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They Just Didnt Care: WWE Video Games

Multiple Games

  • The inclusion of commentary on wrestlers not even in the game.
  • Every year, when it comes to attires. For example, the haphazard way that someone will be missing a signature piece of entrance attire whilst other people (who don't wear anything to the ring) will be wearing their merch.
    • Taken further with Shawn Michaels & Triple H in 2011 - Shawn's only costume (on the disc) is his D-X gear, whilst Triple H has his singles gear, civilian clothes & an injured attire but not his D-X gear. And Shawn's DLC alternate? It's classic HBK.
  • A minor is the weight system. It's pointless since the game never announces your billed weight and it gets removed entirely in WWE 2K14
  • Inaccurate movesets tend to pop up, but this is even more prominent with the pre-set CAW movesets in recent games.
    • Not to mention inaccurate move-animations. Once-dominant Diva Beth Phoenix went several installments without her "Glam Slam" finisher (being fobbed off with Jazz's "Bitch Clamp"), and Kofi Kingston had a gut kick setting up his "Trouble In Paradise", which he never does setting it up until WWE 2k14. There are even cases of a perfectly good animation being removed and replaced with a half-assed, inaccurate one.
  • "And this should be an amazing contest between these two men" is chuckle worthy when used in a Divas match.
  • Turning Eddie Guerrero into a Composite Character of his "Latino Heat" & Los Guerreros personas. It especially makes no sense, since the two games that do it (WWE '13 & WWE 2K14) are supposed to be featuring the Eddie of a specific era.
  • Not only had the options to create wrestlers not been updated at all since 2010 for some reason you cannot have logos on sleeves or shoulders, making some customization options very difficult. It can be worked around by making a shirt sleeve and logo body art, but really you shouldn't have to.
  • In Create a Finisher mode, there is no decent transition hold if you switch Front To Back besides the Cobra Clutch.

SmackDown: Just Bring It

  • The save file takes 4 megabytes. The PS2 Memory Cards have a maximum capacity of 8.
  • Story Mode - It lasts 3 matches (If you go after the WWE title), is the only way to change the title holders in the game, and you'll need to play it over and over to unlock everything.

SmackDown: Here Comes The Pain

  • Ric Flair comes out to the Evolution theme, rather than his iconic long term theme, "Also Sprach Zarathustra". It's not a case of not being able to get the rights (It's in the public domain), Naitch just have comes out to the Evolution theme.

SmackDown Vs. Raw

  • Ric Flair features a terrible cover of "Also Sprach Zarathusa" as his entrance theme. Again, the original song's in the public domain.
  • While the story mode is detailed, the user's choice of wrestler and the random insertion of wrestlers into the stories leads to some very out of character moments. The highlight is probably one of the final story lines that sees the wrestler you choose taking on a random wrestler that's paired up with Trish Stratus. In one cut scene, said wrestler calls you a loser and grabs Trish's hand, announcing that they're leaving. Sometimes, this wrestler is The Undertaker; one can only imagine what he was thinking when he was in the booth delivering such out of character lines.
    • It gets better when he is trying to win Torrie Wilson's contract the following year, though Fridge Brilliance kicks in if you take that he's not trying to win Torrie, but free her. This comes about while looking into ran down Teddy Long after all, as someone who in Real Life cares that deeply about the business why wouldn't he go Papa Wolf like he did when Batista tried to get divas fired?

SmackDown Vs. Raw 2006

  • In SvR 2006, the story mode featured quite a few glaring omissions or mistakes to the story mode. For example, on Raw's story after the Royal Rumble, Vince McMahon calls out Eric Bischoff and fires him, and also has the wrestler you are playing as go after JBL. JBL could kick your ass and beat you without breaking a sweat, but the following week, Jim Ross and Jerry Lawler will tout your overwhelming success against JBL. The reason? Eric Bischoff's gone and instead of the "new company" storyline, you have the "revolving door General Manager" storyline put in place.
  • Also, part of Raw's storyline was that Eric Bischoff was stripping championships to make the program unwatchable. Edge & Christian do not get their belts stripped if they retain at Survivor Series. Then again, giving his penchant for rewarding heel champions while making life difficult for baby face champions, it would make some sense.
    • Though that logic does not explain why he would take away your Intercontinental belt if you were a heel.
  • Ric Flair is heavily dominant in the story mode, yet has no lines whatsoever. Considering how spends part of it with a neck brace (while still wearing his wrestling gear and not formal wear), it makes you wonder if they were trying to make the Nature Boy look as goofy as possible.

