Yeah, okay, we know these games aren't very good, but at least you can derive some entertainment from the unintentional comedy they bring.
If you don't want to subject yourself to the actual gameplay, you're in luck, as most of these are perfect Let's Play fodder.
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Pyongyang Racer, a freeware browser game made by the North Korean government. Bad Graphics. Bad Music. Hilarious Propaganda failure. In theory, it's supposed to promote tourism to North Korea. In reality the game basically consists of driving around to different buildings in Pyongyang collecting oil drums while a female traffic cop insults you while taking up a large portion of the screen. Just like the real North Korea, there's only a handful of cars on the road, and none of them move except yours. To quote one Youtube comment:
"So what did this game teach me about North Korea?
1) Roughly 10 people in Pyongyang have a car.
2) Party members are allowed to violate any traffic law except bumping into other party members.
It's not the game that's bad, mind you, it's the feel of the game.
Big Rigs: Over the Road Racing. So awful it's too funny to be in the horrible section. The game pioneered innovative gameplay features such as an opponent who never moved (if you get the patch he moves very slowly but never crosses the finish line), the ability to randomly go through scenery (or fall through the level), a track that crashed the game when loaded, the ability to accelerate backwards infinitely, climb the steepest mountains with almost no loss of speed and go outside the level's boundary. As a result, the game's ending sequnce◊ is easily the best part of the game. The GameFAQs board is a joke board devoted solely to BEING WINNER and declaring this game WINNER !
And rejoicing about how the LOSER HWSNBNwho? former Gamespot reviewer Alex Navarro, who gave the game a 1.0 score, with a video review that consists of two minutes of him playing the game in Stunned Silence got fired.
Soda Drinker Pro was an attempt to tap into the as-of-then narrow first-person beverage-drinking simulation market. Your goal in each of the five levels is to raise the can to your mouth with left click, and then drink with right click until the soda meter is depleted. The levels could have just as easily been drawn by a small child with marker pens and a cardboard box, and the audio is mostly the thoughts running through your protagonist's head regarding the subject of sodas.
Just the blood and gore of killing a terrorist in a time where we are reluctant to make such games in a humorous fashion is going to be somewhat good.
Fugitive Hunter: War on Terror, paints a rather dismal and menacing military subject in a completely new light, with horribly outdated character models, copious amounts of gangster rap, and (even though the rest of the game is a First Person Shooter) martial arts battles against the bosses for no reason. The result is so hilarious that after playing it, you might crack up every time you see any picture of Osama bin Laden anywhere.
Any video game made by Phoenix Games, whose amazing incompetent feats of video games have to be seen to be believed.
Animal Soccer World, one of Phoenix's titles, deserves a special mention. It's not actually a game, really, just a cartoon with a few minigames thrown in. The animation's bad, but the dubbing is even worse; it seems to be improvised by a couple Dutch guys who aren't entirely fluent in English, with no attention paid to Mouth Flaps whatsoever. It has to be seen to be believed.
Animal Soccer World isn't the only "game" guilty of this. There are several other "Cartoon Movies" packaged with minigames that Phoenix created, such as Mouse Police and Son of the Lion King, complete with the same unintentionally hilarious dubbing, the same footage from Dingo Pictures, and, occasionally, Obligatory Swearing.
Their rendition ofPeter Pan, dubbed from something other than Dingo Pictures for a change, has one (very bored-sounding) man doing everyone's voices regardless of gender. It's as hilariously awful as it sounds.
And the box art◊ which not only depicts all the characters looking like they do in the Disney movie (when they look anything but in the game,) but...well, just look at it!
Their actual games are little better - London Cab Challenge (a Crazy Taxi clone) has cars that are little more than cuboids on wheels, a draw distance so near that you can't even see the car in front, spectacularly bad physics, glitchtastic collision detection and spectacularly bad AI. And that's on the Playstation 2 version.
Come to think of it, their insistence on keeping their development costs absurdly low (i.e. little, if at all, effort at promoting their games) confined them into obscurity, so much that the only known mentions of them, besides forums and user-maintained game databases such as Mobygames, are GameFAQs entries of the games in question. It generally isn't surprising to know that The Other Wiki would delete the Phoenix Games entry, owing to the aforementioned lack of notability.
The Freespace 2 user-made campaign Second Great War Part II is considered one of the worst among the Freespace community. Supposedly set after the FS2 main campaign, it has so many plot holes and isn't even consistent with the universe it's set in. But there are so many ships present in every mission (Freespace players call this the Battle of Endor Syndrome) that there's so many things to blow up, it becomes kind of fun. You get to singlehandedly take down half a dozen squadrons and 10 cruisers and stuff, just destroying stuff for the heck of it.
The Postal series by Running With Scissors, most especially the second game, which got negative reviews not only for its technical issues, but also its Black Comedy. Quotes from these scathing reviews were included on the box for the Postal Fudge Pack collection. Aside from that, it's the only game where you can urinate on Gary Coleman, and shove cats onto gun barrels.
Wacky anti-Chinese propaganda SNES game Hong Kong 97 is a terrible shooter with photographed graphics all taken from various parts of Chinese culture. It's intended to mock the Chinese government, but the gameplay is horrible.
