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  • Chuubo's Marvelous Wish-Granting Engine

  • Dungeons & Dragons
    • Fragile Weight: Small animals.
    • Muggle Weight: Commoners, Riding horses
    • Iron Weight: All PC classes without supernatural powers, Orcs, Hobgoblins, Goblins, Bandits, Thugs, Guards, Warhorses.
    • Extranormal Weight: Minor Undead (Skeletons, Zombies, Ghouls), Ogres, Trolls, and most other (common) monsters generally average out around here and the lower end of Super Weight.
    • Super Weight: Most PC classes with supernatural powers, young Dragons, major Undead (Wights, Wraiths, Spectres, Vampires), Giants, most Outsiders.
    • Hyper Weight: High level spellcasters, old/ancient Dragons, the Tarrasque, Titans, Demigods, Dukes of Hell, minor Demon Lords, Liches, the Cat Lord.
    • World Weight: The Gods, Lords of the Nine, Demon Princes, Celestial Paragons, Elder Evils, Primordials, Primal Spirits, Epic Dragons, Primus, and Immortals.
    • Cosmic Weight: The Lady of Pain, the Serpent, possibly Asmodeus, the Dark Powers, Overgods like Ao, the Apocalypse Stone.
    • Author Weight: Your Dungeon Master, whoever Ao works for, the Old Ones.

  • Exalted
    • Fragile Weight: Ghosts without Arcanoi, small gods.
    • Muggle Weight: Most mortals.
    • Iron Weight: Heroic mortals without mutations or awakened Essence.
    • Extranormal Weight: Young ghosts, unenlightened Mountain Folk, Beast Men, mutated mortals, mortals with awakened Essence, weaker God-Blooded, Alchemical Champions, raksha commoners, Demons of the First Circle, minor gods, common Elementals.
    • Super Weight: The most powerful mortals, stronger God-Blooded, Gunzosha users, Dragon Kings, enlightened Mountain Folk, young Terrestrial Exalted, Alchemical Colossi, raksha nobles, elder ghosts, the Perfect of Paragon.
    • Hyper Weight: Elder Terrestrial Exalted, young Celestial Exalted, Alchemical Metropoli, Lesser Elemental Dragons, Demons of the Second Circle, mid-tier gods, akuma, elder or Unshaped Fair Folk, royal warstrider AIs, Icemind, the Brass Leviathan.
    • World Weight: Elder Celestial Exalted, powerful gods, Demons of the Third Circle, Greater Elemental Dragons, the Deathlords, greater akuma, the Scarlet Empress, Saibok Gauto, the Emissary, the Five Elemental Dragons of Gaia, the Eight Divine Ministers, the Viator of Nullspace, I AM.
    • Cosmic Weight: Shinma, Ishvara, the Yozis, Gaia, and Autochthon, the Neverborn, Ligier, the Celestial Incarnae, Queen Merela, the theoretical capacity of Abyssal Exalted, Oblivion.
    • Author Weight: The Cauldronists (should they succeed in remaking Creation), the theoretical capacity of Solar and Infernal Exalted.

  • InfiniteWorlds
    • Fragile Weight: Microworlders, Gotha virus infectees
    • Muggle Weight: Most humans, Lizardians and comparable species
    • Iron Weight: Most Patrol and Centrum agents, special forces in general
    • Extranormal Weight: Weaker mages, psionic users and superheroes, worldjumpers, Centrum Unattached agents
    • Super Weight: Stronger mages, psionic users and superheroes, gargoyles, dragons, vampires, most Steel and Iskander-2 warbots
    • Hyper Weight: Most Yrth gods, Steel AI warships, Azoth-7 angels
    • World Weight: Zoneminds, Madlands gods, the Odenhirn
    • Cosmic Weight: Pocket multiverse gods inside their domains, Azathoth

  • In Nomine

  • Magic: The Gathering
    • Fragile Weight: Illusionsnote , zombies.
    • Muggle Weight: Humans, goblins, other equivalent sapient races.
    • Iron Weight: Soldiers, merfolk, sapient races with inborn powers.
    • Extranormal Weight: Particularly strong fauna such as bears, low-level wizards.
    • Super Weight: Average post-Mending Planeswalkers, wizards, giants, low-level angels.
    • Hyper Weight: Stronger post-Mending Planeswalkers, dragons, archangels, sufficiently powerful wildlife (particularly of the Green kind), Eldrazi Spawn, the gods of Amonkhet.
    • World Weight: Elder Dragons, the Mirari, the strongest demonsnote , the gods of Therosnote .
    • Cosmic Weight: Pre-Mending Planeswalkers, sufficiently powerful plane-bound beings like Yawgmoth, the Eldrazi Titans.

