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Much like the ''TabletopGame/OldWorldOfDarkness'' and the ''TabletopGame/ChroniclesOfDarkness'', in this setting there are several supernatural creatures, albeit here they all share the same MassSuperEmpoweringEvent and have a shared cosmology rather than the sometimes [[CrossoverCosmology conflicting backgrounds]] and FantasyKitchenSink of the original setting. Utilizing the ''UsefulNotes/D20System'', it allows for a good deal of customization with other supplements and materials outside the ''World of Darkness''. This conversion of Creator/WhiteWolf's PointBuildSystem into a ClassAndLevelSystem also allows a way of porting some ''[=WoD=]'' concepts and mechanics into other games.

to:

Much like the ''TabletopGame/OldWorldOfDarkness'' and the ''TabletopGame/ChroniclesOfDarkness'', in this setting there are several supernatural creatures, albeit here they all share the same MassSuperEmpoweringEvent and have a shared cosmology rather than the sometimes [[CrossoverCosmology conflicting backgrounds]] and FantasyKitchenSink of the original setting. Utilizing the ''UsefulNotes/D20System'', MediaNotes/D20System, it allows for a good deal of customization with other supplements and materials outside the ''World of Darkness''. This conversion of Creator/WhiteWolf's PointBuildSystem into a ClassAndLevelSystem also allows a way of porting some ''[=WoD=]'' concepts and mechanics into other games.
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None


* BeastMan: Werewolves, again. Demons may have a natural form that might resemble a beastman in bad lighting.

to:

* BeastMan: Werewolves, again.naturally. Demons may have a natural form that might resemble a beastman in bad lighting.
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None

Added DiffLines:

* SuperSliding: Demons, being otherworldly spirits projected into [[FightingAShadow temporary physical shells]], can learn to control their "stickiness" at will, zig-zagging the trope - one could slide frictionlessly across the floor and then switch to a WallCrawl.

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* {{Animorphism}}: Werewolves, of course.

to:

* %%* {{Animorphism}}: Werewolves, of course.Werewolves.



* DarkWorld: Right there in the title.

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* %%* DarkWorld: Right there in the title.



* EnlightenmentSuperpowers: Mages, awakened humans.

to:

* %%* EnlightenmentSuperpowers: Mages, awakened humans.



* FantasticDietRequirement: Every demon has either a KryptoniteFactor or a daily craving for a specific odd substance, which can range from alcohol to uranium. It's a side effect of the power they use to create their earthly bodies.



* FunctionalMagic: Mages, naturally.
* GameFace: Vampires can do this. Werewolves and demons have game ''bodies''.

to:

* %%* FunctionalMagic: Mages, naturally.
*
Mages.
%%*
GameFace: Vampires can do this. Werewolves and demons have game ''bodies''.%%Meaning?



* HybridOverkillAvoidance: Used to avoid template stacking.
* HypnoticEyes: A specialty of vampires.

to:

* %%* HybridOverkillAvoidance: Used to avoid template stacking.
*
stacking.%%What is?
%%*
HypnoticEyes: A specialty of vampires.%%Is?



* MundaneUtility: Mage powers are ''quite'' flexible.

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* %%* MundaneUtility: Mage powers are ''quite'' flexible.%%Meaning?



* WolfMan: Werewolves in their hybrid forms.
* WolverinePublicity: ''Monte Cook's'' World of Darkness.

to:

* %%* WolfMan: Werewolves in their hybrid forms.
* %%* WolverinePublicity: ''Monte Cook's'' World of Darkness.
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** Demons, despite the name, are **not** a true example of this, as they are animating nonliving material and not a person.

to:

** Demons, despite the name, are **not** ''not'' a true example of this, as they are animating nonliving material and not a person.

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Changed: 796

Removed: 378

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%%* {{Animorphism}}: Werewolves, duh.

to:

%%* * {{Animorphism}}: Werewolves, duh.of course.



%%* BeastMan: Werewolves, again.

to:

%%* * BeastMan: Werewolves, again.again. Demons may have a natural form that might resemble a beastman in bad lighting.



%%* TheDarkSide



* DemonicPossession: Vampires. Although the human may be TooSpicyForYogSothoth, leading to FightingFromTheInside and the human taking the driver's seat, and given how the "demon" in question is a human ghost, there's no particular reason why they won't decide to side with their living brethren.
%%* EldritchAbomination: The Iconnu. On a smaller scale, demons.

to:

* DemonicPossession: Several variants, actually:
**
Vampires. Although the human may be TooSpicyForYogSothoth, leading to FightingFromTheInside and the human taking the driver's seat, and given how the "demon" in question is a human ghost, there's no particular reason why they won't decide to side with their living brethren.
%%* ** Werewolves are what you get when you take a rage-filled bestial spirit from another dimension and stuff it into a human body.
** Demons, despite the name, are **not** a true example of this, as they are animating nonliving material and not a person.
*
EldritchAbomination: The Iconnu. On a smaller scale, demons.



%%* EnlightenmentSuperpowers: Mages, awakened humans.
%%* EvilFeelsGood
%%* EvilTastesGood: Vampires and blood.
%%* EvilerThanThou

to:

%%* * EnlightenmentSuperpowers: Mages, awakened humans.
%%* EvilFeelsGood
%%* EvilTastesGood: Vampires and blood.
%%* EvilerThanThou
humans.



%%* FinalDeath: The game is an adaptation of the TropeNamer.
%%* FunctionalMagic: Mages, naturally.

to:

%%* FinalDeath: The game is an adaptation of the TropeNamer.
%%*
* FunctionalMagic: Mages, naturally.



%%* HorrorHunger: Vampires and blood.

to:

%%* * HorrorHunger: Vampires and blood.blood. Some demonic cravings get pretty nasty as well.



%%* KarmaMeter



%% * PointBuildSystem



%%* SlidingScaleOfTurnRealism: Action by Action.
%%* TheSoulless
%%* {{Sourcebook}}



%%* SuperLoser
%%* TouchedByVorlons: It all depends on the luck of the draw.



%%* TheUsualAdversaries: Humans!



%%* WellIntentionedExtremist
Is there an issue? Send a MessageReason:
Correcting a link's namespace.


Much like the ''TabletopGame/OldWorldOfDarkness'' and the ''TabletopGame/ChroniclesOfDarkness'', in this setting there are several supernatural creatures, albeit here they all share the same MassSuperEmpoweringEvent and have a shared cosmology rather than the sometimes [[CrossoverCosmology conflicting backgrounds]] and FantasyKitchenSink of the original setting. Utilizing the ''TabletopGame/D20System'', it allows for a good deal of customization with other supplements and materials outside the ''World of Darkness''. This conversion of Creator/WhiteWolf's PointBuildSystem into a ClassAndLevelSystem also allows a way of porting some ''[=WoD=]'' concepts and mechanics into other games.

to:

Much like the ''TabletopGame/OldWorldOfDarkness'' and the ''TabletopGame/ChroniclesOfDarkness'', in this setting there are several supernatural creatures, albeit here they all share the same MassSuperEmpoweringEvent and have a shared cosmology rather than the sometimes [[CrossoverCosmology conflicting backgrounds]] and FantasyKitchenSink of the original setting. Utilizing the ''TabletopGame/D20System'', ''UsefulNotes/D20System'', it allows for a good deal of customization with other supplements and materials outside the ''World of Darkness''. This conversion of Creator/WhiteWolf's PointBuildSystem into a ClassAndLevelSystem also allows a way of porting some ''[=WoD=]'' concepts and mechanics into other games.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


Much like the ''TabletopGame/OldWorldOfDarkness'' and the ''[[TabletopGame/ChroniclesOfDarkness New World of Darkness]]'', in this setting there are several supernatural creatures, albeit here they all share the same MassSuperEmpoweringEvent and have a shared cosmology rather than the sometimes [[CrossoverCosmology conflicting backgrounds]] and FantasyKitchenSink of the original setting. Utilizing the ''TabletopGame/D20System'', it allows for a good deal of customization with other supplements and materials outside the ''World of Darkness''. This conversion of Creator/WhiteWolf's PointBuildSystem into a ClassAndLevelSystem also allows a way of porting some ''[=WoD=]'' concepts and mechanics into other games.

to:

Much like the ''TabletopGame/OldWorldOfDarkness'' and the ''[[TabletopGame/ChroniclesOfDarkness New World of Darkness]]'', ''TabletopGame/ChroniclesOfDarkness'', in this setting there are several supernatural creatures, albeit here they all share the same MassSuperEmpoweringEvent and have a shared cosmology rather than the sometimes [[CrossoverCosmology conflicting backgrounds]] and FantasyKitchenSink of the original setting. Utilizing the ''TabletopGame/D20System'', it allows for a good deal of customization with other supplements and materials outside the ''World of Darkness''. This conversion of Creator/WhiteWolf's PointBuildSystem into a ClassAndLevelSystem also allows a way of porting some ''[=WoD=]'' concepts and mechanics into other games.
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None


* CrapsackWorld: Not quite as bad as the other gamelines, but the good guys are still badly outnumbered, and there's still that EldritchAbomination trying to crack the wall of humaniy.

to:

* CrapsackWorld: Not quite as bad as the other gamelines, but the good guys are still badly outnumbered, and there's still that EldritchAbomination trying to crack the wall of humaniy.humanity.

