Ivalice Adventures is the first official test-play campaign for
Ivalice Alliance Tabletop, conducted over Maptool and GMed by
Renagade, or Ren for short. The cast consists of mainly members from the Middle Ground Forums who have
TV Tropes accounts and play a diverse set of characters and classes, as mandated by Ren so each Race and Job could see an opportunity to be played.
The cast consists of the following characters, who form Clan Starstrike in order of the time they joined:
- Alae: A female Viera Red Mage.
- Andrake: A male Hume Paladin.
- Dursch: A male Seeq Monk.
- Grudis: A male Bangaa Soldier.
- Haedan: A female Hume White Mage.
- Ming: A female Gria Soldier.
- Vryn: A female Viera Hunter.
- Wenzelas: A male Moogle Gunner.
- Yvet: A female Gria Thief.
The story starts in
Camoa. The day before the Great Land Festival begins, as the cast ambles around the city, taking in the sights or looking for work. The peace is disrupted when a group of Baknamies appear and begin terrorizing the townsfolk. Our heroes rush in to save the day, and that evening a new clan is born in Ivalice.
After Clan Starstrike enjoys the Great Land Festival, they compete in and win the Camoa Cup, earning quite a bit of fame in the process. The next day, they agree to accompany Clan Silverwind, a clan of 3 members who specialize in trading and treasure hunting, to the port town of Graszton. Along the way they manage to hunt and kill a Crushatrice (essentially a giant round chicken, more dangerous than it sounds) and decimate the Yellow Wings, a group of bandits who set up a toll on the well traveled Vieg Road. During the fight, Ming, a Gria Soldier, and Vryn, a Viera Hunter, defect from the Yellow Wings and join Starstrike.
Once the party arrives in Graszton, they bid farewell to Silverwind and meet Vincardi, a male Viera Gunner and captain of a ship entitled
The Leviathan. Vincardi is an old friend of Yvet's, and they exchange pleasantries and stories. Later that night, a clan known as the Seaways Raiders besieges Graszton with an attempted naval invasion. But the town guard and clan Starstrike, with the help of Vincardi, fend them off and even manage to capture one of the pirates for interrogation.
They discover that the Seaways Raiders make camp in the long since forlorn Brightmoon Tor, and head out to Melby Point to storm the tower. All goes well until the actually encounter the clan leader, Jack Seaways, who set up a clever ambush for the group, the fight was brutal, and Haedan and Vryn died during the fight, but the clan was victorious. After escaping the tower, tension grew and they split up, opening the path for the Campaign Reboot.
The first official session took place on October 20th, 2010, and has been going on almost every Wednesday since then.
The Chat logs of each session are recorded on the MGForums and can be seen and read below at your viewing pleasure.
After these 9 sessions, the party couldn't have a good session for a good 3 weeks, after Which Ren decided to reboot the series with a newer, and less populated campaign. Taking place 3 months after the events of the previous campaign. The party consists of the following.
- Andrake: The same Andrake from the last campaign, A Hume Paladin/Dragoon.
- Artemis: GMPC and Andrake's loyal younger brother, a Hume Soldier.
- Ba'Zahng: A Bangaa Hunter who seeks the ultimate mark.
- Calanel: A Nu Mou Black Mage who's a bit of a douche.
- Castia: A Gria Monk who Walks The Earth.
- Dursch: Returning from the previous campaign to replace Castia, a Seeq Monk.
- Glauze: A Moogle Gunner who's also a bit of a douche.
The story starts in Citadel, a city on the western-most coast of Archades, Andrake and Artemis are visiting there to inquire about a series of missing letters. Whilst Andrake takes in the shock on re-visiting his old home, Artemis travels to the local pub to get some drinks, along the way he bumps into a fleeing Caladel, who had also just bumped into Ba'Zahng, an argument starts, Castia watches from the pub's entrance and steps forward to help dissolve it before the guards get involved. Artemis diffuses the trouble by offering the group to buy drinks, and they exchange stories in the bar. Artemis offers the group a chance to meet Andrake, and they accept, leaving the pub together as newly formed friends to meet the disgruntled Paladin.
They do so, and despite his grumpiness, Andrake is still good old
Andrake and the party formally meets each other before heading up the road to Citadel's, well, citadel. As they approach the walls of the fortress, an explosion is heard and an alarm blares, cautious, the group continues forward. Another explosion causes them to draw their weapons and rush to the gate. Only to have the portion of the wall near it explode in a terrific explosion. A black armored man walks out of the freshly made hole, although the
front gate was a few squares over. Clutched in the man's hand is a fairly large and glowing crystal. As the group gathers their bearings from the explosion they see an even larger figure walk out of the hole, a dragon, actually, scales black as a moonless night. It incinerates the incoming guards as the armored man introduces himself to Artemis and Andrake in particular. The man is revealed to be Alexander Hoppande, the
supposedly dead eldest brother of the Hoppande siblings. A third figure, rather exasperatedly stumbles through the hole, who Calanel recognizes as Varios the Gray, his mentor who he was currently on the run from. The three promptly ignore the party and take off on the back of the dark-scaled dragon, whilst the guards it incinerated are revived as zombies. The group makes short work of them and head into the blasted-apart Citadel.
They enter mess hall positively full to bursting with zombies and proceed to grind them all to death, aided by the still living guards and soldiers of the Citadel and Commander Arquin, the man who raised Andrake since he was a lad. The battle went on for quite a while, but eventually the party was victorious and proceeded to explain what had just happened to Arquin, being that the man who just blew 5 holes through 10 foot thick walls was Alexander Hoppande. Arquin then discovers that Alex had come through and stolen the power source for the Citadel's
Omega Cannon, a Lightwing Crystal. However, the cannon still had energy for one shot, so Arquin attempted to use it to shoot down the fleeing Alexander.
He simply reflected the blast back. The reflected shot mostly missed, being that it tore apart a good chunk of the Citadel and caused a massive, if brief tidal wave. Arquin told the party that Andrake's father needed to know about this, to which the party agreed and head back to Archades to break the news.
During the airship ride to Archades, the group encounters Dursch at the bar,
drunk off his ass, presumably over Haedan's death and the clan disbanding. Or he's just drunk, as usual. After Andrake and Artemis happily reunite with him, Dursch offers to join the group in whatever it is they're doing, for old time's sake, even though it's only been 3 months. However, the happy reunion is suddenly ruined when a pair of guards recognize Glauze, or, more importantly, the gun he carries, which is a stolen model of a very popular and well-known gunsmith in Archades. This causes a bit of a disturbance on the ship, but some well placed diplomacy from Artemis prevents anything major from happening, and the group agrees to take the gun to the smith as soon as they arrive in Archades to hopefully sort things out.
Once the group arrives the next day, they go to the smith, who remarks that the model was incomplete when it was taken and marvels at how Glauze managed to not only finish it, but finish it spectacularly. He refuses to press charges and even offers to take the Moogle in as an apprentice and assistance, to which Glauze declines due to the fact that he's traveling with the Hoppandes. The group then proceeds to the Hoppande estate and drops the news on Andrake Hoppande the 2nd. To say the least, he is surprised to hear that Alex is alive and insane. But if he wishes to present anything to the higher ups (like the Judges), he'll need more evidence besides a few eyewitness accounts and a hole in Citadel if they are to prevent yet another war between Archades and Rozarria. Castia agrees to act as an impromptu ambassador on behalf of Rozarria, effectively leaving the party, and the group agrees to go to Varios the Gray's manor in search of evidence...
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