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Roleplay: Destroy The Godmodder
aka: Defeat The Godmodder
"There are, and have been, many wars, between opposites, between friends, between ancient enemies... But this, this war... Who are the sides? When allies wreak ruin and enemies take tea, when what was fought over is long destroyed, when there is nothing left to lose, for those who fight are deathless, what is the purpose of war? You tell me."

Destroy the Godmodder, also erroneously known as Defeat the Godmodder, is a series of play-by-post games on the Minecraft Forums. The series revolves around the game of Minecraft, which is being terrorized by a very powerful player known as the Godmodder. The Godmodder possesses the uncanny ability to block nearly every attack thrown at him, which makes the titular goal very nearly a lost cause. However, it is possible to beat him! You just have to use attacks that can't be blocked, or godmodded.

The game is managed by the Game Master, who (in-universe) posts using an Update Terminal, letting them control a mysterious force known as The Narrative, changing the very plot of reality. In real life, though, the GM just takes all of the actions the players have done every turn and responds to them, determining whether they fail or not, and if not, how successful they are.

In addition to attacking the Godmodder, the players can summon entities to help out in the battle. These entities, depending on how long they were charged for, can become very powerful and hard to kill. Of course, there tends to be a lot of entities on the field at any given time, which leads to many large battles in addition to the main one, which can lead to awesome or downright disturbing moments. Of course, the Godmodder (and those allying with him) will summon entities as well, some even being bosses, which leads to huge boss battles.

The first game, aptly titled Destroy the Godmodder, was created by TT2000, on December 7th, 2012. It details the Godmodder's rampage on GenericCraft, a suitably generic Minecraft server. Over time, a dedicated playerbase started to form, intent on seeing the game to completion. In a saga that took nearly 9 months, the players had to deal with many different things, such as Terrors (giant Minecraft mobs), a dimensional monster, Death himself, a reality-breaking Glitch, the Godmodder's massive ingame house, the Godmodder's ingame promotion to Admin rank on the server, and his last weapon, the Anti-Chuck Norris Turret Tank.

The second game, Destroy the Godmodder 2: Operator!, was created by TwinBuilder, on September 1st, 2013. It details the Godmodder's life after he ragequit GenericCraft, creating his own server, GodCraft, where he would trap every single Minecraft player, allowing him to terrorize them all at once. In a truly epic storyline that has taken 11 months and shows no signs of stopping, the Anti-Godmodders have been formed anew, and in addition to the Godmodder's hijinks, have to deal with The Homestuck Invasion, a huge fleet comprised of the villains of Homestuck. This game is split into Acts as a result of its fleshed-out storyline:

Act One - Regenesis: In which the stage is set. The game started here, with less of an emphasis on story and more of an emphasis on gameplay. However, it was apparent by its end that something greater was happening.

Intermission - Binary: In which a conflict is laid. Due to some issues with his computer, TwinBuilder was unable to update, resulting in this player-controlled intermission.

Act Two - Invasion: In which everything shatters. Forces from universes beyond Minecraft invade, threatening the balance of the already-fragile war. It as in this Act that the game really took off, adding many new gameplay features and heavily expanding the story.

Intermission Two - Parables: In which a lesson is learned. Acting as a prologue to later acts and a nice bookend to Act 2, the history of the Psi-Godmodding War, the backstory of the game, was revealed.

Act Three - Descent: In which things fall apart. The current act.

Destroy the Godmodder can be found here.

Destroy the Godmodder 2 can be found here.

There is also a TV Tropes game currently in progress. Tropes about it will be contained in a separate folder.

Destroy the Godmodder provides examples of:

    A - H 
  • Abnormal Ammo: Using the Alchemiter tends to produce these types of weapons. One such example is a gun that shoots golden radioactive snowballs.
  • Achilles' Heel: Almost all Hostile entities note  have a specific weak point that can be discovered, allowing the entity to be killed much more quickly. This helps because Hostiles also tend to have large amounts of health.
  • Action Bomb: The Terror Creeper from the first thread and the C-Mech from the second have had self-destruct capabilities.
  • Added Alliterative Appeal: If an attack is placed on a thousandth post in the second thread, it will usually be highly boosted and alliterative as well.
    • As of the 11,000th post, these types of attacks no longer occur due to a bug in how the Minecraft Forum counts post numbers.
  • A.I. Is a Crapshoot: The Virus, an entity created in the second game, gradually became self-aware as its Security Integrity decreased. When that stat was completed, it broke free from its original purposes and became a human-like entity known as The Operator, which, naturally, decided to attack everything in sight.
  • All Deaths Final: In the second game, if an entity is dead, it stays dead. ...Most of the time.
  • Alpha Strike: If there's something on the field that's very dangerous and powerful, expect most player and entity attack to be focused on that thing. Usually, if there are no Pro-Godmodder entities to attack it will be the Godmodder himself who is the recipient of the strike; although this is met with low levels of success.
  • Anachronism Stew: Due to the vast amount of entities summoned, it's not a surprise that this trope comes up. You can have medieval armies fighting against giant spaceships, or robots fighting against dragons.
  • Antagonist Title: I wonder who we're fighting?
  • Apocalypse How: Class X2. Occurred when someone aligned every single planet, moon, and dwarf planet in our solar system into a straight line staring Earth down. (All in Minecraft, of course.) Every single thing in that line proceeded to collide with the earth. When the dust cleared, half of the earth was torn apart. Presumably, it's only thanks to the Godmodder's powers that that's all that happened.note 
    • That isn't the most egregious example. The beginning of the first game showed multiple examples of attempted (and even one successful) X4s. There have been a few attempts at X5s, but none have worked.
  • Apologetic Attacker: When a player got turned to the Pro-Godmodder side due to a karma mechanic, he tried desperately to avoid attacking his former teammates.
  • Arc Words: In the second game, the term "operator" has popped up frequently. Three major characters have the name, and another term for godmodding, or at least a technique similar to it, was revealed to be called "operating."
    • Heh.
  • Armor Is Useless: Zigzagged. Describing an entity as having armor doesn't bring any defensive capabilities, unless the armor itself has its own health bar that has to be destroyed before the entity can be actually attacked.
  • Asskicking Equals Authority: The Godmodder is fabled throughout Minecraft and beyond as the only Omega+ Godmodder in existence; the highest rank of Godmodder. Of course, to do this, he had to get through all of the other tiers first, which requires tons of asskicking.
  • Attack! Attack! Attack!: Everything. Just everything.
  • Author Avatar: A common method of attack by players is to summon themselves as an entity. This is useful because there's no penalty for death in this form. Some players like to impose penalties on themselves, however.
    • TwinBuilder, the Game Master of Destroy the Godmodder 2, was summoned as an entity himself. He became one of the most story-influential entities, breaking the Fourth Wall in the process.
  • Authority Equals Asskicking: Due to the Godmodder's high level of Godmodding power, he is one of the deadliest people known to the Internet.
  • Badass Army: If an army is summoned for multiple posts, then expect them to be a well-oiled fighting machine.
  • Battle Cry: Invoked on occasion, usually by one of the posters.
  • Battle Trophy: The Spoils of War act as these, gained by the person who lands the finishing blow on a boss. They can be used in combat, however.
  • Beam-O-War: The final battle between the Godmodder's last line of defense (the Anti-Chuck Norris Turret Tank) and the players' salvation (the Secret of the Void) consists of exactly this. The players had to defend the Secret of the Void long enough for its beam to overpower the Tank's.
  • Beat the Curse Out of Him: When a player is somehow turned to the Godmodder's side, such as Minor107 through a karma system, the solution is usually beating the curse out of him.
  • BFG: As of the advent of the Alchemiter, we now have multiple guns best described as handheld weapons of mass destruction.
  • Blocking Stops All Damage: Zigzagged. When players block an attack, it doesn't deal any damage. If an entity blocks an attack, it only deals less damage.
  • Big Bad: The Godmodder, of course!
    • In Act 2, Doc Scratch and his dubious Employer also count.
  • Bonus Stage: Team Fortress 2 Mode in the second game.
  • Boss Banter: If a boss can talk, it usually does this.
  • Boss Battle: Bosses became a recurring feature in the second game. Usually they're Mechs,note  but there can be other things too, such as a demonic version of Kirby, a giant TIE-Fighter, Team Fortress 2's Horseless Headless Horsemann, and the Game Master's computer. Upon death, they drop Spoils of War that can be used in combat.
    • However, there was one boss in the first game, the Anti-Chuck Norris Turret Tank.note 
  • Boss Game: Type 2. Both games are just one long boss fight against the Godmodder.
  • Boss in Mook Clothing: The Ultimate Orbital Space Station, note  was summoned to be its own entity, with no special boss designation. It wiped the floor with the PGs for close to a quarter of the Homestuck Invasion and it took the Godmodder's entire fleet working together to finally destroy it.
  • Brainwashed: If the Godmodder is lacking in troops, most low-level summons will be turned to his side through various means.
  • Breaking the Fourth Wall: A common joke. Quite a few of the characters (especially the ones that know the one summoning them, and even more since the players themselves are characters) are quite knowledgeable about the fact that the entire thing takes place in a video game.
    • However, this is played quite literally when the Fourth Wall is actually destroyed due to the Homestuck Invasion, which results in Minecraft being completely open to outside attack.
  • Brick Joke: Played for Laughs. A player known as PitTheAngel summoned a robot entity known as Dave. Every time he died, the player who summoned him would just carry him around and try to resummon him, eventually resulting in his death again, and so on.
    • Pit was actually reminded to bring Dave back just by reading this page.
  • Bullet Catch: Don't try to point blank range the Godmodder.
  • Call Back: Things that happened previously in the first game tend to get referenced frequently in the second game.
  • Catch and Return: The Godmodder has an annoying habit of doing this.
  • Cerebus Syndrome: Destroy the Godmodder caught a bad case of this about halfway through the second act of the second game.
  • Chekhov's Gun: The Anti-Chuck Norris Turret. It originally popped up a few times in the beginning of the first game, just as a counter to all Chuck Norris attacks, and was forgotten for a while. However, it reappeared later on, in an upgraded form, as the final boss of the game.
  • Cherry Tapping: At one point, a trio of entities were summoned who, instead of having commas in their health bars, had decimals. note  This lead to the Godmodder poking them all and having them promptly die due to their obscenely low HP.
  • C-List Fodder: Most of the stuff that gets summoned. Some of them have decent plot lines, but very few things survive long enough to be considered important characters.
  • Cognizant Limbs: Many entities have different parts that must be destroyed, such as having shields or production lines. This was taken to the literal extreme with the UOSS, which had modules designed for attacking, shield generators, thruster mounts, drone production lines, and many more things, that all had to be destroyed just to get to the Bridge.
  • Colony Drop: When the UOSS was finally defeated, the ship dropped like a stone and fell right into the Battlefield, killing many entities.
  • Combat Compliment: Doc Scratch has a tendency to throw these into his counters.
  • Combat Pragmatist: Both pionoplayer and Aegis-A095 can be considered such, as they have both gotten in trouble repeatedly for abusing loopholes in game rules.
  • Combat Referee: It is explained in the second game that the Game Master of the thread interacts with the Narrative, changing events at will, and acts as this.
  • Combat Uninterruptus: The players can attack, charge up attacks, command entities, and talk with each other. All at the same time.
  • Contractual Boss Immunity: The Godmodder unsurprisingly has this.
  • Counter Attack: What godmodding is. Often used by the Godmodder, but some other entities can use it as well.
  • Crazy Enough to Work: Most attacks in both threads are.
  • Critical Existence Failure: A given. Everything functions perfectly fine up until it actually dies.
    • The Godmodder's actions change based on his health as well.
  • Critical Hit: Has a random chance of occurring at any time, and can also be used with a buff. As you'd expect, they grant x2 attack power.
  • Curb-Stomp Battle: Many and varied. You can go from the Godmodder effortlessly blocking attacks to the players (somewhat) effortlessly defeating the main bosses of Act 2.
  • Damage-Increasing Debuff: A handful of items do this by inflicting various status effects on enemies. Most notable is Lil' Cal, a Spoil of War who inflicts the Curse status effect, making enemies deal half damage and making attacks at them deal 50% more damage.
  • Damage-Sponge Boss: Almost every single boss is one of these except for the Godmodder.
  • Death from Above: Happens a lot of times. Almost every other turn, some...thing falls from the sky.
  • Death of a Thousand Cuts: This is the main way the players confront the Godmodder in both threads. Since attacks against him deal little damage, many small ones are required to defeat him.
  • Death Ray: A very common attack in the first game.
  • Defeating the Undefeatable: The godmodder is described as being nigh-invincible, and a good way to establish his strength is that one of his weapons can successfully fight Chuck Norris.
  • Deflector Shields: Called into play at various times.
  • Degraded Boss: In the first thread, the Godmodder's Terrors were bona-fide bosses. In the final fight, they only showed up as support.
  • Demonic Dummy: In the first thread, Creepy Adrenaline Rush is a good example. It used quite nightmarish attacks.
  • Did You Just Flip Off Cthulhu?: Used frequently. Sometimes followed by punching out the Cthulhu in question, sometimes...
  • Did You Just Punch Out Cthulhu?: Used both literally and in trope form, as Cthulhu has been summoned, and large Cthulhu-level things have gotten one-hit KO'd by clever low-charge attacks.
  • Disc One Final Dungeon: Congratulations! You beat the Godmodder! Now you have to do it all over again, on his own server, where he controls the entirety of Minecraft!
  • Eldritch Abomination: As said above, Cthulhu has been summoned before. Also, Creepy Adrenaline Rush (A case of Author Avatars being turned into a dummy) can qualify due to his attack style: He cries blood and pyschically assaults his victims with nightmares.
    • A better example is the Glitch. So horrible that it warped the posts of the players if they didn't post in the correct font.
  • Eleventh Hour Super Power: The Secret of the Void in the first game, whose appearance was foreshadowed back during a sidequest.
  • Elite Mook: Sometimes, usually when someone summons an army, one particular group of minions will be a cut above the rest.
  • End of the World as We Know It: What happens in the first game if the Godmodder wins. All of the players would rage-quit from GenericCraft, and the server would never be seen again. Good thing that didn't happen.
    • It gets worse in the second game, with the end result being everyone forced to ragequit from GodCraft, fail, and then ragequit harder. Forever.
  • The End... Or Is It?: Sort of how the first game ended, because TT2000 said that the second game was in the works afterwards.
  • Epic Fail: In large quantities, especially when players don't read the OP first, resulting in attacks that sound unbelievably overpowered failing due to them being unbelievably overpowered.
  • Everything Trying to Kill You: Once a large amount of entities get on the field, or one specific entity is targeted, everything will indeed be trying to kill it.
  • Exactly What It Says on the Tin
  • Fighting Your Friend: Minor's attempt to use an inFamous karma system ended up with him working as one of the Godmodder's lackeys.
  • Fight Magnet: The Godmodder. The handful of times he's tried to leave the fight at least one person tries to snipe him if not summoning mooks on top of him outright.
  • Final Boss: In the first thread, the Anti-Chuck Norris Turret was turned into a giant tank that was invulnerable and could only be killed by the Secret of the Void.
  • For Massive Damage: Used at various different points in time, usually when players charge up attacks for obscenely long amounts of time.
    • The meteor storm used by ninjatwist321, which took out close to a third of the battlefield, including several high hit-point entities.
  • Fourth Wall Shut In Story: TwinBuilder, the Game Master of the second game, got summoned ingame. He had to try to avoid the incoming entities and not die horribly.
  • Funny Background Event: The players don't always get along.
    • TT2000 declaring war on the Fly Army in DTG2.
    • In DTG2's discussion thread, lots of crazy conversations go on.
  • Genre Savvy: The Godmodder is dangerously so, and this may be one of the reasons he is so powerful.
  • Ghost Pirate: A whole Ghost Pirate Bunker was summoned in the first thread, with ghost pirates manning its cannons.
  • Giant Equals Invincible: Subverted, in that after every near-example of the godmodder pulling this off successfully, the exact opposite happens when a player attempts to replicate it.
  • Giant Space Flea from Nowhere: Almost every single boss. One of the worst has got to be the sudden attack of three of them all at once near the beginning of the first game.
  • The GM Is A Cheating Bastard: Another one of the founding mechanics. It doesn't matter how powerful/sneaky/sure to hit your attack is, if the Godmodder can think of a way to godmod it, he will definitely godmod it.
  • God Modders: The Godmodder himself, of course.
  • God Mode: The Godmodder is in this forever, which is why he is so difficult to destroy.
  • Hacker Cave: Reportedly the godmodder's bedroom in real life.
  • Hit Points: The main way of showing the strength/remaining life of an entity.
    • Not all the time, sometimes there is an integrity bar, some things have completely arbitrary systems such as having to kill them one piece at a time.
    • Other entities don't have health at all and the players just have to survive until it goes away.
  • Hive Queen: Used as the basis for a couple of attacks, most notably the TIE-Hivemind.
  • Humongous Mecha: The Godmodder can periodically summon these in the second thread. The catch is that, like the aforementioned Terrors, they are based off of Minecraft mobs, which makes sense considering the source material.
  • Hurl It into the Sun: The first player who tried to join the Godmodder's side had this happen to him. An attack on the Black Monolith also did this as well.
    • Played with by Aegis-A095, who hurled the Sun into the Altar of Power instead of the other way around.