  • Mutants & Masterminds (well, as a rough guideline, anyway)
    • Muggle Weight: PL0-3, normal humans.
    • Iron Weight: PL4-6, large animals, Mooks that are expected to be challenging, and well-trained humans that aren't as strong as superheroes.
    • Extranormal Weight: PL7-9, street-level heroes, Elite Mooks, and sidekicks to stronger heroes.
    • Super Weight: PL10-13, powerful heroes that usually safeguard whole cities. Considered the "starting level."
    • Hyper Weight: PL14-17, generally the strongest characters in the setting that are still doing hero work, operating on a global scale.
    • World Weight: PL18-20, the strongest characters in the setting that the game can stat without breaking down. Some low-tier PLX characters also land here.
    • Cosmic Weight: PLX; their statblocks basically read "what the GM says, happens."

  • Nobilis

  • Pathfinder
    • Fragile Weight: Anything with a CR of <1.
    • Muggle Weight: Ordinary people, anything with a CR of 1.
    • Iron Weight: Any player character with class levels but no magical powers, any non-magical creature with a CR <10.
    • Extranormal Weight: Player races with <10 levels of a magical class, any non-magical creature with a CR 10 or greater, any magical creature with a CR <10.
    • Super Weight: Player races with at least 10 levels of a magical class, any magical creature with a CR <10 but <20
    • Hyper Weight: The Spawn of Rovagug, The Whispering Tyrant, Geb, Nex, anything with a CR between 21 and 25.
    • World Weight: Demigods, empyreal lords, archfiends, the elemental lords, the Eldest anything with a CR >25.
    • Cosmic Weight: Gods.
    • Author Weight: Ihys and Asmodeus if the latter is to be believed (needless to say, you should take anything the Lord of Devils says with a heap of salt).

  • Ravenloft
    • Fragile Weight: Haki Shinpi (as a Geist).
    • Muggle Weight: Most people.
    • Iron Weight: Rudolph Van Richten and the Weathermay-Foxgrove Twins. Vlad Drakov.
    • Extranormal Weight: Some Carnival members.note  Non-Darklords with "gifts" from the Dark Powers.
    • Super Weight: The Vistani, Werewolves, Vampires, Undead, Golems. Weaker Darklords.
    • Hyper Weight: Most Darklords, with especially strong ones like Strahd von Zarovich, Azalin Rex, and Meredoth being close to World Weight.
    • World Weight: Gwydion and Vecna. Azalin tried to ascend to this level of power by becoming a Demilich, but failed.
    • Cosmic Weight: The Dark Powers.
    • Author Weight: The Dark Powers, if you believe that they are your Dungeon Master or the authors of the gaming material.

  • Rifts
    • Fragile Weight: Low level D-Bees
    • Muggle Weight: Normal humans and humanlike D-Bees
    • Iron Weight: Badass humans and humanlike D-Bees
    • Extranormal Weight: Low level MDC D-Bees, Noro, low level psychics and mages, Juicers, Crazies, Partial-Conversion Cyborgs
    • Super Weight: Full Conversion Combat Cyborgs, Mind Melters, Ley Line Walkers, humans in Power Armor and Robot Vehicles, Dragons, Master Vampires, weaker Cosmo Knights, Prometheans, Kreeghor, Machine People
    • Hyper Weight: Most Gods and Alien Intelligences, Space Warships, stronger Cosmo Knights, ARCHIE-3 as a whole, Triax Harbingers of War
    • World Weight: Old Ones, Demon Planets, Dominator Star Fortresses, Mechanoid Motherships, The Great Machine
    • Cosmic Weight: The Cosmic Forge

  • Scion
    • Fragile Weight: Extras.
    • Muggle Weight: Mortals.
    • Iron Weight: Badass mortals.
    • Extranormal Weight: Hero-level Scions, most supernaturals.
    • Super Weight: Demigod-level Scions, most Titanspawn.
    • Hyper Weight: Lower-level Gods, the strongest Titanspawn.
    • World Weight: Legend 12 Gods, Titan Avatars.
    • Cosmic Weight: Greater Titans, Gods channeling eleven-dot ("Avatar") Boons.

