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Series: Battle For Money Sentouchuu
Japanese Game Show and Type 11 Spinoff from Run For Money Tousouchuu, having a shared Mythology. The next episode (Episode 5) will set to be aired on 30th, June 2013.

This time around, each player is given 250,000 yen (about three thousand dollars)note  and a dodgeballnote . Eliminating another player earns you their money. In the end, There Can Be Only One. Still finding its feet, it has incorporated elements of Legend of Zelda (spending part of your fund on allies and defensive armor), and its parent shows (missions for rewards).

Game Show Tropes in use:

  • All or Nothing: You either win, or you lose. There's a bailout option available, but unlike Tousouchuu (which immediately ruled as successful exit), it need player survive for 5 minutes(as the rules since episode 4) - certainly enough time for anyone else to search for them - before a bailout is counted as a success. Of course, players cannot bailout either less than 3 players are standing, or the time remaining is less than 5 minutes.
  • Golden Snitch: Taking out other player did have advantage in game progress(as may purchase upgrade in game with their earnings), but it means nothing if you are not standing until the end. It is theorically possible that a player win the grand prize with only one throw - if he/she deals the hit to opponent when only two players are left. (By far the winner with fewest hits is in episode 2 - which only took out 2 players)
  • There Can Be Only One: Only one player can left standing and win the game. If more than two players standing when the time reaches zero it will be a Game Over and nobody gets the prize.
  • Whammy: Taking a hit by other player, or their Shinobi (Shinobi's attack are counted as the controller's attack). However, if the attack is caught by the player, or hitting anything else first before the hit don't count.

This Show Provides Examples Of:

  • Ain't No Rule: When a player is eliminated, the player who deal the hit by him/herself or by his/her Shinobi takes all eliminated player's money, but Ain't No Rule stating that you cannot share it with other players if your hit is pulled out by a effort of teaming up with other player - This has been actually done in Episode 4, before it was subsequently legalized.
  • Annoying Laugh: Sugimura's sharp laughing (particularly the high-pitched laugh when he finished off Nanao) in Episode 2 along with his comments in the show not only made him looking evil in that episode, but also made many audience feeling unconformable. After the show was aired, the former member of parliament was under heavy fire in real world.
  • Boring, but Practical: The armor upgrade. Cheaper, easier to use, and more likely to stay with you than a Shinobi, but not nearly as cool. Most prefer the Shinobis, though armor upgrade has saved many people from being hit - at least once.
  • Capturethe Flag: A mechanism of mission used in episode 3, which a number of levers were put once pulled down all Shinobis will be automatically deactivated. The episode 4 this was integrated with team battle, which only targets the own team's Shinobis.
  • Cast From Money: Players can strengthen themselves in many facilities - but all cost money, which means, reduce the amount grand prize. Usually the game started with grand prize of 5~6 million yen, but will drop drastically as game progresses, which usually ended in only 1 to 2 million at last.
    • Shinobi-related upgrades costs a lot in game. Taking example in episode 3 and 4. A Shinboi costs 600,000. Arena's entry fee 200,000 (making 400,000 for one Shinobinote ), Ring of Contract (Use to reactivate a stopped Shinobi.) costs 300,000 yen.
  • Decapitated Army: Knocking off players holding Shinobi will immediately disable the Shinobi(s) he/she is holding with, this is particularly useful when dealing with special Shinobis.
  • Didn't See That Coming: In episode 5, Fujimoto see a event booth, claimed with entry fee of 50,000 yen, players can take on Red Crow in the arena for a Shinobi. Thinking against a Red Crow is no big deal, Fujimoto paid for it and being lead to the arena. It turned out he had to be taking against 3 Crows, each equipped with a bullet gun - a weapon already proven too strong in Episode 2. As expected, he was knocked out by them in 5 seconds and realized it was nothing but a tap taking his 50,000 yen away.
  • Entitled Bastard: Suzuki, which appeared since Episode 30 in Tousouchuu and nearly screwed up a mission due to his bailout in his first game, made his debut in Episode 5 playing as his usual style. When a mission require players to scan for barcode in other player's arm to avoid sharing his/her money to others. He successfully tricked a player to believe he would not attack while scanning each other's barcode, but the fact was he attacked him at blank range and finished him off. Then when a mission that if a player pull down a lever he will get 500,000 yen while adding at most 2 eliminated players back into the game, acknowledged it won't matter if he bailout, pulled down the lever. At the final 10 minutes, almost the limit that a bailout can be called, as every audience anticipated, he called for bailout. However, remaining 3 player would team up and eliminated him before bailout timer run out.
    • Through it was a questionable strategy in eliminating that unlucky player (mainly linked to Tousouchuu), but some viewers would blame on that victim instead - as Ain't No Rule said you cannot do that - as the mission mail said it is players have the right to decide the other player is worthy to trust or not. Suzuki did nothing wrong in terms of regulation - and it is expected someone can do that too, if they want.
    • A similar mission appeared in Episode 6 - This time a picture of 3 players are required to be taken into 1 photo to avoid weapon seizure. 3 players agreed to take photo each other, but when 2 of them are on the move, Suzuki was on the path, trying to pull the trick out convincing them to take photo with him. But when third player arrive at the spot too, the original 3 decided Suzuki was not trustable and drive him away, resulting his weapon seizure - and the ultimate failure of that game.
  • Instant Death Bullet : Like playing dodgeball, legs are vulnerable for attacks and difficult to be guarded, but also harder to hit than the torso.
    • Like Dodgeball, bounced or caught balls do not count as hits. It is also theoretically impossible to catch the big battle balls or sling bullets.
  • In the Back : A usual tactic used by number of players, It is not a easy job to pay attention at the back, especially if other player in front of them. This prompted some players pulling hits from nowhere at the back. It is risky as Backstab Backfire also occurred occasionally too (there were cases that the players tried to backstab someone got him/herself eliminated).
    • In episode 5 it turned into a Laser-Guided Karma: Where Tanaka backstabbed Saito, then Peter Aerts backstabbed Tanaka, and finally Manabe backstabbed Aerts. Coincidentally, they were all happened when the victim was engaging battle with other player else.
  • Improbable Useofa Weapon : Peter Aerts shown his unexceptional skill in Episode 6, defended a incoming battle ball by knocking it off by his battle ball on the hand. The caption immediately followed , calling such unusual move is a legal defense.
  • Chekhov's Gun : In Episode 4, a portrait with two dragons, and a Kasuga's statue (referring to events happened in Episode 18 and 30 on Tousouchuu, both filming in the same venue) was placed in game, which the former is the place to redeem twin-shinobi and the latter was a place hidden with a slingshot equipped with a shield. Doubles as a Chekhov's Boomerang.
  • Necessary Drawback: Special Shinobis has their weaknesses compared to a normal one: Tower-shield Shinobi is has great defense in the front but cannot attack, giant battle ball Shinobi attack range is limited and its chain's sound attracts, Twin-Shinobi cannot operate if one of the two takes a hit, making it virtually more vulnerable for attacks.
  • No-Gear Level: A rule appeared in Episode 2 and 3. All Green dodgeballs are banned when the ticker at the last 20 minutes. They must find red dodgeballs(from information of mission) if they do not have a giant battle ball Shinobi or holding a bullet weapons, otherwise, they must buy a bullet weapon or try to catch a thrown dodgeball in order to attack.
  • Non-Player Character: The shopkeepers are decidedly neutral. The Shinobis (ninjas) ally with one player and stick with them.
  • Obvious Rule Patch: In episode 2 the staff found the bullet gun was too strong which the player getting it taking out the remaining player and Shinobi. It was replaced by a slingshot - with a shorter range and 1 shot less in Episode 3.
  • One-Hit Wonder / One-Hit Kill : The players and Shinobis both.
  • People Puppets: In episode 3, Nakata was renowned for using two different players as his "Original Shinobi". The first one he picked successfully taken out a real Shinobi as planned, while taking out a player running into the scene when Nakata left him alone. Nakata pick another player, making him turned against the first player he picked. One was out and one lost all his arms when they two battled against each other, and Nakata finished the remaining one off, essentially taking that three player's 900,000 yen. Making him getting 1.2 million at that point.
  • Shocking Elimination : As the show's nature, almost every episode feature one or more favorite player(s) got eliminated by someone else, usually weird reasons like backsstabbed.
  • Surprisingly Sudden Death : In Episode 6, Kano phoned to Bob Sapp, which Kano defeated in episode 3, offered him a chance to take on him one on one. Sapp accepted the deal and reaching the the alley where Kano was, however, another player has spotted Sapp and hide near the gate where Sapp will pass through and eliminated, which shocked both as neither two expect a third player was there.
  • They Killed Kenny Again : Used subversively, mainly referring to Kasuga, the only player appeared 4 episodes since Episode 2, but would end up eliminated in a shocking fashion every time. Which the first two appearance would both ended in being back-stabbed by someone else while holding a Shinobi. It was Followed by a double-hit elimination by Makihara's twin-Shinobi in Episode 4. The recent one featured him losing all his weapon and Shinobi (and can do nothing due to lack of money) and forced to hiding at corner for 30 minutes, although he was given a dim hope by finishing a mission without anyone spotted him. Manabe found him and finished him off before he could get out from the hiding place.
  • Zerg Rush : Having a Shinobi, even a special Shinobi is not always good thing, it is no match in against large numbers at the same time - as players have learned.
    • In episode 3, Makihara won a giant battle ball Shinobi in arena, but a mission that can disable all active Shinobi essentially divided players into have/no Shinobis, knowing Makihara has no actual weapon (he losing it at eariler battle), the 8 players without Shinobis teamed up against him and took him out easily.
    • Almost the same happened to him again in Episode 4, this time he won a twin-shinobi in arena, but he signed up in as blue team in the area which packed with red team members during team formation period. He subsequently meet his doom very soon as the team battle started: The red team spotted him isolated and decided to go after him. Even he discovered that too and called for his teammate for a rescue, but it is too late. He was then chased and surrounded by everyone in the red team, taking out his Shinobis - then Makihara himself.
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