Started in August 2011, Power Academy is a Forumotion roleplay forum centering around the eponymous boarding school for teens with superpowers. A freeform tale of action, adventure, romance, comedy, drama, and tropes. Lots and lots of tropes. There's a character page here.As of the summer of 2013, the users are in the early planning stages of a Power Academy RPG—in the vein of Mass EffectmeetsXCOM: Enemy Unknown.Found here.
Academy of Evil: Played with; the Academy trains both heroes and villains, but is considered neutral ground.
Bigger on the Inside: The Rec Hall. Any room can be generated instantly upon opening the door based on what the guest is imagining. Want an Olympic-sized swimming pool? Bam, you have one. In fact, this applies to the forum in general; over time, rooms and areas are added as needed.
Elaborate University High: The school is fairly impressive where size is concerned, with a large main building, several dorms, and a TARDIS-like Rec Hall. The surrounding forest could also be considered part of Power Academy's territory.
Scenery Gorn: First, the Academy is shown in a damaged state shortly after Vilhelm's attack. Later, during the endgame, Terminus launches a full-out assault on the Academy; though largely intact by the end, the place is utterly trashed when all is said and done.
Zombie Apocalypse: The town was ravaged in a small-scale outbreak 30 years prior, but was rebuilt in time.
Bikini Bar / Host Club: The Den of Angels, a high-class exotic dance/host club staffed entirely by angels, is a fusion of these two tropes. While the establishment offers great drinks and attractive employees (male and female alike), it's actually a front for the local angel headquarters (and an easy way for them to make money at the same time).
Airborne Aircraft Carrier: The Indomitable, Equinox's heavily-armed flying battleship. Vilhelm's army hijacks it as a mobile base of operations, and he uses it to start bombarding a city as a show of force. Luckily, the heroes stop him in time.
Apocalypse How: Regional level implied. Alice and her family grew up in a hellish, irradiated wasteland left over from a nuclear war, and Garrett mentions that a huge zombie epidemic broke out about 30 years prior.
Aliens in Cardiff: The city of Hell, Michigan (which in this timeline, rather than a small town, is a long-abandoned city) has become a haven for malevolent demons. Helena later takes over the city, turning it into...well, Hell on Earth.
Big Fancy House: Jonathan Knight's mansion, a large and comically opulent estate, serves as a late-game dungeon.
With some characters in-story, it also seems to be deconstructed; Tala, Wendy, and Bethany are all quite fanservicey, but were artificially created in-universe to look the way they do (by male creators, no less)—a fact that haunts them to no end; breaking free of the roles set for them is a significant part of their character development.
Super Registration Act: One is being considered by the government in-story; the debate is heated but civil. However, after a town is apparently destroyed by a lone superhero, the debate ends up sparking a civil war when the Act is hurriedly passed. It's the result of the villains manipulating events to escalate the conflict in an attempt to tear the heroes apart.
Uriah Gambit: The Superhuman Civil War. Jonathan backs the Pro-Reg side, and Lilith (using Vilhelm and Slade as figureheads) backs the Anti-Reg side. They treat it less like a war and more like a friendly competition to see who can make the heroes wipe each other out first.
Zombie Apocalypse: One of the non-canon side stories. See also Paranorm under the Setting folder.
Puzzle Boss: Just about all of the bosses, in some way or another. They all have certain weaknesses, whether in terms of physical weakness (fire being effective against ice, for instance) or relationships to certain party members (e.g. they may be hesitant to attack at first if a certain party member is present); environmental elements can also be exploited, such as a tech-based boss being reliant on nearby equipment that can be destroyed. Overall, boss fights here require the player to think about the characters and their abilities in terms of both gameplay and narrative.
Tower Defense: During several occasions in the story, the party has to lead a defense or ambush against enemy forces from a high vantage point (e.g. fighting off a massive horde of minions from a rooftop above).