— The birth of one of the many, stupid running gags of the team
Team Space Hobos RPG isn't a particular Tabletop RPG, but several different campaigns held by a group of (currently) five french Bronies, although only one of the campaigns takes place in Equestria with pony (and some other species found in My Little Pony: Friendship Is Magic) characters. Thus far, four of the five members have a campaign of their own, and most of them are getting either very ridiculous, epic, tedious or any combination of the three.The players/GMs are as follows:
Dinomax: The usual host, who regularly provides his student flat for the the team to assemble and play. Started a campaign set in Equestria, with rules based on Savage World (although he decides to ignore or simplify rules he finds too bothersome), and with the players taking the roles of the Mane 6 + Spike. Mostly plays warrior/knight-type characters, but can hold his own with priests and engineers.
Quiv': A friend of Dinomax with quite a bit of social ineptitude and/or jerkassness who also doesn't take Tabletop RP Gs, wether he's GMing or playing, as seriously as the rest of the group, which is the source of a few conflicts with the more experienced members whenever his casual approach leads him to completely ignore or go against rules that a "good GM" is supposed to know, whether he actually doesn't know them or opts not to follow them because he doesn't like them and/or thinks they're detrimental to his own experience. GMs the Arcturus Chase, Xeno Equestria, AA and S.P.A.A.A.C.E. campaigns, as well as a bunch of spin-off chapters all revolving around the same made-up and loose ruleset. Mostly plays mage-type characters when he gets the chance.
Sombrax: Technically the one to start the whole group by inviting the core members sans Jay to a game of Sombre, which most notably encouraged Quiv' to start Game Mastering himself. GMs a Naheulbeuk campaign as well as individual Sombre games, and is the target of many complaints because of how tedious and aimless his quests are. Tends to play weird and kinda unhelpful character in the other campaigns.
Jay: Probably the craziest member of the team, but his campaign, though short-lived, was surprisingly well-organised and serious so far. Tends to play very odd characters when given the chance and to make reckless and ridiculous choices that have a surprising tendency to work and impact the plot in unexpected and creative ways.
Sleeva: A friend of the team who's been continuously invited to the sessions since pretty much the very start, but only started to find time for it recently. Sometimes causes a bit of Pronoun Trouble due to being genderfluid.
Casimir: The Sixth Ranger, literally in Quiv's campaign, and a friend of Sombrax.
Darky: Jay's Ex boyfriend, came to replace Casimir during his absence.
Beni, Dyriad, Jean Eustache, Chloe and Yashn:Other friends of the team and very irregular players.
Above Good and Evil: Arcturus in Quiv's campaign. He doesn't put himself anywhere on the good/evil scale, and only does things that are considered evil, such as using dark magic and necromancy, as well as planning on killing lots of people; because they're necessary steps for what he's actually trying to achieve. He wouldn't do any of that if he could avoid it, and hates heroes that get in his way and accuse him of being "evil".
Xeno Twilight as well, who understands her mass genocide is considered "evil" by the survivors, but since she considers she made the world better by getting rid everyone who presented a risk of holding progress and evolution back, she did that more for Utopia Justifies the Means than for any kind of evil, petty or personal reasons. Especially since her genocide spell potentially wiped people she actually cared for, but she believes that if they were unfit for her utopia as well, their sacrifice was necessary as well; friendship, love and family be damned.
After the End: Xeno Equestria's setting, which is an Alternate Universe version of Equestria where Twilight betrayed Celestia, took control of the country and caused a magic cataclysm that killed everyone who was too weak and/or stupid across the planet, only leaving whoever has the potential to evolve beyond their species's current state. Of course, that means less than a fifth of the planet's population is still alive, and everything is rotting away, except in Equestria istself, where the ambient magic energy is creating new ecosystems.
The Alcoholic: Twilight in Dino's campaign, who's taken a liking for Zap Apple Cider, at least according to how Quiv' plays her.
Alliterative Name: Sylas Stellmare and Sargas Stellmare in Arcturus Chase. Archibald Aardappel in AA.
Alternate Universe: In Quiv's campaign, both Evil Twilight and Sombrax's character come from an alternate Equestria. His second campaign actually takes place in that universe.
Anti-Villain: Arcturus isn't commiting acts of evil and cruelty for revenge, conquest or anything, but because he sees them as necessary steps for his true goals, which are closer to For Science! than anything else. Dude just wants to make an experiment and discover something very important to him, even if it means annihilating everything else. It doesn't help that his Immortality Without Youth has had a negative effect on his mind for almost a thousand years, which ultimately made him solely focused on his experiment while forgetting pretty much everything else he could've strived for, gradually turning him into a monomaniac Mad Scientist who forgot the reasons for his own actions and can't stop doing what he does because it's the only thing left in his mind.
