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* MediumAwareness[=/=]MusicalSpoiler: The Theme Song aspect of the Rogers and Hammerstein Effect, which gives the PC a "soundtrack" that can warn them of surprises or ambushes when the music shifts.

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* MediumAwareness[=/=]MusicalSpoiler: MediumAwareness: The Theme Song aspect of the Rogers and Hammerstein Effect, which gives the PC a "soundtrack" that can warn them of surprises or ambushes when the music shifts.



* MusicalSpoiler: The Theme Song aspect of the Rogers and Hammerstein effect warns the PC of surprises and ambushes when the music shifts.



* StupidJetpackHitler[=/=]ThoseWackyNazis: The Space Nazis are a recurring foe.

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* StupidJetpackHitler[=/=]ThoseWackyNazis: ThoseWackyNazis: The Space Nazis are a recurring foe.

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A second edition was crowdfunded in 2013, but after years worth of development, the project hit a stumbling block when author Lee Garvin passed away in June 2019, leaving behind a near-complete draft. A postmortem edition was announced to be in development from this draft alongside this news, and this version was eventually released digitally in December 2023.

This postmortem version has since been completed, and can be found [[https://preview.drivethrurpg.com/en/product/464473/tales-from-the-floating-vagabond-second-edition here]].

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A second edition was crowdfunded in 2013, but after years worth of development, the project hit a stumbling block when author Lee Garvin passed away in June 2019, leaving behind a near-complete draft. A postmortem edition was announced to be in development from this draft alongside this news, and this version was eventually released digitally in December 2023.

This postmortem version has since been completed, and can be found
[[https://preview.drivethrurpg.com/en/product/464473/tales-from-the-floating-vagabond-second-edition here]].was eventually released digitally in December 2023.]]
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A second edition was crowdfunded in 2013, but after years worth of development, the project hit a stumbling block when author Lee Garvin passed away in June 2019, leaving behind a near-complete draft. A postmortem edition was announced to be in development from this draft alongside this news.

to:

A second edition was crowdfunded in 2013, but after years worth of development, the project hit a stumbling block when author Lee Garvin passed away in June 2019, leaving behind a near-complete draft. A postmortem edition was announced to be in development from this draft alongside this news.
news, and this version was eventually released digitally in December 2023.
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Added a link to the finished 2nd Edition of the game.

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This postmortem version has since been completed, and can be found [[https://preview.drivethrurpg.com/en/product/464473/tales-from-the-floating-vagabond-second-edition here]].
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This game provides examples of:

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This !!This game provides examples of:

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''Tales from the Floating Vagabond'' is a comic multiversal TabletopRPG from Creator/AvalonHill.

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''Tales from the Floating Vagabond'' is a comic multiversal TabletopRPG from released in 1991 by Creator/AvalonHill.


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A second edition was crowdfunded in 2013, but after years worth of development, the project hit a stumbling block when author Lee Garvin passed away in June 2019, leaving behind a near-complete draft. A postmortem edition was announced to be in development from this draft alongside this news.
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* FanFlattering: The adventure ''Weirder Tales...a Space Opera'' starts off with the following: "If you are reading this, then you have most likely purchased this module, thus proving yourself a gamer of discriminating good taste. No doubt you are a snappy dresser, a witty conversationalist and a mean cribbage player."
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* ChickMagnet[=/=]HelloNurse: Any PC with the Valentino Effect causes [=NPCs=] who fail a Hard Cool test to fall madly in love.

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* ChickMagnet[=/=]HelloNurse: ChickMagnet: Any PC with the Valentino Effect causes [=NPCs=] who fail a Hard Cool test to fall madly in love.
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* ChandelierSwing[=/=]VineSwing: The Flynn Effect shtick lets players find something to dramatically swing on virtually anywhere.

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* ChandelierSwing[=/=]VineSwing: ChandelierSwing: The Flynn Effect shtick lets players find something to dramatically swing on virtually anywhere.anywhere, from chandeliers to [[VineSwing conveniently-placed ropes and vines]].
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Basically it's ''Literature/CallahansCrosstimeSaloon'' but cartoonier and without the observations on the human condition.

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* ChandelierSwing[=/=]VineSwing: The Flynn Effect shtick lets players find something to dramatically swing on virtually anywhere.



* ContrivedCoincidence: With the "It'd Take a Miracle" Effect, a player can think of [[NoodleImplements something outrageous]] to get them out of a life-or-death situation, and it'll appear if they make a Luck roll. Also, players with the Trench Coat Effect have a chance to have any small, minor item on their person if another character asks for it.