Kart Fighter. Yes, it's unlicensed and has crappy graphics, but how many NES Fighting Games (other than Street Fighter) would allow the player to perform hadouken motions? It's also one of the few games barring the Super Smash Bros. series where you could have Mario Kart characters physically beat each other up, and better than most other NES fighting games out there.
The games by Artix Entertainment probably wouldn't be the same to some players without the puns. And trust me, the creators make sure that you know that they are aware of how many of them they make.
The makers of the Philips CD-i licensed characters from Super Mario Bros. and The Legend of Zelda for a number of games: Hotel Mario, Link: The Faces Of Evil, Zelda: The Wand of Gamelon, and Zelda's Adventure. They were produced without input from the original creators, and are unanimously considered non-canonical. The gameplay is generally considered to be slow, monotonous and unfairly difficult, but the infamy comes from the laughably bad cutscenes. They are, depending on opinion, Narmishly hilarious with every line a meme ("Mah boi, this peace is what all true warriors strive for?", "I wonder what's for dinner..." and "Nice of the princess to invite us over for a picnic, Gay Luigi!"note "...eh, Luigi?"), or horrifying (the animation was nightmarishly poor).
The PC game I. M. Meen was animated by Animation Magic, who also did the CD-i Legend of Zelda games mentioned above. The gameplay itself is pretty lackluster, but the crazy personality of the eponymous Big Bad makes the game endlessly entertaining.
Yet another Animation Magic game: Mutant Rampage Body Slam features the same kind of horrible animation along with terrible racial stereotypes, a stupid premise, and repetitive dialogues.
Mario is Missing!, the MS-DOS version in particular. It's so bad it unleashed Weegee upon the world. What makes it even wor—er, "better" is that it was supposed to be Luigi's grand debut as a main character.
Zoo Race, a completely mediocre racing game with a less-than-subtle Christian message. Yet there's so much about it that makes it unintentionally hilarious, such as the Nightmare Fuel that is Rueban, horses being shot out of cannons and the fact that the race announcer is God, while seemingly stoned.
Frontlines: Fuel of War would be just another mediocre military FPS if it wasn't for the absolutely hilarious graphical glitches. Hundreds of flying hats, anyone?
And a hilariously bad localization effort, too. For example, every "Breath" attack was translated as "Bless". So watch out for those dragons and their "Fire Bless". And the card game "Rebirth Moon" was translated as "Reverse Moon" despite there being an English translation on the logo displayed where they wrote this.
Note that the CEO knew his company couldn't afford a decent localization, but Sony mandated an English translation. The game was obscure enough he knew he could get away with it too (anyone who wanted this game would switch to Japanese immediately, anyway.)
A single black pixel. That's all. Ladies and gentlemen, Spot the Dot.
Home Improvement on the SNES is a Platform Game where you play as Tim Taylor, collecting power tools and other related things as you battle dinosaurs and such. It feels like Tim Taylor himself designed the game. It didn't even come with an instruction manual, merely saying, before the title, "Real men don't need instructions."
Final Fight Streetwise. The graphics were terrible, the "zombie druggie" story-line was unnecessary, you can't play as Cody, Haggar or Guy in single player and except for the increase in bad language the game feels lackluster overall. However, the pit fights were great, the overreaching story harkens back to Final Fights of long ago, and the surprise final boss and (relatively) happy ending make it worth playing.
There's also War Gods. Made by the same company that brougt us Mortal Kombat, is another example of being stupid it's awesome. Features eight humans, one cyborg and one stone idol fighting each other thanks to a big Ore, which turns to be currently owned by Exxor. The graphics are lame, but the gameplay is cool, and features the 3D Button which lets move your character in many ways... oh, and don't forget the characteristic Fatalities! This game got panned by critics, yet is considered an underrated game by its own admission. (Mainly because the game is a Tech Demo Game.)
Both of Strata's fighting games (Time Killers and Blood Storm) just have to count. Both are attempts at creating a Bloodier and Gorier rival to Mortal Kombat, and both fall flat on their face because of horrible graphics, terrible sound, and piss-poor gameplay. And yet, this was the first fighting game to let you chop off people's limbs...and keep hacking it out.Time Killers would even let you cut off someone's head at any point in the match with just a single button press. Blood Storm was more of the same, but now you could cut off someone's lower body. If they still had some health left, they could still move around by sliding on their exposed entrails. It's just so incredibly stupid and immature it suddenly becomes hilariously awesome.
Blood Storm is basically the epitome of 90's attempted edgyness. There's only one character in the entire game who isn't at best a Nineties Anti-Hero, and everyone looks like they walked out of a Rob Liefeld comic (the only thing missing is pouches) with names like Razor and Fallout. There's even a secret character named Blood who's a red Palette Swap of another character, with his head replaced by a blood geyser.
Speaking of Strata, Ninja Clowns is a Beat 'em Up involving two clowns trying to stop a villain named Twisto from causing a Zombie Apocalypse, but you don't really fight any zombies whatsoever (Save for one in the first level). Your enemies consist of (but not limited to) lawyers, hippies, girl scouts who throw cookies and ElvisImpersonators. The bosses are more odd, such as a bowler, a chicken who sqauts and fires eggs, and a spider explodes into green popcorn when defeated. To get health, you have to punch hobos or mimes so they drop hot dogs and pizza, and besides your punches and kicks, you can attack with pies, tomatoes and spray bottles. But it is playable if you can get past the absurdity and stereotypes.
