Series: Endurance

Endurance was a teen reality competition that lasted six seasons - from 2002 to 2007. Sixteen to twenty teenagers aged 12 to 15 would be placed in a remote location and compete in various missions as mixed gender teams of two for a grand prize trip.

Before that, there was also Moolah Beach in 2001, which is indexed here as well.

This show provides examples of the following:

  • A House Divided: The teams in Season 2 had mixed reactions to the inclusion of the brown team. This split the teams into two opposing alliances: those who wanted the brown team gone because they didn't want to play against people who have already played Endurance before, and those who didn't mind playing against them.
  • Arc Words: Two examples from High Sierras: "What goes around comes around." and "It's not a matter of whether you win or lose; it's how you play the game."
  • Back From Elimination: There was a twist during Hawaii in which the six competitors who lost the Right to Stay challenge were brought back. They then competed against each other in another challenge. The winner of this challenge got to pick their partner from the three losers of the opposite gender, and the two reentered the game as the brown team.
  • Call It Karma: Became a Piece in season 6 after the events of last season.
  • Color-Coded Armies: The teams when they are created - they wear predominantly team-colored clothing.
  • Curb-Stomp Battle: Quite a few missions ended up becoming this with one or two teams completely dominating, while the others were fighting a losing battle trying to catch up.
  • Diabolus ex Machina: During the final five of Tehachapi and the final four of High Sierras, whichever team came in last in the Endurance Mission would automatically be sent to Temple unless they won the next Temple Mission. Neither team overcame this obstacle.
    • In Fiji, the two teams who would go to Temple after the final Temple Mission were decided based on a drawing of nuts. The order which the teams finished said Temple Mission determined how many nuts each team would have in the drawing bag. Essentially, whichever team won the final Temple Mission could still go to Temple. This was what got the red team eliminated even though they won the mission.
  • Difficult but Awesome: Winning a Temple Mission with a Samadhi-induced disadvantage working against you. The only teams that were able to pull this off were Season 1's blue team, Season 3's yellow team, Season 5's purple team, and Season 6's red team.
  • Early Installment Weirdness: Season 1 had just ten pieces, whereas Seasons 2 and 3 had 12, Seasons 4 and 5 had 13, and Season 6 had 14. Season 1 also had multiple prize trips that the teams could win. Finally, the way the pieces (and prize trips) were given off was a lot more complicated than in every season afterwards.
  • Elemental Rock-Paper-Scissors: The Temple of Fate is this essentially - fire burns wood, water puts out fire, wood floats on water,.
  • Luck-Based Mission: Quite of few of the missions were this.
  • My Greatest Second Chance: Max & Jenna (Season 1's gray team) were voted by their castmates to be put into Season 2 because of their misinformation about what The Temple of Fate was, which made them the first team to be eliminated. Nevertheless, they ended up winning season 2.
  • The Power of Friendship: Became a Piece in Season 4 onward
  • Teeth-Clenched Teamwork: There were more than a few mismatched teams who didn't get along. Notable examples include the green team from Season 1, the blue team and the orange team from Hawaii, and the original blue team from ''High Sierras".