Xeno Twilight has always been trying to make the world better with knowledge and magic, but since her world's version of Equestria was an obstructive dictatorship and the other countries weren't much better, she ultimately snapped and used a spell to kill everyone on the planet save for the ones who could actually be useful in creating a new, constantly progressing utopia from scratch. Instead, much of the survivors rebelled against her, trying to get revenge for the destruction of their old world and further delaying Twilight's utopia, making her lose faith in what she thought was the key for progress. In the end, she still managed to find a few survivors who shared her point of view and started creating an actually functional, if small, utopia with them, while the rest of the surviving world kept fighting for what they lost even though in her eyes, it was a necessary sacrifice, and she doesn't understand why people are still held back by the old world order even after it's destruction.
Barrel Bottom was basically a poor schmuck whose life utterly sucked, what with being constantly ridiculed by everyone because of his dwarfism, his coworkers and his boss constantly abusing him in addition of his boring and underpayed job, his unloving wife and insufferable (unwanted) children making his family life hell... And then he got abducted by Arcturus and made into a guinea pig for his horrible experiences. When he got freed from his predicament by the heroes, noticed he retained most of the dark powers Arcturus' experiments gave him, and gained a powerful magical artifact on top of everything else, he decided he had enough power to get a long-awaited revenge on pretty much everything at once...
Anyone Can Die: The main point of Sombre, a type of RPG Sombrax G Ms sometimes. Characters can very easily die of either physical injuries or insanity, as their life/sanity points go down fast.
Artifact Title: There is only one "Space Hobo" in all the characters present across the four campaigns, it's Sombrax's character from Quiv's game, Sombrax often claims he's not actually a hobo, and he didn't come from space in the first place. He became the Space Hobo as well as one of the first of many ridiculous elements of the campaigns when he decided to go on a random space adventure with Jay's character at the end of the first quest.
Ascended Extra: Quiv's space scenarios were originally bonus/side missions for his first campaign, but it's now evolved into an actual full-fledged campaign. The fourth one to be precise.
A Taste of Power: Player characters in AA start off with little to no magical abilities, but are of course expected to develop immense magic potential. Maxwell, one of the ally NP Cs, is set to be an example of what kind of things they can accomplish if they get strong enough, and they even get a temporary boost during a boss fight so they can fight on the same level as him. They used the boost to add their powers to Maxwell's magically summoned Humongous Mecha and send the boss to oblivion. In one hit. Twice in a row. With the same giant boulder. Made of crytsal meth.
Attack of the 50-Foot Whatever: Corrupted Barrel Bottom at the start of Quiv's campaign was huge, but partially crushed under boulders, so it wasn't able to be as imposing as it really should have.
Dino's campaign starts with three giant monsters attacking the city and the players, they're only a few meters tall but are still giant compared to the little ponies, and an actually gigantic creature is implied to be present somewhere and responsible for their escape.
Banana Peel: Quiv's mage Regis in Sombrax and Ouplas' campaigns can summon these at his opponents' feet, and took the oppoturnity to punch a lizardman in the balls after making him slip on one.
Berserk Button: Quiv's second character Boris in Sombrax's campaign has several of them, and the list grows everytime something gives a hard time to the players. So far, he goes nuts to the sight, mention or even thought of trolls, sausages, coyotes or shamans.
BFS: Tayek's Astronite Blade. It's so huge there's actually a cannon hidden inside the blade, which opens in half to reveal it, although the only time the players encoutered him, he didn't get to use it as Jay's character disarmed him with an antigrav grenade.
Rakdos in Xeno Equestria has a magic BFS, even though due to his size, his sword is of relatively reasonable size compared to him. Tyroun also has one, and it's even bigger than Rakdos. No, not Rakdos's sword, Rakdos himself.
Big Bad: Arcturus in Quiv's first campaign. Also Tayek in his SPAAACE! spin-off campaign, and Empress Twilight in Xeno Equestria.
Curiously, Quiv' seems to be the only GM to have actual main villains in his campaign, especially compared to Sombrax, who claims not to believe in villains.
Horizon for all of Quiv's campaign; because it's actually an extradimensional entity that keeps trying to manipulate space and time for unknown purposes, and most of the villains the players encounter are technically working for it, either because they're directly being controlled or because Horizon's influence over reality is making them work towards its goals without them knowing any better. For example: Arcturus' mind was weakened and unstable enough for Horizon to control him directly, Xeno Twilight wasn't controlled in any way but Horizon somehow contacted her through someone else and made her discover the Purge spell, and Terzial in the fourth campaign wasn't even supposed to exist, but Horizon's growing power allowed it to break some of reality's fundamental rules in order to create Terzial despite its sheer impossibility as a lifeform.
Big Creepy-Crawlies: The first boss in Quiv's very first campaign was a gigantic, insectoïd and/or crustacean monster.
The Stamangra race in Quiv's fourth campaign are a race of sentient, human-sized insectoïd beings.
Big Damn Heroes: Casimir's character's entrance in Quiv's campaign was supposed to be this against the giant skeleton mini-boss, but he rolled very low despite his high agility stat and bonus, thus missing his shrapnel shot.
Big Good: The "spirits" or entities following the Player Characters accross all of Quiv's campaigns. They aren't visible by the P Cs themselves, but some other major NP Cs can sense their presence, as well as Horizon's, a much more powerful and malevolent entity that indirectly manipulates reality, which the other entities are apparently trying to stop by taking control of random heroes wherever and whenever Horizon is up to something.
Big Red Devil: Dino's campaign starts off with three of these spreading destruction across a city, actually based on Efreets, but still very big, very red and very devil-y.
Boss Rush: The final dungeon in Quiv's first campaign, where the heroes had to fight Xeno Twilight, Blade Hunter, Berserk Kakaka, Nightmare Moon, Xeno Twilight and Arcturus' fused form and finally Abyss Stallion.
Call Back / Continuity Nod: All the time in Quiv's campaigns, which are apparently set in the same universe, or even inter-connected parralel universes and timelines. For example, a few characters that appeared in his first campaigns's spin-off missions set in space came back and became more important in his fourth campaign, which is also set in space.
Chaos Architecture: Arcturus' mansion. The halls keep changing shape and the rooms swap with other or even mirror themselves every time a door is closed and reopened. Even the mansion itself randomly teleports around the forest it's hidden in.
Clingy MacGuffin: Ouplas's and Casimir's characters' respective pendants in Quiv's campaign, which teleport back to them if they try to get rid of them.
Creepy Basement: Arcturus' mansion again, which basically holds an unknown number of ponyfied SCPs.
Comedic Sociopath: Some characters act that way, such as Jay's assassin/thief characters, who keep trying to steal and murder pretty much everything in their path, even if there is no danger or potential reward, such as killing a quest NPCafter he peacefully gave the quest item the players were looking for.
The Complainer Is Always Wrong: The players have a lot of complaints towards Quiv's way of Mastering his games, but most of the times it's because they don't trust him and start thinking he's doing many things wrong before he can actually show that he knows what he's doing. Also, most of the regular players frequently complain about the large amounts of in-game battles instead of exploration and storytelling, but at the same time, have a tendency to run into battle as soon as bad guys appear, or keep trying to find secrets where there aren't any, ultimately making themselves too noticeable and alerting enemies. Finally, most of them seem to think that his campaigns are completely fixed and nothing they do has any impact on the events of the story, when they actually do, which makes Quiv' constantly change or extend his storylines behind their backs because of their actions during the games, but he's apparently being too sneaky about it since the players still believe everything that happens is part of what was planned from the beginning.
Continue Your Mission, Dammit!: Quiv' had a lot of trouble convincing the players to actually try and fight the bad guy, because the way he explained his true intentions to them was so vague and confusing they were considering joining his side. Only after a lot of additional exposition and railroading did the players actually (kinda) understood his plans and went back on trying to stop him.
Also happens in Sombrax and Ouplas' campaigns, unfortunately the former complains a lot about the players not doing what they're supposed to do, but doesn't really help them figure out what they're supposed to do exactly, and the latter often gets overwhelmed by the players antics, to the point where nothing was accomplished during a whole session because of a bar brawl.
Cosmic Retcon: The time paradox created by Jay at the end of Quiv's first campaign accidentally erased Sombrax's character from space, time and everyone's memory, even though there still seems to be something left of him in the Time Void...
Cross Over: Quiv's campaigns's universes with Star Wars and Franchise/Transformers, since a Jedi and a human-sized Transformer were playable characters. Videogame/Starbound characters were also available but weren't picked by the players. A character in the first main campaign is also both a Sunbro and a Dragonborn. Finally, a whole chapter is spent in Helheim Forest, and the player characters get to become Armored Riders themselves.
Cutting the Knot: One of Sombrax's quests involved evil sausages that were wreaking havoc in a small town. The players had a lot of trouble defeating them and finding where they were coming from, which turned out to be a magic barbecue grill. The players were normally supposed to defeat the sorcerer using the grill and then interact with it themselves for the quest to continue, but Quiv's character Boris just ran up to it and smashed it to pieces right away, figuring it was the source of all their troubles. The quest technically ended at that point, just not in the way Sombrax intended.
Cyborg: A lot of people and aliens opted to get enhanced with cybernetic parts in Quiv's fourth campaign including major NPC Archibal Aardappel and his bodyguard, who were present in his previous one, set a few decades before; so they would still be alive in the new one.
Damage-Sponge Boss: Trolls in Sombrax's campaign, who took a ridiculous number of hits to go down, and since the players had almost no skills or spells nor could they try to target specific parts of the trolls' bodies, the entire fights relied on dice rolls.
Dem Bones: Kakaka, Jay's skull familiar, who later evolved into a full-fledged skeleton after gathering bones from a skeleton boss.
Doorstopper: Some of the Chaos Cult tomes are extremely huge, including the one containing what basically amounts to Chaos porn and seemingly has infinity+1 pages.