Rumble Roses. Says Noble Savage Aigle, "Cowgirl has teats more magnificent than my sheep!" Oddly enough, it is a solid game, especially compared to the generally low-quality wrestling games of the time, and it is presented well, but conceptually it's just so mind-bogglingly terrible that it seems much worse than it is.
The character's speech is no better. This gem is announced on contact with water.
That's not even scratching the surface of all the subtle stupidities that make that game so awesomely horrible:
Artificial Stupidity on a truly epic level. It is actually possible to get an archer to jump off a cliff by moving gradually closer to him while he backs up to get into range to shoot at you.
If you kill someone in a building and their body lands near the wall, their head will be sticking out outside of the building.
At one point along the road you'll notice all the trees have, for no apparent reason, become bamboo. You enter the city, and BAM! you're in Japan. Japan, where everyone has horrible accents (which clash amazingly with the "fare thee well" dialogue - you haven't lived until you hear a man say "mayhap a bandit methinks!?" in an accent lifted from 1940s Yellow Peril movies). Japan, where everyone has names like "Mako Yamamokuzi" and speaks in great stereotypical monologues about honor and their ancestors. Japan, where the shops only sell katanas. The kicker to all of this? Every citizen of the city, except for the mayor, nobility, and other important figures, has black skin!
In the forest of dead trees you see a wizard in a hut, clearly a side-quest, except it's impossible to get because he will get jumped by a crap-load of enemies that come out of nowhere, and after trying about seven times, you realize it's impossible to stop them from killing him, thus you'll never know what the quest was.
Another side-quest involves gathering flowers for a lisping Camp Gay artist with an obvious crush on you.
A broken "alchemy" system where any potion you make is more likely to poison you than heal you.
You can get access to a "horse" (some of them are undead, or scaly, or whatever), but the controls are impossible, turning is very awkward, especially when in a full gallop.
On the Xbox360 version, after gathering all the pieces of the Artifact of Doom, you take them to where they're to be forged, and you get ready for a cutscene, as they say "get ready, there will be much lightning during the ceremony." Except there is no cutscene. It just jumps to "Forsooth! I can't believe he betrayed me! Now I have to stop that pentagram that appeared in the sky of else some vague doom will befall the land!"
About 90% of the enemies you face will either be wild animals (like bears and wolves) or skeletons.
And to top it all off, the title lies. You only visit one world.
They've also added baboons that throw their feces at you as an enemy.
Kids' Tetris. Mouse controls, a mode that deals out two-block pieces, and "YOU'VE GOT TALENT, KIDDO! YES YOU DO!" "GREAT! YOU'VE WON TETRIS!"
Snake's Revenge is a rejected chapter from the Metal Gear canon made for the overseas NES market. Its gameplay isn't bad, although unreasonably difficult, rather short, and strikingly experimental in places (with side-scrolling stealth sections that make Contra look like Tetris DS), and it has some legitimately good moments (like the boss battle against the tank and the container ship infiltration). However, the plot is incoherent even for a Metal Gear game, thanks in part to the game's "Blind Idiot" Translation (one part of the game involves getting in touch with a captured ally who is actually an enemy spy in disguise, a plot twist you can see coming thanks to his suspiciously specific denials); the graphics are so bad that the heaving back of a dying man looks like some kind of vibrating phallic tentacle◊ (and Snake wears a luminous orange shell-suit to a stealth mission); the American manual was famously bizarre ('Higharolla Cockamamie'?); and yet nothing even comes close to the final battle. It involves Big Boss coming back from the dead, transforming into a giant purple cyborg that breathes fire, and chasing Snake through a maze because he WANTS REVENGE. This was stupid at the time, but later games in the Metal Gear series has made it extremely Hilarious in Hindsight.
Turok Evolution. Yes, Electronic Gaming Monthly didn't like it. And yes, it was an Obvious Beta. But you could shoot poisoned arrows at badguys and watch them vomit and die through your scope. And the final boss was a Confederate-general-cyborg riding a T-rex. And the soundtrack was excellent. What more do you need?
Shadow the Hedgehog: Surprisingly, the music is catchy, and the gameplay is tolerable most of the time, so it can be worth playing just for camp value.
The pushing of the E10 rating becomes even more funny when you realize it was one of the first games to ever have the rating (coming out just a few months after its creation).
While we're dealing with Sonic, Sonic R was a Mario KartFollow the Leader attempt. Sonic barely ran faster than Amy's "car", the songs on all of the courses were sung by a woman who was probablyhigh, and the Tails Doll was so horrible he was horrifying, and it was amazing.
Even the American Girls Collection was no exception to this - the American Girls Premiere for the PC and pre-OS X Macintosh was supposed to be a fun game for little girls looking for some theatre action while learning American history. It turned out to be a laughable little game to kill some time with, allowing players to spawn Felicity Merriman and her friends and subject her to rounds and rounds of crude humour and profanity, thanks to the speech engine.
In Japan, such games are so beloved that they have been given a title, "Kuso-ge" (translation: "shitty games"). Not all are terrible, but to qualify for this title, they need to be enjoyed primarily for camp value, rather than gameplay.
The Cho Aniki series is perhaps the greatest known series of kuso-ge (also a prime example of "Baka-ge", a subgenre of kuso-ge reserved for particularly stupid games), especially now that America has learned of it too. The first game in the series was a scrolling shooter that featured bizarre motifs of human body parts spliced with mechanical devices, as well as two gay muscular characters who helped out the protagonists, which all was goofy enough, but since then, the series has become entirely focused upon homosexuality. Specifically, musclemen and phallic imagery are recurring themes in the game art, though there is no actual pornography in the series—YET...
NeXgame: a game with a live-action guy breaking walls of ice by punching them, and smashing the last one with his head. It's super full of narm, like when the guy starts running off when he's done, and 'yes!' 'yyyyyyyyyyeeeeeeeeeeeeeeeeeeeeeees!'
Left Behind: Eternal Forces, the licensed game for the titular novel series, is a truly terrible RTS loaded with bad controls and Ark-loads of Unfortunate Implications in addition to the source material's own problems. However, a game which features mechanics like the main character running through New York frantically praying aloud so his faith isn't eroded by the hordes of guitar-playing buskers on every corner has massive comedy potential.
In a similar vein, Spiritual Warfare can get you laughing with some of the massive liberties it took with Biblical motifs to make it playable. Yes, there is some metaphorical stuff in the Bible about the "Armor of God" so that's not much of a stretch, but the whole section about "Fruits of the Holy Spirit" definitely didn't suggest these were any kind of literal fruit. Then too, the enemies in the game clearly include every kind of sinner from the Obviously Evil violent gang members with guns on down to the very mundane guys in suits who might be CorruptCorporateExecutives or just mildly peevish suburbanites. In any case, you'll be engaging in some Easy Evangelism by throwing fruit at people to make them get down on their knees and repent. (Boy, don't you wish getting a Heel-Face Turn out of people were that easy!) When all else fails, use some Wrath of God to blow up obstacles and enemies. (That'll make'em repent; really!) Yes, Snark Bait is everywhere, which is exactly why this game's so playable!
The Japan-only Famicom RPG Hoshi Wo Miru Hito, aka Stargazer, is called by many Japanese gamers the "legendary shit game". Listing all of its faults would take up entirely too much space here (to start with, the towns' tile graphics don't seem to fit together in the slightest and exiting them teleports you somewhere else entirely, you can't cancel any of your selections in battle menus, the HP counts in battle are truncated so that only the last digit is visible, you're forced to use passwords instead of battery saves and they don't even save your level), so you can read about it at this link.
The kicker? The gameplay itself is fun. Some programmers were putting a lot of work into it, despite everything above.
50 Cent: Help me the fuck up.
Legion on the PC Engine CD has poor graphics and plain bad gameplay, but the inept, deadpan, out-of-place narration (in English) at the beginning of each level is nothing short of hilarious.
An RPG Maker community once held a contest with the objective of creating the worst game ever using RPG Maker. Though the original account has been deleted, ithasrecentlybeenrevived. (Those are just some of the examples.)
The Trapped Trilogy by Godlimations, a point-and-click adventure Flash game series. Guide Dang It puzzles, Unexpected Gameplay Change to shooter, obvious Art Shift between games making characters unrecognizable, horrible interface that changes between games, lackluster voice acting, a plot completely lacking in logic and continuity, and Christian references clumsily shoehorned in... And yet, it's strangely addictive.
Retsupurae has riffed on this series and their commentary make the game more hilarious.
If nothing, it's worth hearing Edwyn Tiong's performance as Dan Mc Neely, who sets a new record on how smug you can make a human being sound.
Battle Construction Vehicles is an unusual fighting game where two people battle each other in construction vehicles. The controls are unresponsive, the vehicles move slowly, and basic attacks are a pain to pull off (in some vehicles, attacks sometimes hurt the attacker more); most of the fights consist of slowly ramming and scraping against the opponent (and randomly pulling off super moves) until someone wins. The ridiculous premise, awesome plot, and hilariously bad voice acting make up for the actual game's shortcomings.
Believe it or not, Kemco's Universal Studios Theme Parks Adventure is nowhere near the train-wreck gamers make it out to be. It could've used a few improvements in many areas—mostly to make the "experience" of going to a theme park slightly more realistic — but the fact that it features Back to the Future: The Ride as a playable minigame AND one of the most awesome intros and outros ever seen should help its reputation.
Trio the Punch is regarded as the first kuso-ge. The three characters are the most stereotyped heroes ever (a ninja, a brawler and a Barbarian Hero, who are also Expiesof someother DataEast characters), each has his own theme which loops endlessly throughout the entire game, Karnov is inexplicably a common enemy, clearing a stage nets a "WIN WIN" and a roulette where you can power-up or down with an old sensei declaring "LUCKY! CHA CHA CHA!", a sheep boss turns your into a sheep for the whole next stage... since it would take too much to list everything, here's a 3-parts commentary on this (clearly voluntary) crappy game.
Chaser has numerous graphical and gameplay glitches, absolutely horribly-written dialogue and worse voice acting, but it also happens to be a genuinely fun First-Person Shooter despite these faults, with absolutely awesome music, a unique gritty cyberpunk-ish style, and a certain charm to its quirky unpolishedness.
