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* It happens agains in ''VideoGame/KirbyTripleDeluxe'', the third FinalBoss theme remixed Green Greens.
* And it happens yet again in ''VideoGame/KirbyStarAllies'', where the 4th phase theme for the FinalBoss remixes Green Greens.

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* It happens agains in ''VideoGame/KirbyTripleDeluxe'', with the third FinalBoss theme remixed remixing Green Greens.
* And it It happens yet again in ''VideoGame/KirbyStarAllies'', where the 4th fourth phase theme for the FinalBoss remixes Green Greens.


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* ''VideoGame/TheLegendOfZeldaMajorasMask'':
** The Termina counterparts of [[WickedWitch Koume and Kotake]] are sweet old ladies completely unconnected to the Gerudo who never do anything evil, yet they keep their sinister-sounding {{leitmotif}} from ''Ocarina of Time''.
** The 3DS remake of the game follows the example set by ''Ocarina of Time'' by adding a couple of fishing holes to the swamp and coast. This time, the music that plays when you're landing a fish is the "chase" theme. If that wasn't inappropriately intense enough for you, certain high-level fish that are extremely difficult to find and catch play the ''boss theme'' instead.
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** After the [[WhamEpisode events at the Mechonis Core]], you regain control in [[NPCBoomVillage Colony 6.]] The town features EvolvingMusic that get more and more upbeat as the town is reconstructed, and if you've gathered enough materials and done enough quests for one of the highest two tiers you'll hear an ''extremely'' happy tune that doesn't fit the party's DarkestHour at all.

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* The original ''VideoGame/{{Fallout|1}}'' begins with a close-up on a TV flashing classic 1950s images and icons, while Music/TheInkSpots' "Maybe" plays. Slowly, the "camera" pulls out to reveal the TV set is in the midst of a landscape utterly devastated by warfare.
** To make it worse, "Maybe" is played again in the ending. Y'know, [[spoiler:as the hero is exiled from Vault 13, and marches depressingly into the wastes. Alone.]]

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* ''Franchise/{{Fallout}}'':
**
The original ''VideoGame/{{Fallout|1}}'' begins with a close-up on a TV flashing classic 1950s images and icons, while Music/TheInkSpots' "Maybe" plays. Slowly, the "camera" pulls out to reveal the TV set is in the midst of a landscape utterly devastated by warfare.
** *** To make it worse, "Maybe" is played again in the ending. Y'know, [[spoiler:as the hero is exiled from Vault 13, and marches depressingly into the wastes. Alone.]]



* The final battle of the original version of ''VideoGame/FinalFantasyI'' pits you against the BigBad Chaos, and the background music is...the normal battle music.
* ''VideoGame/FinalFantasyVI''
** Kefka's theme is a whimsical tune which you soon learn to equate with "something horrible is about to happen". To be more exact though Kefka's theme only STARTS with whimsy. After a minute or so, it suddenly becomes a bombastic, military march... then goes back to whimsy when it loops. At first it's silly, ("AHEM, there is SAND on my boots!") later it's obvious scary how well the music parallels how quickly and seamlessly he shifts from silly one-liner jokes to quite-serious declarations of worldly destruction.
** The epic ''Dancing Mad'' final boss theme in has an unexpectedly peaceful segment during the third tier of the fight. It's a [[OminousPipeOrgan virtuoso organ piece]] that borrows from Kefka's own {{Leitmotif}} if you're listening close enough. It also shamelessly rips off "Music/ToccataAndFugueInDMinor" and draws on a distinct similarity to Handel's "Messiah", appropriately enough considering that the third stage has you fighting against a rather blatant case of PietaPlagiarism.
* The DS version of ''VideoGame/FinalFantasyIV'' has Whyt's training. It's kind of weird hearing Rydia's beautiful theme music playing over the solving of simple math problems.
* ''VideoGame/FinalFantasyVII'' played Aerith's theme music over the Jenova LIFE boss battle to show Cloud's complete disconnection from the fight in light of Aerith's death. More subtly, it also showed the whole of Sector Seven being obliterated; we cut to President Shinra, who ordered the destruction, sitting in his office watching it all while listening to (ironically) "The Creation" by Music/JosephHaydn.

