Tabletop Game: Team Space Hobos RPG

"Look at you! A stoned golem, a glitched robot, a nymphomaniac grasshopper, a retarded lizard, a crazy janitor, a sheep and an alcoholic AI! I know you're my best chance of recovering my memory, but why did you have to be freaking Space Hobos?!"
Fayde, realizing how weird her predicament is and title-dropping what became an Artifact Title from since the end of the first completed campaign.

Team Space Hobos RPG isn't a particular Tabletop Role-Playing Game, but several different campaigns held by a group of french Bronies, although only one two the campaigns so far took place in Equestria with pony (and some other species found in My Little Pony: Friendship Is Magic) characters. Thus far, there has been three unfinished campaigns, a couple of one-shots, and four consecutive completed campaigns (all from the same GM) with a fifth one still going on, and most of them are getting either very ridiculous, epic, tedious or any combination of the three.

The players/GMs are as follows:

  • Dinomax (Active): The usual host, who regularly provides his student flat for the the team to assemble and play. Started a campaign set in Equestria, with rules based on Savage World (although he decides to ignore or simplify rules he finds too bothersome), and with the players taking the roles of the Mane 6 + Spike. Mostly plays warrior/knight-type characters, but can hold his own with priests and engineers.
  • Quiv' (Active): A friend of Dinomax with quite a bit of social ineptitude and/or jerkassness who also doesn't take Tabletop Role Playing Games, wether he's GMing or playing, as seriously as the rest of the group, which is the source of a few conflicts with the more experienced members whenever his casual approach leads him to completely ignore or go against rules that a "good GM" is supposed to know, whether he actually doesn't know them or opts not to follow them because he doesn't like them and/or thinks they're detrimental to his own experience. GMs the Arcturus Chase, Xeno Equestria, AA and S.P.A.A.A.C.E. campaigns, as well as a bunch of spin-off chapters all revolving around the same made-up and loose ruleset. Mostly plays mage-type characters when he gets the chance.
  • Sombrax (Started as main, but left the group): Technically the one to start the whole group by inviting the core members sans Jay to a game of Sombre, which most notably encouraged Quiv' to start Game Mastering himself. GMs a Naheulbeuk campaign as well as individual Sombre games, and is the target of many complaints because of how tedious and aimless his quests are. Tends to play weird and kinda unhelpful character in the other campaigns.
  • Jay (Active): Probably the craziest member of the team, but his campaign, though short-lived, was surprisingly well-organised and serious so far. Tends to play very odd characters when given the chance and to make reckless and ridiculous choices that have a surprising tendency to work and impact the plot in unexpected and creative ways.
  • Ouplas (Started as a main player, but is currently occasional): The youngest member of the team. Holds another Naheulbeuk campaign, although much more accessible than Sombrax's, was preparing a Palladium one, but shifted towards Ryuutama instead. Doesn't seem to have a specific personal archetype so far. Also has a tendency to complain about the lack of liberty or impact on the story in others's games, even though he also claims he just wants to go with the flow without having to waste time exploring.
  • Sleeva (Active): A friend of the team who's been continuously invited to the sessions since pretty much the very start, but only started to find time for it recently. Sometimes causes a bit of Pronoun Trouble due to being genderfluid.
  • Yashn (Active): A friend of Sleeva who joined the games late and usually goes with the flow.
  • Yakah (Active, though has a hard time following what's going on): A friend of Jay who doesn't really seem to understand rules of follow the plot very well, but still tries to go with the flow and even plans on G Ming his own campaign despite his lack of experience and understanding. A bit like Quiv' did, actually, but given his lack of attention and comprehensive skills during game sessions, other players have reasons to worry.
  • Brush (Active): A recent addition to the team who was considered for a time but couldn't join because there were already too much players to handle. Finally got in when Jay and Ouplas started becoming less available.
  • Casimir (Inactive): The Sixth Ranger, literally in Quiv's campaign, and a friend of Sombrax.
  • Darky (Inactive): Jay's Ex boyfriend, came to replace Casimir during his absence.
  • Beni, Dyriad, Jean Eustache and Chloe:Other friends of the team and very irregular players.


Team Space Hobos RPG provides examples of:

  • Above Good and Evil: Arcturus in Quiv's campaign. He doesn't put himself anywhere on the good/evil scale, and only does things that are considered evil, such as using dark magic and necromancy, as well as planning on killing lots of people; because they're necessary steps for what he's actually trying to achieve. He wouldn't do any of that if he could avoid it, and hates heroes that get in his way and accuse him of being "evil".
    • Xeno Twilight as well, who understands her mass genocide is considered "evil" by the survivors, but since she considers she made the world better by getting rid everyone who presented a risk of holding progress and evolution back, she did that more for Utopia Justifies the Means than for any kind of evil, petty or personal reasons. Especially since her genocide spell potentially wiped people she actually cared for, but she believes that if they were unfit for her utopia as well, their sacrifice was necessary as well; friendship, love and family be damned.
  • After the End: Xeno Equestria's setting, which is an Alternate Universe version of Equestria where Twilight betrayed Celestia, took control of the country and caused a magic cataclysm that killed everyone who was too weak and/or stupid across the planet, only leaving whoever has the potential to evolve beyond their species's current state. Of course, that means less than a fifth of the planet's population is still alive, and everything is rotting away, except in Equestria istself, where the ambient magic energy is creating new ecosystems.
  • The Alcoholic: Twilight in Dino's campaign, who's taken a liking for Zap Apple Cider, at least according to how Quiv' plays her.
  • Alliterative Name: Sylas Stellmare and Sargas Stellmare in Arcturus Chase. Archibald Aardappel in AA.
  • Alternate Universe: In Quiv's campaign, both Evil Twilight and Sombrax's character come from an alternate Equestria. His second campaign actually takes place in that universe.
  • Anti-Villain: Arcturus isn't commiting acts of evil and cruelty for revenge, conquest or anything, but because he sees them as necessary steps for his true goals, which are closer to For Science! than anything else. Dude just wants to make an experiment and discover something very important to him, even if it means annihilating everything else. It doesn't help that his Immortality Without Youth has had a negative effect on his mind for almost a thousand years, which ultimately made him solely focused on his experiment while forgetting pretty much everything else he could've strived for, gradually turning him into a monomaniac Mad Scientist who forgot the reasons for his own actions and can't stop doing what he does because it's the only thing left in his mind.
    • Kind of subverted when he comes back as the fourth campaign's final boss, where he seems to have regained some of his sanity and acts more like a Card-Carrying Villain, and is also somehow more insane than when he was actually out of his mind.
    • Xeno Twilight has always been trying to make the world better with knowledge and magic, but since her world's version of Equestria was an obstructive dictatorship and the other countries weren't much better, she ultimately snapped and used a spell to kill everyone on the planet save for the ones who could actually be useful in creating a new, constantly progressing utopia from scratch. Instead, much of the survivors rebelled against her, trying to get revenge for the destruction of their old world and further delaying Twilight's utopia, making her lose faith in what she thought was the key for progress. In the end, she still managed to find a few survivors who shared her point of view and started creating an actually functional, if small, utopia with them, while the rest of the surviving world kept fighting for what they lost even though in her eyes, it was a necessary sacrifice, and she doesn't understand why people are still held back by the old world order even after it's destruction.
    • Barrel Bottom was basically a poor schmuck whose life utterly sucked, what with being constantly ridiculed by everyone because of his dwarfism, his coworkers and his boss constantly abusing him in addition of his boring and underpayed job, his unloving wife and insufferable (unwanted) children making his family life hell... And then he got abducted by Arcturus and made into a guinea pig for his horrible experiences. When he got freed from his predicament by the heroes, noticed he retained most of the dark powers Arcturus' experiments gave him, and gained a powerful magical artifact on top of everything else, he decided he had enough power to get a long-awaited revenge on pretty much everything at once...
    • Horizon can be seen as one, since he was originally the king of his kingdom/world/universe that got wiped out and replaced by the one where the campaigns take place, and his many attempts at destroying the current universe is so he can rebuild his own. The spirits that fight alongside the heroes are the same race as him and are essentially turning against their own master/king/god, but are also denying themselves the chance of getting their old world back and instead are protecting the new one, its inhabitants wanting to keep living in it just as much as Horizon wants his world back. The latter isn't really trying to destroy the universe out of being evil, but because he only wants something back.The fact that he is able and willing to kill an immeasurabble number of innocents to do so technically makes him a villain, but as far as his motives go, he was more of a mix of neutrality and selfishness.
  • Anyone Can Die: The main point of Sombre, a type of Role-Playing Game Sombrax GMs sometimes. Characters can very easily die of either physical injuries or insanity, as their life/sanity points go down fast.
