Roleplay: Power Academy
Started in August 2011, Power Academy is a Forumotion roleplay forum centering around the eponymous boarding school for teens with superpowers. A freeform tale of action, adventure, romance, comedy, drama, and tropes. Lots and lots of tropes. There's a character page here.As of the summer of 2013, the users are in the early planning stages of a Power Academy RPG—in the vein of Mass Effect meets XCOM: Enemy Unknown.Found here.
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Provides examples of:
- Academy of Adventure
- Academy of Evil: Played with; the Academy trains both heroes and villains, but is considered neutral ground.
- Bigger on the Inside: The Rec Hall. Any room can be generated instantly upon opening the door based on what the guest is imagining. Want an Olympic-sized swimming pool? Bam, you have one. In fact, this applies to the forum in general; over time, rooms and areas are added as needed.
- Boarding School
- Elaborate University High: The school is fairly impressive where size is concerned, with a large main building, several dorms, and a TARDIS-like Rec Hall. The surrounding forest could also be considered part of Power Academy's territory.
- Extranormal Institute
- Heroes "R" Us
- Mysterious Teachers Lounge: At the very least, it includes a fridge, soft couches and soothing music. A nice little space for the headmaster to share some private time with one of the nurses.
- No OSHA Compliance: The underground parts of the Academy.
- Scenery Gorn: First, the Academy is shown in a damaged state shortly after Vilhelm's attack. Later, during the endgame, Terminus launches a full-out assault on the Academy; though largely intact by the end, the place is utterly trashed when all is said and done.
- Super Multi-Purpose Room: The Rec Hall as a whole.
- Superhero School
- Truce Zone: The academy as a whole, intended as neutral ground between heroes and villains. Not that it stops battles from breaking out on the school grounds.
- Virtual Training Simulation
- Deadly Training Area: Alexei puts his best effort to avert this in his simulator grounds, ensuring that none of the students actually die in the middle of a scenario.
- Where the Hell Is Springfield?: The Academy's location is never specified.
- Cool House: The long-abandoned Normco mansion, which boasts disused research labs and an Elaborate Underground Base.
- Green Hill Zone: Especially since it's one of the earliest levels.
- Old Dark House: Again, the Normco mansion.
- Absurdly Spacious Sewer: A couple of the sewer tunnels in Paranorm can be used for shortcuts.
- After the End: The town essentially rebuilt itself from the ashes following a zombie outbreak 30 years prior.
- City of Weirdos: The town is awfully nonchalant about weird things happening, especially considering that it plays host to the Academy.
- Dungeon Town: At one point during the Superhuman Civil War, the town comes under attack by raiders—and they just so happen to attack when the party temporarily visits the town.
- Fanservice with a Smile: The Ghost Pirate and Rockstar Bar, especially considering the students can take part-time jobs there. There is also a maid cafe in town where Dawn works.
- Fashion-Shop Fashion Show: Happens when Sam is taken to Gothically Correct, a store that specializes in Gothic apparel.
- Greasy Spoon: The aptly-named Fries With That Shake, a no-frills diner.
- Good Guy Bar: The Ghost Pirate and Rockstar Bar.
- Honest John's Dealership: Flotsam and Jetsam, a small, rickety stand that sells random crafting items.
- Hub City: One of two.
- Scenery Gorn: In flashbacks to 30 years prior.
- Zombie Apocalypse: The town was ravaged in a small-scale outbreak 30 years prior, but was rebuilt in time.
- Bikini Bar / Host Club: The Den of Angels, a high-class exotic dance/host club staffed entirely by angels, is a fusion of these two tropes. While the establishment offers great drinks and attractive employees (male and female alike), it's actually a front for the local angel headquarters (and an easy way for them to make money at the same time).
- City of Adventure: NPCs, shops and sidequests aplenty.
- City on the Water: Half of Kragsmark is situated on an artifical island in the middle of a vast lake, connected to the mainland half via bridges.
- City of Weirdos: Less so than Paranorm though.
- The City Narrows: The seedier parts of town, in both halves of the city.
- Fanservice with a Smile: The Den of Angels.
- Friendly Local Japantown: Sakura Gardens, a very Japan-influenced part of town.
- Hub City: The other one.
- Wretched Hive: Whereas Paranorm simply has a lot of weird things happening, Kragsmark is utterly crime-ridden.
- Airborne Aircraft Carrier: The Indomitable, Equinox's heavily-armed flying battleship. Vilhelm's army hijacks it as a mobile base of operations, and he uses it to start bombarding a city as a show of force. Luckily, the heroes stop him in time.
- Apocalypse How: Regional level implied. Alice and her family grew up in a hellish, irradiated wasteland left over from a nuclear war, and Garrett mentions that a huge zombie epidemic broke out about 30 years prior.
- Aliens in Cardiff: The city of Hell, Michigan (which in this timeline, rather than a small town, is a long-abandoned city) has become a haven for malevolent demons. Helena later takes over the city, turning it into...well, Hell on Earth.
- Big Fancy House: Jonathan Knight's mansion, a large and comically opulent estate, serves as a late-game dungeon.
- Dungeon Town: Hell, Michigan.
- Elaborate Underground Base: Vilhelm's hideout.
- Eldritch Location: The Howling Abyss, Terminus' pocket dimension.
- Eternal Engine: Vilhelm's hideout, a sprawling complex that serves as his main laboratory (or abattoir, depending on who one asks). The Indomitable also counts.
- Evil Tower of Ominousness: Knight Research Headquarters, a tall red-and-black skyscraper in the middle of Kragsmark's mainland.
- Lovecraft Country: Willowfield, Val and Isaac's hometown.
- Mirror World: The Howling Abyss features several areas that mirror locations the party has been to before, only something is very...off about them.
- The Multiverse
- The Very Definitely Final Dungeon: A three-parter. First Knight Research Headquarters, then the besieged Power Academy, and finally Terminus' pocket dimension.
- A World Half Full
- World of Badass
- Year X: The exact date for the Academyverse is not specified, though it is an alternate timeline and some time into the near future.
Tropes for specific characters can be found under the Characters tab.
- Action Girl and Dark Action Girl: Generally, unless explicitly stated to be otherwise, female characters in this universe can really kick some ass.
- Cast of Snowflakes
- Dysfunction Junction: Nearly everyone has their own set of issues to deal with. However...
- There Are No Therapists: Averted thanks to Magi, the school's psychiatrist.
- Enforced Cold War: Between the heroic and villainous students, usually. A small amount of them intermingle; a few even fall in love.
- Everyone Is Bi: Played with. At the very least, there are very few characters who fall into either of the extremes on the Kinsey Scale. Aside from the multitude of bisexual characters (male and female alike) in the story, there are ones who mainly interact with the opposite sex but are willing to make exceptions, as well as sexually fluid characters.
- Fanservice: Plentiful, and equal-opportunity—the amount of male and female fanservice is treated equally. LGBT relationships are also visible in the story as well.
- However, there are no characters who serve solely as eye candy. As one of the users succinctly put it, "If you created a character solely for the purpose of fanservice, that's one thing. But if you create an attractive character and give them depth, then that's like real life, where attractive people have thoughts and dreams beyond walking about in skimpy clothes and turning people on." The general rule would then be that characters, fanservicey or not, are just treated like people.
- With some characters in-story, it also seems to be deconstructed; Tala, Wendy, and Bethany are all quite fanservicey, but were artificially created in-universe to look the way they do (by male creators, no less)—a fact that haunts them to no end; breaking free of the roles set for them is a significant part of their character development.
- Morality Kitchen Sink: Heroes, anti-heroes, anti-villains, and villains abound.
- Realistic Diction Is Unrealistic: Frequently zig-zagged, depending on the character.
- Zettai Ryouiki: The miniskirt variation is part of the female uniform. In designing their team outfits, Valerie also incorporates this for a few of the ANGELs.
Story and Themes
- All Your Base Are Belong to Us: During the endgame, Terminus attacks the Academy in a last-ditch attempt to destroy the heroes.
- Beach Episode: The students take a trip to the beach at one point for a day of relaxation (and also some Fanservice)...
- Busman's Holiday: Only to find some of Vilhelm's operatives salvaging weapons and tech from a jettisoned piece of the Indomitable, thus making it another mission.
- Cerebus Rollercoaster
- A Day in the Limelight / Lower Deck Episode: Can happen when rarely-seen or otherwise minor characters come into focus for a while.
- Deep-Immersion Gaming: Forms the basis for the training grounds and the holoroom.
- Deconstructor Fleet
- Fantasy Kitchen Sink
- Genre-Busting: As the description above would indicate. There are elements of adventure, comedy, romance, drama, contemporary fantasy, science fiction (particularly elements of Steam Punk and Post Cyber Punk), and Slice of Life throughout.
- Hard Light: Used in Timmy's holoroom and Alexei's simulator grounds.
- Love Hurts: A running theme throughout the romance arcs is that despite the problems that come with a romantic relationship, it's generally worth it for those who try to make it work.
- Lovecraft Lite: Considering that Jonathan is (along with Terminus) one of the main villains.
- Shared Universe: Hints of this.
- Storming the Castle: Multiple times during the main story. Most prominently with the Indomitable (hijacked by Vilhelm), the Battle for Hell (which has been turned into a war-torn fortress by demon!Helena), and the first part of the final mission, where the party infiltrates a Knight Research HQ under Terminus' control.
- These Are Things Man Was Not Meant to Know: At least two varieties: the Creators (such as Jonathan and to a lesser extent Bethany), and the Great Old Ones (such as Terminus).
- Urban Fantasy
- Zombie Apocalypse: One of the non-canon side stories. See also Paranorm under the Setting folder.
- Out-of-Genre Experience: During a few story missions, the gameplay briefly dips into Tower Defense territory (see below).
- Puzzle Boss: Just about all of the bosses, in some way or another. They all have certain weaknesses, whether in terms of physical weakness (fire being effective against ice, for instance) or relationships to certain party members (e.g. they may be hesitant to attack at first if a certain party member is present); environmental elements can also be exploited, such as a tech-based boss being reliant on nearby equipment that can be destroyed. Overall, boss fights here require the player to think about the characters and their abilities in terms of both gameplay and narrative.
- Tower Defense: During several occasions in the story, the party has to lead a defense or ambush against enemy forces from a high vantage point (e.g. fighting off a massive horde of minions from a rooftop above).
- Turn-Based Strategy
- Animesque: The characters have a very anime-influenced aesthetic.
- Mohs Scale of Science Fiction Hardness: Anywhere from 1 to 3 Depending on the Writer.
- Not Wearing Tights: Played with. Although Power Academy is firmly established as a school for superheroes and supervillains alike, most (if not all) of its students and staff favor street clothes over costumes (armor, specialized jumpsuits, et al aside), avoid using codenames (except in some cases, like Lightning and her "sisters"), and generally eschew or subvert typical superhero cliches.