Roleplay: Haven Quest
The first in the beloved Troper Quest series, HavenQuest was a refreshing take on old JRPG classics, set in the World of Tropes, an unusually genre-savvy land. It began with a young man, Haven, seeking the Great Sage Nyktos to discover that he was the Main Character of Real Life. One epic quest later, he discovered that at the root of many of the problems he encountered was the evil scientist, Miijhal. After gathering his True Companions, he faced a Hostile Show Takeover, which led to a 10-Minute Retirement—before busting down the door to Miijhal's lair to save his ally Tzetze.A dramatic showdown ensued, the strength of which spawned many Troper Quest games. Unfortunately, most are obscure and hard to come by (particularly Miijhal Quest, because it kills you, and Venhax Quest, because it does worse). However, a sequel was recently released. It's certainly a very different beast than its predecessor. In particular, in the first, Haven is the main character, while in the second, he's the macguffin.Currently being liveblogged here.
Haven Quest contains examples of:
- Bag of Holding: AFGNCAAP's main power
- Barrier Warrior: Haven
- Big Bad: Miijhal
- Load-Bearing Boss: inverted; the base collapsing due to an ill-placed strike is what killed her
- Call to Adventure: Delivered by Nyktos
- The Dragon: Aondeug
- Giant Space Flea from Nowhere: Venhax
- "Funny Aneurysm" Moment: his promise to "see you in the sequel"
- Global Airship: Erikkson (in helicopter form)
- Hostile Show Takeover: attempted by AFGNCAAP, led to a 10-Minute Retirement
- Hurricane of Puns: Haven vs. Miijhal (seafood-based)
- Knife Nut: Tzetze, until...
- Say My Name: AFGNCAAP to Haven
- Take My Hand: AFGNCAAP
- "Where Are They Now?" Epilogue (except for Tzetze, who gets a Gainax Ending)
Haven Quest II: The Venhax Seqtux provides examples of:
- All There in the Manual: Some background information.
- BFS: William's Sword of Power.
- Cerebus Syndrome: And how.
- Eldritch Abomination: Venhax, among others. Goggle Fox could be considered a benign Eldritch Abomination.
- Five-Man Band
- Grand Theft Me: Kicks off the plot.
- Hopeless Boss Fight: At the end of Act 1.
- Humanoid Abomination: Where Kat is heading.
- Large Ham: The decoy Haven in the monastery.
- There is a species that communicates with temperature. When one member was asked his name, he lit the entire surrounding area on fire.
- Canon Welding: Almost inevitably.
- Playing with a Trope: When you get right down to it, it's all about playing with one trope.
- Poor Communication Kills: Very nearly a literal example: "It points to itself. The immediate vicinity bursts into flames. Katrika and Wicked are on fire."
- Random Encounters: Most of Act 1, drawn from the "ALLY OR ENEMY" thread.
- Schedule Slip: The Live Blog is having a few problems.
- Schrödinger's Gun: Totally averted; the game shows remarkable signs of being strongly plotted out down to the last detail.
- Significant Anagram: Justified.
- Wham Episode: The end of act one. In a different way, the end of act two.
- Year Inside, Hour Outside: "Every day from Venhax's arrival to us coming here, that's three years, Kat."