
You have been told of the Inquisition; that shadowy organisation which defends Mankind and the Emperor from the perils of heresy, possession, alien dominance and rebellion.
You have been told the Inquisition are the ultimate defence against the phantoms of fear and terror which lurk in the darkness between the stars.
You have been told the Inquisition are the bright saviours in an eclipse of evil; purest and most devoted warriors of the Emperor.
You have been told the Inquisition is united in its cause to rid the galaxy of any threat, from without or within.
Everything you have been told is a lie!
A
Gaiden Game set in the
Warhammer 40,000 universe.
Inquisitor focuses on the details of the
Emperor's Most Holy Inquisition, specifically the ideological schisms and
factional infighting that plague that organization, and the problems that arise when two loyal Imperial servants with unlimited authority have a disagreement with each other. It's notable for providing the first real insight into the workings of the Inquisition, which was portrayed in most previous materials as being monolithic, inscrutable, and united in the face of mankind's enemies.
Inquisitor is a "narrative wargame," designed more around telling stories than providing fair and balanced competition between two players, and in many ways could be considered the spiritual forefather to the first true 40k roleplaying game,
Dark Heresy. It also served as the inspiration for the
Eisenhorn series of novels by
Dan Abnett. The game is also notable for its miniatures, which (at 54mm scale) are approximately twice as large as a normal 40k miniature, with a correspondingly increased level of detail. Although Games Workshop no longer actively supports
Inquisitor, the miniatures remain available through the company's Specialist Games division, and the rulebooks and other supplementary material are
available for download
on the GW website.
See also
Warhammer 40,000,
Eisenhorn, and
Ravenor.
The game provides examples of: