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* ''VideoGame/KingOfTheBridge''
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Crosswicking

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* ArtisticLicenseChess

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!!Fictional works about chess:

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!!Fictional works
!!Tropes
about or spurned from chess:
* ChessMotifs
* CrazyPeoplePlayChess
* HumanChess
* QueensPuzzle
* SmartPeoplePlayChess


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!!Fictional works about chess:
Tabs MOD

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Spell My Name With An Sis a disambiguation now. If something fits Inconsistent Spelling or some other article, moving. Otherwise cutting


*** In Italian, it's called ''alfiero'' or [[SpellMyNameWithAnS ''alfiere'']], which means "flag bearer".

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*** In Italian, it's called ''alfiero'' or [[SpellMyNameWithAnS ''alfiere'']], ''alfiere'', which means "flag bearer".

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* DifficultButAwesome: The game is notoriously difficult to learn and play well, but it’s one of the most famous games of all time for a reason.

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* DifficultButAwesome: DifficultButAwesome:
**
The game is notoriously difficult to learn and play well, but it’s one of the most famous games of all time for a reason. reason.
** Achieving checkmate against a lone king with a bishop and a knight. Unlike two knights, a bishop and a knight ''can'' force checkmate against a lone king in at most 33 moves with the support of their own king, but it requires ''very'' precise play since even a single mistake can lead to the lone king slipping out of the mating net. The method involves forcing the lone king to the edge of the board and then to one of the two corners that the bishop can attack.
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*** In Polish, it's called ''goniec'', which means "messenger".
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** Notice that in the case of the pawns protecting a castled king,the king is ALSO protecting the pawns.

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** Notice that in the case of the pawns protecting a castled king,the king, the king is ALSO protecting the pawns.
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** If a chessboard is placed into [[https://scp-wiki.wikidot.com/scp-914 SCP-914]] (The Clockworks) on the 1:1 setting, it will make moves as if it is the opposing player. Further tests showed that it has an ELO between 500 and 800, though it is prone to doing a RageQuit if it loses.
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cleanup


* PlatformActivatedAbility: If a player manages to take a pawn to one of the tiles of the opposite end's row (where the other player's army begins), they'll be able to summon a fallen piece that isn't a pawn. In the context of the game's theme, this is because the pawn is earning a promotion, allowing it to acquire a new hierarchic title and thus the attributes and mobility that are associated with it.

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* PlatformActivatedAbility: If a player manages to take a pawn to one of the tiles of the opposite end's row (where the other player's non-pawn army begins), they'll be able to summon a fallen piece that isn't a pawn.queen, rook, bishop, or knight of the same color. In the context of the game's theme, this is because the pawn is earning a promotion, allowing it to acquire a new hierarchic title and thus the attributes and mobility that are associated with it.
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removed "capture", this is just a mention of the phrase "en passant"


* GratuitousFrench: English chess terms in particular borrowed quite a bit from French, including ''en passant'' capture ("in passing") and ''en prise'' (under attack).

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* GratuitousFrench: English chess terms in particular borrowed quite a bit from French, including ''en passant'' capture ("in passing") and ''en prise'' (under attack).
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Related games include TabletopGame/{{Xiangqi}}, TabletopGame/{{Makruk}}, and TabletopGame/{{Shogi}}.

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Related games include TabletopGame/{{Xiangqi}}, TabletopGame/{{Makruk}}, and TabletopGame/{{Shogi}}.
TabletopGame/{{Shogi}}. See QueensPuzzle for a StockPuzzle that consists of arranging eight queens on a chessboard so they can't capture each other.
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This article is about the game. See ''Music/{{Chess|1984}}'' for TheMusical.

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This article is about the game.TabletopGame. See ''Music/{{Chess|1984}}'' for TheMusical.
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* InstantDeathRadius: Two pieces have a no-go zone around them for an opposing King, as they are not allowed to move into check. The first is the Queen, whose movement includes all 8 surrounding squares around them. The second is the other King, as they threaten all 8 squares surrounding them. In the late-game where several threatening pieces have been taken out, a King can assist another piece in checkmating by using his own capture radius to block off the opposing king's movement.