SmackDown Vs. Raw 2007

  • You like CAW mode? You like the detail of customizing different wrestlers? You like filling the roster with different versions of John Cena or your fave video game and comic characters? Yeah...most of the options were culled from Create a Wrestler mode compared to the previous year. It's functional but far more difficult to make up accurate representations of characters.

SmackDown Vs. Raw 2008

  • In SvR 2008, the career mode (24/7 Mode) is horrible: You are given a choice at several points, but no matter which one you pick, it will go with the scripted one, ie: You will always be forced to choose Kenny Dykstra as a tag partner at one point, even after he screws you by not showing up the first time (He doesn't show up the second time either), you MUST surrender the title after Shane and Stephanie McMahon threaten you with even worse situations than they put you through so far, thus making it impossible (barring rare occasions where it correctly worked) to compete for the world title at WrestleMania. Having no true choice in the story lines (which was one of the things that made the series so enjoyable before this game) pissed off a HUGE amount of fans.
  • This is even worse on the Nintendo DS version. On Raw or Smack Down, you start off and can get a title opportunity against the brand's top champion (who is tired of beating up the same people, as the generic script will have them say). You triumph, and the GM strips you of your belt and sends you to the other brand, where it takes you an entire year just to get a shot at the secondary title. And, don't bother with the ECW storyline, as your invasion force consists of either CM Punk or... Snitsky.

SmackDown Vs. Raw 2009

  • In the Elimination Chamber, whips to the corner turnbuckles did not work and the wrestler simply ran in place never reaching them. That's a pretty big design flaw to leave in a game.

SmackDown Vs. Raw 2010

  • Create an entrance movie for your wrestler. We'll wait until the game crashes when trying to play it.
  • The WrestleMania match for Edge in his Road to WrestleMania story requires you to essentially beat your opponent and get out of the cage before Maria arrives, which is about 2 minutes in. Once she does, you have basically lost as the game will "freeze" Edge in place.
  • Oh, and never mind the "press button to activate scene" in the Road to WrestleMania if there was something you don't want to see (i.e. Edge running into a turnbuckle).

SmackDown Vs. Raw 2011

  • Literally two thirds of the moves have been culled from this game, and spot grapples and an interactive announce table were also removed. It seems like THQ spent so much time gettig their new physics engine working that they removed a bunch of stuff to make memory for it and then just left us with a "1 step forward, 2 steps back" game.
  • Referees will not count a pinfall if there is anybody managing your opponent. In fact, even if the manager is knocked out, the referee will instinctively wait for the person to get back up instead of going for the pin attempt.
  • Before the game was released, Tommy Dreamer and Carlito were removed from the game due to being released, while Layla and Chris Masters were taken out to be downloadable. Despite this, in Road to WrestleMania, you can find their names on match cards quite often even though this would be a very easy fix. Further, one of the moves in the Create a Finisher mode still has Dreamer's name in it. Also, The Great Khali is mentioned briefly on a noteboard during the Vs. Undertaker Road to WrestleMania storyline, yet isn't in the game.
  • The first DLC pack. The main draw of the pack is Wade Barrett, David Otunga & Justin Gabriel; yet they have a generic NXT entrance video instead of the Nexus entrance video, the pack doesn't include the correct version of the Nexus theme, they aren't announced as The Nexus when they enter as a group, the developers couldn't be bothered to give Gabriel his own entrance (He uses Charlie Haas's from 2009) & it took so long to come out that when it was finally released, Wade Barrett was no longer part of the Nexus anyway & Gabriel left the group the following week. There is also no commentary acknowledging Otunga, and every now and then it ever refers to him as David Hart Smith. The pack also included Lex Luger in his All American Face persona, also lacking his correct theme for that gimmick.
  • When assigning move damage, The Miz's finisher, the Skull-Crushing Finale, gives damage to... the body.
  • Also... even if you lower the "commentatary" volume to 0... it will still play.