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* ''Franchise/FinalFantasy'':
**
The final battle of the original version of ''VideoGame/FinalFantasyI'' pits you against the BigBad Chaos, and the background music is...the normal battle music.
* ''VideoGame/FinalFantasyVI''
** ''VideoGame/FinalFantasyVI'':
***
Kefka's theme is a whimsical tune which you soon learn to equate with "something horrible is about to happen". To be more exact though Kefka's theme only STARTS with whimsy. After a minute or so, it suddenly becomes a bombastic, military march... then goes back to whimsy when it loops. At first it's silly, ("AHEM, there is SAND on my boots!") later it's obvious scary how well the music parallels how quickly and seamlessly he shifts from silly one-liner jokes to quite-serious declarations of worldly destruction.
** *** The epic ''Dancing Mad'' final boss theme in has an unexpectedly peaceful segment during the third tier of the fight. It's a [[OminousPipeOrgan virtuoso organ piece]] that borrows from Kefka's own {{Leitmotif}} if you're listening close enough. It also shamelessly rips off "Music/ToccataAndFugueInDMinor" and draws on a distinct similarity to Handel's "Messiah", appropriately enough considering that the third stage has you fighting against a rather blatant case of PietaPlagiarism.
* ** The DS version of ''VideoGame/FinalFantasyIV'' has Whyt's training. It's kind of weird hearing Rydia's beautiful theme music playing over the solving of simple math problems.
* ** ''VideoGame/FinalFantasyVII'' played Aerith's theme music over the Jenova LIFE boss battle to show Cloud's complete disconnection from the fight in light of Aerith's death. More subtly, it also showed the whole of Sector Seven being obliterated; we cut to President Shinra, who ordered the destruction, sitting in his office watching it all while listening to (ironically) "The Creation" by Music/JosephHaydn.



* In ''VideoGame/FinalFantasyIX'' Black Waltz 3 kills a group of black mages while Vivi looks on in horror; a soft, sad piano theme plays in the background. Yeah, it's a TearJerker.
* ''VideoGame/FinalFantasyX'':
** Lulu's calm and melancholic theme song plays [[spoiler:when you fight the soul of the summoner she failed to protect, who had morphed into a fiendish version of her Aeon]].
** In a similar example, the battle music in [[spoiler:Zanarkand]] is the same bittersweet tune that plays out of battle.
** For a much less emotional example, the Monster Arena always plays the standard battle theme...even when fighting against the Arena Creations, which are all {{Superboss}}es that have more powerful parameters and more HP than even the FinalBoss. ''Even'' when you're fighting the last Creation, Nemesis.
* ''VideoGame/FinalFantasyX2'' has the gentle and sad "Yuna's Ballad" play over the chapter-ending and intense battle against [[spoiler:Dark Bahamut]].
* ''VideoGame/DissidiaFinalFantasy'' has bonus songs, one for each game, that are purchasable through the game's PP catalog. The bonus songs are all in their original game's style, so the ones for the first three games are 8-bit chiptunes, which is dissonance on its own. The bonus song for the original Final Fantasy, however, is an 8-bit track of the quiet, peaceful town theme. Just try taking your epic battles seriously while listening to [[https://www.youtube.com/watch?v=YFfsX5RmxQk this]].
** And in case that wasn't strange enough, ''Dissidia 012: Final Fantasy'' gives us the beautiful, romantic, and heartwarming [[https://www.youtube.com/watch?v=LZB99VS1X1I Theme of Love]] from ''VideoGame/FinalFantasyIV'' as a battle theme... '''''how does that even work'''''?
* ''VideoGame/FinalFantasyRecordKeeper'' has this during the Festive Fantasy event: the battle theme is the Chocobo theme -- the same one that plays when you're picking the daily dungeon.
* ''VideoGame/FinalFantasyXIII2'' has "Yakusoku no Basho" or "New World" playing during the ending sequence in an initially cheerful scene, and continuing while everything starts to go wrong and [[spoiler:Serah]] dies.
* ''Franchise/FinalFantasy'' seems to have something going on with this, as it comes back in ''VideoGame/FinalFantasyXIV'' with the main theme, Answers. Only part of it qualifies however, and that's the part after the choir intro with the harp. From there until it comes back in with the choir and a pipe organ, it's a bit dissonant in that it sounds quite peaceful...when set to a scene of all-out war in the End of an Era cinematic. This is NOT a bad thing; in fact, it works quite well. [[spoiler:MUCH later, it comes back in just as masterful a usage in the final battle with Bahamut (the form fought known as Bahamut Prime), the same Primal from that same cinematic that nearly obliterated the planet. It's a four-phase battle, and the harp portion begins and loops through the second phase. Once again, it ''works''.]]
* The 2006 trailer for ''VideoGame/FinalFantasyXV'' (originally ''Versus XIII'') features an ''excruciatingly'' bloody battle juxtaposed with a soulful, operatic song. Watch it here: [[https://www.youtube.com/watch?v=_qKmTomLa4I&fmt=18]]