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Zero context


%%
%%Zero-context examples are not allowed on wiki pages. Please add context before removing the comment tags.
%%



* {{Animorphism}}: Werewolves, duh.

to:

* %%* {{Animorphism}}: Werewolves, duh.



* BeastMan: Werewolves, again.

to:

* %%* BeastMan: Werewolves, again.



* EldritchAbomination: The Iconnu. On a smaller scale, demons.

to:

* %%* EldritchAbomination: The Iconnu. On a smaller scale, demons.



* EnlightenmentSuperpowers: Mages, awakened humans.

to:

* %%* EnlightenmentSuperpowers: Mages, awakened humans.



* EvilTastesGood: Vampires and blood.

to:

* %%* EvilTastesGood: Vampires and blood.



* FinalDeath: The game is an adaptation of the TropeNamer.
* FunctionalMagic: Mages, naturally.

to:

* %%* FinalDeath: The game is an adaptation of the TropeNamer.
* %%* FunctionalMagic: Mages, naturally.



* HorrorHunger: Vampires and blood.

to:

* %%* HorrorHunger: Vampires and blood.



* SlidingScaleOfTurnRealism: Action by Action.

to:

* %%* SlidingScaleOfTurnRealism: Action by Action.



* TouchedByVorlons / LovecraftianSuperpower: It all depends on the luck of the draw.

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* TouchedByVorlons / LovecraftianSuperpower: %%* TouchedByVorlons: It all depends on the luck of the draw.



* TheUsualAdversaries: Humans!

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* %%* TheUsualAdversaries: Humans!



* WolverinePublicity / SpotlightStealingTitle: ''Monte Cook's'' World of Darkness.

to:

* WolverinePublicity / SpotlightStealingTitle: WolverinePublicity: ''Monte Cook's'' World of Darkness.
Is there an issue? Send a MessageReason:
cleaning


Monte Cook's World of Darkness is a TabletopRPG set in a world much like our own, albeit with one not-so-small difference. Thanks to the intrusion of an EldritchAbomination, the [[WorldWreckingWave fabric of reality has been weakened]]. However, the intrusion was (mostly) [[BarrierMaiden halted thanks to the collective resistance of a few thousand minds]]. In the wake of this initial failure, the entity has created various brands of horrors, monsters, and supernatural phenomena around the world. This CosyCatastrophe is nonetheless subject to a {{Masquerade}} as the world is only dimly aware of the true nature and repercussions of the event that devastated a large chunk of the US. In this world, shadows run deeper, mysteries exist in every corner, and humanity [[WorldHalfEmpty is not quite the master of the world]] ''or'' its fate.

to:

Monte ''Monte Cook's World of Darkness Darkness'' is a TabletopRPG set in a world much like our own, albeit with one not-so-small difference. Thanks to the intrusion of an EldritchAbomination, the [[WorldWreckingWave fabric of reality has been weakened]]. However, the intrusion was (mostly) [[BarrierMaiden halted thanks to the collective resistance of a few thousand minds]]. In the wake of this initial failure, the entity has created various brands of horrors, monsters, and supernatural phenomena around the world. This CosyCatastrophe is nonetheless subject to a {{Masquerade}} as the world is only dimly aware of the true nature and repercussions of the event that devastated a large chunk of the US. In this world, shadows run deeper, mysteries exist in every corner, and humanity [[WorldHalfEmpty is not quite the master of the world]] ''or'' its fate.



