Principle Number One
Avoiding Puppet charactersIt’s important to note that the following advice is to help make a fully human character. It is of course possible to develop personality without following all of this advice. However before effectively breaking the rules you need to know them first, otherwise you may have a puppet-character instead of a person. The term "puppet" is a metaphor for a character that is only an extension of the will of a writer and not a fully developed person. This means of course that literal puppet characters may be great characters too.
What is 'personality'?Personality is defined as “A dynamic and organized set of characteristics possessed by a person that uniquely influences his or her cognition, motivations, and behaviors in various situations.” In other words your character's personality will be the behavior your character has with themselves and with others. It’s important to note that even though all people have personalities, the person isn’t his/her personality. Interestingly, the word "personality" originates from the Latin word persona, which means "mask". This is relevant to us because it will help us to understand the concept of social masks. First it's important to differentiate between how a character behaves with other characters (the image they give of themselves onto others) and what they really are on the inside. In Real Life people use masks to hide their real selves mainly for two reasons:
What makes a person the way he/she isIdentity and personality is made thanks to 3 important factors.
What makes a character feel “human”? (Human nature)Even though the question of what makes us “human” is still a hot topic in philosophy, there are certain traits we can identify that are proper of a “developed human.” This will help a character feel human.
Autonomy.This concept means “the capability of making decisions without coercion.” In other words, you need to remember that your characters must have their own dreams and goals. You need to portray characters as how they would act if they were real, as you want them to act, but taking into account their own goals, not as what you want them to act for the sole purpose of shaping the plot. Unless it’s justified in the plot, characters won’t betray their objectives nor their personalities spontaneously. That’s the difference between Character Derailment and Character Development. For example, if your character is a Big Bad whose main goal in his life is to kill The Hero for whatever reason, if you make that character suddenly and without explanation forgive The Hero and join a ballet academy, this would be considered Character Derailment. On the contrary, if you portray The Hero redeeming the villain by understanding his Freudian Excuse and the villain gradually realizing the error in his ways, this would be Character Development. Autonomy is also the difference between a character that is just a puppet, an extension of your will, and a person. Characters that are true people will act as they want, not as you wish they acted. If you consciously try to avoid writing a puppet character or a Mary Sue, then you are inevitably going to disagree with your character’s reasoning or actions sometimes. But that’s how a realistic character would act. This doesn’t mean that you won’t be able to control your characters. You can make your character do whatever you want without losing characterization if you take care to not betray what makes your character autonomous.
Individuality.Even identical twins that share the same DNA aren’t exactly the same (regarding personality). The preferred example of this is when one of the twins is homosexual and the other is not. While this doesn’t mean that you can’t create characters that are exactly the same if your plot needs it (for example clones), it does mean however that you can’t make characters that are (in theory) different people but always or nearly always behave perfectly alike (unless it is justified by the plot), nor characters that always have exactly the same opinion or think exactly the same way. Even people that share the same goals tend to think differently on the means. For example, two heroes want to save the world from the Big Bad, but one of the heroes wants to kill the Big Bad while the other wants to redeem him. This would be a good way to express individuality. This doesn’t mean characters can’t agree in many topics, but it does mean that the less differences characters have, the less human they will be.
Flaws (Human error).
No human is perfect and no human is always right. Your character needs flaws in order to be a person. Ignoring the fact that the word “flaw” sounds like something “bad,” it is actually a very good thing for characterization. Characters that have the same flaws as the audience are considerably easier to identify with than their less flawed counterparts. Some flaws can make your audience identify with the struggles of your character. Other flaws will make your character unique and interesting. Making your characters outgrow some of their flaws can make interesting plot points. However, it is important to avoid giving a character just a single flaw or fake flaws. Characters will and should always have many flaws no matter what, even if those flaws are eventually overcome or controlled through Character Development. Humans are imperfect by nature and removing this trait (with very few exceptions) will make your character feel inhuman/unreal. A classic example of a fake flaw is being “So Beautiful, It's a Curse.” While this trait appears to be a flaw, it is actually a form of Wish Fulfillment disguised as a flaw; the reason is that a desirable trait is being “masked” as something undesirable. However, it can’t be considered as a true flaw because the benefits of this trait are still present. In this case the character is still going to be considered as special and important because of his/her 'beauty.' A perfect example of single-flaw characters is the concept of the “Fatal Flaw.” People in Real Life aren’t single-flawed. Even though it’s true that people may have a “Fatal Flaw,” people will make not just one — but many mistakes throughout his/her life, and for different reasons. Flaws are also able to be a great source of humor. After all, not all kind of flaws need to be “big.” Other flaws can be humorous and even become a very unique trait of a character. For example, a character that always arrives late despite having Super Speed, or a rich character that always forgets his wallet. Flaws are also what makes a character’s virtues believable. It’s very easy to give character good traits, making a perfect character even. But without flaws those virtues are not going to be believed by the audience. That’s the reason flaws are fundamental for creating a well-developed character. There are two kinds of flaws (your character needs to have both):
Multi-facet ability and UnpredictabilityMulti-facet ability consists of making complex, three dimensional characters that have a lot of conflicting motivations and internal conflict. This will result in more fleshed out, interesting characters. In return, this will give your character realism, conflict, and a way for your character to show many different sides of themselves. This will make the character interesting, surprising and "unpredictable." While people tend to have a main behavior, for example The Hero is a good person and will try to do the right thing, there is a part of a character’s personality that can’t be predicted. While the goals of a character should always be predictable (unless they are hidden from the audience), the way those goals are accomplished shouldn’t be set in stone. The reason they can catch you by surprise is because it's very difficult to completely know a person. Just like a person in Real Life your audience will get to know your characters more as the story unfolds. It's for this reason in most stories you aren't going to know the character well enough to predict with accuracy what they will do in every new situation. If the situation is new, then the audience won't necessarily have enough experience or knowledge with the character to guess what they will do in this new situation. It really isn't about making a character do new things, it's about the character confronting new things and growing from them, which will then change them to the point that Character Development occurs. Interesting characters tend to be multifaceted, because then the reader will not know what they are going to do before they do it. One way to give the personality depth is to show different sides of themselves but being careful of being consistent in order for the character to be believable. For example:
Goals and dreams
For where your treasure is, there your heart will be also.
Every character should want something, even if it is only a glass of water.All humans have dreams and desires. It doesn’t matter how “gifted” or “rich” a person is. Characters need to have goals; both in short and long term. Goals can be as simple as wanting a sandwich or as complex as wanting to save the world. Their motivations are very important factors linked to personality. All people desire things (even omnipotent characters tend to desire being able to desire something). These goals will be very important in order to define a character’s personality.
"Life has got a habit of not standing hitched. You got to ride it like you find it. You got to change with it. If a day goes by that don't change some of your old notions for new ones, that is just about like trying to milk a dead cow."People change by various factors. The most important of them is time. Characters that never learn from their mistakes nor mature are devoid of an important part of the character’s humanity. While this trait is often ignored in order to preserve the status quo, mutability isn’t an essential human trait for a fictional story. Furthermore, some fictional works could be hurt by having mutability. Mutability is still an excellent way to develop a character, however it isn’t a synonym of improvement. Mutability may include the Start of Darkness of a character. People's personalities always develop. In children and teenagers at great speed, in young adults at a moderate speed, in adults rather slowly, and in elders even slower unless dedication and special effort is put into it. Especially when writing young characters, their personalities should develop, and take influence from what is happening around them in the story. This makes not only for good realism but also adds depth and interest to the characters.
InspirationIt’s important to remember that Real Life is the source of all art. Real people are the most important source of personality there is. Quite possibly you have seen/met people in Real Life that could be a good source of inspiration. Real Life has an infinite source of unique personalities that you can be inspired from. Knowing psychology is also a good starting point to define character’s personality. Even basic studies in psychology could help a lot to get the logic behind very different personalities (even "insane") to write them. Theme characterization is also a very common and a very good source of inspiration. However it’s important to take care when you design a character to not define a person solely by a role (The Smart Guy, The Hero, Big Bad etc.) or a theme (Shrinking Violet, The Smart Guy, Yandere etc.). While getting inspired by a certain trait may be a good starting point, a person’s personality is more complex than can be solely defined by one thing. For example if you want to make a Tsundere character, you need to make a person that also happens to be a Tsundere, not a Tsundere that also happens to be a person.
Developing the personalityThere are a lot of adjectives that describe characters, in particular personality and behaviors. It is important to think about how strong these traits are and how strongly they affect the character's personality. Is the character very abrasive or just somewhat abrasive? How big of an emotional spectrum does the character have? How are these emotions expressed? When are they expressed? The bigger the spectrum is and the more detailed the answers to the other two questions are, the more complex the character tends to get. What is the character's default emotion?
BackstoryBackstory can be a great way to expand a character's personality — as well as explaining how they became what they are — but you have to make sure it meshes with their personality. After all, a character who was beaten and left for dead as people simply walked by probably isn't going to be the most idealistic person (without a good reason). On the opposite side, a person who has largely dealt with society's good side will be more likely to be an idealist.
Developing the Personality
Self-esteem and self-conceptStepford Smiler, or the fake stoic. Narcissism isn't a synonym of "super high" self-esteem either. On the contrary, it’s a sign of a low self-esteem. People with high self-esteem accept themselves unconditionally, accepting realistically both their defects and their flaws. On the opposite side, a narcissist, instead of accepting him/herself just the way they are, try to exaggerate their own virtues in order to feel better with their own selves. Depending on the level of self-confidence your character will have we can classify various levels using Nathaniel Branden’s scale
Mechanisms Of DefenseDefense mechanisms are unconscious (this means that your character won’t be aware of them) psychological strategies people use to cope with reality and to maintain self-image. These mechanics are normal for any person. For this reason knowing is a great way to give your character’s personality depth. Psychological defense mechanisms are an overlooked aspect in personality that are a major point in continuity and depth of a character. Try it: pick a favorite character, identify their most important defenses, and now change them. Are they still the same person? These parts of the personality are as overlooked as they are essential. They are best expressed by showing and not telling. Just like emotions they can be great tools to show how a character feels about a situation without directly implying it. Using a popular example from media, Spiderman is a superhero that is famous for making fun of his enemies while fighting. What some people don't know is that he does this because he tries to hide his fear. The mechanism of defense used here is humor. As you may have already noted, this is a good way to give depth to personality without emotions.
