Tear Jerker / Fable


  • One of the Demon Doors will only allow his three friends to enter it: a gallant knight, an evil mage, and a bandit. Naturally, this means you need to wear a bright plate outfit, a dark Will user outfit, and a bandit outfit in that order. Once his requirement is met, he allows you entry. When you get in, you discover that the reason he hasn't seen them in so long is because once they were inside, they fought among themselves for the treasure and ended up killing each other. It's bad enough on its own, but the Demon Door just sounds so happy at finally seeing his friends again.

Fable II

  • Something rather sad can happen if you aren't careful when romancing a NPC. If you get a married NPC to react positively to the "Come Hither, Dear" expression and their child sees, they'll ask "Mommy/Daddy, where are you going?" or, alternately, "Mommy/Daddy, who's that strange lady/man?" in a completely heartbroken voice. The fact that you can unintentionally break apart families is in itself depressing.
  • Hammer's angry statement that she wasn't "Hannah" anymore but "Hammer" after screaming in anger at the pointlessness of her father's death was an emotional moment. Even more emotional (and satisfying) was her realization that she was sick of violence by the end of the game. She'd avenged her father enough, and she just wanted to be happy again.
  • When you first come back from the Spire after ten years of being away, and your beloved dog is the first one to greet you by running up and licking your face. Doubles as a Crowning Moment of Heartwarming. The dog wasn't there the entire time, either; he knew you were coming back a week before you actually did, letting Hammer know that you were going to be alright. (sniff)
  • Near the end of the game, after Lucien's big Moral Event Horizon scene, you end up trapped in a dream world where you're a child again and your older sister Rose is alive. You have a big farmhouse with lots of fun things to do, and parents are mentioned though never seen. In short, it's everything your character could have ever conceivably wanted. After a day spent playing with Rose, however, you hear the music box that started everything playing in the distance, though Rose tells you to ignore it and go back to sleep. However, in order for the game to proceed, you have to head towards the sound of the music box, and as you do, Rose's pleas for you to go back to sleep become more and more desperate until you cross the threshold of the farm where Rose cannot follow, and she screams "Don't leave me again!" as you head towards the music box. It's heart-rending to hear, since you're never quite sure if the dream world is a trick of Lucien's, or if that really IS your sister's spirit trying to give you the life you and she never had, and you have to leave her behind again to stop Lucien.
  • The game's endings:
    • If you choose "The Needs of the Many," there is a bittersweet element to it when you realize that you won't ever see Rose or your wife/husband and any children again. It gets worse when you also realize that you don't get your beloved dog back either, after he sacrificed his life to save you from Lucien. There's something heartbreaking about running around Albion without your best friend.
    • Both "The Few" and "The Many" had moments of this in addition to your family and dog; you get a letter from Rose, telling you she's okay in the afterlife and she knows you'll be together again. For "The Many," you're told you get nothing, but you will get a letter from the People of Albion, who know what you did, thank you for giving them their families back, and have erected a statue in your honor ("We hope you like it").
  • After any of the endings, if you return to Hero Hill in Bower Lake, you will find your dog's grave. And what does it say?
    Here lies your faithful friend. He died as he lived: by your side.

Fable III

  • The really pressuring decision that Logan puts on you at the start of the game: Do you kill the peasants so you can keep your love interest (Elise/Elliott), or do you sacrifice him/her for them? If you sacrifice Elise/Elliott, you share one last kiss before he/she is executed.
    • There's also later on, when the tables turn on Logan, and you become the ruler. Your first decision as the new royal? Kill your brother or not. If you grant him mercy, he'll help you later on. If you execute him, a small cinematic plays where he is executed by a firing squad of royal soldiers.
  • The bit that comes after "The Masquerade" quest. "This is the face of a traitor." *sniff*
    • Especially Ben's reaction as he watches his friend and mentor (and possible father figure) get publicly humiliated and executed. Damn. Why is there no "Comfort" option?
  • After trudging through most of the Auroran Temple and rescuing Walter from the Crawler, you have to help him out of the Auroran Temple. When you finally get outside, Walter is too weak to go on and even tries to persuade you to leave him. He tries to get you to go on alone, though you can convince him you won't abandon him. And even if you get him to hold onto you, a few seconds later, you are forced to let him go as you are too slow to get anywhere and he lets go of you, lying on the ground as he convinces you to go on alone.
  • The City of Aurora. The people's memorial letters to their deceased loved ones are all horribly sad, though the way Kalin's voice-over gradually breaks down into tears in her letter to her father is heart-wrenching.
  • This one overlaps with Crowning Moment of Heartwarming: Walter's fate.
    Hero: Teach me to be a Hero...
  • During Walter's memorial at the end of the game, Ben starts talking in a very "I'm trying to lighten the mood" tone and asks what Walter would have to say about the memorial if he was there. The Hero's response is "Shut up, Ben," but their delivery isn't always the same: If you're playing as a King, he sounds like he's offering that as what Walter would say, to play along with Ben; if you're playing as a Queen, her voice is heavy and she sounds genuinely miffed. Either way, Ben quickly, ruefully, lets it drop.

Alternative Title(s): Fable III