They Just Didnt Care: WWE Video Games

Multiple Games

  • The inclusion of commentary on wrestlers not even in the game.
  • Every year, when it comes to attires. For example, the haphazard way that someone will be missing a signature piece of entrance attire whilst other people (who don't wear anything to the ring) will be wearing their merch.
    • Taken further with Shawn Michaels & Triple H in 2011 - Shawn's only costume (on the disc) is his D-X gear, whilst Triple H has his singles gear, civilian clothes & an injured attire but not his D-X gear. And Shawn's DLC alternate? It's classic HBK.
  • A minor is the weight system. It's pointless since the game never announces your billed weight and it gets removed entirely in WWE 2K14
  • Inaccurate movesets tend to pop up, but this is even more prominent with the pre-set CAW movesets in recent games.
    • Not to mention inaccurate move-animations. Once-dominant Diva Beth Phoenix went several installments without her "Glam Slam" finisher (being fobbed off with Jazz's "Bitch Clamp"), and Kofi Kingston had a gut kick setting up his "Trouble In Paradise", which he never does setting it up, until WWE 2k14. There are even cases of a perfectly good animation being removed and replaced with a half-assed, inaccurate one.
  • "And this should be an amazing contest between these two men" is chuckle worthy when used in a Divas match.
  • Turning Eddie Guerrero into a Composite Character of his "Latino Heat" & Los Guerreros personas. It especially makes no sense, since the two games that do it (WWE '13 & WWE 2K14) are supposed to be featuring the Eddie of a specific era.
  • Not only had the options to create wrestlers not been updated at all since 2010 for some reason you cannot have logos on sleeves or shoulders, making some customization options very difficult. It can be worked around by making a shirt sleeve and logo body art, but really you shouldn't have to.
  • In Create a Finisher mode, there is no decent transition hold if you switch Front To Back besides the Cobra Clutch.
  • Even after the overhaul of the creation suite in 2010's edition, facial hair and some of the clothing still appears to be painted on.
    • The skin textures are pretty poor, especially for Diva CA Ws, who all look like the same person with different faces. Why? The Divas only have four body types, Normal, Skinny, Thick and Obese and they all (except for Skinny, which has ribs showing) have the same skin texture. Trying to create a muscular Diva such as Chyna, Beth Phoenix or Kaitlyn gets pretty annoying since increasing the size of the parts makes them look fat, not muscular. No wonder so many people hack the games.
  • From '13 onwards. the announcer defaults to calling all tag teams and stables "The Agents" even if they're a real life stable like The Shield or Tons of Funk, so it sounds like every single person who's part of a tag team is representing the same nebulous organization.
    • It's impossible for teams to not be announced be name. If they don't have a name, they will be called "The Agents" by default. Even when you turn off the single entrance announcement, you will still be announced as a member of your organization in singles matches (Representing [insert stable name here]) leading to your opponent(s) being announced as representing "The Agents" even if they're not part of a stable.
  • After the adding the Catch Finisher you can't Air-RKO someone through a table but you can do other Catch finishers through a table.
    • You can however trip people through tables.
  • You can make your opponent bleed with moves such as a piledriver or a Reverse DDT note 
  • Using Rey Mysterio's pyro goes of at the same time instead of one at a time.
  • The Extreme Rules option in the Match Creator doesn't work during Triple Threat and Fatal Four Way match.
  • When assigning move damage, The Miz's finisher, the Skull-Crushing Finale, gives damage to... the body.
  • Using the advanced Create-An-Entrance mode allows you to piece together an unique entrance from the various entrances already in the game. However, you still need to pick a preset entrance in the event you put a championship on the character using that entrance, rather than the game just having the belt worn around the waist by default.
    • When the ability to carry multiple championships to the ring was added, only a handful of superstars were given versions of their entrances where they carried multiple belts to the ring. Everyone else has to make do with the generic entrances, and the multiple belt entrances override tag team entrances - so in the 2010 game, you couldn't have the Unified Tag Team champions enter as a team.

SmackDown: Just Bring It

  • The save file takes 4 megabytes. The PS2 Memory Cards have a maximum capacity of 8.
  • Story Mode - It lasts 3 matches (If you go after the WWE title), is the only way to change the title holders in the game, and you'll need to play it over and over to unlock everything.

SmackDown: Here Comes The Pain

  • Ric Flair comes out to the Evolution theme, rather than his iconic long term theme, "Also Sprach Zarathustra". It's not a case of not being able to get the rights (It's in the public domain), Naitch just comes out to the Evolution theme.

SmackDown Vs. Raw

  • Ric Flair features a terrible cover of "Also Sprach Zarathusa" as his entrance theme. Again, the original song's in the public domain.
    • This cover was originally used during Flair's original run with the WWF in 1992. Why the company bothered covering a public domain song in the first place is anyone's guess, and why Yukes used that version of the song instead of the original - which Flair was using in his WWE run at that point - is frankly baffling.
  • While the story mode is detailed, the user's choice of wrestler and the random insertion of wrestlers into the stories leads to some very out of character moments. The highlight is probably one of the final story lines that sees the wrestler you choose taking on a random wrestler that's paired up with Trish Stratus. In one cut scene, said wrestler calls you a loser and grabs Trish's hand, announcing that they're leaving. Sometimes, this wrestler is The Undertaker; one can only imagine what he was thinking when he was in the booth delivering such out of character lines.
    • It gets better when he is trying to win Torrie Wilson's contract the following year, though Fridge Brilliance kicks in if you take that he's not trying to win Torrie, but free her. This comes about while looking into ran down Teddy Long after all, as someone who in Real Life cares that deeply about the business why wouldn't he go Papa Wolf like he did when Batista tried to get divas fired?

SmackDown Vs. Raw 2006

  • In SvR 2006, the story mode featured quite a few glaring omissions or mistakes to the story mode. For example, on Raw's story after the Royal Rumble, Vince McMahon calls out Eric Bischoff and fires him, and also has the wrestler you are playing as go after JBL. JBL could kick your ass and beat you without breaking a sweat, but the following week, Jim Ross and Jerry Lawler will tout your overwhelming success against JBL. The reason? Eric Bischoff's gone and instead of the "new company" storyline, you have the "revolving door General Manager" storyline put in place.
  • Also, part of Raw's storyline was that Eric Bischoff was stripping championships to make the program unwatchable. Edge & Christian do not get their belts stripped if they retain at Survivor Series. Then again, giving his penchant for rewarding heel champions while making life difficult for baby face champions, it would make some sense.
    • Though that logic does not explain why he would take away your Intercontinental belt if you were a heel.
  • Ric Flair is heavily dominant in the story mode, yet has no lines whatsoever. Considering how spends part of it with a neck brace (while still wearing his wrestling gear and not formal wear), it makes you wonder if they were trying to make the Nature Boy look as goofy as possible.

SmackDown Vs. Raw 2007

  • You like CAW mode? You like the detail of customizing different wrestlers? You like filling the roster with different versions of John Cena or your fave video game and comic characters? Yeah...most of the options were culled from Create a Wrestler mode compared to the previous year. It's functional but far more difficult to make up accurate representations of characters.
  • Jim Ross will sometimes call a chair shot a Stone Cold Stunner.

SmackDown Vs. Raw 2008

  • In SvR 2008, the career mode (24/7 Mode) is horrible: You are given a choice at several points, but no matter which one you pick, it will go with the scripted one, ie: You will always be forced to choose Kenny Dykstra as a tag partner at one point, even after he screws you by not showing up the first time (He doesn't show up the second time either), you MUST surrender the title after Shane and Stephanie McMahon threaten you with even worse situations than they put you through so far, thus making it impossible (barring rare occasions where it correctly worked) to compete for the world title at WrestleMania. Having no true choice in the story lines (which was one of the things that made the series so enjoyable before this game) pissed off a HUGE amount of fans.
  • This is even worse on the Nintendo DS version. On Raw or Smack Down, you start off and can get a title opportunity against the brand's top champion (who is tired of beating up the same people, as the generic script will have them say). You triumph, and the GM strips you of your belt and sends you to the other brand, where it takes you an entire year just to get a shot at the secondary title. And, don't bother with the ECW storyline, as your invasion force consists of either CM Punk or... Snitsky.

SmackDown Vs. Raw 2009

  • In the Elimination Chamber, whips to the corner turnbuckles did not work and the wrestler simply ran in place never reaching them. That's a pretty big design flaw to leave in a game.
  • From this game onwards, the Reverse DDT/Scorpion Death Drop (the one where you simply grab the head and fall backwards) is no longer present. THQ and Yuke's were well aware that Sting is probably the most commonly created wrestler (they even put in face paint, tights and scorpions clearly intended to make him) yet one of his finishing moves is missing. It couldn't have been due to copyright issues because, although the name of the move is trademarked, the move itself isn't. Players who create Sting will have to either use a scoop-lift version, the one that Christian does (falls forwards instead of backwards), the Saving Grace (a lifting version), or a reverse neckbreaker, none of which suffice. Or just create Surfer Sting, who did not use the move.

SmackDown Vs. Raw 2010

  • Create an entrance movie for your wrestler. We'll wait until the game crashes when trying to play it.
  • The WrestleMania match for Edge in his Road to WrestleMania story requires you to essentially beat your opponent and get out of the cage before Maria arrives, which is about 2 minutes in. Once she does, you have basically lost as the game will "freeze" Edge in place.
  • Oh, and never mind the "press button to activate scene" in the Road to WrestleMania if there was something you don't want to see (i.e. Edge running into a turnbuckle).
  • Cryme Tyme & Michelle Mc Cool both have incorrect entrance music. Cryme Tyme has their original theme instead of their updated theme and Mc Cool's is a rock remix. May have had something to do with copyright issues.

SmackDown Vs. Raw 2011

  • Literally two thirds of the moves have been culled from this game, and spot grapples and an interactive announce table were also removed. It seems like THQ spent so much time getting their new physics engine working that they removed a bunch of stuff to make memory for it and then just left us with a "1 step forward, 2 steps back" game.
  • Referees will not count a pinfall if there is anybody managing your opponent. In fact, even if the manager is knocked out, the referee will instinctively wait for the person to get back up instead of going for the pin attempt.
  • Before the game was released, Tommy Dreamer and Carlito were removed from the game due to being released, while Layla and Chris Masters were taken out to be downloadable. Despite this, in Road to WrestleMania, you can find their names on match cards quite often even though this would be a very easy fix. Further, one of the moves in the Create a Finisher mode still has Dreamer's name in it. Also, The Great Khali is mentioned briefly on a noteboard during the Vs. Undertaker Road to WrestleMania storyline, yet isn't in the game. Similar to how Candice Michelle was mentioned in 2010 despite not being in the game.
  • The first DLC pack. The main draw of the pack is Wade Barrett, David Otunga & Justin Gabriel; yet they have a generic NXT entrance video instead of the Nexus entrance video, the pack doesn't include the correct version of the Nexus theme, they aren't announced as The Nexus when they enter as a group, the developers couldn't be bothered to give Gabriel his own entrance (He uses Charlie Haas's from 2009) & it took so long to come out that when it was finally released, Wade Barrett was no longer part of the Nexus anyway & Gabriel left the group the following week. There is also no commentary acknowledging Otunga, and every now and then it ever refers to him as David Hart Smith. The pack also included Lex Luger in his All American Face persona, also lacking his correct theme for that gimmick.
  • Mickie James' model looks nothing like her and has orange skin.
  • Also... even if you lower the "commentatary" volume to 0... it will still play.

