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    Call of Duty 
  • Call of Duty 3 despite having a large cast of characters from the four playable factions, doesn't really do much with them. The main focus is clearly on Nichols and his squad, with Guzzo in particular having an arc of going from being a self-centered jerkass to taking up the role of squad leader when he's needed most. The most notable case of a "botched" arc would be with Private Leslie Baron from the Canadian campaign. As the squad's radio operator he attempts to stay out of combat as much as possible which results in Robiechauld essentially bullying him throughout his few appearances and accusing him of being a coward. When he finally attempts to stand up for himself he is quite harshly dismissed before being sent to aid the Polish characters on Hill 262. In the following battle he does not retreat from a position being torn apart by enemy fire, shouting "I'm not a coward, I won't run away!" before being gunned down. The Polish characters dismiss him as an idiot, not knowing his story and we never see a reaction or anything from the rest of the Canadian cast later on when they arrive to help.
  • Jason Hudson was one of the few characters in Black Ops II whose fate couldn't be changed by player choice. Given that he was the previous game's second playable protagonist this left some fans unsatisfied with his much smaller and life-ending role here.
  • Ramirez, Dunn and Foley are never heard from again after the events of Modern Warfare 2. Instead, the third game's American perspective comes from Frost and his team. This is especially strange as there are many levels where US Army Rangers appear as friendlies during combat where they could've easily appeared as cameos.
  • The Ultimis incarnation of Takeo Masaki from the Black Ops Zombies storyline was the first of his group to regain his memories. Several character quotes suggest he was planning on trying to stop Richtofen before he enacted his masterplan. Despite this he not only never stops him, but he is forced to become a jail-cell buddy with Richtofen following the events of Moon. This is double-strange given that his last words in Moon were him angrily vowing to avenge the Earth and kill the remnants of Group 935.

    Danganronpa 
  • Word of God is that their aim with Danganronpa: Trigger Happy Havoc was to create a game where the entire cast is a fully fleshed-out character and has some impact on the plot. Danganronpa is also a murder mystery game in which those same characters are being pushed towards the Despair Event Horizon by a sadistically evil mascot and pressured to kill each other to escape.
    • One of the biggest examples in the first game is Kiyotaka, who, after the death of Mondo, suffers a Heroic BSoD and only manages to snap out of it by going completely insane and Hot-Blooded to the Nth degree. He's then then killed soon after, before anything can be done with this.
    • Leon Kuwata, the first ever person to be executed within the franchise received this treatment as the two people who died before him (aka Mukuro and Sayaka) ended up getting a lot of emphasis. Possibly because of that, he's featured prominently in the "Ultra Despair Hagakure" story that comes with Danganronpa Another Episode: Ultra Despair Girls.
    • Some of the readers believe that Celeste's motive made her too one-dimensional, while others believe that was precisely the point - the motive of the chapter was simple cash and some people in real life do murder simply for that. Other still point out that either reading is ignoring the fact that Celeste is a lying liar who lies, meaning everything about her from her allegedly shallow motive all the way to the name "Celestia Ludenburg" is not supposed to be taken at face value, with the game providing several hints that there is more to her than she wants others to see. The manga capitalizes on this by explaining how her motivation came to be and slightly made her into a Jerkass Woobie instead. Unfortunately, the canonity of the manga isn't clear, although the official AU "School Mode" seems to run with this characterization through a Defrosting Ice Queen arc, and the canonical Another Episode: Ultimate Despair Girls also makes a point of showing how lonely her life outside of Hope's Peak Academy was.
    • Hiyoko in Danganronpa 2: Goodbye Despair as right before she died, she attempted to change but Mikan killed her before having any Character Development. Her attempts to change came across as too little too late because of that.
    • The third game has Kaede Akamatsu, the initial protagonist, a colorful character who's a breath of fresh air for the series, as a playable character who contrasts with the previous protagonists, particularly how she leads the students in an attempt to escape or otherwise end the killing game (and to a lesser degree, being the first female protagonist outside of the Gaiden Game Ultra Despair Girls). Said character dies in the first chapter, and is replaced by Shuichi Saihara, a less interesting and confident character who is in many ways similar to other protagonists. However, Kaede's death being a waste was the entire point, as her death as well as Shuichi's Despair Event Horizon from it and recovery ends up driving the plot.
    • Also, from the third game, Rantaro Amami ended up being the first person to die but that person was extremely Out of Focus before dying in comparison to the other first victims. It is quite telling that the player learns a lot more about Rantaro in the bonus mode contents that includes his freetime events with Shuichi than in the actual canon game.

    Dragon Age 
  • Daveth has been seen as this because of his likability, humour, and, despite him being presented as a rather sketchy figure, his bravery and intelligence.
  • Jowan. Many players wished he was added to the party (some even before playing the Mage-Origin), because of his likable personality, his status as The Atoner, and to round out the mages in the party. This was planned early in development, but later given up on.
  • Ser Cauthrien has also been seen as this, since despite a grand total of 3 times throughout the game she appears, she has made an impression because of her fierce loyalty to Teyrn Loghain yet still retaining a sense of honor and justice, and towards the end she can be made to admit that Loghain is no longer the hero he was and asks the player to stop him.
  • To varying degrees, many of the Origin-specific-characters are seen this way:
    • Ser Gilmore from the Human Noble-origin has a number of fans because of his likability, loyalty, and humour; and there is more than one mod that adds him as a permanent companion.
    • Gorim from the Dwarf Noble-Origin is also very well-liked, and many players find themselves disappointed when they encounter him in Denerim and can't recruit him.
    • Merril from the Dalish Elf-Origin had this originally, so much so that her character was expanded upon in the sequel, to however somewhat debatable success.
  • Mhairi in Awakening got hit by this hard. Her character trait is that she's a big fan of the Grey Wardens and happily chooses to become one when given the chance. With the other three initial recruits who become wardens for various reasons, this could surely lead to a lot of potential interaction, as well as the fact that there is a lot more to being a Grey Warden. Unfortunately, Mhairi is, like Daveth and Jory, killed within an hour of gameplay. But unlike Daveth and Jory, or even the other Origin-specific characters, early promotional material placed her as one of the companions on equal footing with the other companions who stay for the long run.

    Final Fantasy 
  • Final Fantasy VI has a lot of these, due to the cast of 14 playable characters. The core cast of Terra, Celes, Locke, Edgar, Sabin, and Kefka all have clear character arcs, and Cyan (despite being secondary in plot relevance) also gets some Character Development of his own. The rest of the gang fall into the "colorful but irrelevant" category or "totally undeveloped".
    • Seigfried has all the makings of an interesting recurring villain or subplot, but the character and his apparent doppelganger are extremely underused. Apparently, his impostor was going to tie into a (cut) subplot involving Gogo, who, well, is him/herself a victim of this trope.
  • Final Fantasy VII:
    • Yuffie could be considered this by some. She is the princess of a nation that was invaded and defeated by Shinra. This same nation is again hit by Geostigma, essentially The Black Plague of the VII universe and yet little is said about how it's handling this. It is said that this country was once great and mysterious, and yet Square decided to expand on Cloud's story and make a side-game centered around Vincent Valentine rather than explore a country with its own history and culture that is vastly different from the one already shown in series. Given what history has already given us, Square could've used some real-world examples and made a story centered around politics and Yuffie's history growing up in a vastly different setting than Cloud and the rest of the cast.
    • The developer explanation for Dirge of Cerberus's focus on Vincent was that he was the party's gunner, allowing them to make a third-person shooter game. This naturally made some people in the fandom comment that there's two gunners in Final Fantasy VII, and that it was a waste that they assumed you'd want to play a shooter as an over-serious and shallow Goth Bishounen when you could be playing as Barret, a funny badass Hot-Blooded eco-terrorist with a gun attached to his arm? Barret also suffered the indignity of being pushed into a small cameo in Advent Children, with even his daughter and Not Love Interest Marlene associated with Tifa instead of with him.
  • Selphie and Irvine from Final Fantasy VIII. Aside from Rinoa, they are the only two not from Balamb Garden. Selphie's Garden, Trabia, is the victim of an attack by the Galbadian Army, and a lot of focus could have been given to that. Irvine, a Galbadian himself, basically just has the purpose of revealing the Laser-Guided Amnesia everyone has before shifting to the background.
  • Freya from Final Fantasy IX. She has a focus during the Burmecia and Cleyra plotlines, but after that she becomes almost completely irrelevant to the storyline, with her plot around Sir Fratley being left unresolved. Quina, Amarant, Eiko, and to a lesser extent Mikoto and Lani fall victim to this as well.
  • Kimahri from Final Fantasy X. He has little relevance in the story despite being an exile from his people and knowing Yuna the longest out of the rest of the cast.
  • Final Fantasy XII:
    • Fran, the only nonhuman character in the cast and by far the oldest, is a victim of this. Little of her backstory is ever uncovered and she contributes almost nothing to the story. She barely even interacts with anyone besides Balthier and occasionally Vaan.
    • Speaking of Vaan, he's an even more prominent example of this. He's undeniably the main character of the story up until Ashe joins the party, the game focusing on him and his actions being wholly responsible for bringing the party together in the first place, but as soon as the full party is assembled he is immediately Demoted to Extra. There was plenty they could have done with him after this point, even if they wanted to focus on Ashe, but they settle for having him do little more than sit on the sidelines during cutscenes and occasionally get some lines, or having him be involved in a Funny Background Event while the other characters talk about more plot-important stuff. There's a plot point about him being a Morality Pet to Ashe, but it is underdeveloped and barely touched upon, when the relationship between the two could have gotten so much more attention and focus, and would have allowed Vaan to stay relevant to the story even if he's not the "main character" anymore. Vaan also could have gotten more interaction with Balthier and Basch, whom he generally stops talking to once he's been Demoted to Extra. A sequel where Vaan is truly the main character this time was made, but it was considered too little too late.
    • Penelo is in much the same boat as Vaan. She's fairly prominent early on, being a friend and possible love interest for Vaan, her kidnapping sends the party to Bhujerba where they meet Larsa and rescue Ashe, and her befriending of Larsa makes him realize the Empire and especially his brother Vayne aren't as great as he thinks they are and motivates him to help Ashe and the party. Once she's reunited with Vaan though, she does practically nothing for the rest of the game and barely interacts with anyone besides Vaan and Larsa during his brief time as a Guest-Star Party Member. Supposedly, Penelo had a much bigger role during the planning stages, with one of the writers even citing her as his favorite character during this time, but for whatever reason, it was all axed in favor of making her little more than a Tagalong Kid. She does get more attention in the aforementioned sequel, but again, too little too late.
  • Final Fantasy Tactics is a particularly glaring offender. Because any party member can die permanently in combat, the designers didn't bother to write any further material for characters once they join the party permanently. It gets to the point where it's almost disappointing to get a new party member, because it means that the character in question has been reduced to a block of combat statistics and will never do anything interesting in-story again. This is especially galling with characters like Agrias and Mustadio, who join early in the game and would likely have gotten a lot of development in any other RPG, or who like Meliadoul (whose father is the Big Bad for much of the game) still have an obvious connection to events in the main plotline. The only exception is in a battle soon after you get Agrias that will initiate a unique conversation between her, Ramza, and Gafgarion, but she only gets a single line of it. Additionally, there are very few times where the optional characters contribute anything to the game after joining. Mustadio is needed to recruit Worker 8, Cloud, and to get Reis' human form. In the PSP version, you need Mustadio and Agrias to get a super-powerful accessory. The PSP version also adds an optional sidequest for Beowulf and Reis. This is a complete list, leaving the other characters pointless for anything besides combat after joining the party.
  • Final Fantasy XV
    • There were certainly a few qualifiers of this trope, but only one character has reached this point in the minds of fans on this installment. Poor Lunafreya Nox Fleuret, she had an uphill battle, to begin with after replacing Stella Nox Fleuret as many felt she was inferior in both personality and presence compared to the potential with Stella. Things worsened after the game released showing Luna dying at the beginning of the third act of the game with barely any screentime compared to her role in Kingsglaive.
    • Then, a new expanded Insomnia revealed her as a ghost to help save Noctis before fading away much like her very short cameo in Episode Ignis. Eventually, she would receive a DLC Episode of her own that many felt would finally give her background and story much-needed development. Sadly that would be left on the cutting room floor leaving her in the shadow of many other heroines in the series.
  • In Dissidia Final Fantasy: Opera Omnia, Yuna's Gunner incarnation is relegated to an extra costume. This is in spite of the fact that her skillset changes completely between the first game and X-2, and it also represents a change in her personality and worldview—much like Cecil Harvey, whose Dark Knight and Paladin forms are treated as fully separate "characters" in gameplay and he transitions to only appearing as the Paladin form in-story. Even more glaring, Yda Hext the Monk eventually becomes her true self, Lyse Hext the Monk, and appears as that separate form from then on despite the fact that she uses different abilities from the same original set. Yuna the Summoner, meanwhile, has to stay Yuna the Summoner all throughout the chapter that covers her character development and relationship with Paine from X-2... because the thing that represents her was bundled into expensive bonus content and it can't be undone without upsetting (rightfully) all the people who shelled out for it back when the game started.

