

HeroClix is an exception-based miniatures game. That is, it uses simple basic rules where the powers and abilities allow you to break the rules.
The game features heroes and villains from
The DCU, the
Marvel Universe, and various other Indy
Comic Books. The reason it's called HeroClix is because these it uses miniatures on a dial, every time a character is damaged you rotate it and it
"clix".
The appeal of the game lies in creating teams of heroes, villains, or
Hero-Villain team ups and fighting classic battles or
dream matches, all to finally put that
Popularity Power to the test.
It includes pretty much every
Stock Superpower and a few less easily mapped ones. It uses a point system to price heroes, giving them a raw
Power Level used to gauge the strength of a team by adding up the members' values. A 100 point team of five
Elite Mook Hand Ninjas would still be an easy match for an experienced
Daredevil and
Elektra, but get creamed with the 200 point
Superman. The game has pieces move as if on a chessboard (each being able to move in any direction) and ranged attacks have to draw lines of fire avoiding such things as smoke and obstacles.
It has gone through at least one major evolution, and possibly a couple of
Armed With Canon incidents. One of the major flaws... well, limitations of the system was that heroes who exhibited several superpowers at the same time (like say
Super Strength and
Incapacitate, or
Invulnerability and
Regeneration) could not use both at once, because only one attack, movement, defense, and damage power could be activated at once. Also, the powers and point values
didn't always line up with canon. The
Armed With Canon incidents involved DC combining Invulnerability with
Deadly Dodging, and the new system with Marvel annexing cards that give each character multiple powers as their backstory demands.
It also had a near death experience due to Wizkids, its parent company, going out of business, but was purchased by another company, NECA, and
lived to play another day. More recently,
it has also added Street Fighter and
Lord of the Rings to the list of available figure choices, followed by
Gears of War,
Halo,
Assassin's Creed, &
Bioshock sets. There's also an
Iron Maiden set in the works, too. And
Yu Gi Oh and possibly Hello Kitty. Only time can tell what other universes may soon join in the fun.
This game provides examples of the following tropes:
- Area of Effect: How Energy Explosion, thrown Grenades and Pulse Wave typically works
- Car Fu: Brought to the game with the inclusion of Vehicles that both have a 'Ramming' mechanic and turn into super heavy object when they're defeated.
- CCG Importance Dissonance: Point values (and powersets) don't always line up with canon.
- Everything Breaks: Unless it's Elevated Terrain. Certain powers will change it to grounded terrain however.
- Gameplay and Story Segregation: The Dark Lord Sauron can be harmed by holding the One Ring special object.
- Healing Factor: Regeneration, along with some special powers and Traits.
- Hollywood Healing: No matter how much damage a character receives, as long as they haven't been KO'ed they can theoretically be returned to full health in-game by use of Support.
- Luck Manipulation Mechanic: Probability Control.
- Meta Game: There are some figures that specifically target the Metagame such as Kid Zoom who cancels Hypersonic Speed or Dirk Anger who will make your opponent's figures not able to use their team abilities.
- Mook Chivalry: Enforced. There is only one action per turn for every 100 points on your team, and soldier-level characters come in at 30-50 points a piece. Larger forces of weak members therefore have to go in a few at a time while smaller groups or individuals are free to attack with full strength.
- However this is a tactic in-and-of itself: When a character acts, it gets an action token placed on it. If the same character acts next turn and gets a second, it takes a click of damage from 'pushing'. While certain pieces have effects that negate the damage, you can't push to a third token in most cases: the character is sitting out next turn. Thus, a large gaggle of weaker characters can keep up a constant offense without pushing by rotating who acts and rests in a given turn.
- No Sell: The DCU set's Quintessence ability nullifies negative status from being inflicted on the possessor, such as having a power nullified or receiving damage from pushing (exertion). The same for the Power Cosmic from the Marvel sets.
- Traits have this effect as well for specific powers and abilities.
- Power Nullifier: Outwit
- Turns Red: While many characters get weaker as they get more damage, certain characters get meaner. Most clix of the Hulk fall into this category.
- Ultimate Showdown of Ultimate Destiny: With the current sets, a fight between Master Chief vs Captain America vs Batman vs Gimli vs Ryu isn't far fetched. Indeed, it's one of the games main appeals to a lot of players.