  • Artifact Title: There is only one "Space Hobo" in all the characters present across the four campaigns, it's Sombrax's character from Quiv's game, Sombrax often claims he's not actually a hobo, and he didn't come from space in the first place. He became the Space Hobo as well as one of the first of many ridiculous elements of the campaigns when he decided to go on a random space adventure with Jay's character at the end of the first quest.
  • Ascended Extra: Quiv's space scenarios were originally bonus/side missions for his first campaign, but it's now evolved into an actual full-fledged campaign. The fourth one to be precise.
  • A Taste of Power: Player characters in AA start off with little to no magical abilities, but are of course expected to develop immense magic potential. Maxwell, one of the ally NPCs, is set to be an example of what kind of things they can accomplish if they get strong enough, and they even get a temporary boost during a boss fight so they can fight on the same level as him. They used the boost to add their powers to Maxwell's magically summoned Humongous Mecha and send the boss to oblivion. In one hit. Twice in a row. With the same giant boulder. Made of crytsal meth.
  • Attack of the 50-Foot Whatever: Corrupted Barrel Bottom at the start of Quiv's campaign was huge, but partially crushed under boulders, so it wasn't able to be as imposing as it really should have.
    • Dino's campaign starts with three giant monsters attacking the city and the players, they're only a few meters tall but are still giant compared to the little ponies, and an actually gigantic creature is implied to be present somewhere and responsible for their escape.
  • Banana Peel: Quiv's mage Regis in Sombrax and Ouplas' campaigns can summon these at his opponents' feet, and took the oppoturnity to punch a lizardman in the balls after making him slip on one.
  • Berserk Button: Quiv's second character Boris in Sombrax's campaign has several of them, and the list grows everytime something gives a hard time to the players. So far, he goes nuts to the sight, mention or even thought of trolls, sausages, coyotes or shamans.
  • BFS: Tayek's Astronite Blade. It's so huge there's actually a cannon hidden inside the blade, which opens in half to reveal it, although the only time the players encoutered him, he didn't get to use it as Jay's character disarmed him with an antigrav grenade.
    • Rakdos in Xeno Equestria has a magic BFS, even though due to his size, his sword is of relatively reasonable size compared to him. Tyroun also has one, and it's even bigger than Rakdos. No, not Rakdos's sword, Rakdos himself.
  • Big Bad: Arcturus in Quiv's first campaign. Also Tayek in his SPAAACE! spin-off campaign, and Empress Twilight in Xeno Equestria.
    • Curiously, Quiv' seems to be the only GM to have actual main villains in his campaign, especially compared to Sombrax, who claims not to believe in villains.
    • Horizon for all of Quiv's campaign; because it's actually an extradimensional entity that keeps trying to manipulate space and time for unknown purposes, and most of the villains the players encounter are technically working for it, either because they're directly being controlled or because Horizon's influence over reality is making them work towards its goals without them knowing any better. For example: Arcturus' mind was weakened and unstable enough for Horizon to control him directly, Xeno Twilight wasn't controlled in any way but Horizon somehow contacted her through someone else and made her discover the Purge spell, and Terzial in the fourth campaign wasn't even supposed to exist, but Horizon's growing power allowed it to break some of reality's fundamental rules in order to create Terzial despite its sheer impossibility as a lifeform.
    • Arcturus (both versions of him) are also revealed to have been working alongside with Horizon almost from the beginning, and are apparently the brains to his brawn, especially Xeno Arcturus, who was the mastermind behind everything while the original Arcturus is more of an insane Wild Card who is as intelligent and scheming as his Xeno counterpart, but again, is mostly insane.
    • Alkali the Draconequus in Dinomax's campaign, who unlike most Draconequus, doesn't really create chaos, but instead erases things out of existence For the Evulz.
  • Big Creepy-Crawlies: The first boss in Quiv's very first campaign was a gigantic, insectoïd and/or crustacean monster.
    • The Stamangra race in Quiv's fourth campaign are a race of sentient, human-sized insectoïd beings. Sleeva's Stamangra character is a giant grasshopper-mantis hybrid with a humanoïd torso, a pair of "normal" arms and a pair of actual praying mantis bladed "arms"
  • Big Damn Heroes: Casimir's character's entrance in Quiv's campaign was supposed to be this against the giant skeleton mini-boss, but he rolled very low despite his high agility stat and bonus, thus missing his shrapnel shot.
    • Pretty much everyone at the end of Quiv's first campaign. Or at least most of the remotely friendly NPCs the heroes came across during the campaign, suddenly appear and join forces against Abyss Stallion.
      • Happens in pretty much the same fashion at the end of Quiv's fourth campaign, where the entire universe comes to help against Horizon in his Pocket Dimension, with most of the Galactic Alliance on the frontlines. And Tayek's fleet. And the Starbarians.
    • Quartz the Elder Djeios in Quiv's fourth campaign, who jumped into the fray and used his magic to boost the rocket shot by the team at the supposedly Hopeless Boss that was attacking the team's ship, enough that the rocket actually flew off into orbit with the boss and exploded in space.
  • Big Good: The "spirits" or entities following the Player Characters accross all of Quiv's campaigns. They aren't visible by the PCs themselves, but some other major NPCs can sense their presence, as well as Horizon's, a much more powerful and malevolent entity that indirectly manipulates reality, which the other entities are apparently trying to stop by taking control of random heroes wherever and whenever Horizon is up to something. They're ultimately revealed to having been Horizon's subordinates and relatives in their universe, but are now turning against their king and protecting the current universe, which Horizon is trying to destroy to rebuild his own world.
    • Aries Stellmare, Jay's character from the first campaign, comes back during the last few missions leading to the final battle against Horizon, revealing he's been studying him, as well as the spirits, and has been trying to find a way to fight him. He becomes critical to the mission and the heroes wouldn't have been able to save the univers if he hadn't been there.
  • Big Red Devil: Dino's campaign starts off with three of these spreading destruction across a city, actually based on Efreets, but still very big, very red and very devil-y.
  • Bittersweet Ending: Dino's campaign ends with the world restored, but with a bunch of main characters permanently dead and a lot of bad memories for the surviving heroes, who are now a lot more jaded and pragmatic as a result.
  • Blue and Orange Morality: Arcturus and Xeno Twilight, as explained in the Anti-Villain entry. Their moralities reach more understandable hues of gray and black respectively when they show up again in the fourth campaign, but still have very detached (for Twilight) or insane (for Arcturus) viewpoints on things.
  • Boss Rush: The final dungeon in Quiv's first campaign, where the heroes had to fight Xeno Twilight, Blade Hunter, Berserk Kakaka, Nightmare Moon, Xeno Twilight and Arcturus' fused form and finally Abyss Stallion.
  • Build Like an Egyptian: One of the dungeons in Quiv's campaign is an ancient labyrinth set inside a pyramid.
  • Call Back / Continuity Nod: All the time in Quiv's campaigns, which are apparently set in the same universe, or even inter-connected parralel universes and timelines. For example, a few characters that appeared in his first campaigns's spin-off missions set in space came back and became more important in his fourth campaign, which is also set in space.
    • Aries is basically the walking personification of the campaigns' continuity, what with having observed almost everything that happened in some way from the very start and showing up at the end to explain how everything fits together and helping the heroes destroy the true threat that's been lurking in the shadows from the very beginning.
  • Call Forward: Since Quiv's 6th campaign takes place [[Prequelbefore]] all of his previous ones, a lot of events, characters or items serve as references to prior/future events. For example, one of the villains owns and uses all three of the magic artifacts that appeared in the first campaign, where they seemed to have no connection with each other. The villain obviously dies at some point and his artifacts are scattered all over the world.
  • Captain Ersatz: The Player Characters in Quiv's fifth campaign are the same ones as from the fourth one, but they have to adapt to the new universe they're exploring, which means they have to become Kamen Riders, and do so by basically becoming rip-offs of palette swaps of already existing Riders, but have to use different weapons, powers and forms than the official ones. So far Sleeva's and Dino's characters are based on OOO and Birth respectively, but with new Core Medals and different weapons, and Yashn's character is based on Kamen Rider W, although he only uses one Memory at a time and the ones he has are animal-themed.
  • Chaos Architecture: Arcturus' mansion. The halls keep changing shape and the rooms swap with other or even mirror themselves every time a door is closed and reopened. Even the mansion itself randomly teleports around the forest it's hidden in.
  • Clingy MacGuffin: Ouplas's and Casimir's characters' respective pendants in Quiv's campaign, which teleport back to them if they try to get rid of them.
  • Creepy Basement: Arcturus' mansion again, which basically holds an unknown number of ponyfied SCPs.