    Fire Emblem 
  • Many Fire Emblem characters suffer from this for much the same reason as Final Fantasy Tactics mentioned above, but they (usually) get Support Conversations to make up for it.
    • When Fire Emblem Gaiden was remade as Fire Emblem Echoes: Shadows of Valentia, all of the generic characters who were little better than Player Mooks were given vastly more fleshed-out personalities and backstories. However, Deen sticks out due to having no backstory and little personality beyond being a Jerkass Aloner. A character profile for Deen in an artbook released after the game reveals his backstory. * Why this was excluded from the actual game and not explored at all is baffling.
    • Fire Emblem: The Blazing Blade:
      • The Taliver Bandits, a group of brigands established as the collective Token Motivational Nemesis to Lyn, and built up to be the most terrifying brigand group in the setting. The player never actually fights or even sees them, as they're Killed Offscreen by Wallace during the Time Skip. While the game does find a way to tie this into her Character Development, it's nonetheless anticlimactic and doesn't help integrate her into the main story at all (despite being a main character).
      • Renault. He has one of the deepest and most complex backstories in the entire series... but he joins right before the final chapter, meaning it'll take about 10 playthroughs for you to actually realise this.
      • Florina and Sain do interact once or twice throughout the game note  but generally not for anything more than a gag. What's particularly wasteful about it is that you have a perfect relationship to base Support Conversations on (where the meat of the game's characterisations occur with non-Lord units), and yet it doesn't ever happen.
    • Fire Emblem: Path of Radiance and Fire Emblem: Radiant Dawn:
      • Stefan is the source of nearly all the information on the Branded, itself a wasted plot, and displays some serious hints of a Dark and Troubled Past. He is also heavily implied to be a direct descendant of one of the three Precursor Heroes. Everything about him indicates that he should be one of the most important characters in both games, not the most obscure unit in the franchise.
      • The Dawn Brigade fall into this only a few chapters into Part 1 of Radiant Dawn. They're reduced to Flat Characters because Support conversations were oversimplified into battle chatter, and literally have no dialogue in the main story. Nolan got the worst of it because he was their actual leader while they were freedom fighters, and is said to be a Genius Bruiser that likes to study and read.
    • Fire Emblem Fates:
      • Shura is very interesting, with an extensive backstory that ties into both Hoshido and Nohr by way of being the one to kidnap Azura when she was younger. Unfortunately, very little of this has any relevance outside of his recruitment chapters, and he can only support with Corrin, instead of some characters the player might expect him to. He doesn't even get any DLC conversations, like some of the other characters with few support options, to make up for it.
      • This trope can arguably apply to any of the Avatarsexual charactersnote . While their existence is more justified in Fates than in Awakening, since in Fates, children are linked to the father (the only exceptions being a Female Avatar and Azura), meaning that if the player marries one of the non-Avatarsexuals, and one of the non-Avatarsexual male characters ends up without someone to pair up with, then the child they would have is permanently missable. While Anna can at least be justified as Downloadable Content (as well as the fact that the Avatar would be the one she talks the most to), one very notable example is Scarlet, who's shown having Ship Tease with Ryoma, yet not only is she an Avatarsexual, she's only available on Birthright and Revelation, and in the case of the latter, the game drops a bridge on her two chapters after she joins you.
      • Reina and Yukimura are two pretty bad examples of this. Reina is one of Mikoto's retainers, so, logically speaking, that would mean she works alongside Orochi and knows Kagero (since Kagero used to work for Mikoto as well), as well as having close ties to the Hoshidan siblings. But, nope, she only supports with the Avatar; while her supports with them show a decent amount of her backstory, all of those potentially-interesting relationships go to waste. Meanwhile, Yukimura is also important to the Hoshidan court, being one of its main strategists, effectively being its leader while Ryoma is away in Birthright and Revelation, and being the one to plan out Azura's kidnapping. He can't support with any of the Hoshidan royals or Shura, and he only joins the team in Birthright.

    Kingdom Hearts 
  • Many members of the Organization XIII in Kingdom Hearts are unceremoniously killed in Chain of Memories or II without doing much in the plot. Kingdom Hearts: 358/2 Days was supposed to be a game around them, yet the focus is mostly on Axel, Roxas, Xion and a bit Saix. Prime examples include Demyx, a nice guy who controls water, and Luxord (Ironically, Nomura's favorite member), who can control time and is surprisingly friendly with Roxas but only appears twice in II. Even their original identities and backstories before they became nobodies are (so far) unknown.
  • Kairi, full stop. Prior to Kingdom Hearts III, it's constantly hinted that Kairi will learn how to wield a Keyblade and join Sora and co. in the second Keyblade War to fight against Xehanort and his new Organization XIII. Sadly, her training with Lea (Axel's original person) happens mostly offscreen with the most we see being the two conversing with each other, and when the war does finally happen, not only does she get kidnapped yet again, but she ends up killed by Xehanort as a means to motivate Sora into forging the χ-blade and forcing him to perform a Heroic Sacrifice in order to save her. She was built up to be a valuable ally; instead, she was little more than a living plot device. Backlash to this was so bad that the Re:Mind DLC was made partly to avert this.
  • While having a Disney world that is a retelling of the movie is nothing new, Sora barely has any interactions with the Frozen (2013) cast in Arendelle compared to other worlds. Elsa doesn't even get the honor of being a party member, despite being one of the movie's main characters and having powers perfectly suited for the role. Even as a supporting character, Sora only talks to her (and most of the supporting cast) once before fading into the background, to the point that he might as well not be there in the first place. Sadly though, the strict rules regarding the Frozen movie necessitated this and the scrapped Frozen Labyrinth hints of a potentially great storyline before Executive Meddling came in.
  • Despite being tauted as a crossover between Disney and Final Fantasy, the two franchises ended up getting sidelined over time in favor of the Original Generation, especially for the latter, where after II, the Final Fantasy cast only makes sporadic appearances, culminating in III having no Final Fantasy characters at all (the closest being the constellation sidequest, where most of the constellations are based on Final Fantasy monsters) until the Re:Mind DLC while leaving the battle between Cloud and Sephiroth unaddressed. Many fans wish that they appear in the Keyblade Graveyard to help them against the Heartless horde as a nice Call-Back as to when Sora helped them against the 1000 Heartless invasion back in II.

    Knights of the Old Republic 

    The Legend of Zelda 
  • The Legend of Zelda: Breath of the Wild:
    • The Champions have interesting personalities and designs that could easily bounce off one-another and Link, but they're all dead by the time Link wakes up, leaving most of their scenes to the Memories, and thus they end up underdeveloped. A lot of people see this as a huge waste of potential, as the Champions could have added to the story in a much more direct way, allowing for fleshing out what is a fairly sparse story by Zelda standards.
    • While it's understandable that Ganon would be too far gone from humanity to be any more than a Generic Doomsday Villain, his backstory is just barely acknowledged, something that would have made its place in the timeline much easier. It's mentioned that he's a continuously reincarnating Ancient Evil, but it's left ambiguous whether he's the same as the one originating from Ocarina of Time, the one originating from Four Swords Adventures, or a new Ganon(dorf) entirely (though it's unlikely the one from Ocarina of Time, since he died in both Wind Waker (in the Adult Timeline) and Twilight Princess (in the Child Timeline). Not to mention Urbosa mentions that Ganon used to be a Gerudo and she intends to get revenge for the stain his heritage left on her people, but no other Gerudo in the game acknowledges that he used to be one of them.
    • The characters that help you board the Divine Beasts: Sidon, Riju, Yunobo and Teba. The main storyline seems to be building them up to be super important aside from the fact they just help you get on board. But after you seize the Divine Beasts, they are just brushed to the side and are never brought back again.
    • Epona. The game provides horses based on those of Ganondorf and Zelda, and both provide quests and a bit of lore behind either of them. But due to being an amiibo-locked extra, Epona doesn't get a special quest nor any lore beyond being a "legendary" horse.
    • In a gameplay example, unique mounts like Bears, the Lord of the Mountain, or Stalhorses cannot be registered at the stable. Stalhorses have it particularly bad as they die once daytime hits.
  • The Legend of Zelda: Tears of the Kingdom:
    • Sonia is seen through memory cutscenes found in tears shed by the Light Dragon (actually Zelda healing the Master Sword), but in those same cutscenes is then killed off by Ganondorf to obtain her secret stone, thus making himself even more powerful. She has the least screentime out of all of the main cast, as both Rauru and Mineru also appear in flashbacks, but still have a role in the present time, unlike Sonia.

