Gloom is a darkly comic card game by Keith Baker for two to four players (increased to seven with the expansion packs).The world of Gloom is a sad and benighted place. The sky is gray, the tea is cold, and a new tragedy lies around every corner. Each player assumes control of a fate of an eccentric Victorian family of misfits and misanthropes, whose world-weary, thin-lined faces are caricatured from the pages of Charles Dickens, Edgar Allen Poe, Bram Stoker, and Mary Shelley. Each seeks to magnify the tribulations of the members of their own ailing household and ultimately lead them to the well-deserved respite of an untimely death, while assuaging the sorrows of their deserving opponents. Storytelling is encouraged!At the end of the game, the family with the most tragic past wins.
Aristocrats Are Evil - Lord Wellington-Smythe is oblivious to what goes on under his roof, and Cousin Mordecai is ill-treated by the rest of his family. The rest of Castle Slogar, Hemlock Hall, and Blackwater Watch all count.
Arranged Marriage - Professor Helena Slogar intends her daughter Melissa to be wedded to Grogar... never mind that Melissa is barely undead and Grogar is home-made. They'll be certain to get along splendidly, since Grogar is partially Melissa's teddy bear.
Incompetence, Inc. - Dark's Den of Deformity isn't as terrifying as it is simply ill-maintained. Its financial straits are continually dire, mainly because Mr. Dark is tragically terrible at selecting and marketing his performers.
Low-Level Advantage - Characters do not give you points until they have passed beyond the mortal coil, at which point they are past the other families' best efforts to cheer them, but they also have no more lots left in life for you to worsen. In general, the better a player is doing, the harder it is to improve further.
Mad Scientist - Professor Helena Slogar prefers the title 'Eccentric Inventor'.