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* ContrivedCoincidence: With the "It'd Take a Miracle" Effect, a player can think of [[NoodleImplements something outrageous]] to get them out of a life-or-death situation, and it'll appear appear/happen if they make a Luck roll. Also, players with the Trench Coat Effect have a chance to have any small, minor item on their person if another character asks for it.



* FriendToAllLivingThings: Any PC with the Doolittle Effect.

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* FriendToAllLivingThings: Any PC with the Doolittle Effect.Effect instantly becomes friendly with all but the most aggressive animals.



* IdiotBall: In-universe; any PC with the Howard, Fine, and Howard Effect has the ability to cooperate with another person to bamboozle other characters, temporarily making them more gullible and less cool-headed.



* MadeOfIron: The Schwarzenegger Effect lets a PC ignore wound penalties to skills, at the cost of not knowing how injured they are until they run out of Ouch Points, and not being to receive serious medical attention when anyone is looking.

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* MadeOfIron: The Schwarzenegger Effect lets a PC ignore wound penalties having to skills, take "shock tests" from taking a lot of damage at once, at the cost of not knowing how injured they are until they run out of Ouch Points, and not being able to receive serious medical attention when anyone is looking.



* PieInTheFace: A minor effect of the Howard, Fine, and Howard effect is the ability to summon cream pies from nowhere.



* WaveMotionGun: the top end of the guns size scale, "Don't Point That At My Planet!"

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* WaveMotionGun: Weapons at the top end of the guns size scale, "Don't Point That At My Planet!"
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''Tales from the Floating Vagabond'' is a comic multiversal tabletop role-playing game from Avalon Hill.

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''Tales from the Floating Vagabond'' is a comic multiversal tabletop role-playing game TabletopRPG from Avalon Hill.Creator/AvalonHill.
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* WaveMotionGun: the top end of the guns size scale, "Don't Point That At My Planet!"
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* ThoseWackyNazis: The Space Nazis are a recurring foe.

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* ThoseWackyNazis: StupidJetpackHitler[=/=]ThoseWackyNazis: The Space Nazis are a recurring foe.

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* RummageFail: Can start happening to players with the Trench Coat Effect who over-use their power.



* WeirdTradeUnion: The Bylaw Effect Shtick gives a PC membership in one of these.

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* WeirdTradeUnion: The Bylaw Effect Shtick gives a PC membership in one of these.
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* PowerIncontinence:

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* PowerIncontinence: How the game suggests Referees deal with players abusing their shticks.

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* BornLucky: Luck is about the only thing Disgustingly Cute Furry Things, one of the sample races, have going for them.



* ClapYourHandsIfYouBelieve: The Newton Effect lets a player stop another character from doing something the PC believes should be impossible.

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* ClapYourHandsIfYouBelieve: The Newton ChickMagnet[=/=]HelloNurse: Any PC with the Valentino Effect lets causes [=NPCs=] who fail a player stop another character from doing something the PC believes should be impossible.Hard Cool test to fall madly in love.



* GameMaster: Here called the Referee.



* MediumAwareness: The Theme Song aspect of the Rogers and Hammerstein Effect, which gives the PC a "soundtrack" that can warn them of surprises or ambushes when the music shifts.
* MistakenForSpecialGuest: The John Doe Effect makes a PC have "one of those faces" that causes people to constantly "recognize" them as a friend, a distant relative, or even a celebrity.

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* MediumAwareness: MediumAwareness[=/=]MusicalSpoiler: The Theme Song aspect of the Rogers and Hammerstein Effect, which gives the PC a "soundtrack" that can warn them of surprises or ambushes when the music shifts.
* MistakenForSpecialGuest: The John Doe Effect makes a PC have "one of those faces" that causes people to constantly "recognize" them as a an old friend, a distant relative, or even a celebrity.


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* PowerIncontinence:
* PuffOfLogic: The Newton Effect lets a player stop another character from doing something the PC believes should be impossible.


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* YourHeadASplode: The result of a successful use of the spell Psychic Headbutt IV.

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* ImperialStormtrooperMarksmanshipAcademy: With the Rambo Effect, a PC becomes impossible to hit with ranged weapons at Close or Point Blank range.



* MediumAwareness: The Theme Song aspect of the Rogers and Hammerstein Effect, which gives the PC a "soundtrack" that can warn them of surprises or ambushes when the music shifts.
* MistakenForSpecialGuest: The John Doe Effect makes a PC have "one of those faces" that causes people to constantly "recognize" them as a friend, a distant relative, or even a celebrity.



* TheNondescript: The John Doe Effect makes a PC have "one of those faces" that causes people to constantly "recognize" them as a friend, a distant relative, or even a celebrity.
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This game provides examples of:



* WeirdTradeUnion: The Bylaw Effect Shtick gives a PC membership in one of these.