Fruit Mystery is an indie game where you feed different food items to zoo animals and read about what happens to them. It's purposely bad; you just drag and drop foods to pictures of animals flying across the screen, it's poorly drawn, the dialogue sounds like a kindergartener wrote it... The list goes on. But damn, it's hilarious.
It can't be overstated just how awkward the controls are, particularly the shooting. In most shooters on PS3 and Xbox 360, you'd hold the left trigger to enter aim mode, use the right stick to aim, and the right trigger to fire. The reason for this is because of the way most gamers hold the controler, with thumbs on each stick and the index and middle fingers over the bumpers and triggers. In Deadly Premonition, you hold the right trigger to enter aim mode, use the right stick to aim, and the A button to fire. If you used the left stick to aim it wouldn't be nearly as bad - unusal, but still workable. However, using the right stick means you aim, and then take your right thumb off the right stick to fire while the target is moving (and occassionally teleporting a few steps forward). Not only that, the right stick somehow manages to be both extremly slow and extremly sensitive, reacting to the slightest move, but taking its dear sweet time doing so. This adds up to you emptying your gun, shooting in all directions and hitting nothing.
Revenge of the Sunfish. Art Shift on every stage, terrible art, inexplicable gameplay and something that vaguely resembles a plot all combine to make this a Mind Screw as you try to figure how and why anyone would make this.
Mario Teaches Typing 2. The first game was just bad all around, but the second game for its credit had some of the most Narm-filled, uintentionally hilarious cut scenes known to man, like this ending and the somewhat silly mafia like scene here.
Kreed is an obscure Russian first-person shooter. Though the actual game isn't very good, it is immensively entertaining thanks to the bad animation, horrible character design,, unfitting buttrock music played at random moments and hilarious voice acting by Russians clearly not fluent in English. "Quit winning!".
Darkened Skye has terrible gameplay, and two categories of dialog: Hilariously overdone, intentionally bad dialog, and intentionally lampshading and mocking category one.
Basically, it's a fantasy-adventure advergame for Skittles, where the developers and writers decided to have lots of fun with what they were given to make.
Maka Maka, a highly obscure Japan only SNES RPG, is another prime example of "kusoge". It's infamous for the fact that it was released without being bug tested, and caused its company to go bankrupt due to its poor sales. Besides its overall bugginess, it's plagued with a high encounter rate with low EXP and money payouts, slow movement, has unexplainably bizarre enemies and bosses, an odd cast of characters (including but not limited to, a cheerful explorer who wears a box of oranges, an ultraman-lookalike Alien, an army of homosexual ant-men, etc.), and generally unbalanced and broken gameplay.
Pepsiman. You're Pepsi's mascot, running around various American cities trying to bring Pepsi to people via Excuse Plots, Everything (including ''giant Pepsi cans'') is Trying to Kill You, there's no in-game music, the graphics aren't very well polished, there's a fat American bloke that is present in all the cutscenes, each mission is time-limited and it's very hard. However, partly because it's still an enjoyable yet frustrating game, partly because the main theme is pretty awesome(with a catchy theme tune screaming "PEPSI MAAAAAAN!!!"), partly because God only knows, some countries loved it. And no, there were no Pepsiman ads in America, oddly enough. Another reason is probably how ridiculously goofy Pepsiman take things on, and some death scenes can get amusing for poor Pepsiman... (helps that Pepsiman himself is an Iron Butt Monkey)
The Last Resurrection: the gameplay is glitch-ridden and fiddly, the graphics resemble a cross between a 16-bit JRPG and Fuzzy Felts, the dialogue is corny and full of mistakes, and to top it all off the entire thing's a blatant Author Tract about the evils of Christianity - the final boss is none other thanJesus himself. What's not to love?
The best part is that the use of the f-word, used as an analogue to "put in" as in "player put that item in his bag", comes right after we get to see how that translation calls the Potion item: "DRUG."
And there is also a translation of Pokemon Green before it came out in North America. There are some... interesting ideas of what would be the names. Played in this video game marathon.
To complete the set, there's a bootleg of Emerald version, too. Some of the translations are very much reminiscent of Vietnamese Crystal.
Rise of Immortals is a MOBA trying to cash in on the success of League of Legends and the announcement of Dota 2. However, it manages to be horribly balanced, with confusing stats, weird interfaces and lacks the ability to change characters once you've logged in. That said, it also has some of the hammiest voice acting in the history of video games, the character designs are so cliche it's hilarious and if you're playing with friends, it actually manages to be surprisingly fun.
Soldner: Secret Wars. As its Eurogamer review says: "It's a terrible game whose redeeming features are its bugs – it's performance art, improvised comedy, terrible coding. It will always hold a place in my heart and a space on my hard drive."
Haze is a playable if unimpressive FPS which fell victim to its overblown hype. However, the true star of the show is its storyline. A bold attempt at deconstructing the standard FPS plot, it stumbles due to its ham-fisted morality, a Plot Hole-ridden setting and some truly stupid lines. Those flaws, combined with the poor acting, weird music and the technicalissues of the game itself, combine to form a surreal and damned funny mess, the like of which will probably never be seen again. Here's a sampler.