  • Comedic Sociopath: Some characters act that way, such as Jay's assassin/thief characters, who keep trying to steal and murder pretty much everything in their path, even if there is no danger or potential reward, such as killing a quest NPC after he peacefully gave the quest item the players were looking for.
  • The Complainer Is Always Wrong: The players have a lot of complaints towards Quiv's way of Mastering his games, but most of the times it's because they don't trust him and start thinking he's doing many things wrong before he can actually show that he knows what he's doing. Also, most of the regular players frequently complain about the large amounts of in-game battles instead of exploration and storytelling, but at the same time, have a tendency to run into battle as soon as bad guys appear, or keep trying to find secrets where there aren't any, ultimately making themselves too noticeable and alerting enemies. Finally, most of them seem to think that his campaigns are completely fixed and nothing they do has any impact on the events of the story, when they actually do, which makes Quiv' constantly change or extend his storylines behind their backs because of their actions during the games, but he's apparently being too sneaky about it since the players still believe everything that happens is part of what was planned from the beginning.
  • Continue Your Mission, Dammit!: Quiv' had a lot of trouble convincing the players to actually try and fight the bad guy, because the way he explained his true intentions to them was so vague and confusing they were considering joining his side. Only after a lot of additional exposition and railroading did the players actually (kinda) understood his plans and went back on trying to stop him.
    • Also happens in Sombrax and Ouplas' campaigns, unfortunately the former complains a lot about the players not doing what they're supposed to do, but doesn't really help them figure out what they're supposed to do exactly, and the latter often gets overwhelmed by the players antics, to the point where nothing was accomplished during a whole session because of a bar brawl.
  • Convenient Questing: In Quiv's fourth campaign, the main goal is to reach a sector of space very far from the starting point, but the players stop at many different planets on their way and get things to do there as well before they can take off for their next stop.
  • Cosmic Retcon: The time paradox created by Jay at the end of Quiv's first campaign accidentally erased Sombrax's character from space, time and everyone's memory, even though there still seems to be something left of him in the Time Void...
  • Creepy Child: Arcturus in Quiv's 6th campaign, which happens in the past. He's not evil yet, but he already has control over powerful dark magic has a tendency to speak in a Creepy Monotone and follow people around random while invisible, and is never seen without the Eldritch Abomination plushie his mother made for him.
  • Cross Over: Quiv's campaigns's universes with Star Wars and Franchise/Transformers, since a Jedi and a human-sized Transformer were playable characters. Videogame/Starbound characters were also available but weren't picked by the players. A character in the first main campaign is also both a Sunbro and a Dragonborn. Finally, a whole chapter is spent in Helheim Forest, and the player characters get to become Armored Riders themselves.
    • Quiv's campaign seem to frequently cross over with each other, but it's slowly being established that they actually happen in the same interconnected parallel universes, and that the borders between those worlds are getting thinner and thinner...
    • Quiv's fifth campaign (or 4.5 as he calls it) is actually set in the Kamen Rider universe. As in the whole entire franchise, potentially from Showa to Neo-Heisei. And the player characters are still from the fourth campaign, so they actually crossed over from their universe to the Kamen Rider universe.
  • Cutting the Knot: One of Sombrax's quests involved evil sausages that were wreaking havoc in a small town. The players had a lot of trouble defeating them and finding where they were coming from, which turned out to be a magic barbecue grill. The players were normally supposed to defeat the sorcerer using the grill and then interact with it themselves for the quest to continue, but Quiv's character Boris just ran up to it and smashed it to pieces right away, figuring it was the source of all their troubles. The quest technically ended at that point, just not in the way Sombrax intended.
    • In Dinomax's campaign, Quiv, Sleeva and Yashn (respectively playing Twilight Sparkle, Rarity and Fluttershy) used their various persuasion skills to almost completely avoid every single fight Dinomax wanted to put in their way during an entire chapter, in contrast with the previous one where they had to fight pretty much from start to end.
    • In Quiv's fourth campaign, when the team's ship was being attacked by a Gravity Master Hopeless Boss that was preventing them from taking off, they simply decided to fire a drill rocket. The kind that is used to destroy full squads of ships. And it still wasn't enough until a powerful NPC jumped into the fray to enhance the rocket's power.
  • Cyborg: A lot of people and aliens opted to get enhanced with cybernetic parts in Quiv's fourth campaign including major NPC Archibal Aardappel and his bodyguard, who were present in his previous one, set a few decades before; so they would still be alive in the new one.
  • Damage-Sponge Boss: Trolls in Sombrax's campaign, who took a ridiculous number of hits to go down, and since the players had almost no skills or spells nor could they try to target specific parts of the trolls' bodies, the entire fights relied on dice rolls.
  • Dangerously Genre Savvy: Twilight in Dinomax's campaign, or rather Quiv' himself who plays her and pretty much sees every plot twist and event coming from a mile away, not because Dinomax is too predictable, but because Quiv' is a Troper.
  • Deal with the Devil: In Dino's campaign, Rarity (played by Sleeva) joined King Sombra because It Seemed Like a Good Idea at the Time, and gradually went deeper and deeper into the dark side since then.
  • Death from Above: What ultimately killed the True Final Boss in Quiv's campaign. See There Is No Kill Like Overkill below.
  • Dem Bones: Kakaka, Jay's skull familiar, who later evolved into a full-fledged skeleton after gathering bones from a skeleton boss.
  • Doorstopper: Some of the Chaos Cult tomes are extremely huge, including the one containing what basically amounts to Chaos porn and seemingly has infinity+1 pages.
  • Eagleland: Makalia in Quiv's third and fourth campaigns, which is portrayed as a Steam Punk version of the US. The players haven't been able to visit it directly, but Jay's character in the third campaign, came from there and was a clear Type 2, as he was a racist, ignorant and close-minded redneck, although his role was mainly Played for Laughs and was still a good guy. He grew out of it a bit, but didn't really become any smarter.
  • Elemental Rock-Paper-Scissors: From Quiv's third campaign onwards, we get a clear chart of magical/natural elements, although it doesn't become as useful as it was supposed to, since two new artificial elements, one of them created by Jay's character, become a lot more used than the eight original ones.
    • The goal of Quiv's fourth campaign is to use a mix of the ninth and tenth elements against a mysterious barrier of darkness blocking off a whole sector of space.
  • Energy Being: The Harken race in Quiv's fourth campaign.
  • Evil Cannot Comprehend Good: Twilight, and by extension Quiv', in Dino's campaign, who doesn't understand the other characters' motivations and methods and refuses to negociate with them, although Twilight herself isn't exactly evil, but is considered an Obliviously Evil Knight Templar by the other, more chaotic and anti-heroic characters.
  • Evil Counterpart: Alternate Universe Princess Twilight in Quiv's campaign, that Hon accidentally summoned with Arcturus's books is clearly a version of Twilight Sparkle if she turned bad after becoming an Alicorn.
  • Evil Mask: The Kompozyte Mask, an item worn by a monstruous crab-like monster in the first quest of Quiv's campaign. After the players removed it from the monster, Arcturus stole it and put it on himself, gaining incredible power in the process instead of being corrupted and going out of control, like the monster who was initially a regular pony before Arcturus forced him to wear the mask just to observe its effects.
  • Expy: Dinomax's character in Quiv's campaign is part Kratos, part Dovhakiin, part Sunbro. It helps that Quiv' and him are close friends, which helped the former tailor-make this character for the latter.
  • Five Races: In Quiv's fourth campaign, there are four playable alien races in addition to humans. Robots are playable too, but are technically not a race and are considered to be on the humans's side.
  • Face-Heel Turn: Rarity (Sleeva), Spike (Jay), Fluttershy (Yashn) and DOCTOR FUCKING WHOOVES (Yakah) in Dino's campaign. It started with Rarity joining King Sombra's side, Spike following her, then Fluttershy being confused about the whole situation... And Doctor Whooves helped for no clear reason. Which included him helping in murdering Luna and Shining Armor.
  • Familiar: In Quiv's first campaign, Jay abducted a living skull that later evolved into an actual skeleton and acted as a familiar to him.
    • The elf girl to Jay's character in Sombrax's Naheulbeuk campaign. Even though by the looks of it, Jay's character should be the elf's familiar, and not the other way around.
    • In Quiv's fourth campaign, a Mareep appeared out of nowhere during a very wat-worthy moment (because Mareep's french name is pronounced "Wat-wat"), and Sleeva's character somehow managed to make it into her familiar. To note that the campaign has nothing to do with Pokémon and the Mareep's spontaneous cameo was just a throwaway gag, but Sleeva reacted quickly and was allowed to roll for charisma...
  • Flaming Sword: The Sword of Mathusalem in Quiv's campaign, which is used as a magic seal inside a volcano in order to prevent its eruption.
  • Foregone Conclusion: Quiv's 6th campaign taking place one thousand years before his other campaigns, the fate of some characters is pretty obvious. Among others, Kompozyte is most probably going to be defeated and his artifacts scattered all over Equestria as they were in the first campaign, and 6-years old Arcturus will have his Start of Darkness and grow up into the crazy villain the players know him as.
  • For the Evulz: Despite Above Good and Evil above, Arcturus motivations gradually evolved into this. Though he's not really being evil because he enjoys causing suffering and destruction, it's just that during his immortal life, he tried to entertain himself with a lot of things, got bored with them, and is now left with constantly trying to disturb peace and wreak havoc in the hopes something amusing will come out of it.
    • It's starting to get subverted in later campaigns, where he does wreak havoc, but always changes his plans and motivations because he's either bored or curious, but now that he's gained a stable form of immortality, his mind and memory are starting to recover and he now remembers 'why' he tried to become truly immortal all this time, and the only constant in his actions seems to be that he's trying to gather more power in order to accomplish a specific goal that doesn't necessarily have anything to do with killing or destroying stuff.
  • Free-Range Children: Child Arcturus in Quiv's 6th campaign. He's often seen wandering around without his parents or elder siblings, and no-one really does anything about it. Mainly because he listens to almost no-one, and is proficient enough with stealth spells to wander around unnoticed anyway. Although everyone who knows him notes that despite his behavior, he never gets lost, avoids going into trouble and doesn't cause any either.
  • Funny Afro: Wat-Wat, Sleeva's Mareep in Quiv's fourth campaign, can put himself on another character's head and pass for an afro. Even on Dinomax's character's head, who is a robot.
    • Datcord, the Fun Personified Draconequus, also has an Afro.
    • The Wat-Wat medal Sleeva's character gets in Quiv's 5th campaign allows her to get electric fur on either her head, her arms or her legs. Using it on her head, of course, gives her an electrified afro.
  • Fusion Dance: Jay and Sombrax's one-shot characters could fuse together in order to become the living incarnation of Datcord, a friendlier but much more chaotic relative of Discord.
    • Arcturus and Xeno Twilight fused together into a two-headed dragon-like creature named Horizon in order to survive the trip through the Darkness Portal.
    • In Ouplas's one shot, all the characters fused with half of the final boss, Hades and multiple other characters; resulting in a drug-fueled Dracolich.
    • During the final fight against Horizon, Dinomax's character fused with Blade Hunter, and Jay's character fused with his familiar.
  • Galactic Conqueror: Tayek, in Quiv's SPAAACE! spin-off quests; is an alien of a yet unknown species who leads a gigantic fleet of ships filled to the brim with robot soldiers.
  • Girls with Moustaches: Jay's female thief character in Sombrax's campaign was supposed to wear a veil, but the way Jay drew it on his character's portrait makes it look like she has a beard, and everyone accepted it as truth.
  • GMPC: Quiv' sometimes adds a Guest Star Party Member to the story that he plays himself. Dinomax also does it when there isn't enough players to fill all the necessary roles during his sessions.
  • Good All Along: The Kairnyds that attacked the heroes a few time in Quiv's fourth campaign were just afraid of the new energy they were transporting on their ship and also feared for the safety of their amnesiac leader who boarded with them. But eventually they became Fire-Forged Friends with the heroes when they discovered they had good intentions, were no danger to their leader, and fought a common enemy at their side.
  • G-Rated Drug: Because of Jay's character in Quiv's third campaign, drugs have officially become a widely used source of energy, but of course, wether it comes in the form of crystals or steam coming out of a bong, it actually holds very little resemblance to real-life drugs. At worst, people subjected to great amounts of it are no worse for wear than if they smoke a little bit of weed, and actually gain boosts from it since, again, it's more of a form of partially-magic energy than actual drugs.
  • Groin Attack: There is a surprising amount of those in Ouplas' campaign, including Quiv's character boiling a lizardman's balls with a spell.
    • In Quiv's campaign, Sombrax's character got killed by Ouplas by way of critical poisoned needle straight into his crotch.
    • In Quiv's third campaign, Jay's character got kicked in the nuts by a female NPC who he called a bitch. He didn't feel anything because he was too old, but actually died from the pain... Years later, and between campaigns, so in Quiv's fourth campaign, he's already dead.
  • Hates Everyone Equally: Twilight in Dino's campaign, who became overly cynical and actually loses her way as the Princess of Friendship, and ends up turning on all the other characters who are supposed to be her allies just because she doesn't care about them or downright despises them, to their utter surprise and bafflement since she is suppose to be, well, the Princess of Friendship.
  • Heroic Comedic Sociopath: Most of the players and their characters during any campaign. The team even considered helping the villain in Quiv's campaign both because they didn't care about anything and the villains intentions were pretty vague and confusing. Even when he clarified that his plans involved killing off pretty much everyone on Equestria, the team of heroes still didn't seem to care about the stakes that much, especially Jay's character who claims he's not from Equestria in the first place and isn't concerned with what happens there. They're still technically the only characters standing in the way of the bad guys and fight them anyway because Quiv' throws tons of railroading and justifications at them whenever they're stepping too close to stopping the story dead in its tracks because of their antics.
  • Hopeless Boss Fight: Epsilon quickly shaped up to be one after returning Dinomax's lightning spears back to him twice in a row with seemingly no effort. The team opted to run away from him, but "defeated" him by stealing the item he was guarding before getting out of his room.
    • Most of the villains are supposed to be this in Xeno Equestria, but since Quiv' doesn't like the idea of permanently killing player character, he somewhat nerfed his own bad guys, which actually made the players able to go toe to toe against them with very low chances of dying. Since it makes the players more eager to attack the bad guys right on instead of exploring, which is something some players would like to be able to do more, Quiv' is trying to make his bad guys really hopeless so that the players will actually try to avoid them and be able to explore like they were asking to.
    • Karmaxon in Quiv's fourth campaign seemed like that, but an anti-spaceship rocket combined with a magic boost from a powerful NPC made quick work of him.
  • Human Cannonball: Jay's character as well as half a dozen of non-fighting NPCs decided it was the best way to get to the AA Tower's top floor during a crisis, and all got shot across the sky in a row by a giant, drug-powered cannon just to get to it.
  • Hypercompetent Sidekick: The team in Quiv's fourth campaign have two. The first one is Wat-Wat, Sleeva's familiar, who can do a lot of things that would not be expected from a sheep and/or a Pokémon, like detecting bad guys, firing with a turret or turning himself into a table. The second one is Vremya Gospodin, a Twelfth Doctor Expy and the ship's resident Almighty Janitor who always knows a way to help the players with whatever they're trying to accomplish, like providing basic but decent crafting materials out of his closet, providing first aid to an injured character or saving the team from an ambush with a homemade emergency teleporter.
  • I Can't Believe It's Not Heroin: Again, the Tenth Element in Quiv's later campaigns. It's technically a genuine magical element and potent power source, but it can be smoked in bongs and turns into a crystal-like matter when left alone for too long. Wether it's actually a form of drugs or not is very ambiguous.
  • Idiot Plot: The labyrinth dungeon in Quiv's campaign. The team members got separated from each other at the start and were supposed to get back together, but instead kept running away from each other because they were afraid of everything they saw or heard, even Ouplas's character didn't recognize Dinomax's character walking towards him despite the fact that he was wearing his usual and unique red dragonscale armor and was holding a torch. Quiv' had to throw the dungeon boss right at their faces in order to keep them in one place and stop them from fleeing from their own teammates.
  • Immortality: Arcturus was already around a thousand years old and extremely durable in Quiv's first campaign, but he was extending his own lifespan more than anything else and kept himself in a decaying, Deadpool-esque state with self necromancy. The Mask of Kompozyte increased his powers and stabilised his body, but he eventually lost it. He only achieved true immortality when his soul was bound to a mysterious medallion just as he was supposed to truly die. Since then, he keeps the medallion on him at all times, which revives him and regenerates him so fast that even if someone somehow manages to kill him, it would only slow him down for a few seconds, minutes tops. The worse part is that no-one really knows where this artifact came from aside from Dr.Paradox being its original owner, the damn thing is Made of Indestructium and no-one knows how it actually works, not even Arcturus himself, so there's no way in sight to deactivate it or stop it from affecting Arcturus.
