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* GlassCannon: Orcs in the US version have 3 attack UsefulNotes/{{dice}}, but only 2 defend dice and 1 hitpoint, so unless the heroes run into a lot of them at once it's unlikely they'll get much attacking done.

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* GlassCannon: Orcs in the US version have 3 attack UsefulNotes/{{dice}}, MediaNotes/{{dice}}, but only 2 defend dice and 1 hitpoint, so unless the heroes run into a lot of them at once it's unlikely they'll get much attacking done.
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* ElementalPowers: How the spells available to the heroes work. There's a set of three for each of the four classical elements (the Elf gets one, the Wizard gets the other three).
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* WeaponOfXSlaying: Some of the magical items were weapons that did an extra damage die against certain enemy types. One of them was plot-mandated, as it was the only thing that could hurt the Witch Lord. Its benefits extended to all undead enemy types, though.
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* NiceJobBreakingItHero: During a quest for something completely unrelated, one of the heroes is meant to [[SealedEvilInACan accidentally disturb the tomb of the ancient Witch Lord, and set him free]]. The rest of the pack-in campaign, and another add-on campaign, is about dealing with him.
Tabs MOD

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Spell My Name With An Sis a disambiguation now. If something fits Inconsistent Spelling or some other article, moving. Otherwise cutting


* CanonImmigrant: Morcar/Zargon got incorporated into background material for the main ''Warhammer'' game during its 4th Edition as [[SpellMyNameWithAnS Morkar]], the [[DarkMessiah First Everchosen of Chaos]].

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* CanonImmigrant: Morcar/Zargon got incorporated into background material for the main ''Warhammer'' game during its 4th Edition as [[SpellMyNameWithAnS [[AdaptationalNameChange Morkar]], the [[DarkMessiah First Everchosen of Chaos]].
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* LighterAndSofter: The original ''[=HeroQuest=]'' doesn't have the bleak feel and dark comedy of the main ''Warhammer'' setting and It plays like a classic HeroicFantasy dungeon crawler.

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* LighterAndSofter: The original ''[=HeroQuest=]'' doesn't have the bleak feel and dark comedy of the main ''Warhammer'' setting and It it plays like a classic HeroicFantasy dungeon crawler.
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* EliteMooks: Fimirs/Abominations (elite greenskins), mummies (elite undead) and Chaos warriors/Dread warriors (just plain elite) are considerably tougher than most monsters, and there are fewer of them. Chaos Warriors are especially elite in the US version, with 4 dice to attack and defend, and 3 hitpoints and they look the part with their armor and horned helmets.

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* EliteMooks: Fimirs/Abominations (elite greenskins), mummies (elite undead) and Chaos warriors/Dread warriors (just plain elite) are considerably tougher than most monsters, and there are fewer of them. Chaos Warriors are especially elite in the US version, with 4 dice to attack and defend, and 3 hitpoints hitpoints, and they look the part with their armor and horned helmets.
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* ImprovisedLockpick: In the quest "Legacy of the Orc Warlord", you are held prisoner in Grak's dungeons, as he seeks revenge on those who killed his father, Ulag. While the guard sleeps, you manage to pick the lock of your cell with an old rat bone, and have to escape from the dungeon.

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* TheUnfought: Morcar is the driving force behind all the evil in the game, but even when acts as the direct antagonist "Kellar's Keep" the players never face him.
** Also technically the Chaos Warlock miniature, as it seems to merely exist as a placeholder for Sir Ragnar and the Witch Lord.

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* TheUnfought: Morcar is the driving force behind all the evil in the game, but even when acts as the direct antagonist "Kellar's Keep" the players never face him.
**
him. Also technically the Chaos Warlock miniature, as it seems to merely exist as a placeholder for Sir Ragnar and the Witch Lord.


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* WizardWorkshop: Some of the furniture props portray this. The "sorcerer's table" has two candles and is covered with runes, and the "alchemist's bench" has scales and bottles. Two large bookcases are often found in the room of a powerful mage. Skulls and rats can be fitted into these pieces of furniture.
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* AncientTomb: In a quest to find a valuable gem called The Star of The West, entering a room with a tomb will awaken the Witch Lord, a powerful enemy who can only be harmed with an ancient weapon known as the Spirit Blade.
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* TraineeFromHell: In the backstory: At the beginning of the quest book, Mentor tells of how his young apprentice wizard Morcar became power-hungry, and eager to learn very powerful magic, breaking into Mentor's study to read his books, and finally battling with him. Morcar becomes the "evil wizard" player in the game, and the other players must enter his strongholds, and defeat his monsters and spells.

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* TraineeFromHell: In the backstory: At the beginning of the quest book, Mentor tells of how his young apprentice wizard Morcar Zargon became power-hungry, and eager to learn very powerful magic, breaking into Mentor's study to read his books, and finally battling with him. Morcar Zargon becomes the "evil wizard" player in the game, and the other players must enter his strongholds, and defeat his monsters and spells.
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*TraineeFromHell: In the backstory: At the beginning of the quest book, Mentor tells of how his young apprentice wizard Morcar became power-hungry, and eager to learn very powerful magic, breaking into Mentor's study to read his books, and finally battling with him. Morcar becomes the "evil wizard" player in the game, and the other players must enter his strongholds, and defeat his monsters and spells.

