troperville

tools

toys


main index

Narrative

Genre

Media

Topical Tropes

Other Categories

TV Tropes Org
random
Roleplay: Mythril Aces
A flower will bloom over Hell...

Originally known as Galactic Soldier Troperion, Mythril Aces is an RP on the TV Tropes forums. It was created by Lockonlockon and GM'd by Hydrall, with parts of the setting provided by pretty much anyone involved.

In the Lambdadelta sector, a supply of the compound codenamed Mythril, necessary for FTL travel, has been found. Two factions, the Earth Federation and the Centauri Confederacy, are battling over these precious mines. Recently, a peace treaty has been planned, so both can make use of this area... But tensions are high, and any spark could set it off into a fragfest...

Both factions use specially made mecha called Armored Mobile Frame, dubbed AMFs or Frames for short. They come in many forms, although they are mostly humanoid, and wield scaled up versions of normal weapons, similar to Gundam. They are highly maneuverable, and at first their role was dodging the large, slow anti-spacecraft weaponry and destroying them up close. By now, they've become one of the main focuses of warfare in space and on land.

Gameplay was be somewhat turn-based using Roll to Dodge as a template. Actions were rolled for by each side's GM, with bonuses depending on the situation. Combat will be generally at somewhat long range, but depending on players' actions it could really take place anywhere. Each frame started with 100% health, with an additional amount of health depending on armor class. Heavy is another 100%, medium is 50%, and light is 25%. The trade off was that lighter armored frames get more actions per turn. Heavy armor frames can only perform two action per turn, mediums can perform three, and lights can perform up to four, but one of them can only be used to move. Damage done by any attack was determined by the dice and the GM's discretion. Battles can be in space or on planets, with the majority being the former.

The game developed creative differences between the players, leading to decreased input, several people leaving and an eventual stall from which it never recovered. Two years later, however, a band of old players launched Mythril Aces (Re)Union, as a follow-up sequel game which takes place ten years after the original.

It has a wiki of its very own.

Has a recaps page.

Located here.


    The Story Up Till Now 
After the devastating ambush by unknown forces at Lamia, the two countries resumed their galactic war with renewed fury, swearing vengeance for those who died in the attack with no knowledge of the third party. The Aces of the Federation and Knights of the Confederacy have joined in this war effort, lending their skills to a variety of battles in the Lambdadelta sector.

On one side, the Bannikberg Regiment, led by Trio Knight Lorraine venne Bannikberg. On the other, the Federation's 195th Aces Squadron, led by Commander Calven Hobbes. Both are powerful- if small- forces in the war, and the only ones alive who have any inkling of what occured at Lamia. Many are newly Knighted or promoted, unused to the strain that their rank bestows and the responsibility placed upon them. Yet they have risen time and again to face the enemy and crushed them utterly, without a failure yet.

But their knowledge has earned them powerful enemies. When the ever-belligerant Ace Jaedong Lee attempts to defect to the Centauri and is denied, he narrowly avoids execution at the hands of his former allies by joining up with the shadowy group known only as ROZUM. They appear several times before the Bannikberg Regiment, once briefly kidnapping their leader in an attempt to silence them. It appears a conspiracy of some kind runs deep in both the governments and their militaries, and only a select few have any knowledge of the truth.

Now, as the war begins to heat up further, as the conspirators become more bold and the heartlands of both nations are threatened... How long will it be until something gives?


This FRPG Contains Examples of:

