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Sandbox: Kill It With Fire
If all else fails, use fire.

The characters need to kill something. Whatever this thing is—and it could be a person, an army, a monster, a sentient, malevolent AI, etc.—the characters need to be absolutely certain they've eradicated it and not left it Not Quite Dead. They're trying to figure out the best method of killing it to ensure that it can't survive. What do they decide on? Fire.

Fire is highly destructive, far harder to escape than a traditional weapon, and reduces its victims to ash (or a melted blob, in the case of metal), making it rather difficult to resurrect or rebuild the victim. As such, fire is often turned to as the must-kill weapon of choice.

Not to be confused with Pyromaniac, which is someone who simply enjoys seeing and setting things on fire, or with Playing with Fire, which is when someone has fire as an elemental power. For those who don't have magical access to fire, Fire Breathing Weapon is likely to come into play. Can be used as part of a No Kill Like Overkill scheme. Infernal Retaliation is a subversion where the fire does not stop its intended victim.
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