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* NoGoodDeedGoesUnpunished: In the remake online quest ''Into The Northlands'', [[spoiler: you find a Polar Warbear imprisoned in a cage. Despite freeing him, he still turns and attacks you.]]



* OurOrcsAreDifferent: The orcs in the game are the same as regular ''Warhammer'' orcs, except they mostly work for Chaos. [[CharacterizationMarchesOn This was plausible in the background material of the time]], where orcs (and greenskins in general) could be worshippers of Chaos. There was even an implication that the, now non-canon, greenskin god Khakkekk was actually an aspect of Khorne.

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* OurOrcsAreDifferent: The orcs in the classic game are the same as regular ''Warhammer'' orcs, except they mostly work for Chaos. [[CharacterizationMarchesOn This was plausible in the background material of the time]], where orcs (and greenskins in general) could be worshippers of Chaos. There was even an implication that the, now non-canon, greenskin god Khakkekk was actually an aspect of Khorne.
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After decades of no availability and news, Hasbro, who had bought out Milton Bradley years prior, and Avalon Hill announced a crowdfunding campaign to bring the game back. You can back it [[https://hasbropulse.com/products/heroquest-game-system here]], if you wish, though for the time being, this link only applies to residents in the US and Canada. It has been announced for the [[https://www.zavvi.com/toys-games/heroquest-board-game-by-haslab-hasbro/12706785.html UK]], [[https://ebgames.com.au/product/toys-and-collectibles/268154-heroquest-mythic-expansion-board-game Australia]], and [[https://www.mightyape.co.nz/product/heroquest/33981543 New Zealand]] too. The revised game was released to retail in 2021, with minor changes to edit out references to the Warhammer Fantasy universe (as Hasbro is a direct competitor to Games Workshop through its Creator/WizardsOfTheCoast brand as well as Avalon Hill).

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After decades of no availability and news, Hasbro, who had bought out Milton Bradley years prior, and Avalon Hill announced a crowdfunding campaign to bring the game back. You can back it [[https://hasbropulse.com/products/heroquest-game-system here]], if you wish, though for the time being, this link only applies to residents in the US and Canada. It has been announced for the [[https://www.zavvi.com/toys-games/heroquest-board-game-by-haslab-hasbro/12706785.html UK]], [[https://ebgames.com.au/product/toys-and-collectibles/268154-heroquest-mythic-expansion-board-game Australia]], and [[https://www.mightyape.co.nz/product/heroquest/33981543 New Zealand]] too.back, which was ultimately successful. The revised game was released to retail in 2021, with minor changes to edit out references to the Warhammer Fantasy universe (as Hasbro is a direct competitor to Games Workshop through its Creator/WizardsOfTheCoast brand as well as Avalon Hill).
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** Also technically the Chaos Warlock miniature, as it seems to merely exist as a placeholder for Sir Ragnar and the Witch Lord.
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* EliteMooks: Fimirs (elite greenskins), mummies (elite undead) and Chaos warriors (just plain elite) are considerably tougher than most monsters, and there are fewer of them. Chaos Warriors are especially elite in the US version, with 4 dice to attack and defend, and 3 hitpoints and they look the part with their armor and horned helmets.

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* EliteMooks: Fimirs Fimirs/Abominations (elite greenskins), mummies (elite undead) and Chaos warriors/Dread warriors (just plain elite) are considerably tougher than most monsters, and there are fewer of them. Chaos Warriors are especially elite in the US version, with 4 dice to attack and defend, and 3 hitpoints and they look the part with their armor and horned helmets.
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* DoorJam: In the expansion "The Return of the Witch Lord", one of the quests ends with the characters being trapped in the central room with a gargoyle, the door disappearing when the last character enters. When the gargoyle is defeated, the characters are captured by the Witch Lord.
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* BossFight: The original US version and "Return of the Witch Lord" expansion had the Witch Lord as the final boss. "The expansion "Kellar's Keep" has an extra-tough gargoyle at the end.

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* BossFight: The original US UK version and "Return of the Witch Lord" expansion had the Witch Lord as the final boss. "The expansion "Kellar's Keep" has an extra-tough gargoyle at the end.
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Removed as the rights were lost, nothing they were going to do is canon, and the game never came out in the first place.


* DecompositeCharacter: Morcar and Zargon were just originally [[DubNameChange two names (in Europe and US respectivelly), of the same character]], but in the 25th Anniversary edition of [=HeroQuest=], they are [[https://monsterspit.artstation.com/projects/WgaV3?album_id=24488 two]] [[https://monsterspit.artstation.com/projects/4yJ61?album_id=24488 separate]] characters.
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* RollAndMove: The base rules required players to roll 2d6 to determine how far their heroes could move on their turn, with many groups house-ruling to ignore this and instead using constant movement rates, depending on the hero.
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* MagicPotion: Various potions can be found on treasure cards, including potions of healing, strength, resilience, Heroic Brew, which allow two attacks instead of one.
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* FishPeople: The Abominations in the 2021 version of the game are creepy-looking humanoid creatures with the heads of anglerfish.
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* TokenHeroicOrc: Most orcs serve as footsoldiers for the forces of evil, but the 2021 version of the game includes one as a playable character, and as the ''bard'' of all things!

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