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*** The part about the class staying in school longer might not register at first to the player, until you remember your scavenger commenting that the kids had still been inside when it was shelled.



** The elderly couple at the Quiet House are very lucky that no one has attacked them since they have no weapons, are physically incapable of fighting back, and their home is completely unsafe from a looting raid. This makes for a completely safe, but shameful, scavenging trip if you really need some materials. But if you return to the location after taking all of their food and medicine, you'll find both of them '''lifeless'''.

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** * The elderly couple at the Quiet House are very lucky that no one has attacked them since they have no weapons, are physically incapable of fighting back, and their home is completely unsafe from a looting raid. This makes for a completely safe, but shameful, scavenging trip if you really need some materials. But if you return to the location after taking all of their food and medicine, you'll find both of them '''lifeless'''.



* If you use a saw to get into one of the Shelled School's classrooms you can find a note from a little girl who's upset that a girl in her class was killed by a man named 'sniper'. She then mentions that her teacher has to keep them in late after school, at which point the player might remember your scavenger commenting that the kids had still been inside when it was shelled.
* Some records from the City Hospital show the fatality rates after it was shelled. Since the children's wing is on the highest floor, it took the most damage and thus took the most fatalities. If the scavenger goes to the top floor they can see a brightly painted room with a happy octopus on it that is now piled high with broken beds.
** Even worse, the hospital can be shelled ''again''. It barely managed to function before, and now even more supplies and people have been lost, and the survivors left in their wake are emotionally shattered. The one doctor trying to keep everything together is visibly distraught.

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* If you use a saw to get into one of the Shelled School's classrooms you can find a note from a little girl who's upset that a girl in her class was killed by a man named 'sniper'. She then mentions that her teacher has to keep them in late after school, at which point the player might remember your scavenger commenting that the kids had still been inside when it was shelled.
* Some records from the City Hospital show the fatality rates after it was shelled. Since the children's wing is on the highest floor, it took the most damage and thus took the most fatalities. If the scavenger goes to the top floor they can see a brightly painted room with a happy octopus on it that is now piled high with broken beds.
** Even worse, the
The hospital can be shelled ''again''. It barely managed to function before, and now even more supplies and people have been lost, and the survivors left in their wake are emotionally shattered. The one doctor trying to keep everything together is visibly distraught.



* The story in the journal you can find in the barracks at the Military Outpost is about a very young female sniper who was captured, tied up and then strapped with explosives by the soldiers. The author mentioned the fuse was just long enough for her to 'think about her life'.

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* The story in the journal you can find in the barracks at the Military Outpost is about a very young female sniper who was [[CruelAndUnusualDeath captured, tied up and then strapped with explosives by the soldiers. The author mentioned the fuse was just long enough for her to 'think about her life'.]]



* In war, ''nothing is sacred''. Not even the hallowed, consecrated sites of worship. To hammer this fact home, visit St. Mary's Church after it gets sealed off by heavy fighting: You'll find that the location has been shelled by the military and occupied by looters.

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* In war, ''nothing is sacred''. Not even the hallowed, consecrated sites of worship. To hammer this fact home, visit St. Mary's Church after it gets sealed off by heavy fighting: You'll find that the location has been shelled by the military and occupied by looters.looters, one of whome brags about how easy it was to kill the priest.



* There's two scenarios for the Supermarket. One is a friendly race for supplies with a group of scavengers who are wary of you but will let you take what you can grab. However the other scenario involves a drunken soldier and a young woman who is scavenging for food. He offers her food for a "Favor", and if you do nothing she says she can't and needs to go home. He knocks her to the ground, takes her off to a box car behind the market with a bed in it and she ends up sobbing. It doesn't take a genius to figure out [[RapeIsASpecialKindOfEvil what will happen next]]. However, if you intervene and successfully kill the soldier, [[SugarWiki/HeartwarmingMoments the girl will escape and turn out fine]], [[KarmicJackpot your survivors gain a morale boost, and all the loot in the supermarket is now yours]].
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** This all ties into the RealitySubtext of the game as expressed by its TagLine - and given that it's based on the [[http://en.wikipedia.org/wiki/Siege_of_Sarajevo 1992 - 1996 Siege of Sarajevo]], which lasted ''1,425 days'' (35 days short of four ''years'') and killed nearly 14,000 people (over 5,000 of whom were civilian non-combatants), SomeAnvilsNeedToBeDropped.

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** This all ties into the RealitySubtext of the game as expressed by its TagLine - and given that it's based on the [[http://en.wikipedia.org/wiki/Siege_of_Sarajevo 1992 - 1996 Siege of Sarajevo]], which lasted ''1,425 days'' (35 days short of four ''years'') and killed nearly 14,000 people (over 5,000 of whom were civilian non-combatants), SomeAnvilsNeedToBeDropped.non-combatants).
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*** Let that second-last one sink in; of every child patent in the building, ''only two survived '''and they didn't do so unscathed.''''' If there was any hope for a first-time player of this game at least following InfantImmortality, this is where it died. No-one is safe.

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*** Let that second-last one sink in; of every child patent in the building, ''only two survived '''and they didn't do so unscathed.''''' If there was any hope for a first-time player of this game at least following InfantImmortality, ImprobableInfantSurvival, this is where it died. No-one is safe.
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Capitalization was fixed from Tearjerker.This War Of Mine to TearJerker.This War Of Mine. Null edit to update page. Page may need a mojibake cleanup after the fact
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** This all ties into the RealitySubtext of the game as expressed by its TagLine - and given that it's based on the [[http://en.wikipedia.org/wiki/Siege_of_Sarajevo 1992 - 1996 Siege of Sarajevo]], which lasted ''1,425 days'' and killed nearly 14,000 people (over 5,000 of whom were civilian non-combatants), SomeAnvilsNeedToBeDropped.

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** This all ties into the RealitySubtext of the game as expressed by its TagLine - and given that it's based on the [[http://en.wikipedia.org/wiki/Siege_of_Sarajevo 1992 - 1996 Siege of Sarajevo]], which lasted ''1,425 days'' (35 days short of four ''years'') and killed nearly 14,000 people (over 5,000 of whom were civilian non-combatants), SomeAnvilsNeedToBeDropped.

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Moments pages are Spoilers Off pages.


* Can we just put the entire game here? WarIsHell, especially for those who are just caught in the crossfire. Sure there are moments of heartwarming, but that aside, the entire game runs on depressing tones.

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'''As a Moments subpage, all spoilers are unmarked [[Administrivia/SpoilersOff as per policy.]] Administrivia/YouHaveBeenWarned.'''
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* Can we just put the entire game here? The game's premise: WarIsHell, especially for those who are just caught in the crossfire. Sure there are moments of heartwarming, but that aside, the entire game runs on depressing tones.



** [[spoiler: Even worse, the hospital can be shelled ''again''. It barely managed to function before, and now even more supplies and people have been lost, and the survivors left in their wake are emotionally shattered. The one doctor trying to keep everything together is visibly distraught.]]

to:

** [[spoiler: Even worse, the hospital can be shelled ''again''. It barely managed to function before, and now even more supplies and people have been lost, and the survivors left in their wake are emotionally shattered. The one doctor trying to keep everything together is visibly distraught.]]



* When you go to the Decrepit Squat for the first time, you'll come across a homeless man who will ask you for something to eat. [[spoiler: He will die if you don't bring him any kind of food, even if it's raw meat or vegetables.]] If you revisit the location after you fail to give him some food, you'll find him exactly where he was... except that he's now ''dead from starvation''.

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* When you go to the Decrepit Squat for the first time, you'll come across a homeless man who will ask you for something to eat. [[spoiler: He will die if you don't bring him any kind of food, even if it's raw meat or vegetables.]] vegetables. If you revisit the location after you fail to give him some food, you'll find him exactly where he was... except that he's now ''dead from starvation''.



* Some of the survivors' "happy endings" are still really sad. Take Boris, for instance: [[spoiler: The only difference between his "sad" and "good" endings is that in the former, he is haunted by the memory of his girlfriend's and son's fates, while in the latter, he is somewhat comforted by the memory of how courageous and faithful they both were even in the moments of their respective deaths. In either case, he never falls in love or forms any familial relationships again, there is no mention of him ever returning to his home or career, and it's implied that he dies a few years after the war ends.]]

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* Some of the survivors' "happy endings" are still really sad. Take Boris, for instance: [[spoiler: The only difference between his "sad" and "good" endings is that in the former, he is haunted by the memory of his girlfriend's and son's fates, while in the latter, he is somewhat comforted by the memory of how courageous and faithful they both were even in the moments of their respective deaths. In either case, he never falls in love or forms any familial relationships again, there is no mention of him ever returning to his home or career, and it's implied that he dies a few years after the war ends.]]



* The ending of A Father's Promise DLC. [[spoiler: Throughout the game Adam tries to find his daughter Amelia after she has gone missing. It turns out in the end that the last four days he spend was just a false recollection of memories and that she had died when he tried to get her to a doctor after she was sick. In the end, the only thing he could do is weep for the fact that he failed.]]

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* The ending of A Father's Promise DLC. [[spoiler: Throughout the game Adam tries to find his daughter Amelia after she has gone missing. It turns out in the end that the last four days he spend was just a false recollection of memories and that she had died when he tried to get her to a doctor after she was sick. In the end, the only thing he could do is weep for the fact that he failed.]]
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None


** This all ties into the RealitySubtext of the game as expressed by its TagLine - and given that it's based on the [[http://en.wikipedia.org/wiki/Siege_of_Sarajevo 1992 - 1996 Siege of Sarajevo]], which lasted ''1,425 days'' and killed nearly 14,000 people, SomeAnvilsNeedToBeDropped.

to:

** This all ties into the RealitySubtext of the game as expressed by its TagLine - and given that it's based on the [[http://en.wikipedia.org/wiki/Siege_of_Sarajevo 1992 - 1996 Siege of Sarajevo]], which lasted ''1,425 days'' and killed nearly 14,000 people, people (over 5,000 of whom were civilian non-combatants), SomeAnvilsNeedToBeDropped.
Is there an issue? Send a MessageReason:


* There's two scenarios for the Supermarket. One is a friendly race for supplies with a group of scavengers who are wary of you but will let you take what you can grab. However the other scenario involves a drunken soldier and a young woman who is scavenging for food. He offers her food for a "Favor", and if you do nothing she says she can't and needs to go home. He knocks her to the ground, takes her off to a box car behind the market with a bed in it and she ends up sobbing. It doesn't take a genius to figure out [[RapeIsASpecialKindOfEvil what will happen next]]. However, if you intervene and successfully kill the soldier, [[CrowningMomentOfHeartwarming the girl will escape and turn out fine]], [[KarmicJackpot your survivors gain a morale boost, and all the loot in the supermarket is now yours]].

to:

* There's two scenarios for the Supermarket. One is a friendly race for supplies with a group of scavengers who are wary of you but will let you take what you can grab. However the other scenario involves a drunken soldier and a young woman who is scavenging for food. He offers her food for a "Favor", and if you do nothing she says she can't and needs to go home. He knocks her to the ground, takes her off to a box car behind the market with a bed in it and she ends up sobbing. It doesn't take a genius to figure out [[RapeIsASpecialKindOfEvil what will happen next]]. However, if you intervene and successfully kill the soldier, [[CrowningMomentOfHeartwarming [[SugarWiki/HeartwarmingMoments the girl will escape and turn out fine]], [[KarmicJackpot your survivors gain a morale boost, and all the loot in the supermarket is now yours]].
Is there an issue? Send a MessageReason:
None


* There's two scenarios for the Supermarket. One is a friendly race for supplies with a group of scavengers who are wary of you but will let you take what you can grab. However the other scenario involves a drunken soldier and a young woman who is scavenging for food. He offers her food for a "Favor", and if you do nothing she says she can't and needs to go home. He knocks her to the ground, takes her off to a box car behind the market with a bed in it and she ends up sobbing. It doesn't take a genius to figure out [[RapeIsASpecialKindOfEvil what will happen next]]. This troper was screaming at Jack Septiceye to save the girl but he failed to. If you attack and kill the soldier and come back the girl's neighbor will be scavenging asking if you heard what almost happened and how the girl is shaken up but ok. Turning it into heartwarming.

to:

* There's two scenarios for the Supermarket. One is a friendly race for supplies with a group of scavengers who are wary of you but will let you take what you can grab. However the other scenario involves a drunken soldier and a young woman who is scavenging for food. He offers her food for a "Favor", and if you do nothing she says she can't and needs to go home. He knocks her to the ground, takes her off to a box car behind the market with a bed in it and she ends up sobbing. It doesn't take a genius to figure out [[RapeIsASpecialKindOfEvil what will happen next]]. This troper was screaming at Jack Septiceye to save However, if you intervene and successfully kill the soldier, [[CrowningMomentOfHeartwarming the girl but he failed to. If you attack and kill the soldier and come back the girl's neighbor will be scavenging asking if you heard what almost happened escape and how turn out fine]], [[KarmicJackpot your survivors gain a morale boost, and all the girl loot in the supermarket is shaken up but ok. Turning it into heartwarming.now yours]].

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