Series / Winning Lines
game show from the creators of Who Wants to Be a Millionaire?
, produced as a tie-in with the British National Lottery. The game started with 49 numbered players (the Lotto
draw which aired during the show had 49 balls), who played an elimination game based on questions with numerical answers. If a contestant thought their number was the answer to the question asked, they could buzz in. The player with the correct answer advanced to the next round, but only
if they buzzed in. Those who guessed incorrectly were eliminated. This process continued until 6 players remained. Viewers whose telephone numbers contained all 6 of the "ones" digits of the advancing players could register to become a contestant on a future episode too.
Then came the next round, "Looking After Number 1", where the field would be reduced to one player. A question was asked on the buzzer whose answer was one of the numbers of the remaining players. If a contestant answered correctly, the contestant with that number would be eliminated. If the player with the matching number guesses correctly, they're saved. Wrong answers eliminated the person who guessed. This was repeated until one remained.
The winner got to ceremonially start the Lotto drawing, and then play the Wonderwall bonus round for a chance to win progressively better trips (ranging from a bed and breakfast at Spaghetti Junction to a trip "around the world") by answering questions with one of 49 answers on a giant video screen in three minutes. They had to give both an answer and its number in order to move on, and could take two 15-second "pit stops" to study the board again if needed. Twenty correct answers were needed to win the top prize.Winning Lines
ran for six series on BBC One, hosted by Simon Mayo from 1999-2000, and Phillip Schofield from 2001-04. During Schofield's time as host, the Wonderwall player was given a chance to play the round again with a new set of questions and answers in order to win up to £4,000 spending money for their trip.
To cash in on a recent fixation with primetime, high-stakes game shows
triggered by Millionaire
in the United States, Winning Lines
came stateside in 2000, produced by Stone
, with the hosting role filled by veteran television personality Dick Clark
. The show was a faithful adaptation nonetheless, sans Lottery cross-promotion, but with a lottery-sized grand prize of $1,000,000.
- Bonus Round: The Wonderwall, which is essentially a trivia version of Where's Wally. The player begins with 15 seconds to study a large video wall with 49 possible answers on it. Then, they got three minutes to answer 20 questions by responding with both the answer and number from the board. Each prize level is a vacation of increasing prestige, ranging from a trip to a bed and breakfast at Spaghetti Junction to a trip around the world. Two "Pit Stops" are issued to stop the clock for fifteen seconds each.
- The American version is almost identical, but with some additional changes. The trips were replaced by a money ladder ranging from $2,500 to $1,000,000, and two Passes were also issued, which could be used to switch out the current question. However, the biggest change of all was the addition of a way to lose: each incorrect guess earned a strike. Getting three strikes or running out of time dropped the player right back down to the $2,500 level. Additionally, every question had a 15 second time limit in addition to the main 3 minutes, running out of time on that also cost a strike. If two strikes are amassed or 15 seconds remain overall (whichever comes first), a button activates allowing the player to stop the clock and bail out with their current prize.
- Home Participation Sweepstakes: Both versions had one; if your phone number contained the last digits of the final 6 contestants' numbers, you were eligible to enter to be a contestant on the British version, or to win a $50,000 prize draw on the American version.
- Lifelines: The two Pit Stops and passes in the Wonderwall round.
- Game Show Host: Simon Mayo and Phillip Schofield for the British version, Dick Clark for the U.S. version.
- The Announcer: Chuck Reilly served as the announcer for the U.S. version; the only other game show he had voiced was, oddly enough, another short-lived series based off a British game — in this case, the syndicated Trump Card (named because it was filmed at Trump's Castle in Atlantic City), an adaptation of Bob's Full House that aired during the 1990-91 season.
- Who Wants to Be "Who Wants to Be a Millionaire?": The original British run zig-zagged it: both Millionaire and Winning Lines were produced by Celador, and premiered only a year apart. Winning Lines does share some stylistic similarities with Millionaire (the dark and futuristic look, and even the same composer). At the same time, it subverts the cliches by not being a single player game (only the Wonderwall was, but that's a typical characteristic of a bonus round), and the aforementioned Wonderwall is actually designed to be a Speed Round, averting padding (but the main game, is another story). Also, unlike most Millionaire-inspired shows, it was a BBC/National Lottery game show, so giving away a million pounds was out of the question. They save that for the lottery.
- However, in America, the similarities were played straight, and were exacerbated by the higher stakes. The average viewer may have considered Winning Lines to be another show trying to cash in on the Millionaire craze, rather than a de facto sister show.
- Zonk: The British version offered a stay at a bed and breakfast overlooking the Gravelly Hill Interchange in Birmingham (popularly known as Spaghetti Junction) as a prize for getting only one question right on the Wonderwall. They weren't kidding, and actually had a prize spiel and everything planned just in case.
This show provides examples of:
- Spiritual Successor: This wasn't the first Celador show involving telephone numbers for a home game. Their 1994 show Talking Telephone Numbers was a variety show whose acts generated a series of numbers. If the last 5 numbers in your phone number matched them, you could call in live and potentially win up to £25,000.
- Timed Mission: The Wonderwall only allots three minutes. The American version further complicates matters by putting an additional time limit on each individual question and penalizing players for each miss.