    I - Z 
  • Immortal Immaturity: Most immortal (or supposedly immortal) characters are very childish. The OP King is said to be even more powerful than the Godmodder, but even the player in charge of him describes him as immature.
    • The Godmodder has this to some extent.
  • In Case of Boss Fight, Break Glass: The first ever Hostile entity had a cracked glass frame for a weakness.
  • Instant Awesome, Just Add Mecha: Very common. Everything will be going along as it usually does (read: very noisily and with lots of death) and then the Godmodder summons a wave of mechs that decimate the field until they are destroyed.
  • Instant Death Radius: Arguably one of the most annoying things to pop up more than once as the Godmodder's block.
  • Is That the Best You Can Do?: The most annoying thing in the game is arguably the Godmodder's response to almost any attack that fails.
  • I Work Alone: The Godmodder's response to players trying to help him in the first game. This was always followed by him beating the crap out of them.
  • Joke Character: Lots of them, starting with the Creepy Dummy that showed up near the beginning of the first game.
  • Keeper of Forbidden Knowledge: Used as a plot point, notably the first references to the Psi-Godmodder prophecy.
  • Knight of Cerebus: Doc Scratch's appearance is what kick-started the actual role-playing, and the more he got involved in events, the more involved the plot got. Of course, things did just suddenly mend when he died...
  • Lampshade Hanging: Used as a joke occasionally.
  • Laser Blade: Lightsabers, like so many other interesting weapons, make periodic appearances.
  • Lethal Joke Character: The Creepy Dummy. In the first game, it did almost nothing, but in the second game, it was an insanely powerful powerhouse and joined with other item to become a boss.
  • Lethal Joke Weapon: The Holy Mackerel, a fish wrapped up in old newspaper, took 11 posts to create. Upon creation, it was used to power some of the most powerful attacks in the whole game.
  • Life Drain: Another attack type used on occasion.
  • Literal Split Personality: The second thread introduced a whole science to this trope, with events such as the Build, the Shatter, and the Split creating a violent life to anyone with a split personality. Several players, including the Game Master himself, had split personalities, which made for some funny events.
  • Loads and Loads of Characters: Hoo boy yeah. Hundreds of summons, many of which with tidbits. There are over twenty people that have posted enough times to be at least semi-relevant, and more than twice that number in plot-relevant entities. Major entities measure almost in the hundreds, and all in all, the total number of summons may measure well over a thousand.
    • If you were to include all the off-screen characters that supposedly contribute to all of this the numbers go obscenely high due to the fact that it is very largely a crossover.
  • Loophole Abuse: Both pionoplayer and Aegis-A095 have done this on numerous occasions.
  • The Main Characters Do Everything: There are supposedly uncounted numbers of individuals wrapped up in the conflict. And still, every single thing has to be done by the players or one of the [Big Bad big bads].
  • Make My Monster Grow: Calamity went from being a Murderous Mannequin (the creepy dummy) and a Demonic Dummy (Lil' Cal from Homestuck) to being a giant monster with purple spikes in its back.
  • Meaningful Background Event: Watch very closely what the other players are doing. Someone who pays close attention can catch massive attacks long before the ripples are heard on the battlefield.
  • Meta Guy: TwinBuilder not only does this, but lampshades it when he summons himself to the field.
  • Milestone Celebration: When various posting milestones are reached, such as 100 pages or 4000 posts, the Godmodder has been shown to throw parties. Also, on Day 365 and Day 413 of the franchise, important events occured: Zero Hour and the Homestuck Invasion. With Day 365 of the second thread looming, who knows what will happen...
  • Mini-Boss: Technically all of the bosses except the Godmodder himself are this.
  • Mini-Game: In lieu of the Godmodder's absence, the players did a mini game involving the other popular mini game, Bloons Tower Defense 5.