Much like the TabletopGame/OldWorldOfDarkness and the TabletopGame/NewWorldOfDarkness, in this setting there are several supernatural creatures, albeit here they all share the same MassSuperEmpoweringEvent and have a shared cosmology rather than the sometimes [[CrossoverCosmology conflicting backgrounds]] and FantasyKitchenSink of the two former settings. Being based on the TabletopGame/D20System, it allows for a good deal of customization with other supplements and materials outside the World of Darkness. This conversion of WhiteWolf's PointBuildSystem into a ClassAndLevelSystem also allows a way of porting some [=WoD=] concepts and mechanics into other games.

to:

Much like the TabletopGame/OldWorldOfDarkness ''TabletopGame/OldWorldOfDarkness'' and the TabletopGame/NewWorldOfDarkness, ''[[TabletopGame/ChroniclesOfDarkness New World of Darkness]]'', in this setting there are several supernatural creatures, albeit here they all share the same MassSuperEmpoweringEvent and have a shared cosmology rather than the sometimes [[CrossoverCosmology conflicting backgrounds]] and FantasyKitchenSink of the two former settings. Being based on original setting. Utilizing the TabletopGame/D20System, ''TabletopGame/D20System'', it allows for a good deal of customization with other supplements and materials outside the World ''World of Darkness. Darkness''. This conversion of WhiteWolf's Creator/WhiteWolf's PointBuildSystem into a ClassAndLevelSystem also allows a way of porting some [=WoD=] ''[=WoD=]'' concepts and mechanics into other games.



!This [=RPG=] provides examples of:

to:

!This [=RPG=] !! This role-playing game provides examples of:
Is there an issue? Send a MessageReason:
Removed per TRS.


* OurWerewolvesAreDifferent: Werewolves are humans sharing a body with a bestial, primordial spirit. Possession tends to turn even the most milquetoast of hosts into a snarling BadAss.

to:

* OurWerewolvesAreDifferent: Werewolves are humans sharing a body with a bestial, primordial spirit. Possession tends to turn even the most milquetoast of hosts into a snarling BadAss.badass.
Is there an issue? Send a MessageReason:
Added namespaces.


Much like the OldWorldOfDarkness and the NewWorldOfDarkness, in this setting there are several supernatural creatures, albeit here they all share the same MassSuperEmpoweringEvent and have a shared cosmology rather than the sometimes [[CrossoverCosmology conflicting backgrounds]] and FantasyKitchenSink of the two former settings. Being based on the TabletopGame/D20System, it allows for a good deal of customization with other supplements and materials outside the World of Darkness. This conversion of WhiteWolf's PointBuildSystem into a ClassAndLevelSystem also allows a way of porting some [=WoD=] concepts and mechanics into other games.

to:

Much like the OldWorldOfDarkness TabletopGame/OldWorldOfDarkness and the NewWorldOfDarkness, TabletopGame/NewWorldOfDarkness, in this setting there are several supernatural creatures, albeit here they all share the same MassSuperEmpoweringEvent and have a shared cosmology rather than the sometimes [[CrossoverCosmology conflicting backgrounds]] and FantasyKitchenSink of the two former settings. Being based on the TabletopGame/D20System, it allows for a good deal of customization with other supplements and materials outside the World of Darkness. This conversion of WhiteWolf's PointBuildSystem into a ClassAndLevelSystem also allows a way of porting some [=WoD=] concepts and mechanics into other games.
Is there an issue? Send a MessageReason:
None


* WorldWreckingWave: The NightmareWave left a lot of BodyHorror and {{Eldritch Location}}s in its wake.

to:

* WorldWreckingWave: The NightmareWave Nightmare Wave left a lot of BodyHorror and {{Eldritch Location}}s in its wake.

Added: 828

Changed: 2816

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None


* AfterTheEnd: Anything set in Minneapolis, the largest inhabited area in the Annihilation Zone.



* AstralProjection

to:

* AstralProjectionApocalypseHow: Focused metaphysical annihilation at the Conflagration, surrounded by regional societal collapse, for a net effect of global societal disruption.
* AstralProjection: Vampires and mages can both learn this trick.



* BadassNormal

to:

* BadassNormalBadassNormal: The Awakened are regular humans who just so happen to be really, really competent.



* TheBeautifulElite (and/or heavy subversion of BeautyEqualsGoodness)

to:

* TheBeautifulElite (and/or heavy subversion TheBeautifulElite: True to the World of BeautyEqualsGoodness) Darkness, some {{vampires|are sex gods}} try to be this, particularly the Daeva.



* BlueAndOrangeMorality
* BodyHorror
* ClapYourHandsIfYouBelieve

to:

* BlueAndOrangeMorality
BlueAndOrangeMorality: The Iconnu don't have any conception of human morality.
* BodyHorror
BodyHorror: The Nightmare Wave has some pretty nasty effects on regular life that's exposed to it. Demons, being made of Nightmare, are walking {{Brown Note}}s in their true forms.
* ClapYourHandsIfYouBelieveClapYourHandsIfYouBelieve: Reality continues to be real because enough people expect it to be. The servants of the Iconnu want the clapping to stop.



* CosmicHorrorStory

to:

* CosmicHorrorStory CosmicHorrorStory: Nobody knows what the Iconnu are, how they do what they do, or even if they're aware of life on Earth -- and there is no way to take the fight to them.



* TheDarkSide
* DarkWorld

to:

* %%* TheDarkSide
* DarkWorldDarkWorld: Right there in the title.
* DealWithTheDevil: Demons are happy to provide. Unusually, mortals don't actually forfeit their souls, although they might believe themselves to be.



* EldritchAbomination: The Iconnu.

to:

* EldritchAbomination: The Iconnu. On a smaller scale, demons.



* EnemyWithin: The second soul possessing a vampire.

to:

* EnemyWithin: The second soul possessing a vampire.vampire -- or, depending, the original human soul, fighting against its possessor.



* EvilFeelsGood

to:

* %%* EvilFeelsGood



* EvilerThanThou

to:

%%* EvilerThanThou
* EvilerThanThou EvilVersusOblivion: A lot of the supernatural splats who fight the Iconnu do so because they need the world to exist to enjoy their particular brands of fun.



* FinalDeath: [[strike:Possibly]] Adaptation of the TropeNamer.
* FunctionalMagic
* GameFace

to:

* FinalDeath: [[strike:Possibly]] Adaptation The game is an adaptation of the TropeNamer.
* FunctionalMagic
FunctionalMagic: Mages, naturally.
* GameFaceGameFace: Vampires can do this. Werewolves and demons have game ''bodies''.



* HermeticMagic
* HorrorHunger: Vampires and blood.

to:

* HermeticMagic
HermeticMagic: One way that mages can do their thing, thanks to the Nightmare Wave. It aids the mage in concentration but [[WordsDoNotMakeTheMagic isn't intrinsically magical]].
* HistoricalDomainCharacter: With the soul of an evil dead person animating each vampire, this crops up. One of the characters is hosting the [[TortureTechnician Marquis]] [[TheHedonist de Sade]].
* HorrorHunger: Vampires and blood. blood.
* HumanShifting: Demons can take any human or human-like form they want, from {{Big Red Devil}}s to LittleGreenMen to [[AWolfInSheepsClothing a frail old lady]] to [[ParanoiaFuel your estranged father]].



* HypnoticEyes
* ImmortalityImmorality
* KarmaMeter
* KilledToUpholdTheMasquerade
* TheMenInBlack Humans fighting the supernaturals usually form part of these.
* MindControl

to:

* HypnoticEyes
HypnoticEyes: A specialty of vampires.
* ImmortalityImmorality
ImmortalityImmorality: In part because some of the more horrible people from history are coming back.
%%* KarmaMeter
* KarmaMeter
KilledToUpholdTheMasquerade: The servants of the Iconnu do ''not'' want the world to know what is threatening it, or how important the Awakened are to it.
* KilledToUpholdTheMasquerade
* TheMenInBlack
TheMenInBlack: Humans fighting the supernaturals usually form part of these.
these. In particular, the Intrusion Defense Agency.
* MindControlMindControl: Every supernatural group gets this to a greater or lesser degree.



* OurSoulsAreDifferent

to:

* OurSoulsAreDifferentOurSoulsAreDifferent: They can be stuffed into new bodies, fused with primal spirits, and tapped for power by demons.



* PointBuildSystem
* RedRightHand: All of vampire Clan Nosferatu.

to:

%% * PointBuildSystem
* RedRightHand: All of vampire Clan Nosferatu. Mages that identify very closely with their Path can gain these as well, which can cause problems for a [[GoodIsNotNice Warlock]] who starts to look like a BigRedDevil.



* TheSoulless
* {{Sourcebook}}

to:

* %%* TheSoulless
* %%* {{Sourcebook}}



* SuperLoser

to:

* %%* SuperLoser



* UnEqualRites

to:

* UnEqualRitesUnEqualRites: Mages' powers are by far the most versatile of all the {{splat}}s.
* TheUnfettered: Demons, thanks to being completely alien to human morality.



* UrbanFantasy

to:

* UrbanFantasy UrbanFantasy: The result of the Nightmare Wave making the normal world a bit... unreliable.



