Those Two Bad Guys / Video Games

  • A bit of a subversion, but Tenta and Tickles from Dragon Quest VIII count as this. They are actually only tentacles, given voice by the squid Khalamari.
  • Kariya and Uzuki from The World Ends with You. For their appropriate definition of "death", anyway.
  • Flap and Guido in Broken Sword.
  • Orbot and Cubot in Sonic Colors and Sonic Lost World.
  • Some would argue that Army of Two is a deconstruction that lets you play these guys.
  • Xzar and Montaron from the first Baldur's Gate game.
  • The two random Inquisition soldiers who arrest Antharia Jack in Zork: Grand Inquisitor, and show up in other cutscenes.
  • Mr. Gold and Mr. Silver, the Camp Gay minibosses from the game God Hand.
  • Final Fantasy
    • Thanks to bad translation of Reno's wisecracking, Reno and Rude became this in the English version of Final Fantasy VII. They were originally more of a Boke and Tsukkomi duo.
    • Zorn and Thorn from Final Fantasy IX certainly count. As a bonus, they're also creepy clowns.
    • Biggs and Wedge in Final Fantasy VIII. Who suffer demotions after every encounter, until they quit in late disk 3. Biggs and Wedge are your teammates in early Final Fantasy VI. Considering you were being controlled and they worked for the ones who did it....
    • Logos and Ormi, the co-dragons to LeBlanc in Final Fantasy X-2, with special emphasis put on the aspect of them being nearly complete opposites of each other. Logos is tall while Ormi is short, Logos is skinny while Ormi is fat, Logos is one of the smartest villains in the series to date while Ormi is one of the dumbest, Logos has a calm and collected personality while Ormi is impulsive and easily excited, Logos speaks in a low monotone and rarely raises his voice while Ormi's usual tone is screaming at the top of his lungs, Logos uses a pair of ranged weapons in battle while Ormi uses a single melee weapon, Logos favors a battle strategy of inflicting multiple status ailments to slowly wear down his enemy while Ormi favors a strategy of overwhelming his enemy with brute force. About the only things they have in common are their fanatical loyalty to LeBlanc and their willingness to do everything in their power to ensure that her plans succeed.
  • Slogra and Gaibon from the Castlevania Series. Debuting in Super Castlevania IV as the first two members of a Four Is Death final boss run (with the third and fourth members being Death and Dracula) In later games the pair have been reduced to mere Elite Mooks.
  • Balio and Sunder from Breath of Fire III, two enforcers of the local mafia who keep harassing Ryu for a large portion of the early game.
  • Solt and Peppor from Chrono Cross fill this role in addition to being part of a Goldfish Poop Gang.
  • The Kirby series has recurring bosses Mr. Shine and Mr. Bright, an anthropomorphic moon and sun that usually attack Kirby in tandem.
  • Jasper and Frank from Fallen London. Two Unfinished Men, AKA amoral Golems, that are a bit wiser and more cultured than most of their kin. They're supposed to be agents of the Masters of the Bazaar, but most of the time they just kind of do their own thing, sometimes even requiring extensive (attempts at) beatings to get them to go back to work.
  • Belial and Nebiros from Shin Megami Tensei. They play the role of Papa Wolves to their beloved adopted daughter Alice.
  • Albert Wesker and William Birkin in Resident Evil 0, who seem to have a legitimate Villainous Friendship despite having little in common.
  • Fighting Fafnir and Fairy Leviathan, the Bulk and Skull of Mega Man Zero. Too bad they're just stand-in characters for the Four-Temperament Ensemble.
  • The Twinrova witches Kotake and Koume in The Legend of Zelda: Ocarina of Time and The Legend of Zelda Oracle games.
  • Tweedledum and Tweedledee from American McGee's Alice. They are not only a dual boss but also produce smaller duplicates of themselves.
  • Culgan and Seed from Suikoden II.
  • From Tak and the Power of Juju, there's Tlaloc's two living voodoo doll minions, Pins and Needles.
  • Emble and Semble from Code of Princess.
  • Rip and Shred from the SNES classic, Rock 'N Roll Racing. They don't have much personality beyond being Palette Swap twins and buying their way into every race, but they'll try to kill you dead just like everyone else. They are also terrible racers, given they always come in 3rd and 4th place (and there are only four racers competing at any given time).
  • Fire Emblem has had a good many of them, all looking quite similar to one another (the second set actually an outright Palette Swap of the first, as they were still on the same system, one of the few character portraits to be recycled across multiple games). Sealed Sword started the tradition with Maggie and Rose; Blazing Sword carried it on with Jasmine and Paul; Radiant Dawn continued it with Pain and Agony; Awakening carried on with Vincent and Victor; and Fates kept it going with Lloyd and Llewelyn. Defining traits are that they're generally quite effeminate despite being large, bald Gonks, they're bandits unaffiliated with any of the actual villains of the story, and they're invariably of axe-wielding classes (except for Pain and Agony, who were tiger laguz). Victor and Vincent were the only pair not fought as a Dual Boss, while Lloyd and Llewelyn were the only pair to be playable if captured.
  • Girtar and Sardías in Third Super Robot Wars Z: Tengoku-hen, kind of seem like comic relief characters. At the very least, they're portrayed as being a lot more bumbling than the other Sidereal members thus far.
  • Pierre and Larson in Tomb Raider Chronicles.
  • Fantasy Life has Pierre (the brains of the outfit) and Butch (the Dumb Muscle Minion with an F in Evil), who are introduced trying to shake down Butterfly. They continue to be a nuisance throughout the first story-line quest, but after you save Butch's pet dragonling Chompy from being cursed by a Doomstone, they pull a Heel–Face Turn.
  • The mid-90s iteration of Where in the World Is Carmen Sandiego? had this in the form of two klutzy janitors working for Carmen whom the player could sometimes see trying to clean up after a suspect passed through; usually with hilarity ensuing. They were usually a cue to the player that they were on the right track. They get apprehended along with Carmen during the final showdown between the A.C.M.E good guides and Carmen herself at the end of the game, provided that the player is able to find her in time, of course.
  • Overwatch gives us Junkrat and Roadhog, a pair of Mad Max inspired Australians out on an international crime spree. Their main goal appears to be keeping a firm hold on whatever unknown secrets Junkrat found within the wreckage of the Australian Omnium, Roadhog tagging along as a bodyguard who receives 50% of the spoils.
  • Bravely Second has Sergeant Sapp and Private Piddler. Even if they're responsible for two very difficult boss fights, it's hard not to find them endearing.
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