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* ** In ''VideoGame/FinalFantasyIX'' Black Waltz 3 kills a group of black mages while Vivi looks on in horror; a soft, sad piano theme plays in the background. Yeah, it's a TearJerker.
* ** ''VideoGame/FinalFantasyX'':
** *** Lulu's calm and melancholic theme song plays [[spoiler:when you fight the soul of the summoner she failed to protect, who had morphed into a fiendish version of her Aeon]].
** *** In a similar example, the battle music in [[spoiler:Zanarkand]] is the same bittersweet tune that plays out of battle.
** *** For a much less emotional example, the Monster Arena always plays the standard battle theme...even when fighting against the Arena Creations, which are all {{Superboss}}es that have more powerful parameters and more HP than even the FinalBoss. ''Even'' when you're fighting the last Creation, Nemesis.
* ** ''VideoGame/FinalFantasyX2'' has the gentle and sad "Yuna's Ballad" play over the chapter-ending and intense battle against [[spoiler:Dark Bahamut]].
* ** ''VideoGame/DissidiaFinalFantasy'' has bonus songs, one for each game, that are purchasable through the game's PP catalog. The bonus songs are all in their original game's style, so the ones for the first three games are 8-bit chiptunes, which is dissonance on its own. The bonus song for the original Final Fantasy, however, is an 8-bit track of the quiet, peaceful town theme. Just try taking your epic battles seriously while listening to [[https://www.youtube.com/watch?v=YFfsX5RmxQk this]].
** *** And in case that wasn't strange enough, ''Dissidia 012: Final Fantasy'' gives us the beautiful, romantic, and heartwarming [[https://www.youtube.com/watch?v=LZB99VS1X1I Theme of Love]] from ''VideoGame/FinalFantasyIV'' as a battle theme... '''''how does that even work'''''?
* ** ''VideoGame/FinalFantasyRecordKeeper'' has this during the Festive Fantasy event: the battle theme is the Chocobo theme -- the same one that plays when you're picking the daily dungeon.
* ** ''VideoGame/FinalFantasyXIII2'' has "Yakusoku no Basho" or "New World" playing during the ending sequence in an initially cheerful scene, and continuing while everything starts to go wrong and [[spoiler:Serah]] dies.
* ** ''Franchise/FinalFantasy'' seems to have something going on with this, as it comes back in ''VideoGame/FinalFantasyXIV'' with the main theme, Answers. Only part of it qualifies however, and that's the part after the choir intro with the harp. From there until it comes back in with the choir and a pipe organ, it's a bit dissonant in that it sounds quite peaceful...when set to a scene of all-out war in the End of an Era cinematic. This is NOT a bad thing; in fact, it works quite well. [[spoiler:MUCH later, it comes back in just as masterful a usage in the final battle with Bahamut (the form fought known as Bahamut Prime), the same Primal from that same cinematic that nearly obliterated the planet. It's a four-phase battle, and the harp portion begins and loops through the second phase. Once again, it ''works''.]]
* ** The 2006 trailer for ''VideoGame/FinalFantasyXV'' (originally ''Versus XIII'') features an ''excruciatingly'' bloody battle juxtaposed with a soulful, operatic song. Watch it here: [[https://www.youtube.com/watch?v=_qKmTomLa4I&fmt=18]]
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* The unlicensed game ''VideoGame/{{Titenic}}'' is based on the smash hit film ''Film/Titanic1997'', so at first it makes sense that the soundtrack consists of covers of the film's music. It makes less sense when you learn it's a BeatEmUp, meaning you pummel the crap out of everyone on board to the tune of ''Nearer My God to Thee'' and ''My Heart Will Go On''.
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-> ''Why is this music so very happy?''
-> ''It doesn't fit Dr. Wily at all,''
-> ''It makes the tower sound like a theme park,''
-> ''It doesn't make any sense.''
-->-- '''Letsplay/RoahmMythril''' [[WithLyrics regarding]] the music for [[https://www.youtube.com/watch?v=TlLxfIUaS4g&t=23s Wily Tower: Stage 2]] in ''[[VideoGame/MegaManClassic The Wily Wars]]''