Personality disordersPersonality disorders are behaviors that makes adjusting to life difficult. Since lots of people do this it's important to recognize that everybody has these traits to one degree or another. When they don't cause problems they're called personality styles. While it's an important part of personality, the topic is too big to be exposed here. To learn more of this topic in depth the following reading is recommended.
extraversion and introversion. By reading this you may be wondering, "what's 'better', introversion or extraversion?" Neither, of course. It is often wrongfully assumed that extraversion is "good" while introversion is "bad." They are simply different and neither of them is superior. Both are able to develop very interesting, complex characters. It's important to note that no person is 100% introverted nor extraverted. All people have moments of both. What needs to be defined is how much. If a character is most of the time "extraverted", that character will be considered as "extraverted". The same will happen with introversion. Now we are going to see the most common traits of each one:
How personality is expressed
How is personality expressed? (Externally):emotions. Whether or not those emotions are expressed will depend on how you develop your character.
How is personality expressed? (Internally)In order to make a complete character trivial and general information is important as well, like:
An interesting character will be interesting regardless of sex. Take your favorite character and change his/her sex. Is that character still with an interesting personality? As you may note a character’s depth isn’t going to depend on sex at all. The issue of sex differences on personality is still a hot topic in psychology and in biology. Which personality traits (if any) are exclusive to female and male people is still a source of debate. However it can be safely assumed that physical differences between sexes are biological in nature and not psychological. Generally there's more variance within the sex itself than the patterns between them. People are people, first and foremost. Most differences that are perceived between men and women are social in nature. In other words the society is going to decide what is acceptable for a male or a female to do. For example the stereotype of pink being a female only color wasn’t true in the 19th century, where it was considered a male only color. What a society perceives will depend directly on the time and place that society is placed. In order to understand how a character’s personality will be affected by gender roles, you need to take into account the 3 things we spoke of before.
Realistic Female Characters
Girly doesn't automatically equal stupid. Girlyness doesn't make a show bad, bad writing does.The main issue when creating female characters is that they are, most of the time, defined by a stereotype or a role instead of a personality. When not protagonists of their own stories (and even then), they typically have the roles of girlfriends, wives, mothers, damsels in distress, or sex symbols. In other words, they are defined by what society expects of them instead of having a true personality. While it is true that some female characters will try to be what society expects of them, defining women solely by what society expects of them is a big mistake. Even women that do also have unique goals, desires and interests. One of the most common mistakes while portraying female characters is that they are depicted as an “army of cookie-cutter nice-girls or cookie-cutter beauty queens”. Girls are complex human beings (just as guys are). They have access to all the attributes (virtues, flaws) men do; beyond social rules and expectations, creating a female character is the same as creating a male one. When you portray women in a story there should be a diversity of personalities, ambitions, talents, strengths and even flaws. Don’t be afraid to portray any of these to diversify them. Regarding personality there isn’t a “male or female only” assortment of traits, while inside a story and in Real Life society won’t accept some of them. It’s your job to define how much your female characters are going to embrace their dreams, goals, interests and how being (or not being) true to their own selves will affect the treatment they get by others and of much their personalities are defined by them.
Non-human and cartoon characters.These kinds of characters are the exception to the rules. After you have understood what makes a character human, you will be able to make inhuman characters. Once you know what makes a character "human" you will be able to portray inhuman and cartoonish characters. Basically these characters tend to break some of the rules we have mentioned before. For example an alien that doesn't portray emotions is going to be considered "alien" because we humans tend to be very expressive with a very wide and complex array of emotion. When you are portraying an inhuman character try to consciously "bend" or even ignore the rules of human nature. This will give you an interesting variation of characteristics. Don't forget to take into account that inhuman character's culture and ask yourself how his/her past beliefs affect their current perception of our culture. For instance if your character comes from a planet where females don't exist, how would he react to our culture? On the other hand cartoonish characters mostly break the mutability and predictability rules and sometimes individuality. Knowing the rules is the key to break them effectively. A person's culture is not the only defining aspect of their character, and even if there are actual physical reasons for the "hat" — say, it's related to their species' evolution somehow — that doesn't mean every character needs to be totally dominated by one trait. After all, while some aspects of human personality relate to our own evolutionary history, by no means are humans a Planet of Hats. Developing an alien species without resorting to giving them a hat may be more difficult, but it's also much more realistic and interesting.