* VanHelsingHateCrimes

to:

* VanHelsingHateCrimes VanHelsingHateCrimes: When you can't tell if a supernatural being has [[MySpeciesDothProtestTooMuch gone good]], thinks it has but is an UnwittingPawn for the Iconnu, has struck out on its own but is still evil, still wants to bring down reality, or some combination of the above, this crops up.



* WellIntentionedExtremist
* WolfMan

to:

* WeaksauceWeakness: A demon with a Bane could be a nigh-immortal agent of [[TheCorrupter corruption]], who [[TheChessmaster deals in the wealth of nations]] and runs from the word ''Belgium''.
%%*
WellIntentionedExtremist
* WolfManWolfMan: Werewolves in their hybrid forms.



* WorldWreckingWave

to:

* WorldWreckingWaveWorldWreckingWave: The NightmareWave left a lot of BodyHorror and {{Eldritch Location}}s in its wake.
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None

Added DiffLines:

* OurDemonsAreDifferent: Demons are alien spirits from another dimension that inhabit non-living matter and take on a hideous form, which they can alter. Normal humans who see a demon's true form become terrified.
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Dying Like Animals was supposed to be cut months ago per TRS, so these examples need to go


* DyingLikeAnimals: Almost every human is a Bat, the vampires are all Moles to humans and Mice to their elders, and awakened are the rare humans who can see pass the masquerade and try to stop the bad supernaturals.
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None


* DemonicPossession: Vampires. Although the human may be TooSpicyForYogSothoth, leading to FightingFromTheInside and the human taking the driver's seat.

to:

* DemonicPossession: Vampires. Although the human may be TooSpicyForYogSothoth, leading to FightingFromTheInside and the human taking the driver's seat.seat, and given how the "demon" in question is a human ghost, there's no particular reason why they won't decide to side with their living brethren.
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I know nothing about this, but I\'m pretty sure Easter Eggs don\'t feature much in the setting.


[[caption-width-right:330:The end of the world? [[spoiler: Happy EasterEgg hunt!]] No, it's just the beginning.]]

to:

[[caption-width-right:330:The end of the world? [[spoiler: Happy EasterEgg hunt!]] No, it's just the beginning.]]
Is there an issue? Send a MessageReason:
Wick Namespace Migration


Much like the OldWorldOfDarkness and the NewWorldOfDarkness, in this setting there are several supernatural creatures, albeit here they all share the same MassSuperEmpoweringEvent and have a shared cosmology rather than the sometimes [[CrossoverCosmology conflicting backgrounds]] and FantasyKitchenSink of the two former settings. Being based on the D20System, it allows for a good deal of customization with other supplements and materials outside the World of Darkness. This conversion of WhiteWolf's PointBuildSystem into a ClassAndLevelSystem also allows a way of porting some [=WoD=] concepts and mechanics into other games.

to:

Much like the OldWorldOfDarkness and the NewWorldOfDarkness, in this setting there are several supernatural creatures, albeit here they all share the same MassSuperEmpoweringEvent and have a shared cosmology rather than the sometimes [[CrossoverCosmology conflicting backgrounds]] and FantasyKitchenSink of the two former settings. Being based on the D20System, TabletopGame/D20System, it allows for a good deal of customization with other supplements and materials outside the World of Darkness. This conversion of WhiteWolf's PointBuildSystem into a ClassAndLevelSystem also allows a way of porting some [=WoD=] concepts and mechanics into other games.
Is there an issue? Send a MessageReason:
None


* CompleteMonster: What many demons are.
Is there an issue? Send a MessageReason:
None


Monte Cook's World of Darkness is a TabletopRPG set in a world much like our own, albeit with one not-so-small difference. Thanks to the intrusion of an EldritchAbomination, the [[{{World-Wrecking Wave}} fabric of reality has been weakened]]. However, the intrusion was (mostly) [[BarrierMaiden halted thanks to the collective resistance of a few thousand minds]]. In the wake of this initial failure, the entity has created various brands of horrors, monsters, and supernatural phenomena around the world. This CosyCatastrophe is nonetheless subject to a {{Masquerade}} as the world is only dimly aware of the true nature and repercussions of the event that devastated a large chunk of the US. In this world, shadows run deeper, mysteries exist in every corner, and humanity [[WorldHalfEmpty is not quite the master of the world]] ''or'' its fate.

to:

Monte Cook's World of Darkness is a TabletopRPG set in a world much like our own, albeit with one not-so-small difference. Thanks to the intrusion of an EldritchAbomination, the [[{{World-Wrecking Wave}} [[WorldWreckingWave fabric of reality has been weakened]]. However, the intrusion was (mostly) [[BarrierMaiden halted thanks to the collective resistance of a few thousand minds]]. In the wake of this initial failure, the entity has created various brands of horrors, monsters, and supernatural phenomena around the world. This CosyCatastrophe is nonetheless subject to a {{Masquerade}} as the world is only dimly aware of the true nature and repercussions of the event that devastated a large chunk of the US. In this world, shadows run deeper, mysteries exist in every corner, and humanity [[WorldHalfEmpty is not quite the master of the world]] ''or'' its fate.