  • Old World of Darkness
    • Iron Weight: Mortal Hunters,.
    • Extranormal Weight: Mortals with True Faith, most Vampires note  , Ghouls, Kinfolk, Imbued Hunters, Newly Awakened Mages, Caiaphas Smith, Wraiths, Spectres, most Fomori, Gafflingsnote .
    • Super Weight: Changelings, Werewolves, other Fera, Mummies, Elder Vampires, Adept Mages, Demons, Kuei-Jin, Jagglingsnote .
    • Hyper Weight: Vampire Methuselahs, Earthbound Demons, Samuel Haight, Archmages, Incarnaenote .
    • World Weight: Antediluvian Vampires, Yama Kings, Grand Maw, Angels, the Namelessnote  Celestinesnote .
    • Cosmic Weight: Caine, Lilith, Gaia, The Wyrm, Weaver, and Wyld, Osiris, Lucifer.
    • Author Weight: God (probably).

  • New World of Darkness

  • Traveller
    • Muggle Weight: Normal Humans, Hivers, Aslan, Vargr and Zhodani.
    • Iron Weight: Highly trained humans and similar.
    • Extranormal Weight: Droyne Warriors, K'kree, weaker psionics, humans in most non-Battle Dress power armor, some aliens, some combat drones
    • Super Weight: Humans in Battle Dress, stronger psionics, some combat drones
    • Hyper Weight: Most starships
    • World Weight: Battleships, Ancient war machines

  • Unknown Armies
    • Muggle Weight: Normal Humans, Street Level PCs.
    • Iron Weight: Non-magical Global/Cosmic Level PCs, Alex Abel.
    • Extranormal Weight: Low Level Avatars, Magekiaannote , Automata.
    • Super Weight: Most Demons, Unspeakable Servants, Adepts, High Level Avatars.
    • Hyper Weight: Adepts with a Major Charge, Godwalkers, The Freak.
    • World Weight: Archetypes, the Comte De Saint-Germain.

  • Warhammer
    • Fragile Weight: Snottlings, Goblins, Gnoblars, Skavenslaves, Zombies.
    • Muggle Weight: Brettonian peasants, Skeletons.
    • Iron Weight: Empire State Troops, Brettonian Knights Errant, Clanrats, Chaos Marauders.
    • Extranormal Weight: Chaos Warriors, most Elves, most Dwarfs, Grail Knights.
    • Super Weight: Dark Elf assassains, low level spellcasters, Ogres.
    • Hyper Weight: High level spellcasters, Vampires, Dragons, Chaos Lords.
    • World Weight: Slann Mage Priests, Greater Daemons, the Everqueen, Teclis, Archaon, Nagash, Malekith, Orion and Ariel, Sigmar (as a 'mortal').
    • Cosmic Weight: Sigmar (as a deity), Ulric, the Lady, the Horned Rat, Gork and Mork, Khaine, The Chaos Godsnote .

  • Warhammer 40,000
    • Fragile Weight: Gretchins, non-mecha Tau.
    • Muggle Weight: Tyranid Gaunts, unnamed Humans, most Imperial Guardsmen.
    • Iron Weight: Sisters of Battle, Inquisitors, non-psychic and non-augmented named humans, Death World natives, Cadian Shock Troops, fodder Orks.
    • Extranormal Weight: Most biologically or cybernetically enhanced humans, although some can reach Super Weight. Most Eldar, Blanks, weaker Psykers.note , average Space Marines, Necrons, Lesser Daemons, Aspect Warriors.
    • Super Weight: Space Marine Librarians, Primaris Psykers, Chaos Lords and Chaos Sorcerers, Tyranid Hive Tyrants, Tyranid Carnifexes, more powerful Lesser Daemons, Farseers.
    • Hyper Weight: Greater Daemons, Daemon Princes, Living Saints, most Primarchsnote , Avatars of Khaine, the Swarmlord and Norn-Queens, C'tan Shardsnote .
    • World Weight: The Emperor, Horus empowered by Chaos, the Dragon of Mars, Malcador the Sigilite, Magnus the Red as a Daemon Prince.
    • Cosmic Weight: The Emperor in the warpnote , the Chaos Gods, the C'tan before they were shattered, the Tyranid Hive Mind, Gork & Mork, the Eldar Godsnote , Tuchulcha.


Alternative Title(s): Tabletop Games

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