WWE 12

  • Good luck trying to get the Community Creations page (Basically, where all created arenas, wrestlers, and logos are shared online) to work without crashing on you.
  • Despite the "Road to WrestleMania" story's final third having you control a created superstar that the game names Jacob Cass, you can't assign the Jacob Cass name to a created superstar for the ring announcer or the commentary. This is despite having the ring anouncers & commentary team record lines for RtWM that explicitly use the Jacob Cass name.

WWE 13

  • The lack of a unique entrance for the New Age Outlaws. It might not sound like much, but it's a glaring omission considering THQ's emphasis in the run-up to the game's release on the level of detail they'd put into the game.
    • Not to mention Road Dogg technically doesn't have his titantron or theme song under his name but there are two copies of "Power" (Otunga and The Nexus theme)
  • The Last Man Standing Match, you can't exit the ring.
  • Getting Jim Ross in to record commentary for the Attitude Era mode? A fantastic touch that helps with the authenticity. Having him on commentary for all of the matches, even those that he did not call & Michael Cole did? This trope in full force once again, especially when Michael Cole had to record new commentary lines for the game anyway.
  • The lack of submission holds that can be appiled from the behind.
  • So far, this appears to be averted with 2K's purchase of the WWE license, with online server issues being drastically reduced.
  • It's nigh-impossible to pin someone online unless they weren't paying attention because the bar was incredibly huge.
  • You can't Air-RKO someone through a table.

WWE 2K14

  • For some unexplained reason you can no longer change the size of a logo in 'Create an Arena' rending it near impossible to do a proper likeness of any outside companies arena.
  • Some of the matches included the "30 Years of WrestleMania" mode are literally just "Hit finisher. Pin" which comes off terribly next to the matches which are filled with nods to the actual matches & even go so far as to recreate the post-match events.
  • The Skull-Crushing Finale STILL hurts the body.
  • In the "team announce" section, choosing "The Rock and Sock Connection" will give you The Rockers, whereas choosing "The Rockers" will give you The Rock and Sock Connection.
  • For some reason, they didn't bother making a video package for the John Cena Vs. JBL match at WrestleMania 21, never minding the fact that this match gave Cena his first WWE Championship. This also applies to several other matches, with the game not giving context on why the match was featured - such as Edge's match with Alberto Del Rio, which was the last match Edge would ever wrestle due to injuries.
  • The Rock lacks a unique entrance for his 2003 heel run, instead using the modern entrance. It wouldn't be so bad, if Hollywood Rock's entrance theme didn't have a lengthy intro before the music kicks in.
  • Edge & Chris Jericho lack their attires from WrestleMania 26, with Jericho also lacking the post-Y 2 J entrance from that period & instead using his modern "Light-brite jacket" entrance, which really doesn't fit Jericho's serious character from that period of time. The same problem applies to Jericho & Punk in their WrestleMania 28 match, and Punk in his WrestleMania 29 match, but the game tries to get around it by using the ability to recolor existing attires to match, but it's fairly obvious that's what's going on when Jericho has his tattoos & Punk has his shaved head.
  • Batista and Ric Flair are added but the Evolution theme and titantron are removed.
  • Tons Of Funk do not have their own tag entrance, and Tensai - despite having the Sweet T attire - still has his entrance, theme & tiantron from his solo run.
  • Despite having various incarnations of superstars in one slot - The Rock (Retro), for example, covers every appearance The Rock made up prior to WrestleMania XXVII & uses three different entrance themes - you still cannot alter the entrance of a specific attire.
  • Stone Cold's WrestleMania XV & X-Seven titantrons are mislabeled.
  • You still can't Air-RKO someone through a table but you CHOP BLOCK someone through.
  • The commentary has a terrible habit of recycling the same lines over and over in the course of a match.
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alternative title(s): Smackdown Vs Raw
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