    Mass Effect 
  • Nihlus in Mass Effect falls victim to Dropped a Bridge on Him five minutes into the game.
  • Miranda Lawson's demotion to extra in Mass Effect 3, despite being one of the main characters in the second game. Many fans lamented that since she was now on Cerberus' hitlist and wanted to track down her kidnapped sister, why on Earth would she turn down the chance to rejoin the Normandy, since with Commander Shepard and the Shadow Broker on-board, this would only have helped her achieve her goals?
  • Emily Wong gets unceremoniously killed off-screen in Mass Effect 3, seemingly to make way for Diana Allers to join the Normandy as the Alliance's official War Correspondent. Even her Dying Moment of Awesome by attempting to take down a Reaper by ramming it did little to mitigate the blow many fans felt, especially since the character of Diana Allers was included due to corporate whoring out to IGN.
  • Kelly Chambers qualifies as enough of a love interest in 3 that she triggers a Paramour achievement, and Shepard gets a photo of her to display in his/her quarters. However, she lacks any presence at all in the Citadel DLC to expand upon this. Nor does Shepard think of her during the ending.
  • Tela Vasir is one of only six Spectres seen in the entire series note , is a master manipulator, like Shepard she's working for an unscrupulous organisation for the greater good, and is easily one of the most powerful individuals Shepard has ever faced that isn't a Reaper creation, but she's limited to the Lair of the Shadow Broker DLC and gets killed off in it. She did receive some attention in prequel comics.
  • Despite being the Big Bad of the second game and leader of the Reapers, Harbinger only appeared briefly at the end of Mass Effect 3 with one line.
  • Nyreen Kandros, who only appeared in the Omega DLC. The first female turian seen in the games, has a history with Aria T'Loak, discriminated against by her own people because of her biotics, looking out for the civilians in a Wretched Hive, killed near the end of the DLC in a Heroic Sacrifice so Aria can go ballistic and get captured.

    Mortal Kombat 
  • While the revitalization of the Mortal Kombat franchise that started with 2011's Mortal Kombat reboot and continued with 2015's Mortal Kombat X has been generally successful, these two games have acquired a certain infamy among longtime fans of the series for killing off several classic characters in the name of Anyone Can Die. While Popularity Power ensured the biggest names would and did return, several low-key fan favorites remain dead. Among them are:
    • Shang Tsung, the very first Big Bad of the franchise. He appears in the 2011 reboot, in which his story plays out roughly the same as it did in the first and second games (hosts the tournament, gets beaten by Liu Kang, proposes the plan to invade Earthrealm to save his own skin) but is then abruptly cut short when Kahn randomly sacrifices him to Sindel to power her up. Aside from enabling Sindel to go on the killing spree which claims most of the other characters on this list, this move is regarded as a waste as Tsung has historically been a more interesting and compelling villain than Sindel. Despite this, he did not return in X and all indications were that he was gone from the series for good. 11 rectifies this, however. He returns as the host of the Krypt, and was later made playable as a DLC fighter. The Aftermath story DLC brings his role in the franchise full circle, as he is once again the Big Bad.
    • Motaro, the Centaurian warrior who serves as The Dragon of Shao Kahn in Mortal Kombat 3 and its spinoffs, is a case of Real Life Writes the Plot, as his four-legged Centaurian form proved very difficult for Netherrealm Studios and their Midway predecessors to transition into the 3D era (leading to the notorious "plot twist" in Mortal Kombat: Armageddon where he was transformed into a biped). While 2011's reboot sees him make a return (and kill off Johnny Cage in a possible Bad Future), he is once again unplayable and is killed off midway through the game by Raiden. At this point one wishes Netherrealm would just hire a programmer that knows how to create a 4-legged playable character, since it's obvious no one currently on their payroll knows how to pull it off.
    • Kurtis Stryker, originally of Mortal Kombat 3, is a particularly tragic case of potential wasted. Originally a rather infamous character, Netherrealm gave him an overhaul for their 2011 reboot which did something many Mortal Kombat fans didn't think was possible — it made Stryker cool. On top of his much-needed design overhaul, the reboot gave him a new Heterosexual Life-Partners relationship with fellow MK3 character Kabal, giving both characters motivation and making them seem like more natural additions to the Forces of Light. And then, after all that work put into him, he is unceremoniously killed off along with several other characters by Sindel in an Ax-Crazy rampage.
    • As noted just above, another MK3 character that was much improved in the reboot was Kabal. Originally a character with a tumultuous and somewhat confusing backstory (he was an ex-Black Dragon member caught in a Heel–Face Revolving Door), the 2011 reboot streamline him by making him a police officer in Stryker's unit who joined the force to atone for his criminal past. His mutilation, which was never explained originally, was shown onscreen this time around, and his hero cred was further boosted by having him be given an opportunity to rejoin the Black Dragon and rejecting it. Along with his new best friend Stryker, Kabal seemed on the track to a bright future indeed... until he became another casualty of Sindel's rampage.
    • And to further cement the theme of "Netherrealm Studios hates every character from MK3", we have Nightwolf. Originally a very generic Magical Native American type, the 2011 reboot introduced him as being among the Forces of Light kombatants who participated in the first tournament, solidifying his link to the rest of the team. While he generally retained his Magical Native American elements, these were downplayed in comparison to past appearances, with his new design cues being taken from the Assassin's Creed games instead. Like Stryker and Kabal above, he is thrown away in Sindel's rampage, though unlike them he gets a Dying Moment of Awesome by sacrificing himself to stop her.
    • Sindel was spoken a lot, and she's also a case of this (and another MK3 character, surprise surprise). In the old timeline, she's actually one of the more noble characters in the entire series, able to break away from the brainwashing Shao Kahn gave to her thanks to Kitana and eventually resuming to become The High Queen and later on saving Kitana from being brainwashed by Onaga. This actually could have given her a good redemption arc after her brainwashing period in MK3. In the reboot, as stated so many times, Sindel was turned into a rampaging killing machine by Shao Kahn and killed by Nightwolf. The rampage itself could've been a very strong catalyst for her to restart her atonement arc in the new timeline. But nope, she, like the majority of other Revenants alongside her, were pretty much Demoted to Extra as 'extra revenant punching bag'. She fared a bit better than other Revenants that she had a few speaking lines, but Netherrealm Studios seemed to be uninterested in improving her redemption arc.
    • One wasted character not from MK3 is Hotaru. The Order half of an Order Versus Chaos dichotomy introduced in 2005's Mortal Kombat: Deception, Hotaru was a Knight Templar whose striking character design was diluted by very generic fatalities and bad writing. While the same held true for his opposite number Havik, the latter was allowed to return in the DC Comics-published Mortal Kombat X comics and was made a fairly significant villain. Hotaru on the other hand has been almost completely forgotten, even though his home realm of Seido has made (admittedly minor) appearances in both of the Netherrealm games.

    Pokémon 
  • The Shadow Triad from Pokémon Black and White are introduced as the most loyal servants of Team Plasma's boss. They have cool teleporting powers unlike anything seen performed by humans in a Pokémon game before, but are introduced really late into the game, are never fought and their only purpose seems to be passing down messages and items from their boss. In other words, any regular grunt could have filled in their role without any effort whatsoever. Fortunately, they had an expanded role in the sequels.
  • Anthea and Concordia, N's foster sisters from the same game. They simply exist to give exposition about N and heal your Pokémon, despite being family to N and Ghetsis, something that isn't even made all that clear in the games. The anime thankfully expands on their relationship with N and shows their stance on humans and their relationship with Pokémon.
  • Pokémon X and Y:
    • Malva is a Holo Caster news reporter and a member of the Elite Four. She also happens to be a high-ranking member of the game's villainous Team. This had amazing potential to tie your gym badge journey and the villain plot in a manner that hadn't been done in the series since Red and Blue's Giovanni fight, but it's never actually addressed in the main game. You only learn that she was a Team Flare member when you first meet her at the Elite Four, but even then, this is after that plot has been completed and she just hints at it by mockingly calling you the trainer who beat "big, bad Team Flare" anyway. She only explicitly notes that she was a Team Flare Admin in the post-game when you talk to her during a post-game sidequest. Notably, the anime's incarnation of Malva is convinced by Ash's hopes and ideals, deciding to pull a Heel–Face Turn to help him and Alain battle against Lysandre to determine the fate of the world, which was much better-received by fans.
    • Tierno, who could have easily battled with a whole team based around "dance" moves, is only fought twice and his other battle appearances are restricted to the Battle Maison (where he can only use 2 Pokémon).
    • Some also feel this way about AZ, who does have a well-developed backstory but is introduced a little too late in the plot to make a meaningful impact, and Professor Sycamore, who has a history with Lysandre that isn't really expanded on, also appears to be close to the Kalos region's Champion (Diantha is notably the only character to refer to him as Augustine), and is only battled twice despite being the first battleable Professor in the series.
  • In general, most Gym Leadersnote  and almost all Elite Four members have little focus outside of their roles as obstacles. The Elite Four are especially bad, as they're supposed to be masters of their types and among the best in their given region, but in most games until Gen VII are rarely even commented on as individuals by NPCs, much less have their personalities and backstories explored in much detail. After the aforementioned Malva is her Kalos Elite Four colleague Siebold, who's said to be a famous chef, yet is never mentioned by anyone nor is he seen cooking—even the Pokémon Trading Card Game elaborates on this further, as some of his cards depict him in a kitchen rather than the Kalos Pokémon League.
    • Pokémon Sun and Moon and Pokémon Ultra Sun and Ultra Moon generally avert this, as their equivalent Trial Captains and Island Kahunas are all encountered multiple times throughout the game as part of the main plot or at least some version-exclusive sidequest. The only significant character who still falls prey to this is Elite Four member Kahili, who is never seen until that point in the game (or, in Ultra, just appears once in a side area), and is only mentioned in passing by a single NPC as being the daughter of the Hano Grand Resort's owner and a former Island Challenge champion.
  • Even specific Pokémon can fall into this trope. Genesect is supposedly a genetically-modified cyborg created by Team Plasma, and the project was canceled because it disgusted N. Yet, despite its huge relationship to the villainous team, it gets exactly zero references in the main game due to being an event-only Mythical Pokémon.
  • In Pokémon Colosseum, the Plusle that Duking gives you is a useless Joke Character. However, if the developers had made Minun obtainable, as Dummied Out text from Nett suggests they had at one point planned to, it could have been a rather viable option. The abilities of Plusle and Minun, Plus and Minus respectively, raise the Special Attack of both Pokémon if they are allied with each other. Considering this game is all Double Battles, it's rather frustrating that they didn't end up including Minun.