  • Absent Aliens: No extraterrestrial life of which to speak of. All non-Earth creatures were genetically engineered.
  • Asskicking Equals Authority: How one gains rank in the Centauri military service, through number of enemies shot down.
  • A Mech by Any Other Name: The AMF (Armored Mobile Frame)
  • Authority Equals Asskicking: Military service is a prerequisite for holding any public office in the Earth Federation, the higher, the more service. In an aversion, government office can also count towards this, but since it's impossible to hold even the lowest public office without a minimum years of service, every public official requires at least some military service.
  • Artificial Limbs: Although full flesh and blood grafts are available to replace limbs, some still go the cybernetic route.
  • Artificial Intelligence: Computer based Robot Girl, Sen, is the most notable example but they abound aboard ships and buildings.
  • Axe Crazy - Delorelai vai Bizekbirg
  • Badass Grandpa: Loam Heartfield, the first ace of the Federation.
  • The Battlestar: The ships that carry the characters of each side, the Seraphim and the Castellan are classified as "Battle Carriers" and theoretically should be able to carry a decent number of frames and still hold their own against enemy warships when going head to head.
  • Beach Episode: Subverted to the darkest pits of hell, with Yokolit encompassing more time in the RP than most actual battles (including planning time), the introduction of several new characters to both teams, the loss of a character from both teams, the introduction of several major plot threads, and very little fanservice.
  • Big Screwed-Up Family - The Bannikberg Clan and most of the Ossetian nobility in general, Lorraine and her siblings are the only ones who are realy at all normal. Other members include a nymphomaniac author and an Axe Crazy frame pilot with white hair.
  • Binary Suns: Several star systems, among them the Centarui System itself.
  • Blue Blood: A few of the Centaurians are from the aristocracy
  • Boarding Party: Rescuing Lorraine from the ROZUM prison ship involved the Knights heading one of these.
  • Chuck Cunningham Syndrome: Happens with depressing regularity when players drop out unexpectedly and the story just goes on without any regard for their characters.
  • Cold-Blooded Torture: Done by Godot for fun.
  • Colony Drop: Discussed by both sides but has never come into play. Many on both sides seem uncomfortable with the idea, actually.
  • Critical Existence Failure: Zig-Zagged. The AMFs fight unimpaired no matter the damage they take, but avert the One-Hit-Point Wonder; any frame that drops below 10% HP shuts down. Still, no frame explodes until 0% HP, regardless.
  • Cyanide Pill: TheConspiracy's henchmen have a built in variety that automatically takes effect if they get captured.
  • Gundam: Explicitly the inspirational material for the game and verse. Lampshaded in on of the suggested titles for the game, Bears A Resemblance To But Is Legally Distinct From Gundam So Please Don't Sue Us, We Have No Money: The FRPG
  • Emotions VS Stoicism: Lorraine as Emotions and Earl as Stoicism. To a lesser extent, Jimmy and Earl, though Jimmy admires Earl's attitude but finds it a drawback for himself.
  • Eternal English: May or may not be English but everyone still speaks it despite the Federation and Centauri not commumincating for a century or two.
  • Expanded Universe: Here.
    • Also the below linked Mythril Aces Wiki, which contains stuff either not seen at all or only implied in-game.
  • Former Teen Rebel: Hobbes.
  • Frickin' Laser Beams: Are in every freakin' battle.
  • Gender Is No Object
  • Guns Akimbo: Hobbes in the battleship hijack mission.
  • Happily Married: Jimmy is the only main character married and very happily at that.
  • Hologram: How most screens are displayed on personal computers, as well as for face to face talking with an AI.
  • High School AU: The intermittently active Mythril Academy. Sort of an aversion of the typical, as some of the characters act very differently, and all are de-aged into highschoolers.
  • Hyperspeed Escape: Used by the Federation when their attack on Ubekon seems to fail.
  • Jerkass: Jaedong Lee. Who later made the jump from "a jerk" to "evil" by joining ROZUM.
  • Last Name Basis: Subverted. Although the setting is militaristic, which would imply that everyone would be on a last name basis, only a few characters are commonly referred to by their last names. Hobbes in particular, to the point that some players forgot that wasn't his first name.
  • Let's Play: Hobbes is Let's Playing Fire Emblem 7 as part of the Expanded Universe material.
  • Loads and Loads of Characters: At least 28 major characters thus far, not counting the minor characters, one-shot villains, the characters only appearing in the backstory... The Bannikberg family alone might qualify for this.
  • Lost Colony: The Centauri Confederacy started off as this, a world cut off from Earth that became in interstellar nation of its own overtime and then "rediscovered" the Earth Federation on accident. Its been hinted there may even be more lost colonies out there as well.
  • Mechanical Monster: The... space lobster, for lack of a better word, created by the Earth Federation and promptly got loose, requiring the Aces to subdue it.
  • Meet Cute: Roxy Bishop and Jimmy Stuart meet over a plate of sea rat. Or, rather, under one. Subverted in that it was not a setup for future romance between the two (Jimmy's Happily Married).
  • Military Academy: The prestigious Centauri East Crux Academy, parody name on West Point.
  • Minovsky Physics: Mithril, the energy source that powers the machines and the plot.
  • Naming Your Colony World: Try and match these planet names with what kind of example they are: Eden, New Dakota, Saffron, Raphael, Washington, Thor.
  • Non-Human Sidekick: Mod the not-quite-talking dog to Barney.
  • Old-School Dogfight: With frames and occasionally fighters.
  • One Steve Limit: Subverted right off the bat, with three unrelated pilots with the surname "Lee."
    • Two with the first name "James", although, one goes by a nickname.
  • Point Defenceless: Somewhat averted. The defense turrets of ships can be used against enemy mechs as much as missiles, but they don't do much damage unless massed.
  • Powered Armor: Used for boarding actions.
  • Put on a Bus: Previously important characters are sent away often due to issues with the players.
  • Rag Tag Bunch Of Misfits: The Federation pilots more than the Centaurians, since most of the later seem to know each other already and be old comrades, while the former are a freshly created squadron with no experience together.
  • Real Robot: The entire point of the game. The bots are called Armored Mobile Frames, or just Frames.
  • Recycled IN SPACE!: Gundam, recycled in DEEP space!
  • Royals Who Actually Do Something: Played with. While the Centauri Emperor is largely a figurehead anymore, a few members of royalty are active in the military. Even then, the Emperor still controls the Praetorian Guard, which doubles as a State Sec in some cases.
  • Shout-Out: So far, Calvin and Hobbes, The Venture Bros., Starcraft, Cowboy Bebop, BattleTech, Fire Emblem, and Toppa Tengen Gurren Lagann.
    • Special mention goes to the Final Fantasy VII Shout-Out - an entire planet named Aeris, with its cities named after other characters, the capital (Valentown) for example being a play on Vincent's last name.
  • Shower Scene: Male example with Hobbes, starting off as a Shower of Angst and turning into a Shower of One-Night-Stand once Sune gets involved.
  • Space Is an Ocean: Played much like Star Trek
  • Space Marine: Two flavors; the literal space marines being infantry troops assigned to military starships as boarding/repelling troops, and the nickname for any infantry soldiers fighting on a world other than Earth. Hobbes was one of the later before becoming an Ace.
  • Standard Starship Scuffle: Played straight.
  • Super Soldier: Successfully created by the Centauri but amusingly enough, never saw mass production since the program's budget was cut.
  • Sweet Home Alabama: Jimmy's homeworld is basically the Centauri Dixieland.
  • The Conspiracy: ROZUM
  • The Empire: The Centaurians are a benevolent example. The Total Earth Union was the aggressive kind for most of its history, before transitioning into the Earth Federation after achieving total inter-star system dominance.
  • The Federation: The Earth Federation, in a highly aggressive example.
  • Throwing Down the Gauntlet: The Centaurians live and breathe this trope.
  • Throw It In: The start of simulated combat during the Frame demonstrations at the peace treaty was originally an accidental action by Fluid, which was subsequently expanded upon by other players. Wryte pointed out on the discussion page that some of Hobbes and Lorraine's attributes lent themselves to leadership roles; when the game started, the two of them just sort of assumed command of their respective squadrons. Something like 98% of the world building has been done by the players and just run with.
  • Universal Universe Time: While most planets use their own calender for dealing with local affairs, there is a standard calender used to keep everyone in the galaxy roughly on the same page.
  • Wiki Rule: Yep.
  • You Have Failed Me: Godot has a subordinate executed...or worse when he delivers a lukewarm cup of tea.

Mortal Wills, Mortal HeartsPlay-by-Post GamesAce Attorney
Mortal Wills, Mortal HeartsForum RoleplaysMythril Aces Reunion

alternative title(s): Galactic Soldier Troperion
random
TV Tropes by TV Tropes Foundation, LLC is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Permissions beyond the scope of this license may be available from thestaff@tvtropes.org.
Privacy Policy
32747
22