Nether is a play-by-post roleplaying game currently in progress. It is moderated by Roland. Nether is set in a preindustrial fantasy world.The current forum can be found here.Has a character sheet.Tropes relevant to Nether:
All There in the Manual: Roland's signup is over forty pages in Word and contains a wealth of broad information on the broad strokes of Shade's culture, racial characteristics, and some example organizations.
Much of the information related thus far on this very page can be found only in the characters' signup biographies or Word Of God, since the current iteration of the roleplay is still early in its story arc and the previous iteration, which is canon, involved only a few characters and was lost.
Also Zizi, who has no attack spells and generally uses her magic to shield or heal, but will use an Improvised Weapon if desperate.
Church Militant: The Church of the All-Mother has several Orders Martial of paladins; two of the active characters are from such orders. The Inquisition takes this a bit to extremes, and aren't recognized as an Order Martial, but consider themselves the true church.
The Empath: The entire Houri race, though it's actually got some useful aspects and it makes them very powerful bards. The drawback? They don't like hurting people.
Enemy Mine: Reskeis' alliance with Lightwalkers is practically unprecedented.
Evil Counterpart: And arguably in this case both of the people involved are evil; Bertram and Ayani, at first by total coincidence, inhabit certain extremes that are diametrically opposed to those of the other. Their players ran with it, resulting in a bitter, violent rivalry between them.
Friendly Neighborhood Vampires: The Trueborn are still psychologically human for the most part and thus somewhat uncomfortable with feeding upon other humans. They're generally fairly benign or even benevolent, and have realized that offending the vast human population of peasants and commoners is a recipe for disaster.
Gender Bender: The Houri, a race of angelic shapeshifters, can shift gender at will.
Voluntary Shapeshifting: A fair bit. Houri can take any humanoid form they choose, Wildkin can assume hybrid lycanthropic forms. Certain imps can take a human appearance, though this is technically something in between shape-shifting and illusion. Bards have a technique called Mirroring.
Wacky Wayside Tribe (A practical, if unfortunate result when players drop, as various ones have, and plotlines go nowhere.)
Wholesome Crossdresser: Many houri who don't think of themselves as "strongly" masculine (and some who do) adopt a female persona for certain public situations just because people tend to treat them differently.