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* InstantDeathRadius: Two pieces have a no-go zone around them for an opposing King, king, as they are not allowed to move into check. The first is the Queen, queen, whose movement includes all 8 surrounding squares around them. The second is the other King, king, as they threaten all 8 squares surrounding them. In the late-game where several threatening pieces have been taken out, a King king can assist another piece in checkmating by using his own capture radius to block off the opposing king's movement.
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* InstantDeathRadius: Two pieces have a no-go zone around them for an opposing King, as they are not allowed to move into check. The first is the Queen, whose movement includes all 8 surrounding squares around them. The second is the other King, as they threaten all 8 squares surrounding them. In the late-game where several threatening pieces have been taken out, a King can assist another piece in checkmating by using his own capture radius to block off the opposing king's movement.
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fixed syntax


* MisereGame: One of the most popular {{variant|Chess}}s is [[https://en.wikipedia.org/wiki/Losing_chess losing chess]] (AKA giveaway chess), which sees players try to lose all of their own pieces. Captures must be taken when available, and the king can be captured like any other piece. Unlike regular chess, losing chess has been weakly solved, with White being able to force a win with 1.e3.[[note]]Technically speaking, losing chess is not a true misère game; the win condition is to be left with no legal moves, not to get your king checkmated, and there are other rule changes besides.[[\note]]

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* MisereGame: One of the most popular {{variant|Chess}}s is [[https://en.wikipedia.org/wiki/Losing_chess losing chess]] (AKA giveaway chess), which sees players try to lose all of their own pieces. Captures must be taken when available, and the king can be captured like any other piece. Unlike regular chess, losing chess has been weakly solved, with White being able to force a win with 1.e3.[[note]]Technically speaking, losing chess is not a true misère game; the win condition is to be left with no legal moves, not to get your king checkmated, and there are other rule changes besides.[[\note]][[/note]]
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added note


** In the late middlegame of a closed game(meaning a lot of pawns are in the way of everybody), king moves can unintuitively be the right call. The other wiki calls this the [[https://en.wikipedia.org/wiki/King_walk "King walk"]].
* MisereGame: One of the most popular {{variant|Chess}}s is [[https://en.wikipedia.org/wiki/Losing_chess losing chess]] (AKA giveaway chess), which sees players try to lose all of their own pieces. Captures must be taken when available, and the king can be captured like any other piece. Unlike regular chess, losing chess has been weakly solved, with white being able to force a win with 1.e3.

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** In the late middlegame of a closed game(meaning a lot of pawns are in the way of everybody), king moves can unintuitively be the right call. The other wiki calls this the [[https://en."[[https://en.wikipedia.org/wiki/King_walk "King walk"]].
king walk]]".
* MisereGame: One of the most popular {{variant|Chess}}s is [[https://en.wikipedia.org/wiki/Losing_chess losing chess]] (AKA giveaway chess), which sees players try to lose all of their own pieces. Captures must be taken when available, and the king can be captured like any other piece. Unlike regular chess, losing chess has been weakly solved, with white White being able to force a win with 1.e3.[[note]]Technically speaking, losing chess is not a true misère game; the win condition is to be left with no legal moves, not to get your king checkmated, and there are other rule changes besides.[[\note]]

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cleanup, changed "Pinned Down" description


* PinnedDown:
** "Pinning" is when one piece is stuck between an opposition Queen, Rook or Bishop that can attack them, and another of their pieces further away. If a piece is pinned to it's King, it cannot move until the King moves first, or another piece takes their place. Endgames can hinge on one player blundering away a major piece by moving their piece into a position where the opposition can place the King in check, which if it were another piece would be a pin, but because it's the King it must move out of the way, leaving the other piece to be captured.
** Pieces can become trapped in a spot where they are not attacked but cannot be moved without placing them under threat of capture.

