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"The game begins in 3 ... 2... 1 ..."note (Cut to commercial!)
In 1950, Goodson-Todman created Beat the Clock, a Game Show where the objective was for couples to perform bizarre stunts within a time limit (hence, beating the Clock) for cash and prizes. The show was at its prime from the 1950s through the mid-1970s, but like many classic games, it has since faded into history (and received a crappy, short-lived revival on PAX). Fast forward to early 2010, and a new show hit the airwaves to bring a revival to this concept, called Minute to Win It.Originally aired by NBC and hosted by Food Network personality Guy Fieri, a contestant (often a couple or similar tag-team in later episodes, but originally a solo player) tries to complete 10 tasks of increasing difficulty involving various household items. As the title of the show suggests, each task has a time limit of 60 seconds; either having to complete the task within that time, or performing a certain task for the complete period. If the task can't be completed (by running out of time/chances/whatever other oddball loss condition they can think of), the player loses one of their three lives, and losing all three ends the game and drops prize money down to the last safe point.That last point may seem a little familiar. And it was — a little too much for some people's liking. That, combined with low viewership on its original Sunday night slot, led to its producers making changes and experimenting with new ideas (such as a Celebrity Edition and a "Last Man Standing" format). When a re-tooled Minute returned for a series of episodes over the summer as a lead-in to the popular America's Got Talent, it fared much better for NBC. Minute returned for a new season in December, beginning with a series of Christmas episodes, followed by more in the new year. And then people started complaining that Deal or No Deal rubbed off on it. Well, you can't please everyone.After a hiatus (which also saw Minute's producers handling NBC's newest import, Who's Still Standing?, and seeing it promptly blow up in their face), the NBC version was officially axed in May 2012. Shortly after its cancellation, GSN picked up reruns of Minute, and then Un-Cancelled it in June 2013 with speed skater/Dancing with the Stars winner Apolo Ohno taking the helm, and a top prize of $250,000.
Bonus Space: The "Holiday Bonus" levels on the Christmas 2010 episodes, which awarded a Lifeline or bonus prize upon their completion. After the Christmas episodes, they became the "Blueprint Bonus" and only gave out lifelines. After inconsistent appearances throughout the Winter 2010-11 run, the Summer 2011 seems to have done away with them.
Bonus Round: While not labeled as such under normal circumstances, the fact that they even added a safe point at Level 9 effectively turns Level 10 into one. Good luck!
Meanwhile, episodes using the "Last Man Standing" format use a single attempt at Supercoin as the bonus round for the winner.
Home Game / All There in the Manual: Played straight, as each challenge is designed to be played with supplies that can easily be acquired by potential contestants, and NBC put out extensive documentation on the games themselves to lure in potential contestants (or so you could roll your own home version). The contestants do know what 10 games they'll be playing so they can practice, but not the order (this point is hidden in the credits, although some contestants have admitted their need to practice certain games, while the GSN version is more open about it by having Confession Cam segments in the "Minute to Win It Boot Camp", which is presumably where this takes place)
A more traditional home game was also planned — speculation over what it will consist of was rampant.
Toys based off some of the games were in a Wendy's kids meal promotion, too.
Lifelines: Introduced in the December 2010 episodes for reaching certain levels, these included 1-ups and 10-second bonuses (Either adding 10 seconds, or removing 10 seconds on Hold the Line challenges). They seemed to have been scrapped later on.
The Announcer: Whoever announces the intro, and the woman who provides the voiceovers on the blueprints(also sub hosts on some occassions).
Lovely Assistant: The "game agents", female assistants with an allegedly elaborate entrance sequence (complete with fog machines!). However, their appearances were trimmed down and eventually dropped entirely as a result of the style shift the show began to implement.
Who Wants To Be Who Wants To Be A Millionaire: Played straight with early episodes, which were tense, padded, had sob stories, a dark set, a complete theater-in-the-round audience, and had Lovely Assistants introduced with fog machines (apparently, according to a screener copy that the writer of Buzzerblog was given). It turns out the producers may have actually realized the errors in their ways; the game agents were all but demoted to the cutting room floor in post-production, and further improvements (including a tweaked set, faster format, etc.) were made throughout the season (these changes were most apparent by the summer run of the season)
By Season 2, Deal or No Deal began rubbing off on Minute too; most episodes were heavily padded by overdramatic contestants and storylines.
The British version, Cadbury Spots vs. Stripes Minute to Win It, does away with quite a bit of the original format, which significantly averts being anywhere similar to Millionaire, or even the original for that matter. Two teams of 6 (with one celebrity captain each) play 6 games to score points. Each team member can only play once. Whichever team scores the most after 6 games wins, and gets to play a two-part Bonus Round; a game is played to determine the prize money (every point is worth £1,000, on top of a base £5,000), followed by one more game to claim the prize.