  • I Need a Freaking Drink: In Dino's campaign, Quiv', who plays Twilight, made her so incredibly frustrated at pretty much everything around her that she regularly need to chug Zap Apple Cider in order to be able to keep her morale up. It doesn't help that she regularly meditates by connecting her mind to the Harmony Tree and becomes able to see the very planes of magic, which makes the real world even more boring to her when she comes back to it.
  • Inexplicably Awesome: Wat-wat the Mareep. Randomly summoned into reality by a villain who was confused by it himself, became a supporting Familiar/NPC for the Player Characters... And then proceeded to be a lot smarter and more competent than anyone could expect from a sheep. Like being able to detect enemies and man a turret.
  • Infinity+1 Element: in AA, the titular [1]'s artificial magic is this compared to the eight other elements of natural magic. The same could possibly be said about the element "created" by Jay's character. Which is technically turning drugs into a legitimate energy source for everything.
  • Insane Troll Logic: Sleeva and the way he plays Rarity in Dino's campaign. Joining forces with King Sombra both to survive and become more powerful? Understandable given the circonstances. Acting evil while he's there so he trusts her? Necessary Evil. Planning to gather all the powerful villains in order to cause and Enemy Mine against Alkali? Again, dire consequences call for dire acts. Helping Sombra in killing Twilight's big brother and surrogate mother in cold blood while Laughing Mad, and then hoping Twilight will forgive her for reasons such as "I had to" or "it's for the greater good", and join her in her plan? Both this trope and Horrible Judge of Character.
  • Instant Awesome, Just Add Mecha: The first SPAAACE! quest in Quiv's campaign was spent mostly on foot, but when things started to get ugly, the players were allowed to use "secret weapons" against the boss, which turned out to be various [[Franchise/Gundam Gundam-like]] space mechs.
    • In AA, Maxwell summons a magical mecha to help fight against Nebula. Despite it's magical nature, it's still very Megazord-esque in appearance and the fact that it mechanically tranforms from Unicorn to Robot-mode.
  • In the Future, We Still Have Roombas: The Junk "race" (actually human-made robots who have gained sentience and formed a community outside of populated sectors) have lots of small drones used for many different tasks that are very roomba-like. Aside from the fact that some of them have a tendency to bounce or roll around.
  • Invisible Monsters: The Prowlers in Xeno Equestria. They're also hundreds of meters tall and hell-bent on squishing survivors who don't meet their standards. Survivors who can't even sense them in any way. And will already be as good as dead as soon as they show too much stupidity or pettyness.
  • It Runs on Nonsensoleum: In AA, while there exists eight different "real" but dwindling magical elements, as well a a ninth artificial element created to replace the original ones and can be seen as a mix of electric and nuclear power, Jay's character manages to create his own "magic" source of energy. Which is basically drugs. Everything and everyone that uses this energy is probably high as a kite and shouldn't even be able to function properly, but it somehow works just as well, if not better than the other artificial magic energy.
It's All About Me: Arcturus as of the more recent campaigns has become more like this. He doesn't regret any of the bad things he's done, but he doesn't really act maliciously either. All of his actions are either done towards a very specific goal he's dead-set on and doesn't care about the repercussions as long as he gets what he wants, and the only people he hurts or kills are those who willingly get in his way or whose deaths help him towards his goal in some way. He explicitly tells the player characters they should simply fuck off and stop bothering him since he's only minding his own business, not understanding why they're trying to stop him and consider him as evil.
  • Killed Off for Real: Jay and Sombrax created replacement characters for their respective Cyber-Pony and Space Hobo characters for one session of Quiv's campaign since they both went to space at the end of the previous session. The two new characters ran off at the end of the session with some of Arcturus's books in order to get them translated... And were later found dead by the team, seemingly killed by whatever got out of the books.
    • Sombrax's Space Hobo would've died too if Jay didn't use his abilities to fetch a Space Hobo from an alternate timeline to replace him. Technically, it's not exactly the same character, and the original is still dead.
      • And now the replacement fell into a time paradox and officially disappeared from space, time and everyone's memory. His not-Xeno incarnation is still fine however, though he doesn't remember anything about his Xeno counterpart, just like everyone else.
    • Arcturus died after the fight against him and Twilight in their fused form in the Darkness Portal.
    • Barrel Bottom disappeared in the same time paradox as Xeno Steve at the end of the fight against him in his Abysstallion form.
    • Jay's character from Quiv's third campaign died from a Groin Attack between campaigns, but years after actually being hit.
  • Killed Off for Real: At the end of Dino's campaign, the Goddess of Creation used the Divine Pencils to restore everything and everyone that was erased by Alkali, but characters who died "normally" during the campaign didn't come back. Pinkie Pie, Fluttershy, Spike, Shining Armor, Celestia, Luna and Chrysalis are thus dead for good.
  • Kill Sat: Jay's character in Quiv's campaign had this as his Limit Break at some point.
    • Aardappel City in Quiv's third and fourth campaigns is defended by a lot of these.
  • Laser-Guided Amnesia: At the start of Dino's campaign, each character seems to have had a part of them erased by magic. Twilight got part of her memory erased, which makes her unable to use most of her spells, convienently nerfing her since her being an Alicorn makes her naturally overpowered.
    • Brush's character in Quiv's fifth campaign doesn't have a lot of memories aside from a few vague and painful glimpses of a strange place in the desert. It then turns out that she was created in a Shocker lab and escaped before being completed, so not only did she not remember where she came from, she doesn't actually have any memories before that point.
    • Fayde in Quiv's fourth campaign, who sees a lot of things that remind her of her forgotten past, but she can't pinpoint what it is exactly, so she follows the heroes in the hopes that she'll find more clues about her own past.
  • Limit Break: All characters potentially have one in Quiv's campaigns.
    • All the characters in Dino's campaign have several ones, that they can use one time-per-chapter each, can be used at any time, and most of the time don't even require rolling the dice.
  • Linear Warriors, Quadratic Wizards: Mage-type characters tend to have a bunch of spells very early in Jay's and the two Naheulbeuk campaigns. Quiv's half-elf mage in Jay's campaign had learned a good dozen of spells from a few different schools of magic after the first town while all the other players just had their own weapons and stats to use them, and a few blueprints and craft materials in the case of Dinomax's engineer.
  • Living Shadow: Epsilon, one of the many creatures held inside Arcturus' mansion, and the actual boss of the area.
  • Living Statue: Cortexis of the Pyramids in Quiv's campaign, a giant sandstone golem with two giant stone swords who was guarding the throne room in the pyramid. He was supposed to give Arcturus and Xeno Twilight some backup during their boss fight, but got destroyed right when he became active by Jay's familiar on a very lucky dice roll.
  • Lizard Folk: The Hydrusk race in Quiv's fourth campaign are reptilian humanoïds with amazing Healing Factor and a tendency for space piracy.
    • The Kairnyds in the same campaign are also mostly reptilian in appearance, but because of their mysterious behaviour, no-one has really been close enough to them, at least not without being abducted, to be sure of what they really are.
    • The lizardmen race on Erretal, who are actually humanoïds with partial reptilian features scattered across their otherwise human bodies.
  • The Load: When Sombrax isn't GM-ing, the characters he plays tend to be useless or even counter-productive. His titular space hobo spent an entire fight against Tayek skipping his turns by staying as far from the fight as possible, even though he claims that his character's main ability is support. His character in Jay's campaign has the highest determination score, which makes him the de facto leader of the team, and therefore the one who speaks first to NPCs; but tends to either offend them or ask inane questions. And despite that, he keeps increasing his determination score so as to stay the leader.
  • Load-Bearing Boss: Epsilon who, even if he wasn't actually defeated, engulfed Arcturus' mansion as well as the whole forest surrounding it in dark matter after the players stole the item he was guarding. The area is now completely out of reach.
  • The Loonie: Jay in spades, especially in Quiv's campaign where he picked the weirdest pre-made character of the bunch, and through crazy, reckless but creative actions and roleplaying, managed to hijack both a mech and a boss' body to turn himself into a half-destroyed robot with a coffee machine for a head.
    • In other campaigns, he insists on picking up every single item, especially remains of defeated enemies, no matter how useless in the hopes he'll eventually manage to do something with them. He is constantly transporting bones of dozens of different creatures, and his most prized item is a salamander's penis.
    • Sleeva is quickly picking up the pace in this department when Jay isn't around. For starters, he was the first player in Quiv's fourth campaign to get himself a familiar, except it's even more absurd than Jay's Living Skull.
  • MacGuffin: Three so far in Quiv's campaign: The Sword of Mathusalem, The Torch of Importance, and the Kompozyte Mask. All three serve as seals in order to stop catastrophes from happening, but Blade Hunter is seeking the sword without knowing about its sealing properties, and Arcturus owns the mask, unaware that whatever is in the cavern it was sitting in is going to free itself now that the mask isn't there anymore.
