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Tabletop Game: Janus The Persona

Janus: the Persona is a fangame for the New World of Darkness.

At first, you thought you were going crazy. You started seeing things, hearing things. You dreamed strange dreams. And finally, one day, you... snapped. Broke. Something was jarred loose, somewhere inside you. And that something now speaks to you. It tells you secrets and asks you for things. It makes such promises...

Janus is a game described by its creator as "evil twins meets Jungian psychology," dealing with themes of duality, identity, and self-discovery. Janusi have just discovered they don't know themselves as well as they thought and struggle to regain equilibrium. It's kind of hard to be introspective when your Superpowered Evil Side is whispering terrible ideas in your ear, however.

Now with Codex!

The Splats of Janus are as follows:

Temperament: One's innate temperament.

  • Sanguine: The Performers and Egomaniacs. They represent the sin of Lust.
  • Phlegmatic: The Peacemakers and People-pleasers. They represent the sin of Sloth.
  • Choleric: The Leaders and Control Freaks. They represent the sin of Avarice.
  • Melancholic: The Fighters and perfectionists. They represent the sin of Wrath.

Agency: One's beliefs about Janusi in general.

  • Chained Order: The most religious Agency.
  • Moorsen Institute: The most scientific Agency. They believe Janusi are created through people's repressed Psychic Powers.
  • Brimstone Society: Modeled after the old Hellfire Clubs. They tend to use their Shadows for fun and profit.
  • Temple of St. Giles: A Martial Order founded in the 13th century by an extremely moralistic but not particularly religious monk. They believe that the Shadow is a demon come to pay penance for its actions.


Tropes: