Tabletop Game: Drunk Quest
A drinking game that's an actual game!Drunk Quest is a table top card game with a twist, instead of using weapons or dice to defeat enemy monsters, you use your own gullet. Each monster has a drink value and the only way to vanquish it is consume an equal amount of alcohol.There are three types of cards: monster cards, treasure cards, and character cards (which include classes and realms). The game starts with each player drawing a character card and a realm card which grant special abilities. Treasure cards are then passed out, which allow players to effect the game in various ways. There are four types of treasure cards: actions, which can only be played on your turn and usually effect the monster's drink or treasure value, instants, which can be played at any time and usually dole out drinks to other players (though they can have far greater abilities), interrupts, which can be played defensively to block or even reverse an action or an instant, and permanents, which are equip cards that grant the user a variety of abilities such as a sword that lowers monster drink values or a ring that allows one to take drinks to gain more cards.After all the set up, it's time to draw a monster. Each player, starting and ending with the player that drew the monster, gets a turn to use an action. This entails either playing an action card, using one of your character's abilities or simply drawing a new treasure. At the end of the circle, the drawing player (or the player that used a card to steal the monster for themself) gets a chance to drink the monster to death, afterward they are rewarded with treasures and a level. The next player draws a new monster and a new turn is started. First player to ten levels wins!Another wrinkle in the game are the boss monsters. These monsters have particularly high drink levels and require the entire party to drink to defeat it. No one gets a level, but everyone gets treasure.The first expansion, called The 90 Proof Seas, was released in January 2014, adding new classes, rare monsters that grant passive abilities and boats that replace the realm cards and allow the players to fire drinks at one another.A second expansion, called Porcelain Gods, was recently announced and will feature a new role for non-drinkers, that of a god like figure that can "reward the pias and punish the unfaithful".Play responsibly!
This game has examples of:
- Action Girl: The Paladin, the Cleric, the Wizard and the Ranger are depicted as female.
- A God Am I: The main shtick of Porcelain Gods. As opposed to an adventurer, a player can choose to be a God and will act as the Big Bad or Big Good of the game.
- Bow and Sword, in Accord : Averted, while you can gain a bow and a sword you are not permitted to equip both at once.
- Captain Colorbeard: Blackbeard himself shows up as a boss in the 90 Proof Seas.
- Cast from Hit Points: Probably the only game that has the players themselves doing this, drinking is often involved in using the special abilities your class and equipment grant you.
- Common Character Classes: The game has 8, each is visually themed on a form of alcohol:
- The Brewmaster who's theme is beer.
- The Cleric who's theme is wine.
- The Paladin who's theme is mead.
- The Ranger who's theme is Jagermeister.
- The Thief who's theme is whiskey.
- The Trick Shot who's theme is tequila.
- The Warrior who's theme is vodka.
- The Wizard who's theme is Martinis.
* The 90 Proof Seas expansion adds four more:
- The Pirate who's theme is rum.
- The Sea Queen who is not themed.
- The Siren who's theme is wheat beer.
- The Witch Doctor who's theme is absinthe.
- Exactly What It Says on the Tin: A quest to get drunk.
- Eyepatch of Power: A new permanent in the 90 Proof Seas. Actually not all that useful unless you also equip the peg-leg.
- God: Porcelian Gods introduces the Drunk Quest universe's pantheon. Due to the fact that the gods will be played by (possibly drunk) players, this can lead to God Is Good, God Is Evil, or God Is Inept (or perhaps just plain old Jerkass Gods).
- House Rules: Some rules may be altered to account for various things such as the level of tolerance of the players.
- Kraken and Leviathan: The strongest monster in the 90 Proof Seas is a giant Kraken.
- Luckily My Shield Will Protect Me: One of the best interrupts in the game is a shield that reverses the effects on an instant.
- Our Dragons Are Different: The only dragon in the game is the boss monster The Drink Dragon, it has the highest base drink level of any monster (Twelve for the record).
- Pals with Jesus: A savvy player may try to invoke this while playing with the Porcelain Gods expansion.
- Talk Like a Pirate: An expansion card forces a player to do this.
- Vodka Drunkenski: The Warrior has an ushanka, uses a sickle as a weapon and has a preference for vodka.
- World of Pun: Almost all the cards have some form of pun.