WWE 12

  • Good luck trying to get the Community Creations page (Basically, where all created arenas, wrestlers, and logos are shared online) to work without crashing on you.
  • Despite the "Road to WrestleMania" story's final third having you control a created superstar that the game names Jacob Cass, you can't assign the Jacob Cass name to a created superstar for the ring announcer or the commentary. This is despite having the ring anouncers & commentary team record lines for RtWM that explicitly use the Jacob Cass name.
  • Booker T has GOT to be the worst model they have ever made. He looks like a horse with dreadlocks. Seriously. See for yourself.
  • Randy Savage's Diving Double Axe Handle does not adjust the distance of the jump. In other words, if the opponent is more than two feet away from you, you'll miss it. And the lengthy taunt beforehand makes it very easy for opponents to dodge or counter the move. Since Randy uses it as an alternate finishing move with a wake-up taunt, this usually isn't a problem. Unless you assign it to another wrestler as a regular move.
  • Universe mode will freeze the game if you try to edit match cards for shows containing custom arenas. EVERY TIME. This has not yet been fixed.
  • The good news is that the commentary can at least be turned off now. The bad news is that it will turn itself back on every time you restart the game, forcing you to disable it again by going back to the options menu to "remind" the game of your chosen setting, and it's blatantly shown as still being "off" when you do!

WWE 13

  • Pins are really fucked up. The A.I. will never kick out at 2 unless they have Resiliency and are saving themselves from a guaranteed loss. They either kick out at (or before) 1 or don't kick out at all, meaning if the ref counts 2 while the A.I. is pinned, you know you've won the match before 3 is even reached. Imagine Randy Orton hitting an RKO on a moderately damaged Triple H. The move was devastating but not quite enough to get a win. Instead of Hunter kicking out at two-and-nine-tenths, he kicks out at one. Get ready for a ton of no-sells.
    • This was fixed for 2K14 though.
  • Booker T's skin was darkened, but he still has the horse face.
  • The lack of a unique entrance for the New Age Outlaws. It might not sound like much, but it's a glaring omission considering THQ's emphasis in the run-up to the game's release on the level of detail they'd put into the game.
    • Not to mention Road Dogg technically doesn't have his titantron or theme song under his name but there are two copies of "Power" (Otunga and The Nexus theme)
  • The Last Man Standing Match, you can't exit the ring.
  • Getting Jim Ross in to record commentary for the Attitude Era mode? A fantastic touch that helps with the authenticity. Having him on commentary for all of the matches, even those that he did not call & Michael Cole did? This trope in full force once again, especially when Michael Cole had to record new commentary lines for the game anyway.
  • The lack of submission holds that can be appiled from the behind.
  • So far, this appears to be averted with 2K's purchase of the WWE license, with online server issues being drastically reduced.
  • It's nigh-impossible to pin someone online unless they weren't paying attention because the bar was incredibly huge.
  • You can't Air-RKO someone through a table.

WWE 2K14

  • For some unexplained reason you can no longer change the size of a logo in 'Create-An-Arena' rending it near impossible to do a proper likeness of any outside company's arena.
  • Some of the matches included the "30 Years of WrestleMania" mode are literally just "Hit finisher. Pin" which comes off terribly next to the matches which are filled with nods to the actual matches & even go so far as to recreate the post-match events.
  • In the "team announce" section, choosing "The Rock and Sock Connection" will give you The Rockers, whereas choosing "The Rockers" will give you The Rock and Sock Connection.
  • For some reason, they didn't bother making a video package for the John Cena Vs. JBL match at WrestleMania 21, never minding the fact that this match gave Cena his first WWE Championship. This also applies to several other matches, with the game not giving context on why the match was featured - such as Edge's match with Alberto Del Rio, which was the last match Edge would ever wrestle due to injuries.
  • The Rock lacks a unique entrance for his 2003 heel run, instead using the modern entrance. It wouldn't be so bad, if Hollywood Rock's entrance theme didn't have a lengthy intro before the music kicks in.
  • Edge & Chris Jericho lack their attires from WrestleMania 26, with Jericho also lacking the post-Y 2 J entrance from that period & instead using his modern "Light-brite jacket" entrance, which really doesn't fit Jericho's serious character from that period of time. The same problem applies to Jericho & Punk in their WrestleMania 28 match, and Punk in his WrestleMania 29 match, but the game tries to get around it by using the ability to recolor existing attires to match, but it's fairly obvious that's what's going on when Jericho has his tattoos & Punk has his shaved head.
    • WrestleMania 24 Randy Orton lacks his tattoo sleeves (as he did not have them in Real Life at the time) but still has his modern day hair and beard.
    • Modern Shawn Michaels has a full ponytail rather than his Real Life "ponytail mullet".
  • Batista and Ric Flair are added but the Evolution theme and titantron are removed.
  • Tons Of Funk do not have their own tag entrance, and Tensai - despite having the Sweet T attire - still has his entrance, theme & tiantron from his solo run.
  • Despite having various incarnations of superstars in one slot - The Rock (Retro), for example, covers every appearance The Rock made up prior to WrestleMania XXVII & uses three different entrance themes - you still cannot alter the entrance of a specific attire.
  • Stone Cold's WrestleMania XV & X-Seven titantrons are mislabeled.
  • You still can't Air-RKO someone through a table but you CHOP BLOCK someone through.
  • The commentary has a terrible habit of recycling the same lines over and over in the course of a match.
  • The addition of custom videos that use different sorts of backgrounds are gone AND the older versions of superstars have to use the Wrestlemania minitron and backgrounds. Made worse when The nWo version of The Giant uses it despite the character never having a match at Wrestlemania.
  • A proper Scorpion Death Drop-like Inverted DDT was finally included...as DLC, which makes no sense seeing that Kaitlyn had been using it as a signature move for years. Not only that, but the move looks cartoony and unpainful, and many players who used it as a finisher for their custom Sting reported that the move would glitch when applying it from behind. The attacking wrestler will still turn the opponent around as if they were facing the front and then teleport behind them to do the move.

WWE 2K15

All Versions

  • Story Designer, Create-a-Finisher and Custom Soundtracks have been removed. Though the latter was presumably removed because PS4 and Xbox One didn't have the ability to store or play MP3 tracks during development and 2K didn't want last gen to have anything that current gen didn't. Both current gen consoles have MP3 support now, and 2K should be able to patch in the functionality, but probably won't.
  • Nearly all of the Easter Egg entrances have been removed except the generic and extremely stupid phone one. In addition certain superstars with really unique entrances such as The Undertaker also removed from Advanced Entrance Creation. Combined with the removed Creation Suite modes and limited CAW slots on PS4 and Xbox One, making created wrestlers is pretty much pointless. Let's pray that they make CAW the top priority for 2K16.
    • 2K have added new things to the Creation Suite such as the ability to fully edit all in-game wrestlers and upload images to use as custom logos and textures. However, these modes have flaws such as the former taking up CAW slots and the latter requiring you upload the images online and download to the console when it can just be done with a USB stick. In spite of 2K's efforts, the negatives arguably outweigh the positives.
      • It also means that, despite 2K15 being the first game in years to have a dedicated career mode for CAWs, you cannot give your CAW a unique entrance & have to settle for using an awfully generic theme song if you don't want to use an existing superstar or diva's. It essentially means that you might as well just disable entrances in MyCareer.
  • Using The Wyatt Family's video for someone outside the family, only gets the Jump Scare every few seconds.
  • The Casket and Three Stages of Hell Matches are playable in the "Best Friends, Bitter Enemies" Showcase, but not in exhibition mode.
  • The face models for Vince McMahon don't even have a passing resemblance to the real deal. Like so.
  • 2K stated that Michael Cole and Jerry Lawler recorded (together) 35 hours of new commentary for the game. They failed to mention that most of it was for Showcase mode only with the commentary remaining mostly the same in exhibition mode.
  • Despite using the gimmick for the better part of a year, Bad News Barrett is still referred to as Wade Barrett by the announcers & commentary. This is despite coming complete with his new ring gear & titantron.
    • Cesaro is still occasionally referred to as Antonio despite having dropped it.
  • The first ever Elimination Chamber match, as depicted in the Shawn Michaels/Triple H 2K Showcase, doesn't recreate any of the moments in the match until Michaels exits his pod, which means you need to eliminate everyone else and make sure Triple H remains in the match for Michaels to win the match by defeating him. On top of that, Michaels is lacking the gear he wore in the match - which the the player is shown immediately before the match in a video package. All in all, considering the match's importance in WWE history as the first ever Elimination Chamber & the last time Shawn Michaels won a world championship, the match is grossly misrepresented.
  • When playing on the WWE Payback PPV in WWE Universe, Michael Cole refers to it as Over The Limit.
  • Look at that big ass chin on Sting This is Sting in real life,and this is Sting in the PS4 and Xbox One versions.