  • The Monolith: The Black Monolith, an ancient artifact that comes from the game FEZ. It can grant the wish of anyone who uses it. This seems like relatively cliche stuff until you realize that every player could achieve an independent goal with it, and that the big bads could use it as well.
  • Mooks: How almost every successful attacks ends up being manifested, not to mention the godmodder's primary way of keeping the players from winning.
  • More Dakka: Used several different times, but takes form as an alchemized weapon, the Giga Gun.
    • Lampshaded by the owner pionoplayer: "MOAR DAKKAAA!!!!".
  • Motive Decay: The Godmodder. At first he made started the whole thing to cause everyone to rage-quit, but by the end of the first game the motive had been lost to trying to survive getting murdered by the posters. The second game seems to feature this as well, with the Godmodder's real motives being unclear.
  • Muggles: Some allusions have been made to the hosts of supposed Minecraft players that are stuck on the godmodder's server. They don't get mentioned much.
    • They don't really show up though, the biggest references are pretty much the occasional players that get rescued and join the battlefield and the recent explanation of what is happening away from the battlefield during the Homestuck Invasion. note 
  • Multi-Stage Battle: The Godmodder and various others.
  • Murderous Mannequin: The Creepy Dummy. It appeared as a gag in the first game, wearing a T-shirt that read: "Godmodder's friend". It made its appearance in the second thread as an OH MY *crunch* scary as heck evil terror that immediately began unleashing destruction upon everything that got in its way.
  • My Name Is ???: Happens occasionally, it ends up mostly being used by players that want to hide what it is that they're summoning, but it got called into play a few times in the original thread in the form of nasty surprises from the godmodder.
  • No Points for Neutrality: Not quite played straight, as neutral posters tend to get a slightly better 'luck' factor, but for the most part the neutral faction is just as weak/powerful as the other two factions.
  • Not So Omniscient After All: The godmodder. The supposed the ability of the godmodder is quite obviously fake, although sometimes it is quite questionable whether or not the godmodder has figured it out yet.
    • Recently called into account when the Homestuck invasion hit full swing, with the leader of the reinforcements mocking the godmodder for believing himself to be this.
      • The godmodder, however, is very powerful; it has been shown many times. Although Doc Scratch has been shown to be as powerful, if not more.
  • One-Hit Kill: The Godmodder, and other especially powerful entities, are more than capable of doing this to lower-powered entities.
  • Orbital Bombardment: This has happened a few times, with players summoning giant ships of space stations and raining death from above on the Godmodder. Of note is the UOSS, a huge space station that can deal 10,000 damage in a single laser strike.
  • Orcus on His Throne: For being the main-boss and primary antagonist throughout the entire game, the godmodder doesn't do much. He's probably jus taking a back seat to the Invasion for now though.
  • Our Dragons Are Different: The Secret of the Void is not your typical dragon...
  • Psychic Static: Subverted when one player attempted to make a joke by 'reading the godmodder's mind for his weakness' and came out with a picture of a tuba. It turned out to be a legitimate weakness.
  • Rage Quit: The godmodder's goal is to make everyone do this. In fact, it's in his job description!
  • Reality-Breaking Paradox: Used as both an attack and the counter to that attack early in the first game.
  • Reality Warper: The godmodder, the posters to a lesser degree, a handful of the summons.
  • Revive Kills Zombie: Turned into a back-and-forth mini-battle right at the beginning of the first game, consisting of the godmodder getting switched back and forth between undead and alive while a single player kept attempting to kill him with various things, the most hilarious example being when his attempts resulted in his unholy water healing the currently-undead godmodder for all the health lost to a massive attack earlier that round.
  • Royals Who Actually Do Something: Ikea, the king of Tabletopia, was summoned as a boss.
  • Rule of Funny: This is one of the criteria for an attack to work against the Godmodder.
  • Rules of the Game: Common in particularly big events. A notable example was a glitch in the first game where failing to post in the right format would automatically disqualify your attack.
  • Running Gag: Many, maintained by the players and the GM.
  • Sacrificial Lamb: Most of the summons that manage to last a significant amount of time.
    • There is a definite possibility of twinbuilder being one of these.
  • Science Fantasy: And how. Big things alternate between dragons, robots, tanks, magi, orcs, and everything else.
  • Screw Destiny: The reaction of multiple players upon finding out that Twinbuilder had to die to save the timeline.
    • Not that it worked...
  • Scripted Battle: Pretty much the entire description of the final fight against the ACNTT.
  • Self-Destruct Mechanism: Several instances, sometimes effective, but usually the vehicle in question gets smashed to pieces before it finishes the sequence.
  • Serial Escalation: A huge problem/thing in DTG. Look at the beginning of both games, it starts out slightly tame. Look at the stuff happening near the end (or currently) and it has gotten way bigger.
    • You go from people doing one-shot attack here and there with the battlefield being the godmodder's hit points, to having massive armies and intricate plotlines.
  • Sheathe Your Sword: Upon entering the void during the void expedition in the first game, the players ran into dark versions of themselves that would deal heavy damage when attacked and had huge amounts of health. How to kill them? If they went two turns (not necessarily consecutively) they died.
  • Shoot Everything That Moves: The hostile faction. This is the best description of them, as any hostile entity will attack something else every round, anything.
  • Shout-Out: Most obviously Minecraft, but Fez, Team Fortress 2, and Homestuck (especially Homestuck) have also been referenced. Some Starcraft references were in the first thread as well, not to mention many others.
    • There are loads of others. Codex Alera, Madness Combat, Lord of the Rings, Halo...
  • Signed Up for the Dental: It's been shown that a perk of being on the Godmodder's team is having free dental. This has, on occasion, coaxed entities onto the Godmodder's side.
  • Slash Command: Used as an attack. A highly ineffective one though, so it isn't used.
    • You know that someone is new when they attempt to use /ban to get rid of the godmodder.
      • You know they haven't read anything on the thread when they expect it to work.
  • Socialization Bonus: Your attacks get charged much faster when you can convince the other players to help.
  • So What Do We Do Now?: Look at the posts after the first game ended. This is the response that came from the people who didn't figure out about the second game existing.
  • Space Pirates: One of the very first events ever involved a portal that summoned these.
  • Split Personality: Has become a bit of a running gag actually.
    • Twinbuilder has one, and sometimes when a player has their summons speaking in their posts it gets mistaken for this.
  • Stable Time Loop: Implied to have happened on Day 365, with the Godmodder from the first thread, due to glitchiness, teleporting to the second thread, yet at the same time, he was summoned at the second thread. The loop would be completed once "Godmodder Prime" took three damage, which had happened in the first thread, implied to be due to what happened right now. Confusing, huh?
  • Stuff Blowing Up: A given. There have been a large number of spectacularly described explosions over the course of the story, varying anywhere from a single tank, to the Death Star.
  • Summoning Artifact: Used on several occasions. If this happens, everyone knows to hit the deck, because if whatever it is finishes the summon... Well, these attacks always end poorly for at least one side.
  • Surprisingly Easy Mini-Quest: The Shadow Complex and Thunder's Cave sidequests that were started to protect Twinbuilder when he got summoned as an entity. Each time, significant amounts of power were channeled into protecting him, both times, attacks aimed at him dried up until the side-quests were forgotten, the handful of PG entities that got dragged in getting busted extremely quickly.
