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Candy Land is a children's board game originally published in 1949. It traditionally consists of a long and twisty road of six colors and a 64-card deck. Players move by drawing the top card from the deck to reveal a color, moving their piece to the nearest space with that color. There are also cards that take the player to sections of the land, sending them forward or backward several spaces. The first player who reaches "Home Sweet Home" (later replaced with King Kandy's castle) wins.Many consider the product to be the best example of a children's game. It requires no skill except basic motor control, children are enthralled by the colorful world, and anyone over the age of 10 will play only in order to spend time with someone under the age of 10. As such, it's a classic.A movie version is in development.There was an Animated Adaptation, Candy Land: The Great Lollipop Adventure, that is considerably less criticized for being too sweet.
This board game provides examples of:
All There in the Manual: When the 1980s brought a new version of the board, depicting some of the characters who live in Candy Land, the game became packaged with a story detailing King Kandy's disappearance, all the citizens' reactions, and the players' mission to find out where the king and his castle went.
Mama Gingertree, Mr. Mint, Jolly, and Grandma Nutt do not appear in the World of Sweets version.
The 2013 version brought back Mr. Mint and possibly also Grandma Nutt, but replaced the Candy Land Kids with anthropomorphic sweets.
Sometimes Hasbro removes entire places from the board.
Crapsaccharine World: Candy Land apparently lost some of its beauty and happiness following the King's disappearance. You probably can't tell by looking at all the bright colors and smiling denizens on the board.
Excuse Plot: Even as a child, did the backstory about King Kandy's disappearance matter when you were actually playing the game? No.
Five-Token Band: Updates made during the 2000s gave the Caucasian Candy Land Kids some African-American and Asian-American friends.
Gingerbread House: The last space in the versions released before the 1980s. World of Sweets has it as one of the locales located along the path.
Golden Snitch: Drawing a card marked with the name of a location in the Candy Land (usually, names like "Candy Cane Forest" and "Gum Drop Mountain") or its inhabitants, such as Princess Frostine or Gloppy the Molasses Monster. Especially if the card corresponding to one of these locations or characters were drawn early and said place/character was close to the end, drawing the card could virtually seal a win very early. See Whammy for the inverse situation.
House Rules: To keep your sanity as an adult playing with kids, these are often used: Draw a hand of three to five cards (instead of just a single card), choose which color to play (instead of accepting fate), play multiple cards at a time if they're all the same color and use special cards to send your opponents backward.
Also, dotted spaces called "cavities," which render the player "stuck" until drawing a card or depending on the version, double card with the same color as the dotted space they're currently on. The player lost one or sometimes many turns this way.
Pimped-Out Dress: In any version of the game, Frostine and Lolly have very fancy food-based dresses.
Even with this being a children's game, there were spaces the players tried to avoid. The rules for these spaces were as such:
Pre-2004: Landing on any space marked with a black dot was a "cavity," requiring that player to remain in that space until drawing a card matching the dotted space they were currently on. Because of the game's luck-of-the-draw design and other factors (i.e., how the cards were shuffled and how many players were playing), an unlucky player could conceivably remain stuck for the rest of the game while the other players eventually completed the game. Some editions of the game required the player to draw a card marked with two of the same color to become "unstuck"; as these cards were rarer, the player could be stuck for quite awhile.
2004-later editions: The "cavity" spaces were replaced with spaces marked with a licorice stick. The Whammy here is far less severe: The player simply loses his next turn.
As drawing a card marked with the name of a location or character in the Candy Land could be a Golden Snitch if drawn early and was sent to a space close to the finish ... said card could also be a Whammy if the player was near the finish line or in the very least, in the lead and drew a card corresponding to a space near the beginning of the board, thereby falling all the way back behind the last-place contestant.