Elemental Rock-Paper-Scissors: From Quiv's third campaign onwards, we get a clear chart of magical/natural elements, although it doesn't become as useful as it was supposed to, since two new artificial elements, one of them created by Jay's character, become a lot more used than the eight original ones.
Evil Counterpart: Alternate Universe Princess Twilight in Quiv's campaign, that Hon accidentally summoned with Arcturus's books is clearly a version of Twilight Sparkle if she turned bad after becoming an Alicorn.
Evil Mask: The Kompozyte Mask, an item worn by a monstruous crab-like monster in the first quest of Quiv's campaign. After the players removed it from the monster, Arcturus stole it and put it on himself, gaining incredible power in the process instead of being corrupted and going out of control, like the monster who was initially a regular pony before Arcturus forced him to wear the mask just to observe its effects.
Expy: Dinomax's character in Quiv's campaign is part Kratos, part Dovhakiin, part Sunbro. It helps that Quiv' and him are close friends, which helped the former tailor-make this character for the latter.
Familiar: In Quiv's first campaign, Jay abducted a living skull that later evolved into an actual skeleton and acted as a familiar to him.
The elf girl to Jay's character in Sombrax's Naheulbeuk campaign. Even though by the looks of it, Jay's character should be the elf's familiar, and not the other way around.
In Quiv's fourth campaign, a [[Franchise/Pokemon Mareep]] appeared out of nowhere during a very wat-worthy moment (because Mareep's french name is pronounced "Wat-wat"), and Sleeva's character somehow managed to make it into her familiar. To note that the campaign has nothing to do with Pokémon and the Mareep's spontaneous cameo was just a throwaway gag, but Sleeva reacted quickly and was allowed to roll for charisma...
Flaming Sword: The Sword of Mathusalem in Quiv's campaign, which is used as a magic seal inside a volcano in order to prevent its eruption.
Fusion Dance: Jay and Sombrax's one-shot characters could fuse together in order to become the living incarnation of Datcord, a friendlier but much more chaotic relative of Discord.
Arcturus and Xeno Twilight fused together into a two-headed dragon-like creature named Horizon in order to survive the trip through the Darkness Portal.
In Ouplas's one shot, all the characters fused with half of the final boss, Hades and multiple other characters; resulting in a drug-fueled Dracolich.
During the final fight against Horizon, Dinomax's character fused with Blade Hunter, and Jay's character fused with his familiar.
Galactic Conqueror: Tayek, in Quiv's SPAAACE! spin-off quests; is an alien of a yet unknown species who leads a gigantic fleet of ships filled to the brim with robot soldiers.
G-Rated Drug: Because of Jay's character in Quiv's third campaign, drugs have officially become a widely used source of energy, but of course, wether it comes in the form of crystals or steam coming out of a bong, it actually holds very little resemblance to real-life drugs. At worst, people subjected to great amounts of it are no worse for wear than if they smoke a little bit of weed, and actually gain boosts from it since, again, it's more of a form of partially-magic energy than actual drugs.
Groin Attack: There is a surprising amount of those in Ouplas' campaign, including Quiv's character boiling a lizardman's balls with a spell.
In Quiv's campaign, Sombrax's character got killed by Ouplas by way of critical poisoned needle straight into his crotch.
Heroic Comedic Sociopath: Most of the players and their characters during any campaign. The team even considered helping the villain in Quiv's campaign both because they didn't care about anything and the villains intentions were pretty vague and confusing. Even when he clarified that his plans involved killing off pretty much everyone on Equestria, the team of heroes still didn't seem to care about the stakes that much, especially Jay's character who claims he's not from Equestria in the first place and isn't concerned with what happens there. They're still technically the only characters standing in the way of the bad guys and fight them anyway because Quiv' throws tons of railroading and justifications at them whenever they're stepping too close to stopping the story dead in its tracks because of their antics.
Most of the villains are supposed to be this in Xeno Equestria, but since Quiv' doesn't like the idea of permanently killing player character, he somewhat nerfed his own bad guys, which actually made the players able to go toe to toe against them with very low chances of dying. Since it makes the players more eager to attack the bad guys right on instead of exploring, which is something some players would like to be able to do more, Quiv' is trying to make his bad guys really hopeless so that the players will actually try to avoid them and be able to explore like they were asking to.
Human Cannonball: Jay's character as well as half a dozen of non-fighting NPCs decided it was the best way to get to the AA Tower's top floor during a crisis, and all got shot across the sky in a row by a giant, drug-powered cannon just to get to it.
I Can't Believe It's Not Heroin: Again, the Tenth Element in Quiv's later campaigns. It's technically a genuine magical element and potent power source, but it can be smoked in bongs and turns into a crystal-like matter when left alone for too long. Wether it's actually a form of drugs or not is very ambiguous.
Idiot Plot: The labyrinth dungeon in Quiv's campaign. The team members got separated from each other at the start and were supposed to get back together, but instead kept running away from each other because they were afraid of everything they saw or heard, even Ouplas's character didn't recognize Dinomax's character walking towards him despite the fact that he was wearing his usual and unique red dragonscale armor and was holding a torch. Quiv' had to throw the dungeon boss right at their faces in order to keep them in one place and stop them from fleeing from their own teammates.
I Need a Freaking Drink: In Dino's campaign, Quiv', who plays Twilight, made her so incredibly frustrated at pretty much everything around her that she regularly need to chug Zap Apple Cider in order to be able to keep her morale up. It doesn't help that she regularly meditates by connecting her mind to the Harmony Tree and becomes able to see the very planes of magic, which makes the real world even more boring to her when she comes back to it.
Infinity+1 Element: in AA, the titular 's artificial magic is this compared to the eight other elements of natural magic. The same could possibly be said about the element "created" by Jay's character. Which is technically turning drugs into a legitimate energy source for everything.
Instant Awesome, Just Add Mecha: The first SPAAACE! quest in Quiv's campaign was spent mostly on foot, but when things started to get ugly, the players were allowed to use "secret weapons" against the boss, which turned out to be various [[Franchise/Gundam Gundam-like]] space mechs.
In AA, Maxwell summons a magical mecha to help fight against Nebula. Despite it's magical nature, it's still very Megazord-esque in appearance and the fact that it mechanically tranforms from Unicorn to Robot-mode.
In the Future, We Still Have Roombas: The Junk "race" (actually human-made robots who have gained sentience and formed a community outside of populated sectors) have lots of small drones used for many different tasks that are very roomba-like. Aside from the fact that some of them have a tendency to bounce or roll around.
Invisible Monsters: The Prowlers in Xeno Equestria. They're also hundreds of meters tall and hell-bent on squishing survivors who don't meet their standards. Survivors who can't even sense them in any way. And will already be as good as dead as soon as they show too much stupidity or pettyness.
It Runs on Nonsensoleum: In AA, while there exists eight different "real" but dwindling magical elements, as well a a ninth artificial element created to replace the original ones and can be seen as a mix of electric and nuclear power, Jay's character manages to create his own "magic" source of energy. Which is basically drugs. Everything and everyone that uses this energy is probably high as a kite and shouldn't even be able to function properly, but it somehow works just as well, if not better than the other artificial magic energy.
Killed Off for Real: Jay and Sombrax created replacement characters for their respective Cyber-Pony and Space Hobo characters for one session of Quiv's campaign since they both went to space at the end of the previous session. The two new characters ran off at the end of the session with some of Arcturus's books in order to get them translated... And were later found dead by the team, seemingly killed by whatever got out of the books.
Sombrax's Space Hobo would've died too if Jay didn't use his abilities to fetch a Space Hobo from an alternate timeline to replace him. Technically, it's not exactly the same character, and the original is still dead.
And now the replacement fell into a time paradox and officially disappeared from space, time and everyone's memory. His not-Xeno incarnation is still fine however, though he doesn't remember anything about his Xeno counterpart, just like everyone else.
Arcturus died after the fight against him and Twilight in their fused form in the Darkness Portal.
Barrel Bottom disappeared in the same time paradox as Xeno Steve at the end of the fight against him in his Abysstallion form.
Laser-Guided Amnesia: At the start of Dino's campaign, each character seems to have had a part of them erased by magic. Twilight got part of her memory erased, which makes her unable to use most of her spells, convienently nerfing her since her being an Alicorn makes her naturally overpowered.
Limit Break: All characters potentially have one in Quiv's campaigns.
Linear Warriors, Quadratic Wizards: Mage-type characters tend to have a bunch of spells very early in Jay's and the two Naheulbeuk campaigns. Quiv's half-elf mage in Jay's campaign had learned a good dozen of spells from a few different schools of magic after the first town while all the other players just had their own weapons and stats to use them, and a few blueprints and craft materials in the case of Dinomax's engineer.
Living Shadow: Epsilon, one of the many creatures held inside Arcturus' mansion, and the actual boss of the area.
Living Statue: Cortexis of the Pyramids in Quiv's campaign, a giant sandstone golem with twogiant stone swords who was guarding the throne room in the pyramid. He was supposed to give Arcturus and Xeno Twilight some backup during their boss fight, but got destroyed right when he became active by Jay's familiar on a very lucky dice roll.
The Kairnyds in the same campaign are also mostly reptilian in appearance, but because of their mysterious behaviour, no-one has really been close enough to them, at least not without being abducted, to be sure of what they really are.
The Load: When Sombrax isn't GM-ing, the characters he plays tend to be useless or even counter-productive. His titular space hobo spent an entire fight against Tayek skipping his turns by staying as far from the fight as possible, even though he claims that his character's main ability is support. His character in Jay's campaign has the highest determination score, which makes him the de facto leader of the team, and therefore the one who speaks first to NPCs; but tends to either offend them or ask inane questions. And despite that, he keeps increasing his determination score so as to stay the leader.
Load-Bearing Boss: Epsilon who, even if he wasn't actually defeated, engulfed Arcturus' mansion as well as the whole forest surrounding it in dark matter after the players stole the item he was guarding. The area is now completely out of reach.
The Loonie: Jay in spades, especially in Quiv's campaign where he picked the weirdest pre-made character of the bunch, and through crazy, reckless but creative actions and roleplaying, managed to hijack both a mech and a boss' body to turn himself into a half-destroyed robot with a coffee machine for a head.
In other campaigns, he insists on picking up every single item, especially remains of defeated enemies, no matter how useless in the hopes he'll eventually manage to do something with them. He is constantly transporting bones of dozens of different creatures, and his most prized item is a salamander's penis.
MacGuffin: Three so far in Quiv's campaign: The Sword of Mathusalem, The Torch of Importance, and the Kompozyte Mask. All three serve as seals in order to stop catastrophes from happening, but Blade Hunter is seeking the sword without knowing about its sealing properties, and Arcturus owns the mask, unaware that whatever is in the cavern it was sitting in is going to free itself now that the mask isn't there anymore.
Magnetic Plot Device: The Four Mages' Pendants in Quiv's campaign, which formerly belonged to Arcturus and his brothers and sister, and were given to their descendance in order to gather them in case a crisis came up. Unfortunaly, Arcturus still owns his pendant, another one is lost inside an incredibly dangerous mine, and the last two are in the possession of two player characters, who don't really know what to do with them.
Multi-Melee Master: Blade Hunter, an NPC, sometimes mini-boss character from Quiv's campaign, uses a wide array of swords, axes, halberds, shields and other weapons in battle.
Multi-Ranged Master: Jay's character in Xeno Equestria has a wide arsenal of firearms on his person at all times.
Munchkin: Troll flavor in Sombrax's case. His Space Hobo character in Quiv's campaign did absolutely nothing during an entire quest, staying out of every fight and not using his support skills, which Sombrax himself keeps claiming are his forte. And in Jay's campaign, he keeps a higher Determination score than everyone elso just so he can be the leader and talk to NPCs first... and proceeds to ask irrelevant questions or make Innocently Insensitive comments that often leads to the team getting doors slammed in their faces.
Organic Technology: The Terzial race seems to use this, since the unknown metal their ships are made of seems to breathe.
Nice Job Breaking It, Hero: Xeno Equestria is doomed to fail as a campaign because the heroes are trying to fight the "villains" too much, as in, sure, the Big Bad caused a worldwide mass genocide, but is trying to create a new, better world with the good elements that survived. The heroes are supposedly fit to live in that new world, but are instead getting in the Big Bad's way for revenger or because they don't think her utopia is a good idea... When she actually started said utopia with a few hundred, even thousands of The Chosen Many, and is ready to literally take off with them and leave what's left of the world to rot away. And she's clearly out of the heroes' league battle-wise, even without counting her many subordinates. So basically, she can decide she's done with the old world and just go away at any given time with no-one being able to actually defeat her. Also, the Prowlers, invisible creatures created during the genocide that have a tendency to destroy those who are unfit but somehow survived, are ordered by the villain not to destroy everything until she goes away. And since the heroes are gradually making the villain lose her patience and faith in what's left of the world by pointlessly going after her when she's trying to be merciful and convince them to go with her, they are ultimately pushing themselves closer to being left alone on a dying planet with invisible giants trying to crush them.
Posthumous Character: Hon, who is mentionned a few times by Jay and Sombrax's one-shot characters as being their mentor. By the time the main team of heroes actually meet him, he's already been zombified by whatever got out of the books the aforementioned one-shot characters brought him.
Ragtag Bunch of Misfits: Guaranteed to happen all the time, especially in Quiv's campaigns, where the rules are even looser than in anyone else's games, and the choice for creating characters, or rather the lack of restrictions to create them, guarantees that they'll form a completely improbable team of seemingly unqualified "heroes".
Random Events Plot: Xeno Equestria. Aside from a few general guidelines of what to do while working with Arcturus, the outside world is very empty and chaotic, aside from other survivors, unknown entities and Twilight's forces roaming through it. So most of the time, events while exploring the outside are decided by D100 rolls.
Reality Warper: The Big Bad of Dino's campaign, who is apparently a giant Draconequus, and likes to erase things from existence.
The Resistance: (Xeno) Arcturus's underground community in Xeno Equestria, which is both trying to stay away from Twilight's tyranny, and gathering whatever they can in order to eventually defeat her.
Rock Monster: The Djeios race in Quiv's fourth campaign. Very similar to Rockmen, but instead of always being made of rock, gain crystals and gems on their bodies as they mature, and eventually become fully crystalline if they live old enough, along with getting more potent magic abilities depending on which type of crystal they're made of.
