troperville

tools

toys

Must be Monday. New podcast! Just click on the fancy logo below.
SubpagesMain
TabletopGame
YMMV

main index

Narrative

Genre

Media

Topical Tropes

Other Categories

TV Tropes Org
random
Tabletop Game: Fifty Fathoms
Thirteen years ago, on the world of Caribdus, a trio of witches convicted of practicing dark magic were sentenced to death by drowning. With their last breath, the sisters worked a dark curse upon the world. For months it rained nonstop across all of Caribdus, until the seas had risen 50 fathoms, leaving scattered islands where whole continents had once lain. The witches themselves arose as undead monsters with hordes of evil beasts and undead at their command.

Not long after the disaster, ships from Earth's age of piracy began to appear on Caribdus. Drawn from their own world by a mysterious force, the humans are now trapped among the strange races of Caribdus. For the most part, these visitors are now just another of the many races of the world. But there are those who believe that these humans were brought to Caribdus for a reason - that they are destined to defeat the Sea Hags and save the world.

50 Fathoms is one of the earliest campaign settings for Savage Worlds. The setting blends swashbuckling adventure (with all the usual tropes associated with high seas and pirate stories) with even more fantastic elements than usual (an alien world, elemental magic, etc.) Like most Savage Worlds settings, it makes use of the plot point system, allowing players to explore the world of Caribdus more or less freely, while guiding them towards their ultimate confrontation with the Sea Hags.


Contains examples of:


Savage WorldsTabletop GamesLow Life

alternative title(s): Fifty Fathoms
random
TV Tropes by TV Tropes Foundation, LLC is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Permissions beyond the scope of this license may be available from thestaff@tvtropes.org.
Privacy Policy
12589
31