    Sonic the Hedgehog 
  • Sonic Generations includes relatively few of the Classic characters: Sonic, Metal Sonic, Tails, and Eggman. It doesn't include Classic Knuckles or Amy, even though they were prominent characters before the Modern Art Shift.
  • Almost every cast member after Sonic the Hedgehog (2006). After the massive outcry of the overabundance of characters, the games were made Lighter and Softer with only Sonic himself in mind, with Tails being the sole major NPC and the bare minimum of supporting characters, usually Knuckles and/or Amy, appearing otherwise. Characters that had relevant and engaging roles in previous games have been pushed to the side, with no mention of their past relationships at all. Even Tails doesn't get to do all that much, and the lack of gameplay variation that results from only Sonic being playable has been noticed, with many fans clamoring for another game where Sonic's friends are playable (ironically, considering what started this trend in the first place!).
    • This was later resolved in Sonic Frontiers, with the "Final Horizon" DLC allowing players to take control of Tails, Knuckles, and Amy, and Sonic Superstars and Sonic Dream Team, which feature multiple playable characters from the start (including some who hadn't been playable in a main game in literal decades).
  • The Deadly Six from Sonic Lost World are huge examples of this. They could've made very interesting and memorable villains, and while their character interaction is great despite their cliche personalities, everything else is wasted. We know next to nothing about them, why they became the Deadly Six, where they came from, why they were sealed away, why the conch controls them, or what a Zeti even is! Not to mention their fate is VERY anticlimactic and ambiguous. Most we get is some vague little snippets of their relationship to each other and that's about it.
  • Infinite from Sonic Forces is a pretty egregious example. He's the focus of most of the advertising, including having a trailer about him and serves as The Heavy of the game over Big Bad, Dr. Eggman. But in the game itself, he ends up not having all that much presence with his almost comical levels of Not Worth Killing despite having the main characters at his mercy numerous times, to the point where Eggman is the one who calls him out on it. In the end, he's defeated with little fanfare and shoved aside to make way for Eggman as the Final Boss, with his ultimate fate being completely unknown. Even the DLC episode that was supposed to flesh out his origins doesn't really add much, because the only addition it had was that he was an unnamed mercenary who suddenly had a freak out after a failed assassination against Shadow, none of which is ever referenced at all in the main campaign.
    • Classic Sonic is certainly wasted as well, as he has no interactions with anyone and doesn't have any impact on the plot at all compared to Sonic and the Avatar, which gives fans the impression that he was a last minute addition to tie the game into Sonic Mania, and because of his relative marketability.
    • The Resistance consists of almost every past playable character in the franchise, but they only serve a navigational role in levels and missions. It feels implausible that Sonic's best friends Tails, Knuckles and Amy don't directly participate in Sonic's rescue mission, instead leaving it to the player-created Avatar and... Espio, the Resistance member with arguably the least personal connection to Sonic.

    Super Mario 
  • Princess Daisy. She's Peach's best friend, hinted as love interest of Luigi, and is at a sharp contrast to many of the other female characters yet she's destined to appear in more spinoffs. She even has an entire kingdom, Sarasaland, to explore and from what little we got to see of it in Super Mario Land it's a desert kingdom with Moai and Chinese architecture. Super Mario Bros. Wonder finally alleviates this with Daisy not only being in the game, but also playable.
  • Waluigi. A character with little information when it comes to his backstory and origins, a wide arrangement of strange powers that come and go as they please, and a surprisingly complex personality. He plays the role of Luigi's angry rival, Wario's partner in comedic mischief and the oddball of the cast, alongside being the klutzy and unlucky bad guy. Alongside Luigi, he is one of the few characters who underwent actual Character Development, going from an angry and narcissistic rival to Luigi who didn't appreciate the joy of the cast and tried very hard to be popular and liked, to a loony and comedic jerk who frustrates himself with his repeated failures and tries to make everyone as miserable as he. He also regularly showcases all sorts of unique powers, including growing brambles, swimming in the air, and summoning tornadoes, and has an inventive streak, creating things like the giant Pinball Zone that is Waluigi Pinball and a backpack with multiple robotic arms that teleports to him on demand. Despite all of this making him a well-developed and quirky character, Waluigi, like Daisy, is stuck in spinoffs, where most of his personality only appears in bits and pieces. Furthermore, despite being Wario's sidekick in the sports games, his only appearance between both the Wario Land and WarioWare series is a single cameo as a drawing done by Wario in WarioWare Gold.
  • Princess Peach has proven in many games to be a very powerful and capable heroine who is on par with the Mario Bros and can beat Bowser on her own (Super Princess Peach, Super Mario 3D World, Super Mario Run, Super Paper Mario, Super Mario Bros.2, Super Mario RPG and both Mario + Rabbids games being great examples). And yet despite this, her main role in the series is to usually be the Damsel in Distress. This has bothered a lot of fans over the years and yet despite this Nintendo seems to be very insistent on keeping the same, overdone and boring Save the Princess plot in almost every mainline game. Many people feel like this a massive disservice to Peach and her fans especially those who consider the trope to be sexist.
  • Bowser in Paper Mario: Sticker Star. After being a hilarious villain in Paper Mario 64, starring in his own playable sections in Paper Mario: The Thousand-Year Door and being one of the four protagonists in Super Paper Mario, he's virtually Demoted to Extra, appearing just in three scenes (one of them, admittedly, is the final battle, but still) and having a whopping amount of 0 lines in the entire game. It's especially painful since this is the series where Bowser has pretty much acquired his entire lovable yet evil personality, instead of the mindless brute he is still portrayed as in the platformers. In Color Splash, he has dialogue again, but is still wasted, since he spends the majority of the game being possessed by the Black Paint and clearly has no idea what's going on when it's removed at the very end.
  • Of the many characters subject to this in Paper Mario: Color Splash, the Koopalings as a whole are most brought up with this trope in mind. Unlike in Mario & Luigi: Paper Jam, the Koopalings don't interact with Mario at all aside from their respective stages and boss fights, whereas in Paper Jam they appeared throughout the game and some of them were even fought more than once. Not helping any matters is the severe case of Depending on the Writer, as some of the personalities in Color Splash are very different from the ones in Paper Jam (for example, Morton now speaks in a Hulk Speak manner, which he didn't in Paper Jam, and Roy is suddenly far more intelligent than he was in Paper Jam), which isn't helped by the aforementioned lack of screentime, either.
    • In an inversion of this trope where the waste is certain characters not appearing when they would be expected to, a new restriction that popped up with the newer Paper Mario games is they had to be from the main "Super Mario world". Despite this great chance for underused or obscure Mario characters to play a rolenote , only generic Toads appear as recurring Non Player Characters. This wouldn't be so jarring, except other level archetypes usually associated with other characters or species also only have Toadsnote . Meanwhile, the bestiary mainly uses enemies or bosses introduced from New Super Mario Bros. 1 and backwards (with the exception of Scaredy Rats and Dry Goombas), when Super Mario Galaxy had been out for 2-3 years by the time Sticker Star started development. For a straighter example of this phenomenon, Yoshis, which are usually portrayed as intelligent beings equal to Toads in other Mario games including the first Paper Mario, only cameo as a sphinx in Sticker Star, and are restricted to two stages in Color Splash. Two of these would be addressed minorly in Paper Mario: The Origami King; Breezy Tunnel is a town of friendly Monty Moles, and more modern enemies are found in the late game such as Stingbies.
  • From both the original Paper Mario and Thousand Year Door, Mario's partner characters. Almost all of them have large fanbases, interesting personalities and unique designs. None of them ever appeared in the series barring a cameo past the game they were introduced in.
  • Paper Mario: The Origami King:
    • While Origami Peach is featured prominently in marketing, she only shows up at the beginning and end of the game and is never battled, as King Olly eventually unfolds her into a tapestry. As Peach does have some natural magic of her own in various games, and has been possessed by a villain before, it would have been nice to see her as Olly's main dragon, as well as witness what she could do with her own abilities against Mario.
    • Captain T. Ode is built up as a legendary figure throughout the Yellow Streamer area, and even tags along with you for the Purple Streamer area. Despite this, he has very little involvement outside of providing Mario with the sea chart and manning the Super Marino. He always stays in the boat while Mario and Olivia explore the various islands, does not assist in any battles, and his entire backstory is divulged by a random Toad in the Shangri-Spa who the player isn't even required to talk to. Particularly, there's The Reveal that Shangri-Spa still exists, along with Captain T. Ode. Do the people of Shangri-Spa fear him? Does T. Ode try to apologize for stealing the Marino, or use his reputation to manipulate them? T. Ode seems to be the same as in the legends, so has the spa changed in the meantime? None of these plot points are brought up.
    • Like Origami Peach, Bowser only appears at the beginning and end of the game. Once he gets unfolded, he can’t actually take part in normal battles anymore, shambling a lot of potential in the coolness of fighting alongside him at full strength. Finally, while he does participate in the final battle, it’s only for one gimmick phase, and is taken out easily before the next phase.
    • The only new normal enemies in the game are two sizes of Cutout Soldiers, created by Scissors. However, they only appear briefly in Bowser's Castle, cutting down on their screentime. Considering all the Folded are a result of Stapler, another Legion member, and the Folded keep showing up even after Stapler's demise, it doesn't make sense why either the Cutout Soldiers don’t appear more or why other Legion members don't have unique minions.
    • The Origami Craftsman is revealed to be Olly's creator, first appearing during the lore dump about Olly and Olivia's backstory in the Purple Streamer chapter. He's just yet another Toad with a slightly different outfit and no proper name, and doesn't end up playing a very big role in the rest of the game despite his importance to the backstory. He shows up once more after the final boss and appears during the credits, but nowhere else. Notably, he also never directly interacts with Olly. It feels like a huge waste of the creative potential that such a character could have had.

