Necessary Drawback lineup who does not specialize, and explicitly so. Strong but not The Strongest, Fast but not The Fastest. Good at everything, the best at nothing. His biggest strength is his lack of any glaring weaknesses, but he may have trouble dealing with characters whose skills are more extreme than his if they're allowed to press their advantages. In game settings, the Jack-of-All-Stats is often a good character for beginners to use as they get the hang of the controls; this character lacks the extremes that might trip up a novice. It is also a solid choice for advanced players who want the flexibility to exploit the enemy's weakness, no matter what that may be. Whether the character retains his usefulness as the player's skill grows depends on how much the game rewards versatility as opposed to pure power. In games with multiple playable races, it is often the case that Humans Are Average and are therefore the Jack-Of-All-Stats race. A common thing is for humans to be a stat-wise compromise between the graceful, fragile elves and the bulky, slow dwarves. Another strength that helps the Jack-of-All-Stats is resistance to changes in the current situation that would reduce or remove the need for a specialist class. See also Necessary Drawback, PVP Balanced, Always Someone Better, Humans Are Average, and Non-Elemental. Compare the Master Of All, who can do everything better, and Master of None, who does everything worse (basically the same as this trope except it works against the character). Often overlaps with the Standardized Leader. Compare The Red Mage. A supertrope to Jack-of-All-Trades, which refers specifically to a character who is of average proficiency in an above-average number of jobs, trades, careers, or skills.