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Sugar Wiki: No Problem With Licensed Games
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"There are way too many great licensed games to be so fucking angry all the time. Cheers."
It's widely known that there is a problem with most licensed video games. Due to quite a different set of reasons, quality tends to be utterly low.
Nevertheless, this is not always the case, especially games for long established franchises that do not impose any unrealistic release dates keyed to another work's release. And those exception are not mentioned as often as the licensed video games with problems are. They need more love, and that's what's the Sugar Wiki is for, so let's give them some love ♥!
Specific companies:
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Disney
Disney tends to have some of the better licensed games, although they are also known for often being quite difficult:
- There are two completely distinct Aladdin games, one by Capcom (released on SNES and Game Boy Advance) and one by Virgin (released on Genesis/Mega Drive and PC) — and both of them are good. It helps that the latter game gets notoriously Nintendo Hard during the escape from the Cave Of Wonders and thereafter, while still remaining quite fun.
- The Lion King video games (for the Game Boy, NES, SNES, Sega Genesis and MS-DOS) by Virgin aren't too shabby either, despite the second level's notorious difficulty. To drive the point home, one of co-producers of this game admitted that very few of the people who worked on the game could actually beat it, and actually expressed delight that all of two people in the room he was talking to actually had.
- Even Capcom's The Little Mermaid on the NES was pretty enjoyable, and was enjoyed by some boys who didn't care for the mushyness of the movie.
- Sega's Disney games for Mega Drive were actually very good. Castle of Illusion, Starring: Mickey Mouse (1990) was one of the best games of its day, its 8-bit versions for Game Gear and Master System equally impressive, and the sequel World of Illusion was even better.
- Quackshot, Starring: Donald Duck (1991) was just as good. Featuring Donald Duck in an Indiana Jones inspired hunt for treasure.
- Capcom's work with Disney licenses, especially DuckTales, Chip N Dale Rescue Rangers and Darkwing Duck are generally held in high regard.
- Mickey Mania for the SNES, Sega Genesis, Sega CD and PlayStation, which was co-developed by Disney, Traveller's Tales and Sony (in the case of the first three consoles: yes, seriously), was also very highly regarded, though rather notorious for its difficulty.
- Goof Troop, for the SNES. One of the most beloved two-player games of the console, it features very fun puzzles, nice graphics, various items to use as the game goes on, and is just generally addictive.
- The Darkwing Duck NES game was a Mega Man-inspired scrolling shooter. It was...well, it was good. It occurred towards the end of the NES's lifespan so the graphics were good, especially those of the characters. The controls were responsive and precise, the music ranged from inoffensive to good, and the only real complaint with the game was the nastily difficult last level.
- The first Pirates of the Caribbean game, published by Bethesda, was actually a very good pirate game. Which is because it wasn't a film adaptation at all but a sequel to an earlier game, Sea Dogs, that Bethesda bought the publishing rights to and hastily retooled into a POTC themed game, resulting in a product that, apart from the opening narration voiced by Keira Knightley and the Black Pearl being the boss, has almost nothing to do with the film.
- Although, it was fairly buggy.
- Dead Man's Chest for the GBA, anyone? Numerous islands, a detailed (and timed) overworld with ship-to-ship combat * kind]] (although the sloops are quite fast, making the battles against them quite hard), weapon and ship upgrades, tons of awesome attacks, and secrets. Dear GOD, there is a ton of treasure, much of which powers you up once you get it (although the Statue of Ehecatl is kind of a letdown, because you have to get the body, legs, and head, and there is another treasure that does the same thing as it.)
- The PC and PSX Hercules video game. It followed really well the story of the film, have a lot of humor, and really great gameplay, that played almost all the powers and abilites of the hero. Really good cartoon graphics, and a great platformer with lots and lots of secrets, plus some "rush levels" that were, though hard, really interesting. It is an extremely good game, as it puts a lot of the movie, plus a lot of great gameplay and levels, for the player to enjoy. Nowadays, is always watched with nostalgia for the good days.
- The Nightmare Before Christmas: The Pumpkin King for GBA has good gameplay, gorgeous pixelart, and a story that actually makes sense, especially since it's a prequel for the movie.
- Oogie's Revenge is a PS2 sequel to the movie. Excellent plot, Scenery Porn like you wouldn't believe, excellent voice acting and character models, the ability to attack Lock, Shock and Barrel and decent remakes of most of the songs. And a game engine with similarities to Devil May Cry. Albeit, fighting's a bit repetitive, the camera can be very cruel in certain levels, and I don't know who's stupid idea it was to make Jack jump, but it's not bad if you're a big fan of the movie.
- Although it may not fit the rigid definition of "licensed", what with the main focus being on its original characters, the Kingdom Hearts series, with all of its bountiful Disney characters, turned out to be quite decent and popular.
- The Toy Story 3 video game has gotten surprisingly good reviews. Both because it's a solid platformer and because its Toy Box mode offers a level of customization and exploration that you would normally find in sandbox games. The games of the previous two movies (Toy Story 1 on SNES/Genesis and Toy Story 2 on PC/Playstation/Nintendo 64) were developed by Traveller's Tales, and weren't too shabby neither.
- Saying the video game adaption of Toy Story 2 would be selling it short (especially the PS1 version). You cannot fault its catchy music, solid platforming and well designed levels.