  • Magnetic Plot Device: The Four Mages' Pendants in Quiv's campaign, which formerly belonged to Arcturus and his brothers and sister, and were given to their descendance in order to gather them in case a crisis came up. Unfortunaly, Arcturus still owns his pendant, another one is lost inside an incredibly dangerous mine, and the last two are in the possession of two player characters, who don't really know what to do with them.
  • Mister Exposition: When Aries, Jay's first character from Quiv's campaign, appears as an NPC in the fourth one, he has a lot of things to explain to the characters, or more accurately, to the players themselves, suddenly making them understand how high the stakes really are and giving an unexpected amount of sense to pretty much everything that happened from the very first campaign. A few other NPCs help him give some more exposition, but he started it and had the biggest amount of information of them all.
  • Multi-Melee Master: Blade Hunter, an NPC, sometimes mini-boss character from Quiv's campaign, uses a wide array of swords, axes, halberds, shields and other weapons in battle.
  • Multi-Ranged Master: Jay's character in Xeno Equestria has a wide arsenal of firearms on his person at all times.
  • Munchkin: Troll flavor in Sombrax's case. His Space Hobo character in Quiv's campaign did absolutely nothing during an entire quest, staying out of every fight and not using his support skills, which Sombrax himself keeps claiming are his forte. And in Jay's campaign, he keeps a higher Determination score than everyone elso just so he can be the leader and talk to NPCs first... and proceeds to ask irrelevant questions or make Innocently Insensitive comments that often leads to the team getting doors slammed in their faces.
  • Mysterious Waif: Fayde in Quiv's fourth campaign.
  • Nice Job Breaking It, Hero: Xeno Equestria is doomed to fail as a campaign because the heroes are trying to fight the "villains" too much, as in, sure, the Big Bad caused a worldwide mass genocide, but is trying to create a new, better world with the good elements that survived. The heroes are supposedly fit to live in that new world, but are instead getting in the Big Bad's way for revenger or because they don't think her utopia is a good idea... When she actually started said utopia with a few hundred, even thousands of The Chosen Many, and is ready to literally take off with them and leave what's left of the world to rot away. And she's clearly out of the heroes' league battle-wise, even without counting her many subordinates. So basically, she can decide she's done with the old world and just go away at any given time with no-one being able to actually defeat her. Also, the Prowlers, invisible creatures created during the genocide that have a tendency to destroy those who are unfit but somehow survived, are ordered by the villain not to destroy everything until she goes away. And since the heroes are gradually making the villain lose her patience and faith in what's left of the world by pointlessly going after her when she's trying to be merciful and convince them to go with her, they are ultimately pushing themselves closer to being left alone on a dying planet with invisible giants trying to crush them.
  • Nostalgia Level: In Quiv's fourth campaign, the heroes, and by extension the players, get a chance to visit the same version of Equestria where Quiv's first campaign took place, and only a couple years passed between the events and when the heroes get there. It wasn't supposed to be that important, but the heroes still managed to find a few clues preparing them for the upcoming reveal about every single one of Quiv's campaigns actually being connected in some way.
  • Player Archetypes:
    • Dinomax is a mix of The Real Man and The Roleplayer, as he often acts plays warrior-type characters and plays their role as well as he can.
    • Jay is a mix of The Roleplayer and The Loonie, his characters tend to be very involved and active in the plot, but also very weird and unpredictable.
    • Quiv' is a Roleplayer but with characteristics of the other three archetypes. He's going to try and be creative and effective during fights, will sometimes try very weird things just for kicks and/or curiosity (such as trying to eat a Plot Coupon during Dino's campaign) and will try to mess with the rules and plot by being Genre Savvy. But he mostly wants to take part in the story and give his characters a life of their own.
    • Ouplas is a mix of a Roleplayer and a Munchkin, since his experience in Role Playing Games make him interested in, well, actual role-playing; but it also makes him hard to impress and he will try to break the GMs rules whenever he sees an opening, mainly because he wants to teach the others how to avoid making mistakes, but ends up punishing less experienced players and GMs for things they didn't account for and were so minor they could've been left alone.
    • Sombrax is mostly a Munchkin, in about the same way as Ouplas.
  • Previous Player-Character Cameo: Announcing the quickly approaching Continuity Cavalcade, Jay's character from Quiv's very first campaign appears as a major NPC during the fourth campaign, and basically explains the connections between the four different campaigns.
  • Organic Technology: The Terzial race seems to use this, since the unknown metal their ships are made of seems to breathe.
  • Posthumous Character: Hon, who is mentionned a few times by Jay and Sombrax's one-shot characters as being their mentor. By the time the main team of heroes actually meet him, he's already been zombified by whatever got out of the books the aforementioned one-shot characters brought him.
    • Jay's character from Quiv's third campaign is dead in the fourth, and got replaced by his daughter as the CEO of the Rosenberg Company.
  • Power of the Void: Alkali in Dinomax's campaign, whose main power is to simply erase things out of existence, although it takes a lot of concentrated fire to completely erase powerful living beings, such as the Mane 6 who lost parts of their bodies instead of being flat-out erased right away.
  • Ragtag Bunch of Misfits: Guaranteed to happen all the time, especially in Quiv's campaigns, where the rules are even looser than in anyone else's games, and the choice for creating characters, or rather the lack of restrictions to create them, guarantees that they'll form a completely improbable team of seemingly unqualified "heroes".
  • Random Events Plot: Xeno Equestria. Aside from a few general guidelines of what to do while working with Arcturus, the outside world is very empty and chaotic, aside from other survivors, unknown entities and Twilight's forces roaming through it. So most of the time, events while exploring the outside are decided by D100 rolls.
  • Reality Warper: The Big Bad of Dino's campaign, who is apparently a giant Draconequus, and likes to erase things from existence.
    • Horizon, the evil influence between pretty much every problem in Quiv's multiple campaigns. And by extension the spirits accompanying the player characters, even though their influence is much more limited, but benevolent.
    • Terzial in Quiv's first campaign basically gives the finger to most of physics, as he can walk through matter, manipulate gravity and even pass through time shifts and time paradoxes like they're not even there in the first place. Even the most powerful time-lock available at the moment only inconvenienced him for a few minutes.
  • The Resistance: (Xeno) Arcturus's underground community in Xeno Equestria, which is both trying to stay away from Twilight's tyranny, and gathering whatever they can in order to eventually defeat her.
  • Ridiculously Human Robots: Apparently common in Quiv's fourth campaign. Unfortunately, Dinomax's robotic character is a WALL•E / R.O.B.-esque worker robot.
    • Some of Aries's many robot bodies are indistinguishable from real humans, and a lot of important people on Threa, such as Archibald, are considering the possibility of having their minds transferred into android replicas of themselves were their partly cybernetic bodies not good enough at keeping them alive.
  • Rock Monster: The Djeios race in Quiv's fourth campaign. Very similar to Rockmen, but instead of always being made of rock, gain crystals and gems on their bodies as they mature, and eventually become fully crystalline if they live old enough, along with getting more potent magic abilities depending on which type of crystal they're made of.
  • Rubber Man: A downplayed example, as Yashn's character in Quiv's fourth campaign can only extend his right arm.
  • Rules Lawyer: Ouplas and Sombrax are sometimes this due to being the most experienced Role Playing Games players of the group. This leads to a clash of styles when they try to invoke rules when playing Quiv's games, which have no rules, mostly because he doesn't know any and doesn't bother to learn them since so far, they always seemed boring and obstructive to him. Mainly because of Ouplas and Sombrax's many complaints and attemps at forcing him to follow them. This might make them the Lawful Stupid flavor as their insistance on following complicated and restrictive rules no matter what have often caused complaining from the other players.
  • Samus is a Girl: A recurring trope among Jay's characters. One of them actually hid her gender by wearing very covering military clothes and using a voice modulator, but another one is a bearded woman who doesn't look very feminine on top of that, so even her teammates have a lot of trouble remembering that she's a woman.
  • Schrödinger's Suggestion Box: Present in Dino's campaign, where thinking outside the box and being creative is encouraged and often rewarded. The trope is downright out of control in Quiv's campaigns as even random jokes, puns and references can somehow affect the events.
  • Screw This, I'm Outta Here!: The justification behind Quiv's first character's migration from Sombrax's campaign to Ouplas', since both of them are based on Naheulbeuk. In-universe, Regis didn't want to work with his current team anymore, and out-universe, Quiv' was fed up with playing a mage in Sombrax's campaign, where he was required to make up incantations on the spot everytime he wanted to cast a spell, while Ouplas doesn't ask for that.
