Mr. Huge: Huge! Huge! HUUUGE! OK, now we can fight.As the name implies, the Mighty Glacier is one of the strongest people in the world. A single hit is like ten hits from anyone else. Mighty Glaciers also tend to carry weapons that would break anyone else's arms just to pick up, when they don't settle for Good Old Fisticuffs and/or indulge the Wrestler in All of Us. The catch is this: they're slow. Really slow. Faster characters can dance in and out of their range, but the Mighty Glacier can just forget about doing much dodging himself. They also are often (but not always) physically larger, which translates into a large hitbox in Fighting Games, causing problems if they're not an Iron Crawler. The stereotypical fighting game Mighty Glacier attacks slowly but packs a lot of power into each attack, but fast attackers, such as a slow-moving FPS character toting a quick-firing minigun, sometimes qualify. The Mighty Glacier is usually male; Fighting Games will commonly make him a Husky Russkie. Stout Strength may come into play. When he's not The Big Guy, see Glacier Waif. They are most often portrayed as Dumb Muscle, but the Genius Bruiser variant is increasingly common. Heavily Armored Mooks tend to be this when they're not Stone Walls. They tend to be Difficult, But Awesome in games that favor the relentless pressure strings Fragile Speedsters or Jacks Of All Stats can produce. Often fall victim to Character Roster Global Warming because it appears to be harder to be "creative" with big-and-slow characters. A form of Necessary Drawback and subtrope of Competitive Balance. Not to be confused with Stone Wall, who trades strength for defence. A supertrope to Glacier Waif, which is when a Mighty Glacier is of average or below-average size. Often overlaps with Iron Crawler when speed is sacrificed for boosts in both attack AND defense. Should not be confused with the pro wrestler Glacier, who, despite his name, is not this trope.
Snowflake: Jesus dude, can you even move?