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-> ''Why is this music so very happy?''
-> ''It
happy?\\
It
doesn't fit Dr. Wily at all,''
-> ''It
all,\\
It
makes the tower sound like a theme park,''
-> ''It
park,\\
It
doesn't make any sense.''
-->-- '''Letsplay/RoahmMythril''' [[WithLyrics regarding]] the music for [[https://www.youtube.com/watch?v=TlLxfIUaS4g&t=23s Wily Tower: Stage 2]] in ''[[VideoGame/MegaManClassic The Wily Wars]]''''VideoGame/MegaManTheWilyWars''



* In ''VideoGame/DarkCloud2'', the final stage of the fight with Emperor Griffin has a version of Alexandria's Garden theme playing in the background.

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* In ''VideoGame/DarkCloud2'', ''VideoGame/DarkChronicle'', the final stage of the fight with Emperor Griffin has a version of Alexandria's Garden theme playing in the background.
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* Because the UsefulNotes/SegaGenesis version of ''VideoGame/Action52'' reuses its music quite a bit, this happens every now and then. For example, [[https://www.youtube.com/watch?v=eHyH6-LVVbM#t=7m32s this]] was used in a racing game, [[https://www.youtube.com/watch?v=dCMooOb0GBM this]] ended up being used in a shooting gallery-type game and [[https://www.youtube.com/watch?v=dCMooOb0GBM#t=5m45s this]] ended up being used for a game based on ''Jack and the Beanstalk''.

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* Because the UsefulNotes/SegaGenesis Platform/SegaGenesis version of ''VideoGame/Action52'' reuses its music quite a bit, this happens every now and then. For example, [[https://www.youtube.com/watch?v=eHyH6-LVVbM#t=7m32s this]] was used in a racing game, [[https://www.youtube.com/watch?v=dCMooOb0GBM this]] ended up being used in a shooting gallery-type game and [[https://www.youtube.com/watch?v=dCMooOb0GBM#t=5m45s this]] ended up being used for a game based on ''Jack and the Beanstalk''.



** And the UsefulNotes/XboxLiveArcade / UsefulNotes/PlaystationNetwork UpdatedRerelease allows custom soundtracks too.

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** And the UsefulNotes/XboxLiveArcade Platform/XboxLiveArcade / UsefulNotes/PlaystationNetwork Platform/PlayStationNetwork UpdatedRerelease allows custom soundtracks too.



* Who has the most epic and fearsome battle theme in the UsefulNotes/{{Wii}} ''[[VideoGame/PunchOut Punch-Out]]''? [[https://www.youtube.com/watch?v=c82PzoFuFMA Von Kaiser]], the second ''weakest'' opponent in the game. Similarily, [[https://www.youtube.com/watch?v=jJFio4jcMRw Super Macho Man]] has a comparably upbeat and silly theme despite being the second ''hardest'' opponent in the game.