PS3 & Xbox 360

  • The commentary still has a terrible habit of recycling the same lines over and over in the course of a match.
    • Occasionally hitting your opponent with a strong kick has Cole or Lawler treated it as if the someone used the rolled out of the ring ability.

PS4 & Xbox One

  • There are only 25 CAW slots, 1/4 of the slots available for last year's game on an inferior console. This is understandable considering that CA Ws now look almost on-par with the in-game wrestler models and higher resolution equals more data. Still, this is 2014. There should be a way to have both quality AND quantity.
    • You can only make male wrestlers, not Divas. What adds insult to injury is that the female names are still in the announcer names and the NXT Women's Championship is unlocked by winning the Divas Championship with a created Diva in Universe mode. The only way to do this is to reclothe an existing Diva and then set them as a separate character.
      • The face and body morphing uses graphs instead of sliders which makes it extremely difficult to create a passable likeness of real-life wrestlers.
  • Create-An-Arena? Gone. So is Create-A-Championship.
  • Matches such as I Quit, Special Referee, Inferno, Backstage Brawl, Tornado Tag Team, Mixed Tag Team, Handicap (playable in MyCareer but not exhibition mode) and even Ladder matches (excluding TLC and Money in the Bank) are not present and most existing match types can only be used in 1-on-1 matches meaning that you can't have triple threat or fatal-4 way Tables, TLC or Cage Matches. The match creator settings are also gone, meaning that there's no way to have First Blood matches even though blood is still in the game, win cage matches by pin or submission, or play a one-on-one Elimination Chamber match if you wanted to.
    • And on the subject of blood, certain characters won't bleed even after the red flash signaling blood, while others bleed excessively after the slightest wound. This is primarily a PS4 issue, however.
  • Retro Kane and Booker Tnote  are missing their facial hair. Triple H doesn't have his beard in his Bad Blood '04 attire and his hair is too dark in all Retro versions.
  • Edit-A-Superstar: Superstars who wear face paint or masks (with the exception of Kane) cannot have that part of their face edited or removed, probably because they were scanned wearing the paint/mask and are part of the face texture. Unless you're okay with this look you're shit out of luck if you want to make Wolfpac Sting. And even the attire in that image can't be properly made because you can't change the color of the pads on his singlet or even place logos over them but you can change the color of both the facepaint and pads on last gen. Do 2K even watch wrestling?
    • Oh, and don't bother trying to make unmasked Kane. The classic version's mask is unremovable, and the present version's mask doesn't take the hair with it when it goes. So the only unmasked look you can give him has long hair, this is despite the fact that he has worn a wig with his mask since 2002, not real hair. There is an unmasked, bald Kane in the game...if you purchase the Hall of Pain 2K Showcase, that is.
    • Editing Divas is also extremely limited. Apparently 2K and Yuke's, not happy with just leaving Diva CA Ws out of 2K15's new engine, have made it so that the only clothing available is clothing from other Divas and you can't give them any of the men's clothing.
    • You cannot add hats to someone with long hair, or edit hats of long haired wrestlers who wear a hat in their default attire, such as Bray Wyatt or Nikki Bella. Editing hats on short-haired wrestlers, for example, John Cena, will often result in said wrestler wearing two hats, the edited hat and the default hat.
  • It is damn near impossible to win 6 man Tag Team matches, which you'll have to play at some point since they're in both MyCareer and 2K Showcase. Why? Your AI-controlled tag partners do not interfere to break up pin attempts on you or keep your opponent's partners off you to make a pin. Sure you can knock them off the apron yourself, but it's not easy to knock two guys off the apron by yourself, and by the time you do, your opponent will likely have recovered.
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