    Tales Series 
  • Cheria in Tales of Graces had so much potential! She appears to be just the Token Love Interest character for Asbel, but her first appearance in the main arc makes it clear that she's supposed to be a deconstruction of that. Tired of Asbel never contacting her over the years since childhood, and knowing that her feelings will never be requited by him, she chose to move on and become her own type of person. This deconstruction doesn't go anywhere as her role diminishes and she's mostly just tagging along after one scene of telling Asbel off. Bandai Namco Entertainment does seem to have realized this, as Cheria becomes more developed in Tales of Graces f. Still not nearly as much as she should be though.
  • Cheria was lucky compared to many of Tales of Destiny 2 characters. Most of the story focuses so much on Kyle and Reala that there's only a handful scenes for other members, especially so for Loni Dunamis (Kyle's best bud) and Nanaly Fletch (Loni's would-be girlfriend) who, after joining, seemed to exist only to "tag along." At least Judas and Harold got things to do in the past arc, what with the first being Leon Magnus Back from the Dead, the other is a historical person. And once the past arc is done, it's back to Kyle-Reala getting most focus again, and they're just "tagging along."
  • Yeager from Tales of Vesperia doesn't get a lot of light shed on his motives, despite being a main villain. What little we find out is pieced together through sidequests, and still leaves a lot unsaid.
  • Noishe in Tales of Symphonia is Lloyd's dog-like companion that, by the end of the game, is revealed to be a Protozoan, the first living beings to exist on the planet, and which take many forms throughout their extremely long lifetimes. Of course, other than a handful of times in the beginning, he rarely appears in cutscenes, even though he's tagging along for the whole game, and is used mainly as a way to avoid random battles on the world map until you get the Rheiards. By the time you see the cutscene explaining his origins, you'll probably have forgotten that he even existed.
    • Seles, Zelos's younger half-sister, is also an interesting character who doesn't get to do a lot, since she's confined to an Abbey off the coast of Meltokio because her mother killed Zelos' mother and was executed, while Seles was placed under house-arrest despite doing nothing wrong. Zelos greatly cares for his little sister despite this, and it would have been interesting to see her take on the events in their backstory, as well as the fact that her mother was a half-elf means Seles could have been a sympathiser for the plight of the half-elves in Tethe'alla, or fervently against them thanks to her mother's actions, but we only encounter her once in the game and then she's relegated to being a Superboss in the Meltokio Coliseum.
  • Tales of the Tempest: Prince Tilkis, fourth in line to the throne of Senishibia (an entire other continent you never get to visit) who, when his country was attacked by Spots, sailed across the ocean in a rowboat with only one bodyguard to figure out what the hell's going on. Sounds like he's pretty important, right? Wrong. He's the only character without an arc (save a little that was tacked on to Arria's and Forest's) and has very little involvement in the plot in general.
  • Tales of Xillia 2: Alternate Milla, who originates from a fractured dimension in which she managed to successfully complete her mission years ago, all while working alongside Muzét, who ended up being blinded by an attack that she protected Milla from. It already gives potential to figuring out how this Milla won earlier and it could leave for interesting banter between her and the prime dimension's Muzét. Since she's also stuck in the prime dimension with no way of going home, it could be explored on how she feels about the removal of the shism and whether she could have chosen that route as well, compared to whatever she did in her own dimension. As it is, she only gets one skit worth of minor banter with Muzét and only offhandedly mentions how she hates how Elympios has such widespread Spyrix technology. The only purpose she ends up serving in the game, is to pointlessly die to bring the prime dimension's Milla into your party and leave a minor, quickly-forgotten tense atmosphere between prime Milla and Elle.

    The Walking Dead 
  • In an Anyone Can Die story like this, with flawed but mostly sympathetic characters, this was almost inevitable, with Carley as easily the biggest case of this. Other characters, like Doug, Duck, Katjaa and Mark can count as well.
  • Every single character from the 400 DLC (besides Bonnie and Tavia) served no purpose in Season 2 besides having a very short cameo. And on top of that, it's possible that they were all Killed Offscreen when Carver's compound was being overrun by the herd of walkers.
  • A lot of Sarah and Nick fans feel like their anticlimactic deaths in Episode 4 wasted two of the arguably most complex and well-developed characters in all of Season 2.
  • Arvo and by extension the rest of his group can also count for being killed off too early, with many pointing out that Arvo was reduced to a plot device to show how unhinged Kenny had become and that the player was not allowed to interact with him so he would stay paranoid at Clementine and shoot her. His reasoning for hiding the bag of medicine in the first place was never explained either.
  • How some players feel regarding Luke. He seemed to be built up as a major character: his personal talk with Clementine in Episode 1, rivalry with Kenny, and coming back to save the group in Episode 3 in a Big Damn Heroes moment had many hoping that he would be (somewhat) a very major character. It didn't exactly help that he was heavily featured in the promotion images of episodes 2 and 4. And unfortunately, he's replaced by Jane in his rivalry in Kenny, and dies halfway through episode 5.
  • Some players feel that Christa as of Season 2 have been casually tossed aside immediately after just the first episode when a group of random bandits attack the two and causing them to split up permanently, with Clementine never finding Christa again. The players also seem to raise the issue that Christa's single-handedly raising Clementine on her own for eighteen months after the death of her unborn child and her boyfriend is also casually glossed over in favour of Clementine moving on to a new group as soon as possible, which just so happens to also contain a no-nonsense pregnant woman.
  • It gets worse in Season 3 as Clementine makes absolutely no mention of her whatsoever in any of her playable flashback sequences in A New Frontier. Kenny and Jane are at least shown on-screen for a few minutes interacting with Clementine, even if they are anti-climatically killed off at the end of their scenes to help explain why Clementine remains alone in A New Frontier. Christa has no such luck, as her relationship and parenting with Clementine within the eighteen month time-skip is never explored, and Clementine appears to have presumably forgotten about her completely.
  • Season 3 has Mariana. Echoing Clem from season 1, she's a goodhearted kid who knows how to listen, knows when to hide, gets along with everyone and is just a general bright person. She's unceremoniously capped near the end of episode 1.
  • Joan from A New Frontier. A promising adversary, with a "For the good of the community" motive behind her... until the closing of episode 4, where she devolves from complex villain, to full-on cackling madwoman.
  • Originally, Eleanor was supposed to be Joan's daughter. Not only would this somewhat justify her betrayal of Javi and his group, accidental or not (depending on the player's actions), but this would also make Eleanor herself quite a complex character, but sadly this didn't make to the final game.
  • A big reason why the cast of A New Frontier are disliked is because there is absolutely no time for deep Character Development for them compared to previous characters like Lee, Kenny, Clementine, or even Michonne. Many complaints about the third installment revolve around how the story isn't as enjoyable than when the game series started is because it has not provided reasons to care for the player's fellow survivors on account of speeding through the conflict and making them all one-note flat characters who'll eventually die.
  • Lilly re-appears in the second episode of The Final Season as the leader of the Raiders, determined to kidnap the Ericson kids and use them as soldiers in a war against another group of survivors. Lilly quickly sets herself up as a great threat: kidnapping, torturing, killing, and (in Minnie's case) brainwashing them when they don't comply. But if you tell AJ not to kill her, she simply leaves within the first ten minutes of the final episode, with only one final bitter talk between her and Clem.