Samus Is a Girl: A recurring trope among Jay's characters. One of them actually hid her gender by wearing very covering military clothes and using a voice modulator, but another one is a bearded woman who doesn't look very feminine on top of that, so even her teammates have a lot of trouble remembering that she's a woman.
Screw This, I'm Outta Here!: The justification behind Quiv's first character's migration from Sombrax's campaign to Ouplas', since both of them are based on Naheulbeuk. In-universe, Regis didn't want to work with his current team anymore, and out-universe, Quiv' was fed up with playing a mage in Sombrax's campaign, where he was required to make up incantations on the spot everytime he wanted to cast a spell, while Ouplas doesn't ask for that.
At the beginning of the last chapter of Quiv's first campaign, Sombrax decided to just quit because for the whole campaign, he didn't manage to do what he wanted to do with his character because of Quiv's way of mastering his game. What he was trying to do exactly is another story and was never clear to begin with, on top of his character constantly infuriating Quiv' because of how useless he was both in story and during fights, which made him even more hostile towards anything atypical Sombrax tried to do, which led him to just walk out before the ending. Again, without anyone, especially Quiv'; understanding why.
To Skyrim, both with Dinomax's character in Quiv's first campaign, who was a Dragonborn. Later in Dinomax's own campaign, where Spike can use Dragonshouts.
To Dark Souls, again with Dinomax's character, who was also revealed to be a Sunbro when he unlocked his Lightning Spear spell.
To  with Cyclone Gallop, Barrel Bottom's superhero identity. A bit of  was put into him as well, since the team does a "Super Sentai" Stance and later uses a "Team Cannon" along with him.
To  with one of the space mechas the players get to pilot during a space chapter in Quiv's first campaign: The GST Archangel, which is basically the Great Sacred Treasure Pit gets at the end of the game.
Sigil Spam: The AA logo can be seen pretty much everywhere in, well, the AA campaign. Same thing for everything belonging to X-Terra, who have the planet Earth with a huge red X over it as their logo.
The Smurfette Principle: Though she only managed to take part in just one game, Chloe is still the only girl among the players, not counting Sleeva, who is genderfluid.
Jay's character again in Sombrax's Naheulbeuk campaign, even though she's barely feminine, and quickly got turned into a multi-armed sasquatch-like thing. Which obviously made her even less feminine.
Inverted with the Five Imperial Guardians working for Xeno Twilight, which includes one guy and four girls.
Ouplas's character in Quiv's third campaign, even though Ouplas only played for the first chapter and half of the second.
Sleeva's character in Quiv's fourth campaign so far.
Something Completely Different: The transition between Quiv's campaigns. The first two are in regular Equestria, and the second one in a parallel version of it, but then the third is set in a world similar to the real world, only with magic and more advanced technology, and then the fourth is set in the same world as well, but in the future and IN SPACE!
Space Clouds: In S.P.A.A.A.C.E, after their escape from an under-attack space station on-board of barely functional ship; the players accidentally end up in a cloud of cosmic dust created by the explosion of a nearby planet.
Space Police: S.P.A.A.A.C.E. being set in the future of AA, the AA military forces, as well as X-Terra, essentially became a form of this.
Steam Punk: Jay's campaign's setting. Characters can use swords and magic, but also electrical/mecanical gadgets and guns.
Sudden Sequel Death Syndrome: Jay's character from Quiv's third campaign; Adam Rosenberg, is officially dead in the fourth one, set a few decades in the futures. He could've been enhanced and turned into a Cyborg to extend his life like Archibald Aardappel did, but when the latter asked him if he was interested in this, his sole response consisted of a confused "Yar!", which Archibald interpreted as him refusing and wanting to stay fully human, which unfortunately led to his natural death a few years later.
Super Prototype: The team's spaceship in Quiv's fourth campaign. It's unfinished and unstable, but uses a unique type of reactor and has a few hidden and surprisingly powerful tricks up its sleeves.
Also Omega, one of Tayek's most powerful robots.
"Super Sentai" Stance: In Quiv's campaign, the whole team automatically does one whenever Barrel Bottom/Cyclone Gallop rolls a critical on his Heroic Pose skill, complete with a random explosion in the background.
Surrounded by Idiots: Twilight in Dino's campaign seemingly fell victim to Forgotten Aesop since the end of Season 4, since she suddenly became distant and condescendant to her friends, which she can't really be blamed for since they have a tendency to bicker about trivial things even in the face of danger while she's trying to save the day by herself. And failing mostly because her friends are too busy being useless.
Squishy Wizard: Quiv's favorite type of character, even though his character in Sombrax's and later Ouplas' campaigns was formerly a farmer, and is relatively strong for his class. But he doesn't actually get to play this role very often since Sombrax's way of handling mages forced Quiv' to switch to a different class.
He's finally allowed to properly play one in Dino's campaign, where he plays Twilight Sparkle herself. Naturally, she's got an amazing Magic stat, but can't really fight physically and has the lowest hit points of all the characters.