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* PinnedDown:
** "Pinning" is when one piece is stuck between an opposition Queen, Rook or Bishop that can attack them, and another of their pieces further away. If a piece is pinned to it's King, it cannot move until the King moves first, or another piece takes their place. Endgames can hinge on one player blundering away a major piece by moving their piece into a position where the opposition can place the King in check, which if it were another piece would be a pin, but because it's the King it must move out of the way, leaving the other piece to be captured.
**
PinnedDown: Pieces can become trapped in a spot where they are not attacked but cannot be moved without placing them under threat of capture.capture. There is also a tactic known as a pin, where a piece restricts an opposing piece from moving by forcing the opposing piece to shield a more valuable piece from attack, but that is not quite this trope.



* PressStartToGameOver: The [[https://en.wikipedia.org/wiki/Fool%27s_mate Fool's Mate]], which puts White into a checkmate in ''two moves''. Not likely to pop up in practice unless (as the name suggests) your opponent is [[TooDumbToLive a special kind of stupid]], but it is the fastest checkmate possible. To a slightly lesser degree is the [[https://en.wikipedia.org/wiki/Scholar%27s_mate Scholar's Mate]], in which Black gives checkmate in a mere four moves and which ''does'' happen in practice with beginners.

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* PressStartToGameOver: The [[https://en.wikipedia.org/wiki/Fool%27s_mate Fool's Mate]], fool's mate]], which puts White into a the white king in checkmate in ''two moves''. Not likely to pop up in practice unless (as the name suggests) your opponent is [[TooDumbToLive a special kind of stupid]], but it is the fastest checkmate possible. To a slightly lesser degree is the [[https://en.wikipedia.org/wiki/Scholar%27s_mate Scholar's Mate]], in which Black a player gives checkmate in a mere four moves and which ''does'' happen in practice with beginners.



* ScrewThisImOuttaHere: DefiedTrope. An untouched king cannot perform the Castling move with an untouched rook to avoid escaping check. Afterall -- an ace up your sleeve is worthless, if you cannot or will not, use it in time.

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* ScrewThisImOuttaHere: DefiedTrope. An untouched A king cannot perform the Castling move with an untouched rook castle to avoid escaping escape check. Afterall -- After all, an ace up your sleeve is worthless, worthless if you cannot or will not, not use it in time.
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** This most common in the endgame where most fast/long ranged pieces are already taken or busy because both sides are shorthanded as is.

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** This is most common in the endgame where most fast/long ranged pieces are already taken or busy because both sides are shorthanded as is.
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* TheSlowWalk: Kings are actually pretty strong, a single king is considered to have an [[https://en.wikipedia.org/wiki/Chess_piece_relative_value#Standard_valuations equivalent fighting power of 4 pawns]], but they spent most of the game hiding in a bunker because even though their "power" is worth 4 point, their [[WeCannotGoOnWithoutYou value is infinite]]. Not to mention the fact that they are [[MightyGlacier as slow as pawns]]. However, there are times in a chess game where neither of those limitations matter. And when that happens expect to see King marching towards each other for a showdown.

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* TheSlowWalk: Kings are actually pretty strong, a single king is considered to have an [[https://en.wikipedia.org/wiki/Chess_piece_relative_value#Standard_valuations equivalent fighting power of 4 pawns]], but they spent most of the game hiding in a bunker because even though their "power" is worth 4 point, their [[WeCannotGoOnWithoutYou value is infinite]]. Not to mention the fact that they are [[MightyGlacier as slow as pawns]]. However, there are times in a chess game where neither of those limitations matter. And when that happens expect to see King kings marching towards each other for a showdown.
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typo


** In the late middlegame of a closed game(meaning a lot of pawns are in the way of everybody), king moves can unintuitively be the right call. The other wiki calls this the [["King walk" https://en.wikipedia.org/wiki/King_walk]].

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** In the late middlegame of a closed game(meaning a lot of pawns are in the way of everybody), king moves can unintuitively be the right call. The other wiki calls this the [["King walk" https://en.[[https://en.wikipedia.org/wiki/King_walk]].org/wiki/King_walk "King walk"]].

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