    • At the beginning of the last chapter of Quiv's first campaign, Sombrax decided to just quit because for the whole campaign, he didn't manage to do what he wanted to do with his character because of Quiv's way of mastering his game. What he was trying to do exactly is another story and was never clear to begin with, on top of his character constantly infuriating Quiv' because of how useless he was both in story and during fights, which made him even more hostile towards anything atypical Sombrax tried to do, which led him to just walk out before the ending. Again, without anyone, especially Quiv'; understanding why.
    • Quiv' himself does that during Dino's campaign, where the difference between his standards and methods compared to the other players', ends up slowing down the whole campaign by despite trying to rush through the main quest while the other players take more convoluted and morally ambiguous ways. He finally decides to simply abandon the story since his cynical character doesn't have any motivation to save the world or its inhabitants, and disagrees with the other characters' methods to actually work along with them even with a different character.
  • Shout-Out:
    • To Skyrim, both with Dinomax's character in Quiv's first campaign, who was a Dragonborn. Later in Dinomax's own campaign, where Spike can use Dragonshouts.
    • To Dark Souls, again with Dinomax's character, who was also revealed to be a Sunbro when he unlocked his Lightning Spear spell.
    • To [2] with Cyclone Gallop, Barrel Bottom's superhero identity. A bit of [3] was put into him as well, since the team does a "Super Sentai" Stance and later uses a "Team Cannon" along with him.
    • To [4] with one of the space mechas the players get to pilot during a space chapter in Quiv's first campaign: The GST Archangel, which is basically the Great Sacred Treasure Pit gets at the end of the game.
    • To Doctor Who, with Vremya Gospodin the janitor in Quiv's fourth campaign, who is very similar to Twelve, but is apparently a normal human and much less of an arrogant jerk, although he doesn't like soldiers either and has a very mysterious but knowledgeable behavior.
  • Sigil Spam: The AA logo can be seen pretty much everywhere in, well, the AA campaign. Same thing for everything belonging to X-Terra, who have the planet Earth with a huge red X over it as their logo.
  • The GM Is A Cheating Bastard: Quiv' doesn't show much concern for playing by the rules, although he tries his best to break and/or ignore rules of G Ming in order to keep the story fun and surprising, and if the players avoid going Off the Rails, he usually gives them a lot of lenience and rewards, expecially if they follow the storyline while still not taking things too seriously. He did have to do some serious behind-the-scenes railroading when some players were having too much fun trying to sabotage his campaigns for no reason other than they percieved him as an unexperienced GM, which he fully admits he is, which is why he focuses more on storytelling and fun than actual rules and roleplaying etiquette in the first place.
  • The Six Stats: Dino's campaign uses the six different stats for its characters. Quiv's stat system started with four but evolved into six that are a bit different: Strength, Dexterity and Speed are separated (a character can have high dexterity but still be slow, or fast but not very accurate), Magic and Mind as well (a character can be dumb as a brick but still have natural magic powers, or be really smart but have no supernatural powers), and Charisma. Some characters have a seventh stat depending on their race or even a unique one if their character is, well, very unique one: Robots have a Tech stat, which should replace Magic, but somehow magic-using robot are a possibility; Hydrusks have an Instinct stat allowing them to use their increased senses; and Jay's character has a Stupefaction stat. He's such a stoner he has a stat for getting high.
  • Slipping Down The Slippery Slope: Rarity (Sleeva) in Dino's campaign. She could have stopped with making a Deal with the Devil with King Sombra, but instead decided to go in a murdering spree against the Alicorn princesses and anyone associated with them, and she still claims to have good intentions.
  • The Smurfette Principle: Though she only managed to take part in just one game, Chloe is still the only girl among the players, not counting Sleeva, who is genderfluid.
    • Youun in Quiv's first campaign.
    • Jay's character in Quiv's second campaign, although she hides her gender during the first few chapters.
    • Jay's character again in Sombrax's Naheulbeuk campaign, even though she's barely feminine, and quickly got turned into a multi-armed sasquatch-like thing. Which obviously made her even less feminine.
    • Inverted with the Five Imperial Guardians working for Xeno Twilight, which includes one guy and four girls.
    • Ouplas's character in Quiv's third campaign, even though Ouplas only played for the first chapter and half of the second.
    • Sleeva's character in Quiv's fourth campaign so far. Might be Subverted now that Fayde joined the crew, even though she's an NPC.
  • Something Completely Different: The transition between Quiv's campaigns. The first two are in regular Equestria, and the second one in a parallel version of it, but then the third is set in a world similar to the real world, only with magic and more advanced technology, and then the fourth is set in the same world as well, but in the future and IN SPACE!
    • And then, the fifth campaign is set in the Kamen Rider universe.
  • Space Clouds: In S.P.A.A.A.C.E, after their escape from an under-attack space station on-board of barely functional ship; the players accidentally end up in a cloud of cosmic dust created by the explosion of a nearby planet.
  • Space Police: S.P.A.A.A.C.E. being set in the future of AA, the AA military forces, as well as X-Terra, essentially became a form of this.
  • Space Station: The Phi Station, on which the players start at the beginning of the S.P.A.A.A.C.E. campaign. Unfortunately, it quickly gets destroyed by an unknow alien invasion force and the player characters have to escape on board of a malfunctional protoype ship. The team comes across a bunch of different space stations on their way towards the Umbris sector, however, mainly mining or military stations.
    • The Proximus Station later in the campaign, becomes the player characters' headquarters, and still is in the fifth campaign.
  • Steam Punk: Jay's campaign's setting. Characters can use swords and magic, but also electrical/mecanical gadgets and guns.
  • Sudden Sequel Death Syndrome: Jay's character from Quiv's third campaign; Adam Rosenberg, is officially dead in the fourth one, set a few decades in the futures. He could've been enhanced and turned into a Cyborg to extend his life like Archibald Aardappel did, but when the latter asked him if he was interested in this, his sole response consisted of a confused "Yar!", which Archibald interpreted as him refusing and wanting to stay fully human, which unfortunately led to his natural death a few years later.
  • Super Prototype: The team's spaceship in Quiv's fourth campaign. It's unfinished and unstable, but uses a unique type of reactor and has a few hidden and surprisingly powerful tricks up its sleeves.
    • Also Omega, one of Tayek's most powerful robots.
  • "Super Sentai" Stance: In Quiv's campaign, the whole team automatically does one whenever Barrel Bottom/Cyclone Gallop rolls a critical on his Heroic Pose skill, complete with a random explosion in the background.
  • Surrounded by Idiots: Twilight in Dino's campaign seemingly fell victim to Forgotten Aesop since the end of Season 4, since she suddenly became distant and condescendant to her friends, which she can't really be blamed for since they have a tendency to bicker about trivial things even in the face of danger while she's trying to save the day by herself. And failing mostly because her friends are too busy being useless.
  • Squishy Wizard: Quiv's favorite type of character, even though his character in Sombrax's and later Ouplas' campaigns was formerly a farmer, and is relatively strong for his class. But he doesn't actually get to play this role very often since Sombrax's way of handling mages forced Quiv' to switch to a different class.
    • He's finally allowed to properly play one in Dino's campaign, where he plays Twilight Sparkle herself. Naturally, she's got an amazing Magic stat, but can't really fight physically and has the lowest hit points of all the characters.
  • Stupidity Is the Only Option: At one point in Sombrax's campaign, the players go to a shaman in order to help Jay's character with his were-mole curse. The shaman tells them to go find the mole who bit him in the first place, the players do so but don't get any relevant information and find themselves in a dead-end. After a lot of stupid antics due to the lack of directions, Sombrax finally told the players they were supposed to go back to the shaman because he had the cure from the beginning, but simply forgot that he did when the players went to talk to him the first time. Cue massive but justified groaning and complaining from the rest of the players.
  • Summon Magic: Dinomax's character in Sombrax's campaign is a priest who can summon... sausages. But since Boris has a deep hatred of sausages after a quest that involved them, summoning them when he's nearby shows risks of making him go berserk.
    • Quiv's character in Jay's campaign has the first two summoning spells of the game, which allow him to summon either a swarm of bugs... or an ORC.
  • Super Mode: The heroes in Quiv's campaign gained a form of this during their fight against Horizon. Dinomax's character fused with Blade Hunter and became able to wield the Sword of Mathusalem without any drawback, Ouplas's character finally got the chance to use the Molestia Stinger and was boosted by its power, Jay's character fused with his giant skeleton familiar, and Casimir's character got an upgraded version of his Limit Break, which is already a Super Mode in itself.
  • Taking the Bullet: The Prince in Dino's campaign, who protected Fluttershy from a giant flail attack and got crushed under it in her place. His Princess does the same to protect another character from an equally deadly attack so she can be with her husband in death.