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* Who has the most epic and fearsome battle theme in the UsefulNotes/{{Wii}} Platform/{{Wii}} ''[[VideoGame/PunchOut Punch-Out]]''? [[https://www.youtube.com/watch?v=c82PzoFuFMA Von Kaiser]], the second ''weakest'' opponent in the game. Similarily, [[https://www.youtube.com/watch?v=jJFio4jcMRw Super Macho Man]] has a comparably upbeat and silly theme despite being the second ''hardest'' opponent in the game.



* In the ''VideoGame/{{TaleSpin|Sega}}'' LicensedGame for the UsefulNotes/SegaGenesis, [[https://www.youtube.com/watch?v=TVsaOdaNoVY surprisingly cheery music plays in the Game Over screen]], wherein [[ItsAWonderfulFailure Higher For Hire is bought out by Shere Khan]]. [[DramaticThunder The thunder and lightning]] in the background certainly does not help matters.

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* In the ''VideoGame/{{TaleSpin|Sega}}'' LicensedGame for the UsefulNotes/SegaGenesis, Platform/SegaGenesis, [[https://www.youtube.com/watch?v=TVsaOdaNoVY surprisingly cheery music plays in the Game Over screen]], wherein [[ItsAWonderfulFailure Higher For Hire is bought out by Shere Khan]]. [[DramaticThunder The thunder and lightning]] in the background certainly does not help matters.



* The peaceful, subdued soundtrack of ''VideoGame/{{Thwaite}}'', a homebrew ''VideoGame/MissileCommand'' clone for [[UsefulNotes/NintendoEntertainmentSystem NES]], sounds like tunes that might be played in a laid-back social sim. It doesn't fit with the frantic StuffBlowingUp action, emphasizing how abnormal the action is to the characters themselves.

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* The peaceful, subdued soundtrack of ''VideoGame/{{Thwaite}}'', a homebrew ''VideoGame/MissileCommand'' clone for [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem NES]], sounds like tunes that might be played in a laid-back social sim. It doesn't fit with the frantic StuffBlowingUp action, emphasizing how abnormal the action is to the characters themselves.



** The [[TheElevatorFromIpanema elevator music-style]] UsefulNotes/PCEngine version of [[https://www.youtube.com/watch?v=uGvSf8s1OWU "Crimson Wings"]]. The [[https://www.youtube.com/watch?v=U4zpD3ipNb0 Super Famicom version]] of the song, which is much more upbeat, averts this trope.

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** The [[TheElevatorFromIpanema elevator music-style]] UsefulNotes/PCEngine Platform/PCEngine version of [[https://www.youtube.com/watch?v=uGvSf8s1OWU "Crimson Wings"]]. The [[https://www.youtube.com/watch?v=U4zpD3ipNb0 Super Famicom version]] of the song, which is much more upbeat, averts this trope.

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Natter. Also crosswicked an example


** Actually, the song is "Koniggratzer Marsch", which was in the ''Last Crusade'' during the scene where Indy gets Hitler's autograph. The placement of the song here is more of an IronicEcho, since the Nazi General is being killed to the song that he once marched to.

