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* InhumanlyBeautifulRace: The elves' "Beauty" score caps at 21 (normal humans 18, if specifically beautiful class 20), the [[HornyDevils Hurii]] don't come in anything else but 21, the [[SerialEscalation Amunds' cap at 23]].

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* InhumanlyBeautifulRace: The elves' "Beauty" score caps at 21 (normal humans 18, if specifically beautiful class 20), the [[HornyDevils Hurii]] Hurii don't come in anything else but 21, the [[SerialEscalation Amunds' cap at 23]].


The gameworld, called Ynev, was originally LowFantasy / StandardFantasySetting, but later got expanded with more and more CyberPunk and {{Horror}} (mostly CosmicHorror) elements and was subjected to frequent and abusive {{Ret Con}}s as time went by. And there were also more and more novels of [[SturgeonsLaw varying quality]] published that shaped it, for better or worse, as many times the [[GameplayAndStorySegregation fiction writers didn't know much about the RPG]].

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The gameworld, called Ynev, was originally LowFantasy / StandardFantasySetting, but later got expanded with more and more CyberPunk and {{Horror}} (mostly CosmicHorror) elements and was subjected to frequent and abusive {{Ret Con}}s as time went by. And there were also more and more novels of [[SturgeonsLaw varying quality]] quality published that shaped it, for better or worse, as many times the [[GameplayAndStorySegregation fiction writers didn't know much about the RPG]].
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* EmotionsVsStoicism: This was the base conflict in the racial war between the {{Precursor}} races Amund (Emotion, hidden race) and the Dzsenn (Stoicism, SupernaturalElite of the Dzsad).

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* EmotionsVsStoicism: This was the base conflict in the racial war between the {{Precursor}} {{Precursor|s}} races Amund (Emotion, hidden race) and the Dzsenn (Stoicism, SupernaturalElite of the Dzsad).
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Misuse


* YouKeepUsingThatWord: Many, but maybe the most aggravating was their tendency to use ''készség'' to mean thing/object when in contemporary Hungarian its only valid meaning is ability/willingness (and in the novels they also tended to put it in italic, someone was obviously very proud of it).
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* StandardFantasyRaces: Humans are the most numerous race on Ynev, divided into many nations. Elves are portrayed as an AbsoluteXenophobe race looking down on everyone else; dwarves are your typical master craftsmen dwelling in underground kingdoms; orcs are mostly savage barbarians, but there are tamed "court orcs" enslaved by humans. Expansions introduced a handful of more unusual races, including the barbaric CatFolk "khál". Goblins, giants, dragons, various forms of demons and undead, etc. exist as enemies.

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* LiteraryAgentHypothesis / RecursiveCanon: OK. The tabletop game and novels are inspired by the "Adventurer Chronicles" kept by monks in a remote monastery of the gameworld. There were also hints that it's a RealityWritingBook in ways (one [[MarySue canonical NPC]]-s managed to erase himself from it... which made him ImmuneToFate).



* RetCon / CerebusRetcon: As ever. The game world (Ynev) began as StandardFantasySetting then the more and more supplemental material got published the darker and bleaker it became. Around the turn of the century it was basically TheDungAges with traces of DungeonPunk. Or for a smaller scale example: The elves were the tolkienesque IncorruptiblePurePureness at the beginning but turned into a DyingRace of {{Absolute Xenophobe}}s, who are just marginally less homicidal than the other [[{{Precursors}} old races]].

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* RetCon / CerebusRetcon: As ever. RecursiveCanon: OK. The tabletop game and novels are inspired by the "Adventurer Chronicles" kept by monks in a remote monastery of the gameworld. There were also hints that it's a RealityWritingBook in ways (one [[MarySue canonical NPC]]-s managed to erase himself from it... which made him ImmuneToFate).
* RetCon:
The game world (Ynev) began as StandardFantasySetting then the more and more supplemental material got published the darker and bleaker it became. Around the turn of the century it was basically TheDungAges with traces of DungeonPunk. Or for a smaller scale example: The elves were the tolkienesque IncorruptiblePurePureness at the beginning but turned into a DyingRace of {{Absolute Xenophobe}}s, who are just marginally less homicidal than the other [[{{Precursors}} old races]].
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It's ''based on'' the fantasy novels ''A Halál Havában'' (In the month of Death, 1990) and ''Észak Lángjai'' (Flames of North, 1991) by Gáspár András and Novák Csanád (they wrote under the PenName "Wayne Chapman") and was first published in 1993, then republished with minor bugfixes several times in the following years culminating in a major revision in 1999 that got a [[TheyChangedItNowItSucks cold reception]]. In 2004 the game got a d20 rewrite and later in 2007 a modernized edition of its original system. It suffered a lot of [[ExecutiveMeddling publisher changes]], [[WeAreStrugglingTogether dispute between the creators]] in its turbulent history.

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It's ''based on'' the fantasy novels ''A Halál Havában'' (In the month of Death, 1990) and ''Észak Lángjai'' (Flames of North, 1991) by Gáspár András and Novák Csanád (they wrote under the PenName "Wayne Chapman") and was first published in 1993, then republished with minor bugfixes several times in the following years culminating in a major revision in 1999 that got a [[TheyChangedItNowItSucks cold reception]]. In 2004 the game got a d20 rewrite and later in 2007 a modernized edition of its original system. It suffered a lot of [[ExecutiveMeddling publisher changes]], changes]] and [[WeAreStrugglingTogether dispute disputes between the creators]] in its turbulent history.
Tabs MOD

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** ''Catalogs'': The ''Bestiárium'' ([[CaptainObvious Bestiary]]) even got three different editions.

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** ''Catalogs'': The ''Bestiárium'' ([[CaptainObvious Bestiary]]) (Bestiary) even got three different editions.
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There is currently news of yet another reboot with a late 2013 release date, which {{Schedule Slip}}ped to 2014. Fans are divided.

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There is currently news of yet another reboot with a late 2013 release date, which {{Schedule Slip}}ped to 2014.2014... or [[DevelopmentHell maybe 2015]]. Fans are divided.

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** The time unite for spellcasting is not seconds it's ''segments''.

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** The time unite unit for spellcasting is not seconds it's ''segments''.



* LoadsAndLoadsOfRules: Yes. And contradictory mechanics. Like measuring time in turns in battles but in seconds (it's ''[[InsistentTerminology segments]]'') when spellcasting ... now if someone uses magic in battles, [[ObviousRulePatch ummmmm, let's say a turn is 10 segments]]. OK?

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* LoadsAndLoadsOfRules: Yes. And contradictory mechanics. Like measuring Like:
** Measuring
time in turns in battles but in seconds (it's ''[[InsistentTerminology segments]]'') when spellcasting ... now if someone uses magic in battles, [[ObviousRulePatch ummmmm, let's say a turn is 10 segments]]. OK?OK?
** Or several different ways to measure skill proficiency: Some have levels (originally two, later this got expanded to 5 or even more), some are percentage based, how these relate is a great mystery.

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* InsistentTerminology: Adventurer is ''Kalandozó'' not ''Kalandor'' learn the difference! ([[ArtifactTitle Despite the subtitle]].)

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* InsistentTerminology: InsistentTerminology:
**
Adventurer is ''Kalandozó'' not ''Kalandor'' learn the difference! ([[ArtifactTitle Despite the subtitle]].))
** The time unite for spellcasting is not seconds it's ''segments''.

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