* {{World-Wrecking Wave}}

to:

* {{World-Wrecking Wave}}WorldWreckingWave

Added: 227

Removed: 223

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Renamed


* AbusivelySexy: Common in the relation between vampires and their ghouls, among other things. Their body-sculpting powers them to reshape victims into house furniture, while keeping them alive and aware of their condition.


Added DiffLines:

* RomanticizedAbuse: Common in the relation between vampires and their ghouls, among other things. Their body-sculpting powers them to reshape victims into house furniture, while keeping them alive and aware of their condition.
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None


* {{MIB}}: Humans fighting the supernaturals usually form part of these.

to:

* {{MIB}}: TheMenInBlack Humans fighting the supernaturals usually form part of these.
Is there an issue? Send a MessageReason:
None


* TheBeautifulPeople (and/or heavy subversion of BeautyEqualsGoodness)

to:

* TheBeautifulPeople TheBeautifulElite (and/or heavy subversion of BeautyEqualsGoodness)

Added: 30

Changed: 116

Removed: 32

Is there an issue? Send a MessageReason:
trope renamed. format cleanup.


* {{Animorphism}} -- Werewolves, duh.

to:

* {{Animorphism}} -- {{Animorphism}}: Werewolves, duh.



* BeastMan -- Werewolves, again.

to:

* BeastMan -- BeastMan: Werewolves, again.



* BarrierMaiden -- Every human mind that helped push back the EldritchAbomination. It's now actively pursuing the murder of each and every such human to weaken the resistance enough to enter for good.

to:

* BarrierMaiden -- BarrierMaiden: Every human mind that helped push back the EldritchAbomination. It's now actively pursuing the murder of each and every such human to weaken the resistance enough to enter for good.



* BecomingTheCostume -- All of the costumes at the Guthrie Theater in Minneapolis function this way.
* BlessedWithSuck -- It is ''not'' fun to be a supernatural being in the Monte Cook's WOD. Vampires are humans who've had the soul of a murderer put in them, for example.

to:

* BecomingTheCostume -- BecomingTheCostume: All of the costumes at the Guthrie Theater in Minneapolis function this way.
* BlessedWithSuck -- BlessedWithSuck: It is ''not'' fun to be a supernatural being in the Monte Cook's WOD. Vampires are humans who've had the soul of a murderer put in them, for example.



* ClapYourHandsIfYouBelieve:
* CompetitiveBalance -- Between the supernaturals and the awakened humans.
* CompleteMonster -- What many demons are.

to:

* ClapYourHandsIfYouBelieve:
ClapYourHandsIfYouBelieve
* CompetitiveBalance -- CompetitiveBalance: Between the supernaturals and the awakened humans.
* CompleteMonster -- CompleteMonster: What many demons are.



* CrapsackWorld -- Not quite as bad as the other gamelines, but the good guys are still badly outnumbered, and there's still that EldritchAbomination trying to crack the wall of humaniy.
* CursedWithAwesome -- Quite a few people have literal {{Curse}}s affecting them. Some turn out to be quite useful though.
* DarkIsNotEvil -- PlayerCharacter and NPC vampires, werewolves, and mages can potentially be a DefectorFromDecadence.

to:

* CrapsackWorld -- CrapsackWorld: Not quite as bad as the other gamelines, but the good guys are still badly outnumbered, and there's still that EldritchAbomination trying to crack the wall of humaniy.
* CursedWithAwesome -- CursedWithAwesome: Quite a few people have literal {{Curse}}s affecting them. Some turn out to be quite useful though.
* DarkIsNotEvil -- DarkIsNotEvil: PlayerCharacter and NPC vampires, werewolves, and mages can potentially be a DefectorFromDecadence.