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* ''VideoGame/JetForceGemini'': A few strange examples:
** Actually, During Walkway, a level with no music otherwise, the song is "Koniggratzer Marsch", which was in the ''Last Crusade'' Rith Essa theme plays during the scene where Indy gets Hitler's autograph. elevator ride back up to the surface, barely getting started before the 5 second ride is over.
**
The placement underground cave in Water Ruin is a short run down a corridor to a hidden ship part, with no combat taking place or mechanical elements on show, yet here the S.S. Anubis theme plays with its dramatic melody and soundscape evocative of the song here is mechanical level it's usually heard in. These three cases would double as LongSongShortScene if it weren't for the fact that they are all heard in full (and more of an IronicEcho, since sensible contexts) earlier in the Nazi General is being killed to game.
** During Asteroid,
the song unique and climactically urgent sounding theme is replaced by the theme of Eschebone for a single room - while Eschebone's theme becomes plenty dramatic as it goes on, you're unlikely to spend long enough in the room to reach that he once marched to.point, making it ill-fitting.
** While every single boss fight sharing the same music fits just fine, the same can't be said of the upbeat Robot Mission theme, which plays as usual on the sixth one of the game, [[spoiler:which is not only the final playable part of the game overall, but features Floyd flying towards [[HeroicSacrifice his death]].]]
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** While [[Franchise/KingdomHearts Sora's]] addition to the roster was [[SugarWiki/AndTheFandomRejoiced much welcomed,]] the soundtrack selections he brought with him were more hit-or-miss, due to the fact that all of them came from ''VideoGame/KingdomHearts1'' exclusively. This is a particular problem for spirit battles, because other than Kairi and Riku[[labelnote:*]](and Riku still has this problem to a lesser extent due to not getting his own {{Leitmotif}} until ''VideoGame/KingdomHeartsII'')[[/labelnote]], every other ''Kingdom Hearts'' spirit comes from a game ''after'' the first one, meaning [[AwesomeMusic/KingdomHearts iconic boss themes]] like "The 13th Struggle" (for Axel), "Vector to the Heavens" (Xion), and especially "The Other Promise" (Roxas), were left out of their owners' spirit battles and replaced with more generic choices (like "Destati" for Roxas, a song that he has never been associated with before ''Smash''). One of the first things many {{Game Mod}}ders did after Sora's release was patch in the appropriate songs where they belonged.

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** While [[Franchise/KingdomHearts Sora's]] addition to the roster was [[SugarWiki/AndTheFandomRejoiced much welcomed,]] the soundtrack selections he brought with him were more hit-or-miss, due to the fact that all of them came from ''VideoGame/KingdomHearts1'' ''VideoGame/KingdomHeartsI'' exclusively. This is a particular problem for spirit battles, because other than Kairi and Riku[[labelnote:*]](and Riku still has this problem to a lesser extent due to not getting his own {{Leitmotif}} until ''VideoGame/KingdomHeartsII'')[[/labelnote]], every other ''Kingdom Hearts'' spirit comes from a game ''after'' the first one, meaning [[AwesomeMusic/KingdomHearts iconic boss themes]] like "The 13th Struggle" (for Axel), "Vector to the Heavens" (Xion), and especially "The Other Promise" (Roxas), were left out of their owners' spirit battles and replaced with more generic choices (like "Destati" for Roxas, a song that he has never been associated with before ''Smash''). One of the first things many {{Game Mod}}ders did after Sora's release was patch in the appropriate songs where they belonged.
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** And Finally (most recently), the upcoming [[Creator/PrimeVideo Amazon Series]] ''Series/Fallout2024'' gets in on the action too. The [[https://www.youtube.com/watch?v=0kQ8i2FpRDk teaser trailer]] features Music/NatKingCole's soothing love-song "I Don't Want to See Tomorrow". While the song is playing, the teaser shows several violent things happen, such as: an irradiated desert wasteland, bloody gunfights, disturbing creatures, a violent riot in a Vault (with a woman having a Fork [[EyeScream jabbed into her eye]]), and several nuclear explosions destroying L.A.

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** And Finally (most recently), the upcoming [[Creator/PrimeVideo Amazon Series]] ''Series/Fallout2024'' gets in on the action too. The [[https://www.youtube.com/watch?v=0kQ8i2FpRDk teaser trailer]] features Music/NatKingCole's soothing love-song "I Don't Want to See Tomorrow". While the song is playing, the teaser shows several violent things happen, such as: an the irradiated desert wasteland, bloody gunfights, disturbing creatures, a dog happily holding a severed hand in its mouth, a violent riot in a Vault (with a woman having a Fork [[EyeScream jabbed into her eye]]), and several nuclear explosions destroying L.A.
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** And Finally (most recently), the upcoming [[Creator/PrimeVideo Amazon Series]] ''Series/Fallout2024'' gets in on the action too. The [[https://www.youtube.com/watch?v=0kQ8i2FpRDk teaser trailer]] features Music/NatKingCole's soothing love-song "I Don't Want to See Tomorrow". While the song is playing, the teaser shows several violent things happen, such as: an irradiated desert wasteland, bloody gunfights, disturbing creatures, a violent riot in a Vault (with a woman having a Fork [[EyeScream jabbed into her eye]]), and several nuclear explosions destroying L.A.
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Bonus Boss is a disambiguation


