- B-Team Sequel: They've been on both ends of this at some point; Obsidian Entertainment was the B-team responsible for Neverwinter Nights 2 and Knights of the Old Republic II: The Sith Lords. BioWare themselves were the B-team responsible for MDK2, taking over after Shiny Entertainment made the first game.
- Fandom Life Cycle: BioWare fandom has entered Stage 3 with the double-punch combo of Dragon Age: Origins and Mass Effect 2 (though some would argue that it happened as early as Knights of the Old Republic). Stage 2 has been reached with Baldur's Gate II, and time will only tell whether and when they fully transition to Stage 4. Mass Effect 3 and SW:TOR have so far been unsuccessful at bringing that about, while Dragon Age II, Mass Effect: Andromeda and Anthem have only fueled the Broken Base, preventing upwards progression.
- Only So Many Canadian Actors / Production Posse: They hire top notch voice actors and hire them over and over again. Play several of their titles and you will hear at least three or four actors in every one of them.
- What Could Have Been:
- The Infinity game engine was first created for a Real-Time Strategy game before being overhauled for a Role-Playing Game. Bioware thought of creating their own RPG universe, until Interplay Entertainment suggested that they could get the Forgotten Realms license for them, and the rest is history.
- Shadow Realms, an Asymmetric Multiplayer Action RPG was announced, but later cancelled.
- When EA acquired the license for Star Wars, BioWare repeatedly asked them to greenlight KoTOR3, but were turned down at every turn; likely because of Disney retconning Legends canon.
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