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* WeirdTradeUnion: The Bylaw Effect Shtick gives a PC membership in one of these.these.
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The player characters are a motley group of such newcomers to the Floating Vagabond who end up getting into various misadventures for one reason or another. A player goes through the usual routine of assigning stats, skills with silly names such as "Swing Nasty Pointy Thing" (basic melee weapons), "Hurt People Really Badly" (martial arts), "Notice Obvious", and "Raise Children to be Responsible Adults Instead of [[SelfDeprecation Game Designers]]" ("This isn't so much a skill as a warning for parents who may read these rules"), and special powers called Shticks (which can let players ignore wound penalties, become almost irresistible to the opposite sex, or channel a slapstick comedian to bamboozle [=NPCs=]), and then run around causing trouble.

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The player characters are a motley group of such newcomers to the Floating Vagabond who end up getting into various misadventures for one reason or another. A Each player goes through the usual routine of assigning stats, skills with silly names such as "Swing Nasty Pointy Thing" (basic melee weapons), "Hurt People Really Badly" (martial arts), "Notice Obvious", and "Raise Children to be Responsible Adults Instead of [[SelfDeprecation Game Designers]]" ("This isn't so much a skill as a warning for parents who may read these rules"), and special powers called Shticks (which can let players ignore wound penalties, become almost irresistible to the opposite sex, or channel a slapstick comedian to bamboozle [=NPCs=]), and then run runs around causing trouble.dealing with (or causing) whatever trouble the Game Master throws at them.



* ContrivedCoincidence: With the "It'd Take a Miracle" Effect, a player can think of [[NoodleImplements something outrageous]] to get them out of a sticky situation, and it'll appear if the make a Luck roll. Also, players with the Trench Coat effect have a chance to have any small, minor item on their person if another character asks for it.

to:

* ContrivedCoincidence: With the "It'd Take a Miracle" Effect, a player can think of [[NoodleImplements something outrageous]] to get them out of a sticky life-or-death situation, and it'll appear if the they make a Luck roll. Also, players with the Trench Coat effect Effect have a chance to have any small, minor item on their person if another character asks for it.



* GargleBlaster: The Singularity, the strongest drink available at the Floating Vagabond. Spit is one of the few people capable of making one that won't kill the imbiber, and anyone foolish enough to drink a Singularity suffers one or more of a number of strange side-effects.

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* GargleBlaster: The Singularity, the strongest drink available at the Floating Vagabond. Spit is one of the few people only person capable of making one that won't kill the imbiber, and anyone foolish enough to drink a Singularity suffers one or more of a number of strange side-effects.



* TheNondescript: The John Doe Effect makes a PC hard to recognize.

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* TheNondescript: The John Doe Effect makes a PC hard have "one of those faces" that causes people to recognize.constantly "recognize" them as a friend, a distant relative, or even a celebrity.
* RealityWarper: The Escher Effect lets a PC temporarily ignore the laws of physics.

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* BagOfHolding: The Trench Coat Effect lets players store any number of items below a certain size on their person.



* ContrivedCoincidence: With the "It'd Take a Miracle" Effect, a player can think of [[NoodleImplements something outrageous]] to get them out of a sticky situation, and it'll appear if the make a Luck roll.

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* ClapYourHandsIfYouBelieve: The Newton Effect lets a player stop another character from doing something the PC believes should be impossible.
* ContrivedCoincidence: With the "It'd Take a Miracle" Effect, a player can think of [[NoodleImplements something outrageous]] to get them out of a sticky situation, and it'll appear if the make a Luck roll. Also, players with the Trench Coat effect have a chance to have any small, minor item on their person if another character asks for it.

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The player characters are a motley group of such newcomers to the Floating Vagabond who end up getting into various misadventures for one reason or another. A player goes through the usual shtick of assigning stats, skills with silly names such as "Swing Nasty Pointy Thing" (basic melee weapons), "Hurt People Really Badly" (martial arts), "Notice Obvious", and "Raise Children to be Responsible Adults Instead of [[SelfDeprecation Game Designers]]" ("This isn't so much a skill as a warning for parents who may read these rules"), and special powers such as Shticks (which can let players ignore wound penalties, become almost irresistible to the opposite sex)

to:

The player characters are a motley group of such newcomers to the Floating Vagabond who end up getting into various misadventures for one reason or another. A player goes through the usual shtick routine of assigning stats, skills with silly names such as "Swing Nasty Pointy Thing" (basic melee weapons), "Hurt People Really Badly" (martial arts), "Notice Obvious", and "Raise Children to be Responsible Adults Instead of [[SelfDeprecation Game Designers]]" ("This isn't so much a skill as a warning for parents who may read these rules"), and special powers such as called Shticks (which can let players ignore wound penalties, become almost irresistible to the opposite sex)sex, or channel a slapstick comedian to bamboozle [=NPCs=]), and then run around causing trouble.


