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* ''Videogame/TombRaider'' videogames allow the player to start off with Lara Croft's signature dual guns, but every other item she gains is collected from her enemies. Even her [[IconicOutfit iconic backpack]] comes from a corpse she found in one of her early tomb raids. ''Videogame/TombRaider2013'' adds the twist of allowing players to upgrade her weapons with vaguely defined scavenged items. "Vaguely defined", because said items can be found just about anywhere, like in animal carcass. Meaning, she improves her guns with ''bones''.

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* ''Videogame/TombRaider'' ''Franchise/TombRaider'' videogames allow the player to start off with Lara Croft's signature dual guns, but every other item she gains is collected from her enemies. Even her [[IconicOutfit iconic backpack]] comes from a corpse she found in one of her early tomb raids. ''Videogame/TombRaider2013'' adds the twist of allowing players to upgrade her weapons with vaguely defined scavenged items. "Vaguely defined", because said items can be found just about anywhere, like in animal carcass. Meaning, she improves her guns with ''bones''.
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* In the ''VideoGame/GodOfWarSeries'', Kratos is provided with his weapon by the gods, either Ares or Athena depending on the game. And he picks up the rest from the monsters or gods he kills. He can also upgrade them with EssenceDrop from his enemies.

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* In the ''VideoGame/GodOfWarSeries'', ''VideoGame/GodOfWar'' series, Kratos is provided with his weapon by the gods, either Ares or Athena depending on the game. And he picks up the rest from the monsters or gods he kills. He can also upgrade them with EssenceDrop from his enemies.
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* MetalGearSolid has this built into it's premise. You are deployed to a nuclear disposal facility empty handed because the mission involves OSP (On Site Procurement), meaning you have to arm yourself with whatever weapons are available on site.

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* MetalGearSolid VideoGame/MetalGearSolid has this built into it's premise. You are deployed to a nuclear disposal facility empty handed because the mission involves OSP (On Site Procurement), meaning you have to arm yourself with whatever weapons are available on site.
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* In GodOfWar, Kratos is provided with his weapon by the gods, either Ares or Athena depending on the game. And he picks up the rest from the monsters or gods he kills. He can also upgrade them with EssenceDrop from his enemies.

to:

* In GodOfWar, the ''VideoGame/GodOfWarSeries'', Kratos is provided with his weapon by the gods, either Ares or Athena depending on the game. And he picks up the rest from the monsters or gods he kills. He can also upgrade them with EssenceDrop from his enemies.

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Many games ({{Video Game}}s and {{TableTop Game}}s) allow players to collect gear from defeated enemies. The Scavaging Mechanic is for when games take this one step further and require the player to depend on {{Random Drop}}s instead of including an item shop.



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!!Examples:



!!Examples:

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!!Examples: !!!ActionAdventure
* ''Videogame/TombRaider'' videogames allow the player to start off with Lara Croft's signature dual guns, but every other item she gains is collected from her enemies. Even her [[IconicOutfit iconic backpack]] comes from a corpse she found in one of her early tomb raids. ''Videogame/TombRaider2013'' adds the twist of allowing players to upgrade her weapons with vaguely defined scavenged items. "Vaguely defined", because said items can be found just about anywhere, like in animal carcass. Meaning, she improves her guns with ''bones''.



ActionAdventure
* All the main TombRaider games so far had her pick ''all'' (except the signature GunsAkimbo) her equipment this way. In fact, lara's [[IconicOutfit iconic backpack]] comes from a corpse she found in one of her early tomb raids.
** In TombRaider2013 continues the tradition(sans the starting pistols), with the twist that you can also upgrade said weapons with vaguely defined scavenged items. "Vaguely defined", because said items can be found just about anywhere, like in animal carcass, meaning, she improves her guns with ''bones''.

Changed: 249

Removed: 392

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Spent more time talking about what it wasn\'t than what is was. Clearest path is to what this thing is, and let the other things do their own descriptions.


Laconic: A game with no "shop" mechanic where you are expected to pick up weapons and equipment.

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Laconic: A game with no "shop" mechanic shop where you are expected to pick up weapons and equipment.