** While the SadBattleMusic "[[https://www.youtube.com/watch?v=SCHt8Eaesyo Tragic Decision]]" is used only a handful of times during some of the most dramatic moments over the course of the story, it's used a fourth time for a deliberately jarring effect as the theme of the BonusBoss fought at the end of [[SidequestSidestory a long sidequest chain]]. The dissonance? The boss is a blatant CardCarryingVillain [[spoiler:''and'' a member of the local RidiculouslyCuteCritter race at that]].

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** While the SadBattleMusic "[[https://www.youtube.com/watch?v=SCHt8Eaesyo Tragic Decision]]" is used only a handful of times during some of the most dramatic moments over the course of the story, it's used a fourth time for a deliberately jarring effect as the theme of the BonusBoss {{Superboss}} fought at the end of [[SidequestSidestory a long sidequest chain]]. The dissonance? The boss is a blatant CardCarryingVillain [[spoiler:''and'' a member of the local RidiculouslyCuteCritter race at that]].
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** Do you enjoy running over pedestrians, slaughtering police officers, and destroying all the vehicles you come across with all over [[VideoGame/GrandTheftAutoViceCity Vice City]] while listening to romantic music like "[[Music/{{Squeeze}} Tempted]]", "[[Music/LutherVandross Never Too Much]]", "[[Music/KateBush Wow]]" or "[[Music/{{Toto}} Africa]]"? Emotion 98.3 is the station for you.

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** Do you enjoy running over pedestrians, slaughtering police officers, and destroying all the vehicles you come across with all over [[VideoGame/GrandTheftAutoViceCity Vice City]] while listening to romantic music like "[[Music/{{Squeeze}} "[[Music/SqueezeBand Tempted]]", "[[Music/LutherVandross Never Too Much]]", "[[Music/KateBush Wow]]" or "[[Music/{{Toto}} Africa]]"? Emotion 98.3 is the station for you.
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* From ''VisualNovel/NineHoursNinePersonsNineDoors'', [[https://www.youtube.com/watch?v=WjNi14fKSow this]] plays over the final puzzle. [[spoiler: Said puzzle, in the original DS release, is ''sudoku''.]]

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* From ''VisualNovel/NineHoursNinePersonsNineDoors'', ''VisualNovel/NineHoursNinePersonsNineDoors'': [[https://www.youtube.com/watch?v=WjNi14fKSow this]] This]] plays over the final puzzle. [[spoiler: Said puzzle, in the original DS release, is ''sudoku''.''[[GridPuzzle sudoku]]''.]]
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* ''VideoGame/StarWarsJarJarsJourneyAdventureBook'' contains a song about the planet Tatooine, which is a cheerful little ditty that describes the planet as home to fun, sunshine, and strange creatures. This is at odds with the fact that Tatooine is considered a terrible planet to live on, with the residents having to harvest moisture in order to survive, and the planet is also rife with crime and slavery.
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* ''VideoGame/AVeryLongRopeToTheTopOfTheSky'': [=BeBop Deluxe=]'s commentary on "The Core of Things (Metal Mix)":
--> Those drums were completely unnecessary! This was supposed to be a very tender moment!
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TRS


* In ''VideoGame/StalinVsMartians'', UsefulNotes/RedsWithRockets fight colorful cartoony aliens while techno music, Hong Kong pop and {{camp}}y GlamRock plays in the background. Then again, given [[WhatDoYouMeanItWasntMadeOnDrugs its premise]], it's doubtful if ''any'' soundtrack could be made for this game without falling into this trope.

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* In ''VideoGame/StalinVsMartians'', UsefulNotes/RedsWithRockets fight colorful cartoony aliens while techno music, Hong Kong pop and {{camp}}y GlamRock plays in the background. Then again, given [[WhatDoYouMeanItWasntMadeOnDrugs its premise]], premise, it's doubtful if ''any'' soundtrack could be made for this game without falling into this trope.

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