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Roleplay: Skylessia
"Hey, I'm not down yet! Just gotta... pick up my entrails, is all!"
- the inimitable Ellis Nineveh on Sky—er, his battle wounds.

The World of Skylessia, circa Gen I.
Skylessia is an original (and currently defunct) Play-by-Post Game based on the popular Turn-Based Strategy game series Fire Emblem. It is one of two games hosted by Fire Emblem Planet (FEP), a fansite for Fire Emblem. It has had two incarnations before the current RP; The Elibe RP (not to be confused with the "Radiance of Elibe" RP on the same website), a fan RP based on the world of FE 6 and 7, and the Wardea RP, which was the first to create an original world while retaining influences from the games, particularly the GBA titles.

It's second incarnation is the mostly-Post Apocalyptic, growingly Steampunk world of Skylessia, which consists of a vast continent with a number of outlying islands, as well as the new, unexplored island of Teraskyrn. After "Generation I" ended, there was an invasion by the Legions of Hell. After the invasion ended, the world restructured as a series of brand new nations. Alimond, a highly militaristic state founded by Kraid Kaflar, it's currently the most technologically advanced state, and maintains a fleet of Airships; Araducia, a nation in the middle of a civil war that borders the Deadzone; The Deadzone itself, a land infested and controlled by the invading demons; Marcellus, a rich merchant oligarchy, and one of the few states that survived basically intact from the demonic invasion; Nagarath, a desert theocracy that borders the deadlands; The Northern Territories, an area filled with feuding factions; Sk'harrah, a land ruled by Manaketes, currently undergoing some minor internal strife; Teraskyrn, the mostly unexplored continent to the east; The heavily isolationist Valhassan Empire; and the Wilds, an area held by five feuding bandit queens.

Over the years, other roleplays have also came and went on FEP; Radiance Lost and Radiance of Elibe, also Fire Emblem based roleplays taking place in Tellius and Elibe, respectively; Shin Megami Tensei: True Will, obviously based on Shin Megami Tensei; Akanea RP, another Fire Emblem roleplay using a d20 system; and Rinia, which took place in an original world and had no real ties to any work of fiction.

Currently, Generation I and Generation II have ended, and Skylessia as a whole has been retired for now. A new roleplay, based on Elibe and titled Fire Emblem: Insurrection, has taken its place for the time being.

The archives for Skylessia and other roleplays can be found here. The current incarnation can be found here.

Has a character sheet.

This game contains examples of:

  • Action Girl: Many, many of them.
  • Action Hero: Plenty of them, too.
  • Aerith and Bob: Many characters have fairly mundane names (Ian, Chris, Holly), while others have more unconventional ones (Syntyche, Tzofiya, Yngvildr)
  • The Alcatraz: The Isla del Fuego
  • All There in the Manual: The Repository
  • An Adventurer Is You: It's a roleplay. This is practically a given.
  • An Axe to Grind: A large number of classes, in traditional FE-style, use axes.
  • A Real Man Is a Killer: Averted surprisingly often.
  • Artificial Human: Vague Blacklightning, Gilmoria, Ahura Mazda.
  • Beware the Nice Ones
  • BFS: Zweihander, Durandal, Gurgurant, Exaccus
  • Big Bad: No straight-cut examples, but Malakov Sromvoski seems to fit this to a majority, and then there's the Akasha. As well, most characters' personal arcs have their own Big Bads - some that overlap. As of Gen 2, The Thing and its Demonic Hordes
  • Blade on a Stick: See An Axe to Grind, and then switch axes to lances.
  • Bow and Sword, in Accord: Nomad Troopers, Agents, and Bahadurs
  • Break the Cutie
  • Breath Weapon: Dragons and Manakete, but not wyverns. Fire is most common, but the Manakete ability Alternate Breath can let them use other elements instead.
  • Call to Adventure: Usually the reason (among its subtropes) why a motley band of mostly strangers are all together in an RP.
  • Cap: Levels are capped at 20 for the first two tiers, and 5 for third tier.
  • Character Development: Kind of the idea behind the RP.
  • Characterization Marches On
  • Character Level
  • Cool Sword: Partly due to the preference of swords as the weapon of choice for the characters in the GBA games, there is an alarmingly high number of swords available in the RP compared to the other physical weapon choices.
  • Crippling Overspecialization: Mostly averted with F-rank weapons; weapons available for any class to use. They're not always very effective though...
  • Doomed Hometown: A plot mechanic in a number of PCs backstories
  • Dragon Rider: Any class with a Wyvern mount.
  • Defector from Decadence: A number of characters desert the Devlani army, or reject court life in their home countries.
  • Disappeared Dad: A number of characters have this in their backstory.
  • Dual Wielding: It happens.
  • Elves VS Dwarves: The Nineveh vs. pretty much everyone.
  • Escort Mission: The premise behind a number of RPs.
  • Five-Man Band: RP Parties usually end up becoming this.
  • Fragile Speedster: Myrmidons, Huntsmen, Pegasus Knights, Pegasus Riders, Thieves
  • From Bad to Worse: Generation 2 starts with a demonic invasion that kills a large portion of the population and causes major social upset all around.
  • Katanas Are Just Better: The Katti, Wo Dao, Killing Edge, and Sol Katti, while not katanas in name, could all arguably qualify.
  • Knight in Shining Armor/Knight in Sour Armor: Many characters, not just the knight class, fit into this, depending on where they fall on the Sliding Scale of Idealism Versus Cynicism.
  • Kuudere: A fair number of female characters are this, combined with a few defrosting ice queens here and there.
  • Loads and Loads of Characters: Every user can eventually earn up to 4 different character slots to use, and start off with two. The census is pretty substantial.
  • Light is Good/Dark Is Evil: Light magic spells are largely based on faith and positive emotions, while Dark magic spells focus on destructive power and ill intent. The simple fact of using Dark magic can have a corrupting influence on the caster. However...
  • Light Is Not Good/Dark Is Not Evil: Light magic can easily be used for selfish and destructive ends while Dark magic users can be quite pleasant. It's entirely up to the individual; there are plenty of examples of all of these tropes. In addition, Necromancy has become socially acceptable as of gen 2.
  • Mad Lib Fantasy Title: A large number of RP threads have names of this nature.
  • Mighty Glacier: Knights tend to be played this way.
  • Minored In Ass Kicking: A number of the more scholarly type characters can deliver a surprisingly effective beatdown, to the surprise of other PCs and enemies.
  • Mooks: These you'll most likely be facing in a standard RP from bandits to whatever can be stockpiled into an enemy.
  • Named Weapons: Almost all S-rank weapons are named, and some characters give names to their normal weapons.
  • Our Dragons Are Different: Manakete are even more varied here than in the games. Some skills available include the ability to use their breath weapon in human form (Dragontongue), selectively shifting body parts to dragon form while in human form (Partial Transformation), and even having multiple heads in dragon form (Hydra Blood).
  • Power Equals Rarity: Imported from the GBA games, the S-rank and some A-rank weapons require mod permission to use.
  • Proud Warrior Race Guys: The entire Nineveh tribe.
  • Sinister Scythe: The regular scythe and Dread Scythe.
  • You Gotta Have Blue Hair: At least one character has weird hair color.
  • Whip It Good: Whips are available as an F-rank weapon.

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alternative title(s): Skylessia
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