* DarkWorld
* DemonicPossession -- Vampires. Although the human may be TooSpicyForYogSothoth, leading to FightingFromTheInside and the human taking the driver's seat.
* DyingLikeAnimals -- Almost every human is a Bat, the vampires are all Moles to humans and Mice to their elders, and awakened are the rare humans who can see pass the masquerade and try to stop the bad supernaturals.
* EldritchAbomination - The Iconnu.
* TheEndOfTheWorldAsWeKnowIt -- Adjustable to GameMaster desire, no less.
* EnemyWithin -- The second soul possessing a vampire.
* EnlightenmentSuperpowers -- Mages, awakened humans.

to:

* DarkWorld
DarkWorld
* DemonicPossession -- DemonicPossession: Vampires. Although the human may be TooSpicyForYogSothoth, leading to FightingFromTheInside and the human taking the driver's seat.
* DyingLikeAnimals -- DyingLikeAnimals: Almost every human is a Bat, the vampires are all Moles to humans and Mice to their elders, and awakened are the rare humans who can see pass the masquerade and try to stop the bad supernaturals.
* EldritchAbomination - EldritchAbomination: The Iconnu.
* TheEndOfTheWorldAsWeKnowIt -- TheEndOfTheWorldAsWeKnowIt: Adjustable to GameMaster desire, no less.
* EnemyWithin -- EnemyWithin: The second soul possessing a vampire.
* EnlightenmentSuperpowers -- EnlightenmentSuperpowers: Mages, awakened humans.



* EvilTastesGood -- Vampires and blood.

to:

* EvilTastesGood -- EvilTastesGood: Vampires and blood.



* ExtraStrengthMasquerade -- Depending on the game, you're sometimes left wondering "okay, how the ''hell'' can they cover ''that'' up?"

to:

* ExtraStrengthMasquerade -- ExtraStrengthMasquerade: Depending on the game, you're sometimes left wondering "okay, how the ''hell'' can they cover ''that'' up?"



* GoddamnOrks -- Goddamn humans!



* HorrorHunger -- Vampires and blood.
* HybridOverkillAvoidance -- Used to avoid template stacking.

to:

* HorrorHunger -- HorrorHunger: Vampires and blood.
* HybridOverkillAvoidance -- HybridOverkillAvoidance: Used to avoid template stacking.



* {{MIB}} -- Humans fighting the supernaturals usually form part of these.
* MindControl

to:

* {{MIB}} -- {{MIB}}: Humans fighting the supernaturals usually form part of these.
* MindControl MindControl



* OurVampiresAreDifferent - Vampires are human bodies possessed by the ghosts of sinners. The type of sin tends to determine the "clan" of vampire.
* OurWerewolvesAreDifferent - Werewolves are humans sharing a body with a bestial, primordial spirit. Possession tends to turn even the most milquetoast of hosts into a snarling BadAss.

to:

* OurVampiresAreDifferent - OurVampiresAreDifferent: Vampires are human bodies possessed by the ghosts of sinners. The type of sin tends to determine the "clan" of vampire.
* OurWerewolvesAreDifferent - OurWerewolvesAreDifferent: Werewolves are humans sharing a body with a bestial, primordial spirit. Possession tends to turn even the most milquetoast of hosts into a snarling BadAss.



* RedRightHand -- All of vampire Clan Nosferatu.

to:

* RedRightHand -- RedRightHand: All of vampire Clan Nosferatu.



* SplitPersonalityTakeover -- Crossed with DemonicPossession, how vampires operate.

to:

* SplitPersonalityTakeover -- SplitPersonalityTakeover: Crossed with DemonicPossession, how vampires operate.



* TouchedByVorlons / LovecraftianSuperpower -- It all depends on the luck of the draw.

to:

* TouchedByVorlons / LovecraftianSuperpower -- LovecraftianSuperpower: It all depends on the luck of the draw.



* TheUnmasquedWorld -- The book gives you several suggestions on doing this and the possible consequences thereof.

to:

* TheUnmasquedWorld -- TheUnmasquedWorld: The book gives you several suggestions on doing this and the possible consequences thereof.



* TheUsualAdversaries: Humans!



* TheWallAroundTheWorld -- The borders between the physical realm and the spirit worlds.

to:

* TheWallAroundTheWorld -- TheWallAroundTheWorld: The borders between the physical realm and the spirit worlds.



* WolverinePublicity / SpotlightStealingTitle -- ''Monte Cook's'' World of Darkness.

to:

* WolverinePublicity / SpotlightStealingTitle -- SpotlightStealingTitle: ''Monte Cook's'' World of Darkness.
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Added DiffLines:

* BecomingTheCostume -- All of the costumes at the Guthrie Theater in Minneapolis function this way.

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