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A Tabletop Roleplaying Game published by TSR, Inc. (then newly a subsidiary of Wizards of the Coast) in 1998. Just as TSR's flagship RPG, Dungeons & Dragons, provided a way to play almost any kind of Fantasy campaign, Alternity was intended to do the same for Science Fiction, with rules and scenarios for Faster-than-Light Travel, Psychic Powers, Alternate Universes, and other common sci-fi tropes. Unfortunately for sales, the game was hindered by a clunky ruleset.The core product line gave general rules for various different kinds of sci-fi genres, but like D&D, Alternity offered players a variety of premade campaign settings. Four were published:
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