In videogames, [[VideoGameItemsAndInventory items and equipment]] are usually expected to be lying around the ground waiting to be picked up. This is the LogicalExtreme to that: ''everything'' you will ever need in the game has to be picked up somewhere within the levels/etc.

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In videogames, Videogame [[VideoGameItemsAndInventory items and equipment]] are usually expected to be lying around the ground waiting to be picked up. This is the LogicalExtreme to that: ''everything'' ''Everything'' you will ever need in the game has to be picked up somewhere within the levels/etc.levels.



There are a lot of games that feature this to a degree where weapons and equipment can be found, but it has a shop mechanic where you can buy the same things, that is NotThisTrope. This one is when scavenging for equipment is the only way to obtain items and better equipment in the game. If it has a shop mechanic where scavenged items are used for upgrading, that counts here.



Games where you can only obtain equipment by crafting from [[RandomlyDrops random drops]] (and usually buying more common ones) is a different trope. (err, which trope is this?)

to:

Games where you can only obtain equipment by crafting from [[RandomlyDrops random drops]] (and usually buying more common ones) is a different trope. (err, which trope is this?)!!Examples:



!!Examples:
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Laconic: A game with no "shop" mechanic where you are expected to pickup weapons and equipment.

to:

Laconic: A game with no "shop" mechanic where you are expected to pickup pick up weapons and equipment.



Games where you can only obtain equipment by crafting from RandomlyDrops (and usually buying more common ones) is a different trope. (err, which trope is this?)

to:

Games where you can only obtain equipment by crafting from RandomlyDrops [[RandomlyDrops random drops]] (and usually buying more common ones) is a different trope. (err, which trope is this?)
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Games where you can only obtain equipment by crafting from RandomlyDrops (and usually buying more common ones) is a different trope. (err, which trope is this?)

to:

Games where you can only obtain equipment by crafting from RandomlyDrops (and usually buying more common ones) is a different trope. (err, which trope is this?)



** In TombRaider2013 continues the tradition(sans the starting pistols), with the twist that you can also upgrade said weapons with vaguely defined scavenged items. "Vaguely defined", because said items can be found just about anywhere, like in animal carcass, Meaning, she improves her guns with ''bones''.

to:

** In TombRaider2013 continues the tradition(sans the starting pistols), with the twist that you can also upgrade said weapons with vaguely defined scavenged items. "Vaguely defined", because said items can be found just about anywhere, like in animal carcass, Meaning, meaning, she improves her guns with ''bones''.



* In GodOfWar, Kratos is provided with his weapon by the gods, either Ares or Athena depending on the game. and he picks up the rest from the monsters or gods he kills. He can also upgrade them with EssenceDrop from his enemies.

to:

* In GodOfWar, Kratos is provided with his weapon by the gods, either Ares or Athena depending on the game. and And he picks up the rest from the monsters or gods he kills. He can also upgrade them with EssenceDrop from his enemies.



* MetalGearSolid has this built into it's premise. you are deployed to a Nuke disposal facility emtyhanded because the mission involves OSP (On Site Procurement), meaning you have to arm yourself with whatever weapons are available on site.

to:

* MetalGearSolid has this built into it's premise. you You are deployed to a Nuke nuclear disposal facility emtyhanded empty handed because the mission involves OSP (On Site Procurement), meaning you have to arm yourself with whatever weapons are available on site.
Is there an issue? Send a MessageReason:
None


In videogames, [[VideoGameItemsAndInventory items and equipment]] are usually expected to be lying around the ground waiting to be picked up. This is the LogicalConclusion to that: ''everything'' you will ever need in the game has to be picked up somewhere within the levels/etc.

to:

In videogames, [[VideoGameItemsAndInventory items and equipment]] are usually expected to be lying around the ground waiting to be picked up. This is the LogicalConclusion LogicalExtreme to that: ''everything'' you will ever need in the game has to be picked up somewhere within the levels/etc.