Stupidity Is the Only Option: At one point in Sombrax's campaign, the players go to a shaman in order to help Jay's character with his were-mole curse. The shaman tells them to go find the mole who bit him in the first place, the players do so but don't get any relevant information and find themselves in a dead-end. After a lot of stupid antics due to the lack of directions, Sombrax finally told the players they were supposed to go back to the shaman because he had the cure from the beginning, but simply forgot that he did when the players went to talk to him the first time. Cue massive but justified groaning and complaining from the rest of the players.
Summon Magic: Dinomax's character in Sombrax's campaign is a priest who can summon... sausages. But since Boris has a deep hatred of sausages after a quest that involved them, summoning them when he's nearby shows risks of making him go berserk.
Quiv's character in Jay's campaign has the first two summoning spells of the game, which allow him to summon either a swarm of bugs... or an ORC.
Super Mode: The heroes in Quiv's campaign gained a form of this during their fight against Horizon. Dinomax's character fused with Blade Hunter and became able to wield the Sword of Mathusalem without any drawback, Ouplas's character finally got the chance to use the Molestia Stinger and was boosted by its power, Jay's character fused with his giant skeleton familiar, and Casimir's character got an upgraded version of his Limit Break, which is already a Super Mode in itself.
Taking the Bullet: The Prince in Dino's campaign, who protected Fluttershy from a giant flail attack and got crushed under it in her place. His Princess does the same to protect another character from an equally deadly attack so she can be with her husband in death.
Talking Animal: Pretty much every character in Quiv's first two campaigns, since it's set in the world of My Little Pony.
Talking Is a Free Action: A lot in Quiv's campaigns, where the players are often going through so many ideas for their plans and actions that the villains and NPCs often can't do anything before the situation is solved by a chain of crazy events caused by the players, either because Quiv is so overwhelmed that he forgets his own characters' turns, or actually justifies their lack of reaction by how utterly confused they are because of the player characters' antics.
There Is No Kill Like Overkill: The True Final Boss in Quiv's campaign was killed by a gigantic space anomaly caused by Jay's character, which made a lot of overly massive objects such as boats and entire dungeons drop on top of him as he was already weakened. If that didn't kill him, the random time paradox that made everything disappear afterwards surely erased him from reality.
Throw It In: A lot of things said by the players tend to be accepted by the GMs and actually become true in the following quests, such as Jay's character in Quiv's campaign, who was supposed to be a normal pony in a spacesuit, but had a Robotic Reveal after being injured, and became a full-fledged cyborg by the next quest. All that because Jay randomly imagined him having a hidden robotic nature.
Tome of Eldritch Lore: Arcturus's books, which can be used to summon the most powerful and evil beings from an Alternate Universe. Also Hon's collection of Chaos Cult tomes, including what could only be described as an Eldritch porn magazine.
Ultimate Evil: Horizon. It's never directly seen, but it's the source of most of the trouble in every single of Quiv's campaigns, as it somehow influences reality and is manipulating the villains in various ways to make them do its bidding while making them believe they're still following their own plans. However, some characters are aware of it's influence, like Xeno Twilight...
Uplifted Animal: Depending on the player, characters in Quiv's first two campaigns, set in Equestria; are either this or downright anthropomorphic.
Utopia Justifies the Means: Sure, everyone considers Xeno Twilight an insane mass-murderer, but she only did what equates to a worldwide, instantaneous natural selection spell, leaving only whoever would be able to take part in creating a better world from scratch. The other Mane 6 happened to survive, but she used that spell without hesitation even when fully aware that her friends could potentially be killed by it, since if they were not fit to begin with, their deaths would be a good thing, no matter how close they were to her.
Video Game Cruelty Potential: It's not a video-game, obviously, but at one point in Sombrax's quest, the players came across an obese man stuck in a well. The players were already tired of going through tedious fights with and had absolutely no idea what their quest was supposed to be due to the general cryptic and unhelpful attitude of the NPCs (and by extension the GM), so they spent an incredible amount of time just throwing random junk at the fat man instead of doing what they were "supposed" to be doing, but couldn't care less about at that point.
Arcturus' escape could've been prevented, and Dinomax almost managed to kill him at the end of the first quest, but the dice rolls decided otherwise and the players now have to chase him through a number of quests and areas.
Tayek got back in his personal ship and flew back to his mothership as soon as Omega showed up in the middle of the fight.
Arcturus and Xeno Twilight just teleported away as soon as the giant golem they activated got one-shotted before even getting a turn.
In Xeno Equestria, Dr.Paradox managed to run back into his ship because of all the confusion that was going on, mostly because of the fog created by Darky's character, when the heroes actually had a good chance to kill him early into the story.
Walking Armory: Jay's character in Xeno equestria has multiple weapons under his cloth including guns, rifles, grenades and knives.
World-Wrecking Wave: The most notable effect of Twilight's "Cataclysm" spell in Xeno Equestria.