    Other Video Games 
  • In A3, this happens to a lot of the characters in Last Planet play due to its sheer amount of characters. The countdown illustration drop for Varg caused an uproar because he just oozes with Evil Is Cool aura, has a cool name, a transparent Coat Cape, and a literal lightsaber as revealed in his R card. The caption for his illustration? Trigger-Happy. Complete with a Psychotic Smirk. As he is affiliated with the Space Police and played by Homare, he is a reminiscence of Homare's Ax-Crazy Dewey from the stage shuffle. However, we never actually get to see his Trigger-Happy nature, or at least him in action, even in the 5th anniversary spin-offs of the play. At most, he only gets an Offscreen Moment of Awesome in the second half as he pulls a Big Damn Heroes moment on the treasure hunters; the other time he is Grimm's loyal companion (though as the spin-off shows, Varg can be quite rebellious as Grimm's assistant). The 5th anniversary trivia also reveals that Varg has Combat Clairvoyance ability...which is never shown in the play or the spin-off as Varg never truly gets on-screen action scenes.
  • Advance Wars: Days of Ruin has two. First is Isabella, who is a fully playable CO in VS mode but is never used once in the campaign mode and has a very minor role on the story, only existing to be Will's love interest and to drop a bit of exposition. The second is The Beast, who is the primary antagonist for about half the game AND has his own unique battle theme, design, etc, but is completely unplayable. Pretty much everyone would have rather seen The Beast selectable in VS mode instead of Isabella.
  • Isabelle in Animal Crossing: New Horizons. So much fanfare is given to her arrival, and she has basically become the Series Mascot. Unfortunately, once K.K slider performs for the first time, Isabelle doesn't have anything to say when she injects herself into every play session to talk about her TV habits. Her role is significantly reduced from her New Leaf appearance, causing her to become a Base-Breaking Character at best or players viewing her as a Creator's Pet at worst.
  • In Arcanum: Of Steamworks & Magick Obscura, one of the earliest followers you can gain is Jayna Stiles, a half-elf tech healer. Although half-elves have a natural affinity for magic, she uses technology because magic healers failed to save her parents during a plague. She lives in a dying kingdom that shuns technology and joins you so she can learn everything she can to make her kingdom a better place. Once she joins your party, the game treats her like an extra. She never has meaningful conversations with you and has no bearing on the subplots that involve her kingdom. She doesn't even get a voice actor.
  • Assassin's Creed features a rare example of this happening to the main character, Desmond Miles. He is only used as Audience Surrogate and the modern-day story of the games is ignored in favor of the historical portion. At the end of Assassin's Creed III, he is tricked into doing a Heroic Sacrifice, which means that everything he did was for nothing.
  • Baldur's Gate:
    • The first game suffers from this in two ways. First, the game treats all party members as expendable, and thus doesn't feel the need to flesh any of them out very much, leaving characters having to endear themselves to the player through sheer force of personality (like Minsc and Xan) despite some promising character ideas (like Kivan.) Second, many characters are only encountered well into the game, when the player will have already gathered a dedicated party and won't have room to recruit them. Hell, a few characters are only encountered when the titular Baldur's gate becomes accessible in Chapter 5 (out of 7.)
    • Many recruitable characters from the first game are flat-out killed with little fanfare in the second game (like Ajantis, Xzar, Montaron and Safana,) ruining any chance at developing them altogether, and fan-favorite Xan is relegated to the tutorial section where he doesn't even get to show off his character quirks. Fortunately, there are mods that fix this.
    • Imoen is introduced as the player's plucky childhood friend/half-sister, she was added in at the last second when playtesting revealed the beginning of the game to be too difficult to go alone without recruiting two nearby evil-aligned characters, and thus she doesn't even get the minimal amount of inter-party banter that the first game had. Fortunately, the sequels more than made up for her lack of presence in the first game.
    • Alfira in Baldur's Gate III is a kind, bubbly Bard who offers to join The Dark Urge's party, only to end up Stuffed into the Fridge by him in his sleep. While she's only there for shock value and doesn't make the same offer in non-Dark Urge playthroughs, many felt that she was wasted potential, especially since the game has a plethora of equipment tailored towards bards that goes unused in the majority of playthroughs and the other bard companion was Dummied Out.
  • The Count of Groundsoaking Blood from Boktai is easily the most fascinating and well-developed of all the villains. He's the one who killed Django's father, the proxy reason Django himself gained his vampiric powers (as well as reawakens them in the third game), forms an Enemy Mine scenario with Django in the third game (Sort of, it's complicated), is the only immortal who can come back even after being roasted by the Piledriver (not even the series' Big Bads can accomplish this), and has a completely underdeveloped romance with Queen Hel. Unfortunately, he's the first level boss in every game he appears in, and thus always dies before the plot of the game even kicks off.
  • Hammer in Castlevania: Aria of Sorrow and Castlevania: Dawn of Sorrow from Castlevania, big time. As a former military member who provides a lot of the games' humor, he sure doesn't get a lot of attention, made worse by the fact that he was Dummied Out of Dawn of Sorrow from the extra Julius Mode as well as not appearing in Harmony of Despair when voice clips indicated that he was planned. Worse still, according to this interview, Koji "IGA" Igarashi also likes the character.
  • Chrono Cross suffers from this. A good quarter of the playable cast is closely tied to the plot and has absolutely fantastic storytelling potential, including one that was originally intended to be a returning character from the previous game and another intended to be the son of two characters from the same. Other characters have interesting and engaging introductions that could've gone somewhere. But, to cram in the thirty-odd other cast members — including one-note and frankly ridiculous designs like the talking dog or sentient turnip — any connections to the previous game were dropped and characterization abbreviated. The end result is that barely anyone receives any character development past their introductions or, if they're lucky, a brief sidequest to unlock their Level 7 Tech. Then, with the exception of the male and female protagonists, they effectively cease to exist.
  • Cyberpunk 2077 has pretty much everyone established in Act 1 offed unceremoniously in the opening of Act 2. Playful Hacker T-Bug gets offed by the security mid-heist, Big Fun Boisterous Bruiser Jackie dies from his wounds during the escape, treacherous Smug Snake Dex is shot by Takemura, depriving V of revenge, and the Femme Fatale Evelyn commits suicide after being sold off to the Scavengers.
  • Dead to Rights has several characters die after appearing in just a few chapters (if they're lucky), but the clearest example of this trope is Patch, a suave assassin who is introduced in a cutscene getting the drop on Jack Slate, killing the villain he was chasing for most of the chapter, and framing Jack for his murder, leading to the prison level. Making the scene memorable is that he has a distinct design from the other villains (dyed hair, the eponymous eyepatch, and a gold Luger), speaks with a subtle accent (unlike some other characters), and treats his hits as if he were an artist, complete with discussing his hit on the phone as if negotiating an art commission. He does not get a single line for the rest of the game, and does not appear again until four chapters later, where he dies anticlimactically in a Car Chase boss fight.
  • In Disney Princess: Enchanted Journey, Zara is an interesting character with a vaguely defined backstory and an implied history with the heroine, has a cool design, and has the distinction of being Disney's first wicked princess. She only appears at the final boss fight, and is never mentioned before or after it.
  • All the origins characters in Divinity: Original Sin II were well received, but some feel this trope happened with Beast. Every other origin character either has some kind of destiny to fulfill (Red Prince, Sebille), have a deep-seated revenge motivation against the games' big bads (Ifan), have a Demonic Possession (Lohse), or played a major role in the backstory (Fane). Beast's goal overall is pretty mundane, not helped by the fact that he essentially gets all his leads within the first couple hours of Act two - meaning that he'll spend a lot of time following the group around while the other characters are getting leads for their own quests. Unless you romance him, he undergoes very little Character Development. Part of the reason with Beast being Out of Focus is the fact that Justinia's the Villain of Another Story - the politics of the Dwarven Kingdom factor very little into the plot.
  • Doki Doki Literature Club!:
    • An interesting example is Monika. She's a School Idol who shared a class with the player character, has an interesting character design, and has plenty of lines suggesting she is a love interest. However, she does not have a route, and remains the Not Love Interest instead. As it turns out, Monika agrees in-universe. See, she not only knows she's a character in a Dating Sim, but resents the fact that her only role is to root for the other girls who are programmed to fall in love with the player. Cue Hostile Show Takeover.
    • Of the four girls, Natsuki has the least focus. However, what focus she gets is compelling. She's a Tsundere who's Older Than She Looks. Much like the player character, she is a Closet Geek who keeps her manga in the clubroom and insists that it counts as literature. It's implied the reason why she's so defensive is that she doesn't get along with her classmates and she has a horrible home life where her father beats her, judges her for her interests, and often doesn't feed her properly. Despite her crankiness, once she opens up she shows a sweet, affectionate side that's desperate to have someone like her and for the club to remain a place where she feels safe. She even has a pleasant Friendship Moment where she begs the player to help Yuri overcome her obvious Sanity Slippage. However, she gets Out of Focus in Act 2, and only has one major scene exploring her psyche before she's Killed Offscreen by the end of the Act. Dan Salvato himself has said he wishes he could have added more to her story.
    • The MC so far is the least developed due to being intentionally relegated to stock VN protagonist. Some people felt he was wasted as a character and would've loved to learn what inner demon he has, considering his deadpan snarker nature with Sayori and being the only character to never die.
  • Doom Eternal: The Marauder: while many agree that, difficulty aside, the Marauder had a very awesome design, voice and his unique moveset allowed for a very challenging yet fun enemy to fight, and the fact that he and other Marauders are former Sentinels provided some form of tension and adds more to the lore. The disappointment comes to some fans that wished the Marauder was instead a boss of his own with more character rather than just an Elite Mook, as his abilities and weaponry mirroring the Slayer would have provided him with an equally badass rival and perhaps an interesting Recurring Boss.
  • Dragalia Lost: Since the entire game was Cut Short, there were plenty of characters who never got the full development that they should have:
    • Probably one of the most notorious examples has to be Ranzal’s father, Zacharias. In a relatively early part of the main campaign, he was established as being one of first notable allies to New Alberia. He even helps Euden during his fight against Leonidas. With that said, as Euden and frieds gained more allies, most of them started to become playable, which is why many felt it was jarring that he wasn’t, and were also disappointed with how he disappears almost completely for the latter half of the main campaign.
    • The Agito are another major one. With Nedrick, their leader, becoming the 11th-Hour Ranger, the rest of the team was also setting up to help the gang. Volk and Ciella’s dragon forms became playable, and Ayaha and Otaha were playable adventures, but it ends there. They help them in the finale, but don’t spend much time as allies with Alberia, with their entire redemption arc feeling unfinished.
    • Although she doesn’t have much presence in the main campaign, Tianna still made quite an impact, as she established the Abyssians and her debut event teased that there was more to come. She never even became playable, and we’ll never be able to learn more about the Abyssians.
    • Despite being the main Sixth Ranger, Alex really doesn’t make much of an impact throughout the main campaign. Other characters recruited in the middle, like Laxi, Zena, and Chelle, actually have quite a decent presence after they join the main gang and contribute a lot. The same cannot be said for Alex, since the moments where she takes the spotlight are very few and far between. It’s a shame, since her backstory of being raised to be an assassin and then going against that terrible lifestyle is an interesting character arc, and she could have proved to be quite useful for Euden’s journey.
    • The Five Greatwyrms are meant to be the main dragons in the game, as they represent the five elements, and their trials are essential for any player getting stronger. With that said, aside from Midgardsormer and Brunhilda (aka, Mym), none of them really make much impact on the main campaign and even seldom appear in the events. This is even lampshaded in one of the last strips of Dragalia Life.
  • Dragon Quest V: Bishop Ladja in the original game, with his initial Moral Event Horizon -burning the hero's father to ashes and making the hero a slave- when he first appears seem like a great way to set him up as a major villain, but he ends up being nothing more than a flunky for King Korol, whose actions have far less of an emotional impact on the player. Thankfully, his role is expanded in the remakes.
  • Fatal Frame V gives Miu Hinasaki interesting concepts, but they end up not being well executed. She's the daughter of Miku, the protagonist of the first game, and also a Shadowborn, meaning that she has a human mother and a ghost father. Her father is also heavily implied in-game, and confirmed in supplementary material, to be Miku's brother, Mafuyu. Her being a Shadowborn is only important in terms of explaining why Miku left her daughter years ago, but otherwise doesn't seem to have any effect on her. The only other aspect her plotline explains is the concept of the Yuukon — Ghost Marriage — which gets a much bigger focus in Ren's story. As it is, Miu is mostly there for some Continuity Porn for older fans.
  • Golden Sun: Dark Dawn:
    • Himi, introduced maybe an hour before the end of the game. There are nameless NPCs with more screen time than she gets.
    • Likewise, Eoleo doesn't get any screen time after joining the party, despite being an Ascended Extra with a background and career perfectly suited to Golden Sun's traditional Grey-and-Gray Morality theme.
  • Grand Theft Auto: San Andreas: Ryder is one of the major characters who is a member of the Grove Street Families gang and one of CJ's friends from childhood with the charisma and attitude to be well liked by many fans of the game in spite of his Jerkassness. When he is revealed to be a traitor along with Big Smoke, CJ shows genuine shock of Smoke betraying him and never once mentions Ryder's name, even when he tells Sweet. In the mission "Pier 69", CJ kills Ryder without much of a dramatic scene between the two and only mentions him once after his betrayal. Since then, Ryder is never brought up again, and Sweet never even asks about Ryder's whereabouts by the time he is released from prison. It made Ryder seem more like a minor character who suddenly became less important half way through the game and his death scene isn't any more different from Kane's death earlier in a Los Santos mission, as if his character didn't even exist in the game to begin with. It certainly isn't helped by the fact that he has the least amount of backstory of the main cast.
  • Halo 5: Guardians:
    • Jul 'Mdama, an Elite antagonist built up throughout Halo 4's Spartan Ops, the Kilo-Five trilogy, and Halo: Escalation as a dead-serious tactician who is almost always one step ahead, gets stabbed in the neck by Locke and killed with pretty much no fanfare at the end of the first mission of the game.
    • The ad campaign boasted that players would be able to play as the legendary Blue Team in the co-op campaign, except the Master Chief and Blue Team are only featured in a paltry three missions and barely given any focus, with the majority of the game focusing on Locke and Fireteam Osiris.
    • The ad campaign and HUNT the TRUTH both imply that ONI would be one of the primary villains and that John would rebel against them, forcing Locke to hunt him down. Instead the role goes to Cortana, which some have accused of undermining her sacrifice in Halo 4.
  • Everyone in Injustice 2 that is not the Justice League, Black Adam or Brainiac. Most of them are given extremely short explanations about why their fighting that are already explained on the website (and sometimes not even that). Special mention goes to the entire Society (which is disbanded without any rhyme or reason and gives everyone bar Grodd an Uncertain Doom), Robin (who never talks to Batman after the intro) and Doctor Fate (who does literally nothing for the entire story and then dies).
  • Kid Icarus: Uprising has Magnus, with a cool design and backstory, with a very fitting voice actor. He appears in a grand total of three chapters. There's also Poseidon, yes, that Poseidon, who only appears in one chapter and the end credits.
  • The King of Fighters:
  • The trailer for Knockout City contains multiple original characters from different genres of games being interviewed. Despite their unique personalities, they have no relation to the game itself, as the interview only serves as a Framing Device to talk about the game. Multiple people have expressed that they'd be more interested in a game where these diverse characters get to meet and interact with each other, rather than the arena sports game they were used to advertise.
  • Sarah from Lost Odyssey seems to be the one party member who has little to no character development in the game. Her purpose seems to be to look after the kids and give Kaim an opportunity to show his softer side. She's also the only immortal who doesn't have an entry in the 1000 Years Of Dreams.
  • Kiya the mummy from MediEvil 2, a resurrected Egyptian princess and Sir Dan's Love Interest. She has barely any lines, their romance feels forced at best, and her only role in the story is to die at the hands (or better, claws) of Jack The Ripper, in order to force Dan into a boss fight against said killer. Interestingly, the concept for the never-made third chapter would have turned her into half of the Big Bad Duumvirate together with Dan's nemesis Zarok.
  • Metroid:
    • Metroid: Other M introduces Anthony Higgs, Samus's best friend from when she was a trainee, first introduced in a trailer with the memetic line "Remember me?" Even those who don't like Other M's story as a whole often like Anthony, as he is a badass who is also respectful towards Samus and treats her like a good friend. For those who don't like the way Samus's old commander Adam is portrayed as controlling and overly authoritative, Anthony feels like a better version of the friendly old character from Samus's past.
    • Metroid Prime: Hunters introduces six new characters. Each has a unique backstory giving them motivations in the plot, special weapons and alternate forms, and minor details that flesh out the universe. But in-game, they serve as nothing more than randomly generated minibosses. Though there is still hope that this trope with cease to be (at least with Sylux), as the creator of the Prime series has expressed interest in exploring more of the Metroid universe.
    • For a boss-example, there's Draygon, who was introduced in Super Metroid. Draygon is essentially a prototype for the Other M incarnation of Mother Brain, using her own species instead of Metroids, and considering that the game had the Federation develop their own version of Ridley, Draygon could've been used as a One-Winged Angel form for Mother Brain, who is somewhat of an Anti-Climax Boss (some players defeat her on accident), but she hasn't reappeared at all since her debut in Super Metroid - considering that you could fight Phantoom as the True Final Boss of Other M, it's especially irritating that Draygon has pretty much been confined to Super Metroid.
  • No More Heroes:
    • No More Heroes 2: Desperate Struggle seems to do this deliberately with Henry to tease the fans. After the revelation that Henry will be a playable character, the player soon finds out that he's actually only playable for one single boss fight (that's a Giant Space Flea from Nowhere), and outside of that only makes an appearance in a few scenes, where he takes out three of the ranked assassins off-screen before calling Travis and showing brief glimpses of fights that could've been.
    • Badman, Bad Girl and Shinobu in No More Heroes III. The ending of Travis Strikes Again: No More Heroes seemed to imply they'd have a major role in the story of 3, but this is quickly shunted about an hour into the game. When Prince FU comes to taunt Travis, the three come to help Travis knock him down a peg. What ends up happening is Badman gets axed, Shinobu goes into a coma, and Bad Girl goes into grieving after the death of her father. The latter two don't return until just before the final boss, where they show up to land one blow each on FU, and that's about it.
    • The ranked assassins, in both games. Nearby every ranked fight is memorable in some way, and a few of the assassins could even potentially carry more of the game (like Kimmy Howell or Bad Girl,) but other than Shinobu, and Letz Shake and Destroyman getting rematches in the second game, none of them ever appear outside of their boss fights.
    • There's also Final Boss Dark Star, a Darth Vader Expy voiced by Steve Blum with a lightsaber dragon, who trolls Travis by claiming to be his father. The player doesn't even get to fight him, as he's killed by Jeane just before the actual final boss fight against her.
  • Octopath Traveler:
    • Lyblac. Despite The Reveal that she's the Overarching Villain that ties together everyone's stories, she's unceremoniously offed and absorbed into Galdera for the final fight, reduced to one of his Cognizant Limbs in the second phase. Some feel she should've been the final boss, if not her own boss fight. Others wish she'd gotten more development than an info dump final dungeon.
    • Esmeralda. One of the common complaints about Tressa's fourth chapter is how underdeveloped the final boss of her story is. Though Esmeralda is revealed in other parts of the story to be a member of Obsidians and implied to have wanted Tressa's diary to track down Graham Crossford, little of this is actually touched on in Tressa's story. Furthermore, the fact she decides to kill Tressa for trying to get the journal back despite admitting it was useless comes across as her existing for the sake of a boss fight and little else.
    • Werner. Despite being praised for being an effective contrast to Olberic, raising the stakes of his story and being one of the most difficult Chapter 4 bosses, he has also been criticised for his existence being revealed near the end of Olberic's Chapter 3 with minimal foreshadowingnote , leaving him feeling thrown in for the sake of a final chapter and boss. Some fans believe that Olberic's story peaks at Chapter 3 because of this, as his emotional reunion and eventual reconciliation with Erhardt is widely agreed to be one of the best moments in the game.
    • Simeon. Though a Base-Breaking Character to begin with, even fans who like Simeon's role in the plot feel there could've been more done with him. In particular, the fact he's introduced in the same chapter he betrays Primrose and reveals himself to be the mastermind of her route is considered wasteful, with some feeling he should've been introduced earlier—either in-person or during one of Primrose's childhood flashbacks—or his relationship with Primrose more developed before The Reveal.
  • Octopath Traveler II:
    • Claude. The Arc Villain of Throné's story is an immortal vessel for Vide, has given birth to all the members of the Blacksnakes by impregnating countless women—all for the purpose of grooming an heir that can kill him—and the city he resides in is one of the most disturbing locations in the entire game. However, he suffers from the same problem that Werner from the first game did; his existence isn't revealed until the Father route of Throné's Chapter 3 with minimal Foreshadowing before thennote , leaving him feeling thrown in for the sake of a Chapter 4 and boss. While more about him is revealed in the Final Chapter after completing all individual routes—including how he became immortal and The Reveal that he is responsible for Trousseau's descent into genocidal nihilism—some fans believe that more about him should have been discerned during Throné's story, and that, like Olberic before her, Throné's story peaks at Chapter 3.
    • Trousseau. While he fares better than Claude by having more buildup, a not uncommon criticism is that his transition from a kind-hearted apothecary to madman is more told than shown and that the player doesn't even get to learn why he fell from grace until after Castti's story. This is especially as his behavior tends to bounce between being a Well-Intentioned Extremist and simply having lost his mind; thus, some players felt a little confused on his intended portrayal due to his motives still being perhaps overly vague by the time you fight him.
    • The Dark Hunter. Given that Ochette's story constantly references them through the Creatures of Legend, you would think the two would cross paths and do battle at some point. However, not only does Petrichor never show up in Ochette's story, she doesn't even show up in the Final Chapter outside of a flashback that shows her sacrificing herself to douse the Sacred Flame on Toto'haha. That being said, the Grotesque Monster is implied to be her, so you at least get to fight The Dark Hunter at one point.
  • Persona 3: The male members of your party are not Social Links, unlike the female members, who are the Social Links for the Arcanas they represent note , because of that, they feel notably underdeveloped despite their focus in the story's actual plot when compared to the female ones, who not only have an arc in the game's main story, but also a more personal arc that explores their characters more in-depth. To some, this is worsened by the fact that the actual Social Links can feel like watered down versions of your male party members, in particular the Magician Social Link, where Kenji feels like a less interesting version of Junpei. This has since been rectified in the franchise; the Updated Re Release of the game, Persona 3 Portable, added a different route to play, in which your male party members are Social Links for their respective Arcanas (even Koromaru); in the subsequent games of the franchise, all your party members are also Social Links.
  • Persona 4: You would think someone like Naoki Konishi, the brother of the second murder victim, would have a major role in the story. He's instead a completely optional Social Link, and one that's fairly easy to miss, at that.
  • Considering the sheer amount of characters Persona 5 has to juggle, it's no surprise that some of them come off as underutilized:
    • Shiho. The opening hour of the game sets her up as a fairly important, or at least a reoccurring side character, what with her status as Ann's best friend and the conspicuous amount of voiced lines she gets. However, her primary role is to show how terrible Kamoshida's physical and sexual abuse are, and as a motivation to let Ann join the Phantom Thieves. She basically disappeared from the plot afterwards, with Ann only mentioning her in passing a few times. A lot of people wish Shiho was a Confidant outright, but her only role in the plot after Kamoshida's arc is resolved is a brief appearance in Ann's ninth-rank conversation. To rub salt in the wound, said event where she reappears reveals she's leaving Tokyo for good.
    • Many feel so much more could have been done with Goro Akechi, especially given he outright disappears from the story after the events of Shido's Palace and is completely absent for the final battle against Yaldabaoth. A common example of this is that many viewed his Bolivian Army Ending scene as being poorly written, leaving those who were expecting Akechi to rejoin the Phantom Thieves and redeem himself disappointed. Fortunately, Royal gives them a lot more screentime and character development.
    • To some extent, Haru suffers from Late Character Syndrome. While she has a significant role in the plot and receives a fair amount of Character Development and characterization, she has less room to develop (especially with how steep requirements are to progress in her Confidant). By comparison, Naoto joins in early October (shortly after Haru), but had been a recurring character since May, whereas Haru gets only a scant handful of appearances. Moreover, the rewards her Confidant yields give access to the only other source of free SP curatives in the game (the other being Sojiro's coffee and curry) - but her method is a garden which takes a few days to grow the items. By the point she can be accessed, this potential source of SP restoration will never be able to be used to its fullest potential, especially in a game where Magic Is Rare, Health Is Cheap. It also pales in comparison to using the coffee and curry made from Sojiro's Confidant, which the player can have Kawakami make for them, freeing them up to do more tasks that night, and improve at a good rate.