  • Talking Animal: Pretty much every character in Quiv's first two campaigns, since it's set in the world of My Little Pony.
  • Talking Is a Free Action: A lot in Quiv's campaigns, where the players are often going through so many ideas for their plans and actions that the villains and NPCs often can't do anything before the situation is solved by a chain of crazy events caused by the players, either because Quiv is so overwhelmed that he forgets his own characters' turns, or actually justifies their lack of reaction by how utterly confused they are because of the player characters' antics.
  • Tangled Family Tree: Because of Jay's character temporal antics in Quiv's campaign, the Stellmare clan, a family of powerful sorcerers, somehow mixed with the Dudru family, who are farmers. Somehow, Jay's character himself exists because he sent a Dudru in the past, who became his ancestor.
  • Team Killer: Ouplas' character Youun kills Sombrax's hobo by attacking him out of spite, and accidentally scoring a critical.
  • The Last of These Is Not Like the Others: Among the characters that Quiv' pre-made for his campaign in case players didn't want to create their own characters, are a few variations of the usual heroic-fantasy classes... and a space-pony with an anti-gravity jetpack and a Ray Gun.
  • The Man Behind the Man: Tends to happen a lot in Quiv's campaigns.
    • Horizon is technically this for all four campaigns, being the evil entity that's been manipulating events from the shadows every time.
    • Xeno Arcturus was the true villain in the second campaign, what with being in league with Horizon and having manipulated Xeno Twilight to make her seem like the actual villain. She was technically a villain too, but she became one because of the very guy who pretended to be the leader of the good guys rebelling against her.
  • There Is No Kill Like Overkill: The True Final Boss in Quiv's campaign was killed by a gigantic space anomaly caused by Jay's character, which made a lot of overly massive objects such as boats and entire dungeons drop on top of him as he was already weakened. If that didn't kill him, the random time paradox that made everything disappear afterwards surely erased him from reality.
    • A Gravity Master is lifting tanks and preventing the players's spacehip from taking off? Fire an anti-ship rocket at him, even though he's on foot and standing in the middle of a military space-port!
  • Throw It In: A lot of things said by the players tend to be accepted by the GMs and actually become true in the following quests, such as Jay's character in Quiv's campaign, who was supposed to be a normal pony in a spacesuit, but had a Robotic Reveal after being injured, and became a full-fledged cyborg by the next quest. All that because Jay randomly imagined him having a hidden robotic nature.
    • Quiv actually seems to find this very interesting and fun, given the many stupid things that the players suggest to him, and his tendency to actually make them happen on the fly and if the dice rolls allow them (and they do surprisingly often), like a Mareep appearing out of nowhere just because Sleeva mentioned it, and letting him tame the Mareep, turning it into a major team member despite his improptu appearance being nothing more than a Throwaway Gag.
  • Tome of Eldritch Lore: Arcturus's books, which can be used to summon the most powerful and evil beings from an Alternate Universe. Also Hon's collection of Chaos Cult tomes, including what could only be described as an Eldritch porn magazine.
  • The Unfought: Arcadès, the volcano's guardian dragon. The players avoided the fight against him by talking and then hauling ass out of the volcano as Arcadès fought a berserk Blade Hunter instead.
  • Twenty Minutes into the Future: And in an Alternate Universe as well. The setting in AA is very similar to what the real world would be in a couple dozen of years, with more advanced technology, science and medicine than today, but not to the point of having flying cars or teleporters quite yet. Military-grade, superpower-granting battle suits are a thing though.
  • Ultimate Evil: Horizon. It's never directly seen, but it's the source of most of the trouble in every single of Quiv's campaigns, as it somehow influences reality and is manipulating the villains in various ways to make them do its bidding while making them believe they're still following their own plans. However, some characters are aware of it's influence, like Xeno Twilight...
  • Uplifted Animal: Depending on the player, characters in Quiv's first two campaigns, set in Equestria; are either this or downright anthropomorphic.
  • Urban Fantasy: Quiv's most recent campaigns are set in futuristic settings and even in space, but magic is still widely present and used throughout the universe, mostly as an energy source, but it can be used in the usual spellcasting ways, or even like Bending.
  • Utopia Justifies the Means: Sure, everyone considers Xeno Twilight an insane mass-murderer, but she only did what equates to a worldwide, instantaneous natural selection spell, leaving only whoever would be able to take part in creating a better world from scratch. The other Mane 6 happened to survive, but she used that spell without hesitation even when fully aware that her friends could potentially be killed by it, since if they were not fit to begin with, their deaths would be a good thing, no matter how close they were to her.
  • Video Game Cruelty Potential: It's not a video-game, obviously, but at one point in Sombrax's quest, the players came across an obese man stuck in a well. The players were already tired of going through tedious fights with and had absolutely no idea what their quest was supposed to be due to the general cryptic and unhelpful attitude of the NPCs (and by extension the GM), so they spent an incredible amount of time just throwing random junk at the fat man instead of doing what they were "supposed" to be doing, but couldn't care less about at that point.
    • In Dino's campaign, the players sans Quiv' somehow decided to run with this trope and managed to create a split in the plot, one with the good characters, where only Quiv' (as Twilight) remains, helped by temporary allies, and one with the characters who turned evil, which is pretty much everyone else. While Twilight is trying to stick with the original plan of gathering the Goddess' Pencils, the rest of the original team, led by Rarity (Sleeva) decided it would be a better idea to make a Deal with the Devil, eventually team up with all the villains and murder everyone else in cold blood. And still be understood and forgiven because somehow, it's for a good cause.
  • Villain Exit Stage Left: Bad guys in Quiv's campaign have a tendency to run away either because they're taking too much risks, or because there is Always a Bigger Fish.
    • Arcturus' escape could've been prevented, and Dinomax almost managed to kill him at the end of the first quest, but the dice rolls decided otherwise and the players now have to chase him through a number of quests and areas.
    • Tayek got back in his personal ship and flew back to his mothership as soon as Omega showed up in the middle of the fight.
    • Arcturus and Xeno Twilight just teleported away as soon as the giant golem they activated got one-shotted before even getting a turn.
    • In Xeno Equestria, Dr.Paradox managed to run back into his ship because of all the confusion that was going on, mostly because of the fog created by Darky's character, when the heroes actually had a good chance to kill him early into the story.
    • Kalyzto in Quiv's fourth campaign only got 12 in agility/speed, which is of course very high but not too much, but still manages to do a lot of very high rolls and criticals, allowing him to just slither away unnoticed when things get too spicy for him.
  • Walking Armory: Jay's character in Xeno equestria has multiple weapons under his cloth including guns, rifles, grenades and knives.
  • Was Once a Man: The Kairnyds from Quiv's fourth campaign, before they somehow evolved into their current form, were actually Equestrians. From Xeno Equestria, to be more accurate.
  • Whatevermancy: Members of the Stellmare bloodline in Quiv's campaigns have a tendency to be something-mancers and have an unusual mastery of whatever they mance on compared to mancers of the same thing. Proximus and most of the other Stellmares on his side of the family are natural Chronomancers for example.
  • What the Hell, Player?: Even though he's not the GM, Quiv' is completely bewildered at the other players' actions in Dino's campaign, who caused the plot to be split into a good and an evil side; and is actively trying to defeat the evil side and go back to the original plot, to the point of still playing a good-oriented character during the evil side parts in order to sabotage them. The other players try to use the trop against him for his meddling, but he doesn't take any of it since they were the ones to deliberately derail the original plot and split it in two in the first place, laughing all the way.
  • Well-Intentioned Extremist: Rarity (Sleeva) in Dino's campaign joined King Sombra both to survive and to get more power in order to save the world... But in order to do that, she somehow decided that the best way of doing that was to gather all the villains together in an Enemy Mine situation against Alkali, and kill every form of good-oriented form of authority for it to be easier. She has so assisted Sombra in killing Celestia, Luna and Shining Armor, and still claims she's doing it for the greater good and hopes that Twilight will understand her motivations. Which, as Quiv' regularly argues with Sleeva, has very low chances of happening.
  • World-Wrecking Wave: The most notable effect of Twilight's "Cataclysm" spell in Xeno Equestria.
  • Would Hurt a Child: Arcturus, full stop. How about kicking your own nephew in the face after murdering his mother and letting him see her remains?
  • You Killed My Father: Rarity (Sleeva) assisted King Sombra in killing Celestia, Luna and Shining Armor, all while claiming it was for the greater good. Since Twilight's (Quiv') surrogate mother and big brother were part of the casualties, Twilight will probably try and obliterate and former friend without listening to her reasoning because of the trope.