    • Those weren't made with them being sidequests in mind though.
  • Swirly Energy Thingy: At one point, a camera spat one out that led to a giant golden TIE-Fighter that had to be fought as a boss. Yes, you heard me right. A giant golden TIE-Fighter.
  • The Grim Reaper: Has been summoned in the first thread. Of course, being Death, he wasn't aligned to any one side, and had to be bribed. Even then, he switched sides on occasion. He has been shown to one-hit kill entities, which is pretty fitting. They probably didn't even know what hit them.
  • Theme Music Power-Up: Lampshaded by multiple players.
  • Throw The Mook At Them: Subverted quite comically. If you throw a PG entity at the godmodder, the godmodder's minion will take damage instead of him. It proves to be an effective attack 100% of the time if you can get around to throwing the entity without being blocked.
  • Time-Limit Boss: A few times. The biggest example is when the godmodder started a full heal spell and they had to beat the Anti-Chuck-Norris-Turret-Tank in 11 rounds in order to keep the godmodder from doing a full heal.
  • Toilet Humour: Discouraged, when on player attempted a spate of toilet-humour themed attacks (flinging poop, a... bowel-based hospital), Twinbuilder didn't even let him finish the attacks before classifying them as[expletive].
  • Tradesnark™: The Curse of Repetition™ seems to have been trademarked sometime during the second game.
  • Tragic Monster: Minor attempted to use an ability to power him up, instead he got mind-controlled into fighting for the godmodder and the players had to beat him up.
  • Turns Red: The godmodder gains strength as the game goes on, canonically because of the godmodder getting more desperate, but arguably because of Serial Escalation.
  • Vehicular Assault: Lots of times, for both the good guys and bad guys.
  • Victory Fakeout: In the first game, when the Godmodder has 1 health left, they run towards him to deal the final blow... When suddenly, the Anti-Chuck-Norris Turret Tank appears.
  • Weekend Inventor: The second game has an alchemy system that falls under this, especially considering that the game supposedly takes place in a vanilla Minecraft server.
  • Wham Line: Shatter.
  • With Friends Like These...: Taken pretty darn close to the far extreme in the second game, with the players that are supposed to be on the same team (usually the AGs who are guilty of this) spectacularly and devastatingly undermining each others plans. In the end the AGs only win because they outnumber the bad guys five to one.
  • World Tree: In the second thread, a gigantic tree is settled at GodCraft's origin (the co-ordinates 0, 0). Called Yggdrasil, it holds the First Block, which is what the players use to scratch the server and end the Homestuck Invasion.
  • Your Days Are Numbered: When Doc Scratch appeared during the Homestuck Invasion, one of the things he repeated was that in order for the timeline to stay on track, Twinbuilder had to die.
  • You Do Not Want To Know: Has been used when some players questioned facets of the Godmodder's past.
    • Not completely true, we've learned a little bit about him. For example, he is a skilled hacker, is both a neat freak and is part of a very wealthy family, and his first name is Richard.
  • Zerg Rush: Has happened a few times, more notably the hellkite dragons. It took a whopping nineteen tries, but they finally hurt the godmodder.
    • More recently, an actual Zerg Rush was summoned by Irecreeper.

The TV Tropes version of Destroy the Godmodder provides examples of:

  • Standard Sci-Fi Fleet: The Godmodder summons one during the Grox Invasion. It starts out with a carrier escorted by a pack of cruisers and destroyers, culminating in a mothership so large it has its own explorable section.
  • Tank Goodness: The Mobile Armored Auto-Shot Thermal Rail Cannon of Undead Slaying or MAASTRC-US. It survives for several pages before being devoured by a paradox.
  • The Power of Rock: The AKB0048 and Dethklok have been summoned as a buff and attack, respectively.
  • Tragic Monster: The Battle against Tabbune. In which Tabbune turns into a PG after resting himself.

Godmodder HP: 100/100.
Dead Men Tell No TalesPlay-by-Post GamesDespair Mart

alternative title(s): Defeat The Godmodder
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