    • Kaneshiro is largely viewed as a Filler Villain by the game's fandom. He's certainly a scumbag for the Phantom Thieves to take down, and doing so finally puts them on the map. But Kaneshiro has a much less personal connection with Makoto than any other Palace Ruler does with their Phantom Thief. It's less about what Kaneshiro has done to Makoto and more what he threatens to do — sell her into sex slavery to pay off a manufactured debt. And even then, Makoto quickly figures out that it's not even about Makoto herself, but Makoto's older sister Sae, who Kaneshiro wants Revenge by Proxy on because Sae is a public prosecutor who's breathing down his neck. The only real plot advancements that happen during his arc are Makoto joining and the Thieves becoming more popular; Kaneshiro's change of heart occurs entirely off-screen, and his name barely comes up again after his arc is over.
    • For an example of a Persona getting this treatment, Azathoth. In the Cthulhu Mythos proper, Azathoth is both the father of Nyarlathotep and the Ultimate Chaos, stated to have unlimited power. In the Persona 2 duology, Nyarlathotep is established as the manifestation of the negative aspects of humanity, and throughout the story of those games manipulates reality so that rumors come true and even successfully brings about The End of the World as We Know It. With all of this in mind, Nyarlathotep's dad could easily become a severely major threat not just for the Persona series, but Shin Megami Tensei as a whole (Sure, he already debuted in Giten Megami Tensei: Tokyo Mokushiroku, but 1) That game is extremely obscure, 2) He made no reappearance for years until Persona 5 Royal, and 3) He was only a regular enemy in Giten Megami Tensei). And so here he comes, becoming a major antagonist for Persona 5 Royal...and he's nothing more than a decayed form for Maruki's persona, and its true form is from Gnosticism instead of Lovecraftian Lore. While something is obviously off since the persona can act up autonomously, he has seemingly nothing to do with Nyarlathotep's deal (and in fact, does exactly the reverse things as said Nyarlathotep). To say that fans were underwhelmed wouldn't even begin to describe the reaction.
    • In Royal, Joker's third-tier persona, Raoul, gets relegated to DLC in contrast to the rest of the Phantom Thieves. Many fans were hoping that Raoul would play an important role in the third semester, especially in the final battle against Adam Kadmon.
    • Adding on to the list of underused Personas, the third tier personas for Akechi and Sumire can only be obtained on the date that happens before fighting the Final Boss. So, unless the player does last minute grinding right before they fought the Final Boss, those Personas are likely to be only used for fighting the Final Boss.
    • Despite a lot of Royal's marketing focusing on her character, Kasumi does not join the party until the third semester in the final dungeon which roughly lasts a month, meaning that you won't have as much time to play with her as compared to the other characters, and at that point the plot is centered around Maruki, leaving her with comparatively little influence on the main story. Worse, even though she had awakened her persona by the time of Shido's palace, she was flat out refused by the Thieves from joining them under the justification that it's too dangerous for her. This comes off as contrived considering that they took no issue with their newest members joining them during their palace heists.
  • In Pillars of Eternity II: Deadfire, Ydwin is an animancer Mad Scientist who was considered as a full character and still has all the plot hooks when you recruit her, but as a sidekick she has very little to say after being recruited. The fandom tends to be strongly pro-animancy despite its ambiguous portrayal in-game, and were hoping to help her out in the mad experiments on her soul hinted at when being recruited.
  • Kogoro and Mii were main characters exclusive to Project × Zone, but they are nowhere found in the sequel. Even if they were to appear in the sequel, they were likely to be Demoted to Extra or become Previous Player-Character Cameos.
    • The sequel introduces more NPCs who appear only once or twice, not counting the ending, but whose appearances make you wish they were playable. This includes Ada Wong, who many wanted to be a pair-unit with Leon, Tiki, who many agree should of been a Solo character, and Miles Edgeworth, who many say should of been a Rival unit or another Solo unit.
    • This applies to Hayato as well, who was The Hero of the series he's from, but is one of the main antagonists here due to being Brainwashed and Crazy. Had it not been for that, he could have possibly formed a Pair Unit with June.
  • [PROTOTYPE] did this to its own main character, of all people, in its second opus. Alex Mercer was fairly popular with most fans of the first (though some people found him unlikeable); his look and backstory were fairly unique, he was recognized as badass, and he got character development, going from Villain Protagonist to on his way to become an Anti-Hero. [PROTOTYPE 2] undoes his character development, has him turning evil for unclear reasons and ending up killed by the new main character, with few character traits being carried from the end of Prototype to his behavior in 2. To put it worst, he has a reduced role even as a villain, and his rivalry with new protagonist James Heller isn't explored. Many believe it was because of this decision that caused the game to not sell as well and led to the near bankruptcy of Radical.
  • Psychonauts develops even the random Non Player Characters with their own back stories and personalities, so you could say this for just about any of them. Dr. Loboto may be the best example, though—a Depraved Dentist, one of the funniest characters and set up as the Big Bad (or at least The Dragon to him), he turns out to be The Unfought.
  • Ratchet & Clank:
    • Almost all of the female characters who could've turned out to be Ratchet's love interest are Put on a Bus in the next game. Although it's probably because the creators don't want a Romantic Plot Tumor.
    • One of the biggest complaints in Deadlocked is that you can't use Clank.
  • Resident Evil:
    • Special mention goes to Barry Burton. He's quite popular outside of Japan and absolutely loved by Americans because his cheesy lines, overacting, love of huge guns, and his portrayal as a loving family man make him akin to an action star from the 80's, but has vanished completely into the pit of Plot Holes along with a lot of other characters. He finally got his due, a mere 19 years later, where he got to roll up to the party, unleash the Ham, Cheese, and Papa Wolf, and be utterly glorious.
    • Several fans are putting Lady Alcina Dimitrescu from Resident Evil Village in this category. She gained a massive fan following thanks to her creepy yet refined allure, interesting background lore and stylish visual design that combines influences as varied as Countess Bathory, Japanese urban legends and even Morticia Addams. However, as the first major boss she gets finished off pretty soon, and is but a minor character in the grand scheme of things. Reviewers and fans alike think she's much more interesting than the other enemy characters (including the final boss), and hope for a spin-off or some additional content that will put more focus on her.
    • While he shows up frequently in cutscenes, the only real prominence Nemesis in Resident Evil 3 (Remake) has from a gameplay perspective is in boss fights with his stalking segments being contained to only one area of the game, much to the disappointment of fans who wanted his stalking tendencies to be expanded upon compared to the original.
  • Adam from the first Shining Force is the token robot in a mostly fantasy setting. He is introduced alongside Chaos, who was his ally until Darksol reprogrammed him. The main problem with Adam: he's dangerously underleveled for how late in the game he joins (within the last seven battles). Even with a Power Ring, he's lucky to even scratch the softer enemies for more than one hit point of damage, and God forbid the enemy AI ever targets him in his currently fragile state. While he can be one of the best tanks with enough training, even people who like him find him to be a waste of time to bother training.
  • Carmelita becomes a fully playable Sixth Ranger of the Cooper Gang in Sly Cooper: Thieves in Time, something fans have been waiting for since the very beginning. The entire three missions you get to use her for are a spectacular letdown.
  • Star Fox: Krystal had a much bigger role in the Dinosaur Planet game but got heavily reduced in the final game of Star Fox Adventures, she acts as a damsel in distress and love interest, being imprisoned already at the start of the game and being absend the whole game until the end where she is rescued by Fox. Even in the later games, we don't learn anything new about her past and extinct race nor is she in the focus, just having the role of the hot chick and love interest of Fox.
  • Sniper Elite III: Brauer, the British prisoner rescued from Fort Rifugio. He's initially presented as a foil to the Cold Sniper Player Character Karl Fairburne, establishing a strong base for interaction and cooperation between the two for the rest of the game. However, half of his screen time focuses on his Fairburne-assisted escape from German custody, and he only gets two small parts in the two following missions before very suddenly getting blown up by a tank.
  • Splatoon:
    • Splatoon 2, despite having a surprising level of backstory and lore concerning its universe, initially suffered from underutilizing several characters badly. The new idols, Pearl and Marina, have no role in the game's story mode and thus lack much needed development. Cap'n Cuttlefish is straight-up not in the game. Callie not appearing following the Final Boss fight resulted in a months-long in-game hashtag campaign called #BringCallieBack. All of this does get addressed in later updates and the Octo Expansion campaign, but some things remained unanswered. The major one being that nobody knows what Mr. Grizz's deal is, with such information not even being found in supplementary material.
    • Splatoon 3 includes Callie and Cap'n Cuttlefish as major players in the base game's story mode, and finally explains what's been going on with Mr. Grizz, but still struggles to make the most of its increasingly large cast. While the new idol group Deep Cut is involved in Return of the Mammalians, they spend most of it as bosses, which, while cool, doesn't give them much room for development. They finally get to share the spotlight with Callie and Marie just before the final gauntlet... which turns them into Satellite Characters for the Squid Sisters. They can't compensate for this in the news dialogue, either, considering the Anarchy Splatcast discussions are much shorter and less varied than the ones for Inkopolis News, and Splatfests aren't frequent enough to fill in the gaps. DJ Octavio vanishes after the Warm-Up Boss battle in the Crater and is not seen again until the final showdown with Mr. Grizz, where he abruptly pulls a Villainous Rescue to save the new Agent 3 and fights alongside them, with no explanation for what he's been doing in the meantime. Off the Hook (again) has it possibly the worst — their fans had to wait over a year for the paid DLC campaign Side Order to get anything more than two songs in multiplayer and a scant handful of cameos.
  • Street Fighter V: The development team and the game itself spent a great amount of time hyping Necalli up as this great terror comparable to the likes of Bison, Akuma, and Gill, with his story prologue showing him devouring Ryu, Dhalsim, and Bison. All this build up sadly leads to an outright embarrassing display in the story itself where he has little to no bearing on the plot. He shows up mainly to fight the three victims on his list and gets his ass handed to him each time. After being defeated by Ryu, he leaves and is never seen again for the rest of the story, accomplishing practically nothing in the end. The expanded character stories end up twisting the knife even further as Necalli only gets to make appearances in Balrog's and Akuma's. While it's confirmed that Necalli managed to survive his encounter with Ryu, his only reward is losing to both Balrog and Akuma in their story modes, with the latter fight implying that he was Killed Off for Real to boot.
  • Tak 2: The Staff of Dreams: Fauna wasn't featured or even mentioned in the first game, so how does Tak know her? On that topic, both Flora and Fauna only show up in two stages and Moon Juju only appears in the interlude.
    • The Black Mist tribe didn't show up again after Tak: The Great Juju Challenge. Bartog and Crug were charismatic men and are good counterparts to Tak and Lok.
  • Undertale:
    • Mettaton has a form you can only see in a No Mercy run, Mettaton NEO, that comes complete with its own theme tune. He still dies in a single hit, just like most of the other bosses in a No Mercy run. Even Toriel and Papyrus got memorable Player Punch death scenes. However, for those who wanted a real boss fight, Deltarune delivers a very fun counterpart with Spamton NEO, the Superboss of Chapter 2.
    • A lot of fans would have liked to see Muffet's character explored in more detail. More than a few fans have argued that her design and concept alone would have been enough to warrant a larger role in the story. Considering that she's a backer character, her lack of presence is justified, at least.
    • Dr. W. D. Gaster. Everything about him (role, fate, relationship with Sans) sounds really fascinating, but you will only get to find about all of this by searching Dummied Out content, via a small random chance in any given playthrough, and in some cases you need to hack the game files to encounter what might possibly be him. Then again, this seems to be the whole point of his character and a possible Sequel Hook.
  • Wolfenstein II: The New Colossus: The Freedom Chronicles mission pack introduces three new characters fighting the Nazi occupation in different places across the US: Joseph Stallion, an American pro-football player fighting Nazis in Chicago and in space; Jessica Valiant, a British ex-OSS assassin tracking a Nazi collaborator across California from charming Tinsel Town to the scorching desert; and Captain Gerald Wilkins, a former US Army Captain dismantling a Nazi superweapon research operation in Alaska. Players were excited for a series of side stories exploring other heroes in different areas of the Nazi-occupied US and even the possibility of them meeting up with Blazko and co., until Episode Zero was released which revealed that the stories are in-universe Resistance propaganda pulp fiction, all three characters are fictional and the stories are non-canon.
  • Any playable character in Xenogears who isn't Fei, Citan, Elly, or Bart. Rico, Maria, Emerelda, Billy, and Chu-Chu are mostly giving commentary past their initial scenes. These characters include secret royalty, someone piloting a sentient gear that might be their mother, the world's only nanomachine colony, a member of a false religion's clergy who learns it was a scam, and a member of a dying race. The Dark Id made fun of this in his Let's Play of the game:
    Bart: Aren't you the one who picked up that Rico Guy?
    Fei: ...Who?
    Bart: That Blanka looking guy.
    Fei: That guy is STILL around? The hell?

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