XEVOZ is a combination modular action-figure slash tabletop game created by Hasbro.Originally designed as an amped-up take on the well-known Stikfas modular action-figure line, Xevoz utilises the ball-socket-jointing system that made Stikfas popular, this time using larger, sturdier and more unique parts to create distinctive characters (while in effect eschewing the generic elements that Stikfas was famous for.) This results in the notable blending of both the Standard Fantasy and Sci-Fi Settings by placing all these characters under six different races:
Just like tabletop games, individual characters are never defined, only by race and class. The game involves a unique hexagonal die with interchangeable faces, each assigned to a weapon or feature of its own figure. Dice are rolled, damage is taken, and reflected by removing the right number of body parts until one side has been literally reduced to nothing. For added flavor, some figures include "gag parts" that deliberately fly in the face of the whole action-fantasy theme.Despite (or possibly due to) the uniqueness of the action figure-tabletop game concept, declining sales of XEVOZ toys led to Hasbro discontinuing this line, and letting go the development team — but it lives on within its strong fandom, and even newer Hasbro productions like G.I. Joe: Sigma 6 and Transformers Animated utilise some design elements of this unique toyline.
XEVOZ provides examples of the following tropes:
All There in the Manual: Before the tie-in comic was released (just 8 pages or so), the card backs and documentation (and maybe the game rules) was all it had.
Calling Your Attacks: Literally. Each side of the die has TWO numbers rather than one, and they're shaded in black and white, so you're expected to call out "black attack" or "white attack" before you roll. Narmtastic, but it does Nerf the Game Breaking potential.
Character Customization: Utilising the modular figure system, one could assemble his champion with parts from his entire collection. The only limitation is that both players must have equal numbers of parts (and all parts had to be attached of course). And there's no restriction to how you can arrange your parts either — feel free to own the tabletop with your personal Mix-and-Match Critter or Eldritch Abomination, that seems to be the intention.
Mad Scientist: The creation of Meta-Beasts is attributed to one Dr. Benjamin Hitmar.
Magnet Hands: Literally. Shock Berserker's gag part. Seriously though, the modular system relies on everyone's weapons being able to fit in everyone's hands. Thunder Shaman, a gorilla with opposable big toes, can hold weapons with his feet.
Nice Hat: among the optional body parts are Sky Grinder's jester hat, Thunder Shaman's chimp in a fez, Crypt Curse's Anubis helmet and Street Punk's motorcycle helmet. Since figures are only differentiated by race and class, the head is usually the first part to be swapped when defining individual characters.
Franken Punker is a Reanimated Corpse Rock Star. Counting the Franken Punker as a zombie, it's possible to make a literal ninja pirate zombie robot.
Obvious Rule Patch: Introduced halfway down the line, the Drain Attack allows you to add a part to your opponent's figure, with the effect of removing one part of the opponent with each turn. The only solution: roll for a recovery point and use it up to remove the Drain Attack instead of restoring a body part.
One-Gender Race: The reason why the fandom is already sick and tired of fanart for female Xevoz. Could be averted though; It's possible that all races except the Hyperfuries have genders (and with the Biomecha and Unnaturals, they might have been female at some point....)
Our Dragons Are Different: Actually, apart from being man-high and more humanoid, Firedrake of the Reptosaurs is pretty standard dragon.
Our Werewolves Are Different: actually Moon Stalker of the Meta-Beasts probably doesn't count, since he can't turn human and exhibits civilised enough behavior as a wolf, but the connection is implied very strongly as he's banded in a two-pack with...
Wolverine Claws: Nearly all the figures carry the same iron-knuckle weapon. Razor Claw has claws on his hands and a clawed fist weapon at the same time. Shadow Blade also has a unique knuckle weapon. Crypt Curse has twin fist-blades.
Infil-Traitor has bladed fingers by default.
What Measure Is a Non-Human?: The Biomecha are considered as their own race despite being Neo-Sapiens with mechanical parts replacing their bodies. Preda Crawler doesn't even hide this, as his Neo-Sapien torso and head are clearly visible.