Mega Man: War of the Past is a fan-made Beat 'em Up for the Dreamcast, combining the Mega Man universe with a Streets of Rage-style engine in a rather clumsy fashion. There's nothing really wrong with the gameplay, but some of the misuse of graphics is laughably terrible. The menu screen shows characters from other Mega Man series' (who aren't in the game), Eddy is used as an enemy, and proportion is a mess, courtesy of the creator's combining Mega Man 7 sprites with those from Marvel Vs. Capcom with no regard to resizing. Even Duo and Gutsman are shorter than Roll, many of the enemies (such as an army of Cutman clones) are even smaller, and so is Dr. Light. Also, the bizarre enemy names, like "Jewish."
Night Trap. While the gameplay itself is lacking, the movie that plays out during it is pretty damn hilarious. (Sadly, you won't see most of it if you're going for a perfect score.) Click here to watch it. (Don't worry, it's completely work safe.)
Sniper: Path Of Vengeance is a thoroughly glitchy and ugly game that you could hardly call playable, but the nature of these bugs gives it its charm. You have a school bus that bleeds when you shoot at it, and eventually disappears into thin air, being able to fly by pressing jump+duck, some truly idiotic AI, weirdly deforming characters, and the "climactic" shootout of the final cutscene, where the developers forgot to give the characters guns (yeah, they fire by pointing with their fingers). Became a Cult Classic comparable to Big Rigs in Hungary, when a game reviewer trashed it to bits, and later made several follow-ups, as the glitches just kept coming.
The obscure Italian-made Driving GameBlomby Car had only had a limited arcade release in the 1990s, but since has become somewhat more known through emulation. The player's car has ridiculous acceleration and handling, and is good at producing engine noise and smoke, caroming off walls and overturning continuously when it crashes. Other vehicles (including first-aid trucks) lie across the road, forcing the player's course off it at some spots.
Paris-Dakar Rally Special, a Driving Game for the Famicom that is utterly deranged. It actually starts out as an adventure game. Enemies in the driving stages range from very fast cars that try to rear-end you to tanks and boulders that fall from nowhere. There is even an Under the Sea level and platformer segments where you need to exit the car and open a gate so you can proceed.
SaGa Frontier. It's the sheer randomness of everything; the plot, the visuals, the battle system, the difficulty level. At least the randomness of the growth system is intentional. It's like Square's B team wanted to make the ultimate RPG with multiple races, cultures, and skill systems, but kinda had a brain fart halfway through that decimated most of the team. The graphics are... not polished. Many of the sprites have a slightly icky, pixelated, rendered look to them (no wonder they went for an illustrated look in later games), but what really borders on narm is how the monsters are sometimes comically bigger than your characters in battle. Even if they were the same size as your sprite when they were shown on the overhead map! Despite all this and a classic "Blind Idiot" Translation hack job by Sony's first party, the game is still rather fun. Go fig.
Superman 64 is considered to be the worst game of all time due to shoddy controls, underwhelming super powers, glitches up the wazoo, and a terrible ending. However, thanks to several people doing a Let's Play of the game, everyone on the internet rushed out to find a copy of the game or to download the ROM of it for their emulator just to experience how bad the game is for themselves. ProtonJon even points this out and says the purpose of him playing the game so that you wouldn't have to suffer playing it yourself.
Much like Superman 64 above, Sonic the Hedgehog (2006) is considered this by some. I guess there's something strangely fun about a game so fundamentally broken that you find yourself challenged to see just how many glitches you can discover in a single level.
The Chinese Childrens browser games Lok Pui (Closed due to hackings) and its related game Cabo World are one of the many Pokémon clones in the browser game industry in China. Although many are above-average in quality, in the two games the gameplay is almost identical not just Pokémon, but also its local competitors, and they are generally inferior to Pokémon. Some of the mons look rather boring, their stats are too balanced and poorly allocated, and many have a lack of diverse movepools that they limit on 2 or 3 types on moves only (There's even no Technical Machine-like feature!), meaning that there's a lack of complex strategies on battling. However, like its competitors, the two games have a high player-base.
''Alcol Test/Drink and Drive/Alcool Drive", as seen in this italian review. In theory, you have to complete a small set track while under the effects of alcohol. In pratice, you can wreak havok throughout the city until your wheels fall off. See what happens when you try the brakes while speeding: your front wheels stops instantly, and your car rolls forward thanks to momentum.
I'm not ending this review until I manage to do at least a barrel roll.
Virus Invasion is a series of platformers with somewhat tedious and glitchy gameplay which flagrantly abuses Game Maker resource sprites. Some of the backgrounds are made of Epileptic Flashing Lights and are painful to look at. Finally, the generally-considered best one, Virus Invasion 5, is only winnable through glitch exploitation due to ridiculously poor playtesting. What made it a cult classic are its absurdly hilarious yet awesome premise, its kickass soundtrack, and gems of mangled English such as "THE LEDGEND OF THE ULTIMADE VIRUS" from the sixth game:
The Ultimade Virus is the evil virus … it is the father of the father of the Virus King. But the Ultimade Virus was to powerful ant it destroyed it self. But to prevent that he repaired itself……we heve lockd him up !! And the key of the lock is the MainChip !! And if you destroy the MainChip … Then will the Virus … Well… He will stand up from the death !!!
Quest Fantasy is advertised as this by the creator, who really enjoys making So Bad It's Good works. His other favorite kind of work to make is Surprise Creepy.
QWOP is a walking simulator (Yes, you read that right) that has controls so obtuse (Q and W to activate thighs, O and P for calves, thus the name) that making it forward a single meter is an actual challenge. It's possible to trip backward and flip over so badly that you end up with a negative score. It's so absurd that it becomes unintentionally hilarious.
Escape from Crystal Lake at first seems like another typical flash game, however once Jason first appears... well, look at the Retsuprae video.
Codename: Eagle, the spiritual precursor to Battlefield 1942, is renowned for its amazingly glitchy vehicle physics.
The controls (specially the combat controls) of Gothic 1 & 2 were so horrid that they made the games Nintendo Hard by themselves, which in turn most players grew fond of and ended up apreciating so much, that when Pirahna Bytes improved them for the spiritual succesor Risen, people complained so much that one could have thought that the game was unplayable.
The American voice acting in the original PSX version of Star Ocean: The Second Story, particularly Claude's VA, straddles the line between So Bad, It's Good and completely unlistenable. Claude's best/worst victory line is "Crawd has advanced forward!". (Yes, he actually says "Crawd", not "Claude". This game had a rather... spotty localization.)
One of the characters sounded very "special" whenever she chirped, "I deserve this!" upon leveling up. Also, it was strange how the VA (or perhaps, the game's voice director, presuming that there was one) for a seemingly Asexual character (judging from the listing of his default feelings towards other characters) made him sound a little Camp Gay in certain lines.
While Devil May Cry has top-notch gameplay, the lines Dante gets caught pulling off are often considered more cheesy than a Pizza Hut joint.
Vergil is a worthy successor in this regard. He's got a jacked-up notion of awesome lines, and it's starting to piss me off.
Castle Shikigami II, whilst having fun gameplay - it's a Bullet Hell game - received terrible yet hilarious translation and voice acting. For example:
The first Resident Evil game, despite being a pretty scary game, has horrid voice acting to make the game seem like more of a B-movie. Most of it comes from a clumsy ally named Barry Burton. Examples include, after a ceiling nearly crushes your character Jill, saying you were almost a "Jill Sandwich." Another infamous one is how Jill is the Master of Unlocking.
And the trailer. Oh God, the trailer. It's so frightening (* cue a snake).
And then there's The Typing of the Dead, which is just the same as House of the Dead 2 except you kill enemies by typing weird phrases at them.
Unreal Tournament is about a sport, agreed? Yet for Unreal Tournament III, someone had the job of writing six cutscenes that turn it into a revenge story in the midst of an interplanetary war. These cutscenes are hilarious.
Someone in charge of the German dub had the balls to hire the voice artist who dubbed Chef from South Park to voice Othello. His easily recognizable nasal voice which doesn't fit the Scary Black Man trope AT ALL added truckloads of surrealism onto the cutscences.
Though Star Fox 64 is an amazing game, its voice acting is hilariously cheesy.
Although most people seem to think it sounds more like Imsogaaaaaaaaayyyyyyy!!!
Arc Rise Fantasia is otherwise an excellent RPG, but its voice acting is hilariously phoned in. Special mention to Niko, whose voice actor seems to have spent so much effort on performing a bad Brazilian accent that he neglected to have any sort of emotion.
So Bad, It's Good is present to varying levels in all voice-acted Sonic games, but Sonic Adventure 2 is the worst/best of the bunch, with characters fluctuating between sounding over-excited and sounding monotone, hilariously exaggerated gestures, non-existent lip-syncing, and characters interrupting and talking over each other, sometimes interrupting themselves.
Mega Man 3 North American cover◊, a huge improvement over the last two, but still fits here, finally Mega Man looks like Mega Man, but his face is really weird and Top Man's and Spark Man's colors are wrong.
As a homage to those covers, Capcom ordered these promotional artworks for Mega Man 9◊ and Mega Man 10◊, the Mega Man 9 artwork was used in the cover for a press kit.
Capcom USA has brought us Mega Man Battle Network 4's "Blind Idiot" Translation, which was a much, MUCH worse translation job than anything else in the entire series, both before and after it. Examples include "What a polite young man she was!" and "Mega Man, is the jack out now!" Even the manual had its share of silly mistakes.
Persona 3 Portable brings us the song Sun, which manages to combine ALL of the common critisism towards the game's soundtrack. And it is amazingly catchy.
The old Lesser Demon model in Runescape. With those beady eyes and little poorly-rendered goatee, it was borderline cute. Same goes for the dragons.
The lyrics to "His Name's Frank", the ending theme of Dead Rising 2:Off the Record, wherein the band Lifeseeker attempts to find every possible word that rhymes with the names "Frank" and "West". It's either so bad it's awesome, or vice versa.
Go let's go let's go let's SUPASO Go let's go let's go let's SUPASUPA Go let's go let's go let's SUPASO Go let's go let's go let's SUPERSONIC SUPERSONIC SUPERSONIC SUPERSONIC SUPERSONIC SUPERSONIC SUPERSONIC SUPERSONIC SUPERSONIC SUPERSONIC SUPERSONIC SUPERSONIC SUPERSONIC SUPERSONIC SUPERSONIC SUPERSONIC SUPERSONIC
Contrary to popular belief, the DK Rap from Donkey Kong 64 is supposed to be as cheesy and stupid as it sounds according to composer Grant Kirkhope.
Phoenix Drive, an Ace Attorneyeroge fangame, not only has Engrish out the ass (having been translated by the developers themselves), but a plot that makes NO sense (Courtroom sessions at night? Phoenix declaring himself the murderer?), even moreover-the-top dialogue and effects than the official series (such as Phoenix shouting "Whoooooooo!!" in mid-trial and all sorts of special effects going on in the trial scenes), female characters whose breasts jiggle on their own, and ridicuously Off Model sex scenes. On the other hand, the courtroom music is surprisingly awesome. Here's some worksafe footage of the game.
Paper Mario World, a Super Mario Bros. fangame, enjoys this reputation to so great an extreme, the game's original creator has produced a series of videos playing off of its legendary camp value, as well as apologizing for the whole thing. According to him, because the game was made in the earlier days of fangaming, he had no idea what sort of quality or expectations existed. As a result, he released a "game" that was really essentially just a string of clumsily-conducted experiments along the set Mario theme. Though they do display a good amount of the various things TGF can do, the developer spent little to no time honing any one aspect to the optimum capacity, and as soon as the site that hosted it began allowing reviews, the game was nitpicked to death by numerous players. Most of its camp value owes to its particularly horrible graphics, with sprite styles that clash, as well as badly scaled individual sprites (numerous doors the player can enter that are much smaller than himself may be the greatest example), background scenery that ranges from dull to nonexistant, curiously-placed terrain, such as magma floating in mid-air, and bosses that bounce around the arena with no true animation frames. And the Narm Charm of its completely unnecessary narrator.
Atomic Sonic, a hack of the original Sonic The Hedgehog 1 for Mega Drive. Badly hand-drawn replacement graphics! Glitchy audio! Completely unfitting music swaps! Kaleidoscopic grass! Only one level that actually works! See it in action here. Like the above-mentioned Chaos CompleXX, the badness is almost certainly intentional.
Sonic 2: Dimps Edition aims to turn Sonic the Hedgehog 2 into a cheesy, deliberately broken, speed-boost riddled mess as a criticism on the Dimps-developed Sonic games (Sonic 4 in particular).
The Europa UniversalisGame Mod known as "Steppe Wolf". It is a mod that extends the timeline from 0 AD to 2009 AD, almost all of the Common Era. However, it's extremely broken. Most of Central Europe starts not knowing where it is. This means that playing as Switzerland, you cannot click any of your provinces for several years, Colonial rebels are modded to be valid anywhere. This leads to situations like Quebec declaring independence from Russia (and the Soviet Union from declaring independence from Quebec), most of California is an American colony, with San Francisco having a population of 205 people in 1981, along with other glitches, not to mention that it crashes every 10 years in game time. But because of these bugs (or despite them?), EU fans think it mind-bogglingly amusing to behold just how broken it is.
Fire Emblem 7 Crossover is a ROM Hack of Sacred Stones which, as the name implies, is a crossover with the seventh game. It also makes some mechanical changes. Among others, it makes stat items three uses instead of one, gives Sages access to all four magic schools, gives the Assassinate skill to Swordmasters, Snipers, and male Heroes (yes, only male Heroes), and increases Mage Knight movement to eleven spaces. Oh, and that "crossover" bit, presumably the hack's selling point? It's done by changing out some portraits and classes. And nothing else, which leads to such hilarity as Pent the Mage with Gilliam the Knight's stats and name. There's a Let's Playhere.
Many of the Street Fighter II ROM hacks, particularly the ones that popped up in the wake of Street Fighter II: Champion Edition. Street Fighter II Rainbow, in particular, has many balance issues, and lets you change character in mid-round.
The live action cutscenes in Shinobi X/Shinobi Legion. They honestly do look a bit awesome when it comes to fighting though.
This scene during Nintendo's press conference at E3 2008, though other gamers consider it to be terrible.
A few of Sonic the Hedgehog games have really, really odd stories or cutscenes, becoming the most apparent around Sonic Adventure, where the characters are generally poorly animated (Policemen walk away from Chaos... But they don't bother to reverse the walking animation, so he's moonwalking away from Chaos), or have odd proportions (Sonic's mouth is huge in the game).
Mass Effect: Deception has many segments that fall into this. Mostly involving Kai Leng. Whether it's him breaking into Anderson's house and eating his cereal because he's an "adrenaline junky"note Not made up., or killing Gillian Grayson with a toothbrushnote Also not made up., or him "urinating in a vase that he had selected for that purpose"note That is a direct quote., there's almost no end to the Narm generated in scenes involving him.
The manual of the Yong Yong bootleg Sonic Adventure 7 is a hilariously bad edit of Sonic Blast's, and contains many typos and lazy edits. Notable flubs include renaming Nintendo to "Win Tempo" despite the actual name appearing elsewhere, replacing Knuckles' name with the game's logo and referring to the game as Sonic Blast in one instance.