- A Bug's Life also had a pretty good licensed game (though this only applies to the console versions; the GBC game is more along the lines of the other page) - it was a level-based 3D platformer with above-average graphics, good music, and nice level design. It helps that it was developed by Traveler's Tales, who also handled Toy Story 2.
- The video game version of Pinocchio. You know, the one where you actually get to kill the Coachman!
- Sierra's The Black Cauldron is a classic and is notable for having context sensitive commands (Use/Look) instead of the then standard text parser years before "point and click" made this interface standard for adventure gaming. Innovation in a licensed game!
- Holy crap in a hat, Epic Mickey. Disney fandom plus nostalgia plus Doing It for the Art equals a hell of a game.
- The Mouse has been cheerfully running on this Trope since at least 1982. TRON, arguably the original "movie video game", has two movies, but eight games.
- The 1982 arcade game actually made more money than the movie did in its original run!
- There were also three Intellivision games that were all solid performers. They were varying levels of Nintendo Hard (and provide some Funny Aneurysm Moments), but are still surprisingly playable. Daft Punk cheerfully used samples of the sound effects from them in Legacy's soundtrack!
- The least known of these, Solar Sailer, was one of the first games ever to include voice acting and made extensive use of Wendy Carlos's soundtrack.
- There's also Tron 2.0, an original sequel to the game which transplanted the Tron world into an FPS backdrop, and was a surprisingly original game throughout, despite suffering slightly from problems such as cheap deaths and no autosave function whatsoever. It is still a Cult Classic among gamers despite becoming Canon Discontinuity once TRON: Legacy came out - up until that point, it was the official sequel.
- Lastly, Evolution covers a ton of backstory and unanswered questions from the films.
- The Magical Quest trilogy is another beloved trio of classics starring Mickey Mouse. The first game was good, Mickey gets to obtain new outfits that give him unique abilities, and it has nice music, too. The second game drops the turn-based two player in favor of two-player co-op and lets you choose to play as Minnie as well. And in the third game, Minnie is replaced with Donald, who now has unique abilities, you get to play a more interactive co-op, and it's also considered the best game of the trilogy.
- Donald Duck: Goin' Quackers (also known as Quack Attack) by UbiSoft. The gameplay was really good; but while the music of the first versions (Dreamcast, Nintendo 64 and PC) was OK, the music from the Playstation version proved to be really awesome and truly fitting for the game's cartoony style, that it was also used for the PS2 and Gamecube remakes.
- Phineas and Ferb: Across the Second Dimension for Wii and Playstation Move is a pretty decent game. It takes place during the part in the movie where they are traveling through each dimension, and it's pretty fun. Sure, the 3D models are quite low-res for PS3 standards, and it doesn't utilize the PS Move's capabilities that well, but it's a decent and enjoyable game, and highly recommended for all Phineas and Ferb fans.
- Kim Possible What's the Switch and Kim Possible 3: Team Possible are quite fun games. The first is Kim's only console game for whatever reason, but it praised by the fanbase. The latter is a sidescroller, a rather good one at that.
- KP 2: Drakken's Demise and KP 5: Global Gemini are also fun, solid platformers. KP 4: Kimmunicator isn't a bad game necessarily, but it's very, very easy.
Lucas Arts
- The graphical adventure version of Indiana Jones and the Last Crusade was decent, and was followed by the great Indiana Jones and the Fate of Atlantis. The latter's success may be partially due to the fact that it wasn't based on any particular movie. That LucasArts at the time was known for producing excellent adventure games also helped. Some years later, when the company was already going to a downward spiral, they released Indiana Jones And The Infernal Machine and Indiana Jones And The Emperors Tomb, two 3D action-adventures that were much less well-received, but are still considered more than decent.
- There are many Star Wars games that are very good, namely because developers have a whole galaxy to play around with and are therefore not obligated to be so tied to the movies; the fact that there were a total of three (later six) movies and that most of these games were developed well after the movies, giving the appropriate time and information needed to fill in any gaps, helps a lot too (See also Star Wars Expanded Universe). Such games include Dark Forces and its Jedi Knight sequels, the Empire at War RTS title, Knights of the Old Republic and its sequel, TIE Fighter (which is still considered to be one of the best games in its genre), Shadows of the Empire, the Rogue Squadron trilogy, their more-simple-but-downright-fun cousin Starfighter, the Super Star Wars games (in possibly the top tier of Nintendo Hard games), the Republic Commando FPS, the Age of Empires clone Galactic Battlegrounds and the Battlefront series. Even the old 1983 Atari Vector Game that recreated the battle of the Death Star was highly received and groundbreaking at the time.
- Of course, those are the Other Ten Percent. Star Wars games are practically their own genre, and any number of them have sucked for exactly the same reason as everything else on this page-look up above for more details, this category cannot be stained by their names.
- Not so much bad, but think about videogame adaptations of the Star Wars movies. You know what your big reward is for winning the game version of Empire? Your dad cuts off your hand. The game version of Jedi is even harder to imagine, since the only way for Luke to "win" is to refuse to fight his dad.
- The games based directly on the films—at least the better adaptations—are those that focus on the high-action sequences (Battle of Yavin, Battle of Hoth, Endor speeder-bike chase and the Battle of Endor) instead of the character development. This was arguably easier back when developers didn't have to feature the Jedi in every single game.
- The MMORPG Star Wars Galaxies started out pretty strong, until it started hemmorhaging players after the "New Game Enhancement" changes.
- Sam & Max was based on a comic book, though most players probably never realised it.
Other examples:
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