- During the "night", everyone must close their eyes, put their head down, and repeatedly slap their thigh or pound the table. GENTLY.
- When the werewolf is called by the moderator, it is his or her job to select who they want to kill by silently pointing to whom he or she desires to be eliminated from the game. The moderator will then tell the werewolf/werewolves to go to sleep...
- ...and call upon the seer, who will rise and point to who he or she thinks is the werewolf. The moderator will nod yes or no, since the moderator has already seen the werewolf/werewolves raise their heads. It must be done in this order.
- When morning comes, the moderator announces who has been killed, and that person remains silent for the rest of the game. It is then time for the villagers to decide who is the werewolf, deciding every morning who to lynch. Anyone can claim to be the seer, as it throws people off and makes the game fun.
Tabletop Game / Werewolf
Werewolf is a card game that is- while commonly played at conventions- also popular online. It is a variant of a 1986 game from the former Soviet Union called Mafia. In 1997, Andrew Plotkin listed the rules for the game online under the new name Werewolf.A lot of players are needed, with one being the moderator. The rest of the people are all citizens of a village. However, depending on how many players there are, one or two people play the role of the werewolf. The werewolf's job is to kill all of the villagers. The villagers' role is to survive. One of the villagers is the seer (in other versions, a "cop" or "seeker"), who can "see" who the werewolf is. There are many other possible roles and rule variations, depending on the number of players and medium of play, such as defender roles that can protect a person from being eaten at night, "strongmen" who take two attempts to kill, or games where the werewolves can convert a villager to their side.