There are a lot of games that feature this to a degree where weapons can be found, but it has a shop mechanic where you can buy the same things, that is NotThisTrope. This one is when scavenging for equipment is the only way to obtain items and better equipment in the game.

to:

There are a lot of games that feature this to a degree where weapons and equipment can be found, but it has a shop mechanic where you can buy the same things, that is NotThisTrope. This one is when scavenging for equipment is the only way to obtain items and better equipment in the game. If it has a shop mechanic where scavenged items are used for upgrading, that counts here.
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Added DiffLines:

! TRS Sandbox, thread [[http://tvtropes.org/pmwiki/posts.php?discussion=1389255995027265000 here]]
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* In GodOfWar, Kratos is provided with his weapon by the gods, either Ares or Athena depending on the game. and he picks up the rest from the monsters or gods he kills.

to:

* In GodOfWar, Kratos is provided with his weapon by the gods, either Ares or Athena depending on the game. and he picks up the rest from the monsters or gods he kills. He can also upgrade them with EssenceDrop from his enemies.
Is there an issue? Send a MessageReason:
None


** In TombRaider2013 continues the tradition, with the twist that you can also upgrade said weapons with vaguely defined scavenged items. "Vaguely defined", because said items can be found just about anywhere, like in animal carcass, Meaning, she improves her guns with ''bones''.

to:

** In TombRaider2013 continues the tradition, tradition(sans the starting pistols), with the twist that you can also upgrade said weapons with vaguely defined scavenged items. "Vaguely defined", because said items can be found just about anywhere, like in animal carcass, Meaning, she improves her guns with ''bones''.
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damn you memory, You Have Failed Me!


* All the main TombRaider games so far had her pick ''all'' (except the signature GunsAkimbo) her equipment this way (except in 4 where she ''also'' picked up her dual pistols this way). In fact, lara's [[IconicOutfit iconic backpack]] comes from a corpse she found in one of her early tomb raids.

to:

* All the main TombRaider games so far had her pick ''all'' (except the signature GunsAkimbo) her equipment this way (except in 4 where she ''also'' picked up her dual pistols this way).way. In fact, lara's [[IconicOutfit iconic backpack]] comes from a corpse she found in one of her early tomb raids.
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None



to:

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ActionAdventureGame
* All the main TombRaider games so far had her pick ''all'' (except the signature GunsAkimbo) her equipment this way (except in 4 where she ''also'' picked up her dual pistols this way). In fact, lara's [[SignatureItem iconic backpack]] comes from a corpse she found in one of her early tomb raids.

to:

ActionAdventureGame
ActionAdventure
* All the main TombRaider games so far had her pick ''all'' (except the signature GunsAkimbo) her equipment this way (except in 4 where she ''also'' picked up her dual pistols this way). In fact, lara's [[SignatureItem [[IconicOutfit iconic backpack]] comes from a corpse she found in one of her early tomb raids.
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None

Added DiffLines:

Working Title is current name, NOT FINAL.

Laconic: A game with no "shop" mechanic where you are expected to pickup weapons and equipment.

In videogames, [[VideoGameItemsAndInventory items and equipment]] are usually expected to be lying around the ground waiting to be picked up. This is the LogicalConclusion to that: ''everything'' you will ever need in the game has to be picked up somewhere within the levels/etc.

There are a lot of games that feature this to a degree where weapons can be found, but it has a shop mechanic where you can buy the same things, that is NotThisTrope. This one is when scavenging for equipment is the only way to obtain items and better equipment in the game.

Games where you can only obtain equipment by crafting from RandomlyDrops (and usually buying more common ones) is a different trope. (err, which trope is this?)

!!Examples:

ActionAdventureGame
* All the main TombRaider games so far had her pick ''all'' (except the signature GunsAkimbo) her equipment this way (except in 4 where she ''also'' picked up her dual pistols this way). In fact, lara's [[SignatureItem iconic backpack]] comes from a corpse she found in one of her early tomb raids.
** In TombRaider2013 continues the tradition, with the twist that you can also upgrade said weapons with vaguely defined scavenged items. "Vaguely defined", because said items can be found just about anywhere, like in animal carcass, Meaning, she improves her guns with ''bones''.

BeatEmUp
* In GodOfWar, Kratos is provided with his weapon by the gods, either Ares or Athena depending on the game. and he picks up the rest from the monsters or gods he kills.

StealthBasedGame
* MetalGearSolid has this built into it's premise. you are deployed to a Nuke disposal facility emtyhanded because the mission involves OSP (On Site Procurement), meaning you have to arm yourself with whatever weapons are available on site.

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