off of the school for "training". While Harris did make levels (including a set of levels with graphics that made the game Bloodier and Gorier), none of them are modeled off of Columbine High, and when taken on their own reviewers have called the "Harris Levels" average to sub-par.
- What Could Have Been:
- Tom Hall, one of the lead developers, had plans to wove in a more detailed story for the game and introduce several fleshed-out characters. John Carmack was heavily against this idea, claiming that doing so would overcomplicate the game, believing that the concept of "Shooting demons on Mars" would be enough to keep the players invested. It was, but the creative differences led to Hall resigning from the company before the game was finished.
- Several weapons planned for the first game included a 'Dark Claw' (which would've drained life from enemies), 'Probjectile' (same as the regular pistol except it gives you enemy stats), 'Spray Rifle' (same as the shotgun, but wider shots), a bayonet (another melee weapon, attached to the rifle that would have been the player's default weapon) and the 'Unmaker' (a weapon that would've done more damage depending on the enemy types).
- The game's source code includes Dummied Out lines that would have allowed for the doors in the two Wolfenstein 3D maps to open to the sides as they did in that game rather than opening upwards like they do normally. It would not be possible to replicate that sort of behavior on the Doom engine until the version that Hexen was built on introduced polyobjects.
- Tom Hall was also adamantly AGAINST allowing players to make levels for the game. If he'd had his way, the Doom community of today would never have happened.
- Colbert Bump: Doom 64 didn't gain much attention back in 1997, since many assumed it was another port by its title and it was up against the likes of GoldenEye 007 and Star Wars: Rogue Squadron when they were considered state-of-the-art. Since The Happy Video Game Nerd's review of the game, Doom 64 (and its fan remake, mentioned by Derek) has gained a cult following.
- Keep Circulating the Tapes: Of all the Doom games that have been ported and/or re-released on various consoles over the years, Doom 64 remains to be the only game that has yet to leave the platform it originated from. Well, not officially that is; there is a fan-made total conversion named Doom 64: Absolution that re-creates Doom 64 on PC with the advantages a PC game would offer. The project was succeeded by Doom 64 EX, a Fan Remake by the same creator which aims to be a much more faithful re-creation of the game than the original total conversion with some new added features. Second-hand copies of the game are circulating through online retailers and auction sites.
- What Could Have Been: In an interview with Tim Heydelaar, one of the level designers of Doom 64, he wanted to include a well-hidden Easter Egg in MAP20: Breakdown, but was scrapped. However, the triggers and unused scripts for the Easter Egg still remains in the game without a purpose.
- Working Title: The original name of the game was actually titled The Absolution during its development. The reason for changing the original title with the Doom 64 moniker was for brand recognition, however the working title was used as the name for MAP28. Unfortunately, this lead to many people to assume the game would be just another port of Doom rather than an entirely new chapter in the classic series.
- Troubled Production: Was first announced in 2008, but repeatedly hit delays due to id Software being bought out by Zenimax, as well as development resources being channeled into Rage. As the years went on, development suffered a number of restarts and employees leaving, with poor management and direction being blamed for the lack of progress Zenimax eventually stepped in and rebooted the project entirely, and the game was finally shown to a tightly controlled private audience at Quakecon 2014 and officially shown to the public at E3 2015.
- What Could Have Been:
- At one point sci-fi author Graham Joyce was brought in to pen a detailed plot for the game, and the developers once hinted that the game would be a sequel to Doom 3 set on Earth. The former never went anywhere and the latter has since proven to not be the case.
- Another version of the game nicknamed Call of Doom was canned as Bethesda felt it was too derivative and generic. A number of screenshots and concept art leaked from this version of the game, making it the most well-known of the various shifts the game took while in development.
- Box Office Bomb: Budget, $60 million. Box office, $55,987,321.
- Fake American: Karl Urban (Kiwi) and Rosamund Pike (British) as siblings John and Samantha Grimm.
- Stillborn Franchise: When the box office goals weren't met, the sequel was dropped quickly.