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* CallAHitPointASmeerp: Ouch! Points.


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* MadeOfIron: The Schwarzenegger Effect lets a PC ignore wound penalties to skills, at the cost of not knowing how injured they are until they run out of Ouch Points, and not being to receive serious medical attention when anyone is looking.

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The player characters are a motley group of such newcomers to the Floating Vagabond who end up getting into various misadventures for one reason or another. A player goes through the usual shtick of assigning stats, skills with silly names such as "Swing Nasty Pointy Thing" (basic melee weapons), "Hurt People Really Badly" (martial arts), "Notice Obvious", and "Raise Children to be Responsible Adults Instead of [[SelfDeprecation Game Designers]]" ("This isn't so much a skill as a warning for parents who may read these rules.")

to:

The player characters are a motley group of such newcomers to the Floating Vagabond who end up getting into various misadventures for one reason or another. A player goes through the usual shtick of assigning stats, skills with silly names such as "Swing Nasty Pointy Thing" (basic melee weapons), "Hurt People Really Badly" (martial arts), "Notice Obvious", and "Raise Children to be Responsible Adults Instead of [[SelfDeprecation Game Designers]]" ("This isn't so much a skill as a warning for parents who may read these rules.")rules"), and special powers such as Shticks (which can let players ignore wound penalties, become almost irresistible to the opposite sex)



* ContrivedCoincidence: With the "It'd Take a Miracle" Effect, a player can think of [[NoodleImplements something outrageous]] to get them out of a sticky situation, and it'll appear if the make a Luck roll.



* CrowdSong: The Musical aspect of the Rogers and Hammerstein Effect gives players a bonus for singing at dramatic moments, which causes other players and even [=NPCs=] to join in.
* FriendToAllLivingThings: Any PC with the Doolittle Effect.



* TheRival: Luger's rival Solomon Crane, owner of the neighboring "Crane's Nest" and "a man with more money, more style, and a lot fewer scruples than Spit."
* ThoseWackyNazis: The Space Nazis are a recurring foe.

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* TheNondescript: The John Doe Effect makes a PC hard to recognize.
* TheRival: Luger's rival Solomon Crane, owner of the neighboring "Crane's Nest" Crane's Nest and "a man with more money, more style, and a lot fewer scruples than Spit."
" A player who rolls for a Shtick may also end up with an Archenemy of their own.
* ThoseWackyNazis: The Space Nazis are a recurring foe.foe.
* WeirdTradeUnion: The Bylaw Effect Shtick gives a PC membership in one of these.
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''Tales from the Floating Vagabond'' is a comic multiversal tabletop role-playing game from Avalon Hill.

It revolves around the eponymous Floating Vagabond, a bar floating near the middle of a dimension literally formed from the leftovers in the creation of the multiverse. Its owner, one Hawk "Spit" Luger, installed a portal generator on the bar's revolving door designed to randomly pluck up hapless folks from across the multiverse who happened to be walking into their usual watering hole at the time. Since the reaction of most such new customers, after the initial shock and panic had worn off, was to [[INeedAFreakingDrink order several strong drinks]], this naturally improved Spit's business.

The player characters are a motley group of such newcomers to the Floating Vagabond who end up getting into various misadventures for one reason or another. A player goes through the usual shtick of assigning stats, skills with silly names such as "Swing Nasty Pointy Thing" (basic melee weapons), "Hurt People Really Badly" (martial arts), "Notice Obvious", and "Raise Children to be Responsible Adults Instead of [[SelfDeprecation Game Designers]]" ("This isn't so much a skill as a warning for parents who may read these rules.")
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*BulletproofFashionPlate: Available as a skill, Look Good at All Times.
*CreditsGag: The credits page includes numerous gags, like crediting Nick Atlas and Lee Garvin with "Undermining the Morality of Today's Youth"
* GargleBlaster: The Singularity, the strongest drink available at the Floating Vagabond. Spit is one of the few people capable of making one that won't kill the imbiber, and anyone foolish enough to drink a Singularity suffers one or more of a number of strange side-effects.
*InnBetweenTheWorlds: The Floating Vagabond itself.
*NoAnimalsWereHarmed: "Avalon Hill would like to assure you that none of the salmon used in the making of this game were harmed in any way... except for the one we made to dress up like Liz Taylor and dance around the art department."
* TheRival: Luger's rival Solomon Crane, owner of the neighboring "Crane's Nest" and "a man with more money, more style, and a lot fewer scruples than Spit."
*ThoseWackyNazis: The Space Nazis are a recurring foe.

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