But Thou Must: In team play, an individual player's limited to three consecutive attempts at solo games (including do-overs). After that, the other player has to play. And, no, an intervening team game doesn't reset the count.
Catch Phrase: Quite a few, ranging from how many different ways a Title Drop can be shoved into a statement, "Failure to complete this task in 60 seconds may/will result in elimination", and the countdown before a task.
Christmas Episodes: Yes, more than one. With a decorated set, bonus prizes, Christmas-themed reskins of existing games (and some new ones too), and two additional levels (playing on the Twelve Days of Christmas) with a possibility of winning up to $3,000,000! Only God knows what they had in store for Level 10+; would 10 still have been Supercoin, or would it be the True Final Boss at 12?
Commercial Break Cliffhanger: What were you expecting from an NBC reality and/or game show? The producers seem to have found over 100 different places to shove commercial breaks in on this show, with and without warning!
Fanservice: Most female contestants have been young and beautiful, often with low-cut tops.
Filler / Padding: A game show with a minimum of 9-13 minutes of actual gameplay per episode and lots of added fluff to stretch it into an hour? Amazing! While some of the padding did get toned down by the mid-point of Season 1 (and games did straddle between episodes), it was cranked Up to Eleven in episodes which later followed.
The February 2, 2011 episode took this to extremes. It took two hours to get through one game with less than 13 minutes of actual gameplay. While it did have a suitably historic moment at the end (first team to get to the $1,000,000 level and elect to play on; they didn't win, but still got $500,000), it's mind-boggling that they managed to make a slow game even slower.
Hold the Line: Defying Gravity (keep three balloons up in the air), Keep it Up (keep two feathers in the air with breath), and Uphill Battle (keep three marbles on an inclined table hitting them with a spoon).
Kick the Dog: One Christmas 2010 episode was particularly cruel to one unfortunate couple, sticking them with Extreme (Christmas) Nutstacker — a game previously played on Level 9 and barely passed — on Level 7.
Musical Spoiler: Slow, boring music usually indicates the game will be lost, while beginning to climax means it'll be won.
Nintendo Hard: Arguably, the games past Level 6. The most notorious include Extreme Nutstacker, Double Trouble, Hang Nail, and Don't Blow The Joker. The last one is so infamously difficult, NBC actually has hints on how to beat it on the show's website.
Numerical Hard: The same game may be featured on different levels with the difficulty adjusted by changing the number of objects involved or the quota required to win.
Product Placement: Somewhat averted in comparison to other NBC shows, as Brand X products with the show's logo on them were often used for props in challenges...except in Breakfast Scramble (assemble a square-pieced puzzle made from a cereal box), which used an actual cereal box cover (no word on if this was just incidental or not), and of course the NFL Kickoff and Miss Universe cross-promotions mentioned earlier.
Shoot the Shaggy Dog: One episode had a team of five kids playing. They bested the whole competition, losing only a single life (and then earning it back via a Blueprint Bonus, along with a 10 second bonus they kept till the very end). All that work, all that awesomeness, only to fall in the end to that damn Supercoin. Needless to say, this basically proves it's Unwinnable — if you're these kids and you can't beat it in 190 seconds, you're not beating it ever.
Theme Naming: The Christmas episodes featured festive versions of classic games, including "Jingle In The Trunk" (Junk In The Trunk, but with jingle bells), Face The Gingerbread Man, Extreme Christmas Nutstacker, Hung With Care (Hang Nail with mini candy canes), etc.
Title Drop: "You've got a minute to win it!" and variations.
Unwinnable by Design: Supercoin takes this to the extreme. While it's possible to bounce a quarter off a table from the specified distance into a water jug in a controlled environment with a lot more time on your hands (this clip actually did get featured on the show), the odds of doing it on-stage in 60 seconds are...quite slim.
At the same time, it almost seems like the producers knew that Supercoin was utterly impossible. Free attempts at Supercoin were practically given out like candy during the later half of season 1 (as a Bonus Round for Last Man Standing, audience games) with no risk to them, and one last safe point was added at $500,000 downright proved that Supercoin was now just a Bonus Boss rather than the final showdown it claims to be. Only two teams have ever made it past Level 9 — the first skipped out on the game, and the others (post-$500,000 checkpoint) went on and lost.
Viewers Are Goldfish: In later episodes (especially those that put commercial break cliffhangers right as a game begins), Guy feels the need to re-explain the challenge as a secondary narrator, even right after the blueprint is shown! Just in case, they've also recently been listing out game materials on graphics before games begin too.